analmux Posted February 2, 2007 Share Posted February 2, 2007 so if the PAL color mixing is done in the PAL decoder I still wonder how it is done..the TV or monitor should have some memory or signal delay circuit to produce the mixing of colors on consecutive scanlines....How is it done?? Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/26/#findComment-1230585 Share on other sites More sharing options...
Rybags Posted February 2, 2007 Share Posted February 2, 2007 (edited) That's the entire basis of PAL. Rather than have the hue adjustment like old NTSC TVs, PAL (Phase Alternating Line) transmits the (R-Y) component for each line with opposing phase, then circuity at the receiving end averages them out. I believe in the old days they used a quartz crystal to create the necessary delay. Ed: according to my ancient "How it Works" encyclopedia: The delay device is usually a glass block and the delay is achieved by propogating ultrasonic waves through it. Edited February 2, 2007 by Rybags Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/26/#findComment-1230589 Share on other sites More sharing options...
Fröhn Posted February 2, 2007 Share Posted February 2, 2007 so if the PAL color mixing is done in the PAL decoder I still wonder how it is done..the TV or monitor should have some memory or signal delay circuit to produce the mixing of colors on consecutive scanlines....How is it done?? PAL encoding works as follows: You have three signal Y, U and V. Y is the luminance, U is the color distance for blue to yellow, V is the color distance for red to cyan. Now Y is basically just a black and white signal. U and V need to be encoded on top of it to allow b/w TV sets to display a picture but still have color information which can be decoded. U and V are simply encoded in a 4.43 MHz color carrier which is added to the Y-signal (or for seperate video it isnt added). The color carrier C is simply a 4.43 MHz sinus signal with amplitude U+V on even rasterlines and U-V on odd rasterlines. Getting back U+V or U-V is simple: Simply get the amplitude. But how to get U and V again? Well, that's simply done by adding/subtracting the color carrier of the previous rasterline with the one from the current rasterline, so you get 2*U = (U+V) + (U-V) and 2*V = (U+V) - (U-V). But to do this, the decoder needs to keep the color carrier signal of the previous rasterline, and thats done in a so-called "delay loop" which delays the signal for the time of a rasterline. That's also what made PAL a bit more expensive than NTSC in the beginning and NTSC advocates said that PAL means "Pay for Added Luxury" Anyway, since the color carrier of two rasterlines is mixed, you get a 50:50 mix of the color tone of two rasterlines, so if you alternate mode 9 lines and mode 10 lines, you can mix a plain luminance signal with a plain chrominance signal Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/26/#findComment-1230812 Share on other sites More sharing options...
analmux Posted February 3, 2007 Share Posted February 3, 2007 thx frohn&rybags Ed: according to my ancient "How it Works" encyclopedia: The delay device is usually a glass block and the delay is achieved by propogating ultrasonic waves through it. these must be very highpitched waves then...if it's a soundwave propagating through a crystal but indeed, silly I didn't think of that...electromagnetic waves propagate at 2/3 of the speed of light (through copperwires), so a delay line in a wire must be about 12 kilometers, but with soundwaves it's a lot shorter ...with a soundpulse in a crystal it's in the order of 10^-2 meters Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/26/#findComment-1231298 Share on other sites More sharing options...
Rybags Posted February 3, 2007 Share Posted February 3, 2007 Yep. I wonder if anyone ever tried to apply the same principle to create computer memory? Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/26/#findComment-1231324 Share on other sites More sharing options...
analmux Posted February 3, 2007 Share Posted February 3, 2007 Yep. I wonder if anyone ever tried to apply the same principle to create computer memory? hahaha Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/26/#findComment-1231352 Share on other sites More sharing options...
Rybags Posted February 3, 2007 Share Posted February 3, 2007 It would have been a valid concept, probably until the late 1960s. Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/26/#findComment-1231400 Share on other sites More sharing options...
tebe Posted May 17, 2007 Share Posted May 17, 2007 new g2f 3.8.5.3 (added EDIT PALETTE 'ALT+L') Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/26/#findComment-1298790 Share on other sites More sharing options...
Goochman Posted May 18, 2007 Share Posted May 18, 2007 Nice tebe - I like seeing pictures that finally utilize all the colors our little 8bit could produce - such a shame this wasnt out back in the day Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/26/#findComment-1298871 Share on other sites More sharing options...
Heaven/TQA Posted May 18, 2007 Share Posted May 18, 2007 what i would suggest is a bigger "overall" usage of pc native screen resolution... it seems that tebe is using the great tool on a 640x480 pc/laptop but on a 1280x resolution i personally find that the tool is very "small". so actually a scalable "windows like" GUI would be great... Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/26/#findComment-1299079 Share on other sites More sharing options...
Tezz Posted December 6, 2007 Share Posted December 6, 2007 Quick G2F question... When using the screen maps to create an animation, are the dli's and pmg's disabled? Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/26/#findComment-1420265 Share on other sites More sharing options...
tebe Posted December 6, 2007 Share Posted December 6, 2007 Quick G2F question... When using the screen maps to create an animation, are the dli's and pmg's disabled? YES Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/26/#findComment-1420298 Share on other sites More sharing options...
emkay Posted December 6, 2007 Author Share Posted December 6, 2007 Quick G2F question... When using the screen maps to create an animation, are the dli's and pmg's disabled? YES why? Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/26/#findComment-1420312 Share on other sites More sharing options...
Tezz Posted December 6, 2007 Share Posted December 6, 2007 Quick G2F question... When using the screen maps to create an animation, are the dli's and pmg's disabled? YES Oh, why is that? Will you make it possible in a future update? Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/26/#findComment-1420379 Share on other sites More sharing options...
Tezz Posted December 30, 2007 Share Posted December 30, 2007 (edited) I just noticed Graph2Font 3.8.5.6 was released today Tezz http://g2f.atari8.info/ I think the update information roughly translated is as follows: Current version MADS added 1.8.0 Optimization of ASM, if picture has unused PMG the data is not recorded Boosted degree of file compression G2F zcDefault zcMax Edited December 30, 2007 by Tezz Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/26/#findComment-1435632 Share on other sites More sharing options...
Heaven/TQA Posted December 30, 2007 Share Posted December 30, 2007 (edited) I would prefer Tebe to increase the main window size... running G2F on a 1280x1024 or higher monitor resolution is not fun... but did i missed the XEX folder last time? there are additional examples with some music tunes? Edited December 30, 2007 by Heaven/TQA Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/26/#findComment-1435637 Share on other sites More sharing options...
pps Posted December 30, 2007 Share Posted December 30, 2007 You could use 16x zoom for that resolution Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/26/#findComment-1435639 Share on other sites More sharing options...
Tezz Posted December 30, 2007 Share Posted December 30, 2007 I would prefer Tebe to increase the main window size... running G2F on a 1280x1024 or higher monitor resolution is not fun... Me too! It would be much better if it was scalable or I would like to see more tools available in zoom mode. Either would be a great addition. Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/26/#findComment-1435642 Share on other sites More sharing options...
Philsan Posted February 4, 2008 Share Posted February 4, 2008 (edited) I want to use G2F to convert 160x192 4 colors images from .bmp to .mic. Is it possible with this program to save files 7680 bytes long only (160x192 pixels not 160 x240)? Another noob question: Is it possible to add 4 bytes with the 4 colour values? Edited February 4, 2008 by Philsan Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/26/#findComment-1458775 Share on other sites More sharing options...
tebe Posted February 7, 2008 Share Posted February 7, 2008 http://g2f.atari8.info/g2f_3.8.5.7-(07.02.2008).7z Philsan: change gfx mode in row = 0 (empty row) and save mic (only rows with gfx mode <>0 will be saved) Emkay: try LLAME.G2F with this version 1 Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/26/#findComment-1460641 Share on other sites More sharing options...
analmux Posted June 14, 2008 Share Posted June 14, 2008 I visited Fandal's site yesterday. G2F is still alive ...a whole bunch of new pitcures appeared. I especially like the HiRes picture named 'dizzy 3', by an unknown G2F artist. You can see it below. I wonder if this could be extended to a real working game engine, maybe even with some scrolling??? Here is the executable: http://atari.fandal.cz/detail.php?files_id=5804 Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/26/#findComment-1536462 Share on other sites More sharing options...
xxl Posted June 14, 2008 Share Posted June 14, 2008 Analogue Multiplexer - analmux ? why you erase all your previous posts? Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/26/#findComment-1536488 Share on other sites More sharing options...
Rybags Posted June 15, 2008 Share Posted June 15, 2008 Since the game doesn't really have that many moving objects, I reckon hires + underlays would work. That implementation actually works well - usually I don't like the look of most hires + underlay pics. Scrolling would introduce a whole set of headaches though - although in the context of the game itself, scrolling isn't really a critical feature. Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/26/#findComment-1536679 Share on other sites More sharing options...
urborg Posted June 15, 2008 Share Posted June 15, 2008 (edited) I especially like the HiRes picture named 'dizzy 3', by an unknown G2F artist. You can see it below. Picture created by Gonzo. I like it very much, too. Just few days ago there was a news about it on atari-online. http://www.atari.online.pl/v01/index.phtml...&ct=nowinki I think that scrolling is not necessary, because most of the Dizzy games didn't support it. Edited June 15, 2008 by urborg Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/26/#findComment-1536734 Share on other sites More sharing options...
dmlloyd Posted June 15, 2008 Share Posted June 15, 2008 I especially like the HiRes picture named 'dizzy 3', by an unknown G2F artist. You can see it below. Picture created by Gonzo. I like it very much, too. Just few days ago there was a news about it on atari-online. http://www.atari.online.pl/v01/index.phtml...&ct=nowinki Translated from Polish to English using Google Translate. I agree, the Dizzy picture is great! Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/26/#findComment-1536965 Share on other sites More sharing options...
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