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Diamond Craze


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Hi all.


After years of searching, you have found a cave containing the biggest and most perfect diamonds. You only need to take them for selling! Unfortunately, these are guarded by monsters that won’t stop catching you. The danger is there, but your greed is greater!


New casual game for a rainy afternoon!


It has two difficulties: Difficulty B = Monster are slow. Difficulty A = Monsters run so fast as you. Reset to stop the game. Select to start the game. You have four men for your diamond heist!


Find attached the ROM for the game and the commented source code. It can be assembled with dasm and requires vcs.h from the dasm package.


I've wrote this game as an example for my new book Programming Games for Atari 2600, and you can get the book if you want to see a more detailed explanation of how it works.


Enjoy it!





diamond_craze.asm diamond_craze.bin


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50 minutes ago, Al_Nafuur said:

Nice game, but difficulty should ramp up. Like the enemies get faster.


How about a PAL version?


what happens after 99 points?

It becomes zero! I should have ordered some patches for people rolling the score!!! :rolling:


I considered increasing difficulty but I didn't want to overload the code. After all, it was written to be easy to learn.


It is a good idea to make a PAL version for Git, so people can do a comparison of the two versions.


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ZeroPage Homebrew is playing Diamond Craze on Wednesday's ZPH stream LIVE on Twitch, hope you can join us!



After Dark:

  • Jumping At Shadows (2022 Demo | Jaguar) by Reboot / Lawrence Staveley @CyranoJ & Ander Lex @agradeneu (Code) / Ericde45 @Ericde45 (Sound Engine) / Ander Lex & Szadi Art (Artwork) / Roald Strauss (Music)
  • Stormbringer (2022 Exclusive Retail Premiere | Jaguar) by Lawrence Staveley @CyranoJ (Jaguar Port) / David Jones (Original Programmer) / Benedikt Scheffer @Cabbage (Packaging Artwork)




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