Irgendwer Posted May 23, 2020 Share Posted May 23, 2020 (edited) 3 hours ago, emkay said: Güzel Teşekkür ederim! Original / inspiration is from https://www.youtube.com/watch?v=kk3jQ6Z_ozM - pick your own and post it here! ? Edited May 23, 2020 by Irgendwer Quote Link to comment Share on other sites More sharing options...
emkay Posted May 23, 2020 Author Share Posted May 23, 2020 I thought the image was taken from here https://www.deviantart.com/kursad/art/cansu-dere-14144440 Quote Link to comment Share on other sites More sharing options...
tane Posted June 11, 2020 Share Posted June 11, 2020 Graph2Font Bug found: When saving as ASM (not all data): Output file.fad: Now labels are: .local FADE .local FADE_IN .local FADE_OUT .local SAVE_COLOR It should be: .local fade .local fade_in .local fade_out .local save_color Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted June 11, 2020 Share Posted June 11, 2020 But MADS is not case sensitive? Quote Link to comment Share on other sites More sharing options...
tane Posted June 11, 2020 Share Posted June 11, 2020 4 hours ago, Heaven/TQA said: But MADS is not case sensitive? This is what happens with labels UPPERCASED (by default in .fad file). When it's changed to lowercase, all errors are fixed. Quote Link to comment Share on other sites More sharing options...
tebe Posted June 11, 2020 Share Posted June 11, 2020 (edited) mads -t -l -c Title.asm -c Label case sensitivity you ask for trouble and you get it mads -l title.asm -l Generate listing *.lst Edited June 11, 2020 by tebe 1 Quote Link to comment Share on other sites More sharing options...
tane Posted June 11, 2020 Share Posted June 11, 2020 Thanks, I was using a .bat for running mads "and working as a machine...". In this case I also need the end of the .lab (generated with -t). Quote Link to comment Share on other sites More sharing options...
tane Posted June 14, 2020 Share Posted June 14, 2020 I've also found that fading doesn't work when exiting with joystick button or Start. Maybe it's done that way, otherwise: So, edit Title.asm and replace: bne _lp ;wait to press any key; here you can put any own routine jsr fade_out ;fade out colors els null jmp DLI.dli1 ;CPU is busy here, so no more routines allowed with: bne _lp ;wait to press any key; here you can put any own routine els null jmp DLI.dli1 ;CPU is busy here, so no more routines allowed And (around line 100) add: stop jsr fade_out ;fade out colors ;// ADD THIS LINE FOR FADING WHEN EXIT WITH START AND JOYSTICK 1 Quote Link to comment Share on other sites More sharing options...
Irgendwer Posted November 21, 2020 Share Posted November 21, 2020 Late, but better than never (even there was already a matching post in the RastaConverter thread). SeanConnery.xex 9 Quote Link to comment Share on other sites More sharing options...
tebe Posted February 1, 2021 Share Posted February 1, 2021 Piccolo2G2F AsianWolf_C64_Rensoupp.g2f ByPalOrange_C64_Rensoupp.g2f EyeOfWar_C64_Rensoupp.g2f Geezer_C64_Rensoupp.g2f Gollum_C64_Rensoupp_Tebe.g2f MunMiri_C64_Rensoupp.g2f POP_C64_Rensoupp.g2f Yoda_C64_Rensoupp.g2f 6 Quote Link to comment Share on other sites More sharing options...
tebe Posted February 1, 2021 Share Posted February 1, 2021 Tortgenda_Atari_Piesiu.g2f Yoomblazer_Atari_Carrion.g2f 10 Quote Link to comment Share on other sites More sharing options...
tebe Posted February 1, 2021 Share Posted February 1, 2021 Sic_Atari_Kaz.g2f 5 1 Quote Link to comment Share on other sites More sharing options...
tebe Posted February 1, 2021 Share Posted February 1, 2021 WaskawyPan_Atari_Epi.g2f 7 Quote Link to comment Share on other sites More sharing options...
rensoup Posted February 2, 2021 Share Posted February 2, 2021 14 hours ago, tebe said: Piccolo2G2F Well it's always interesting to have that option but for me the purpose was in being able to create those pics (which requires a powerful enough paint program ) Quote Link to comment Share on other sites More sharing options...
tebe Posted October 2, 2021 Share Posted October 2, 2021 (edited) update Atari Rasta Juice 1.6 (english manual ..\doc\) http://g2f.atari8.info/atarirastajuice_v1.6.7z http://g2f.atari8.info/gallery/index.html http://g2f.atari8.info/gallery_compo/index.html updating G2F files (..\examples\) http://g2f.atari8.info/graph2font_v4.0.2.8_full.7z Edited October 2, 2021 by tebe 1 2 Quote Link to comment Share on other sites More sharing options...
tebe Posted October 2, 2021 Share Posted October 2, 2021 https://gitlab.com/bunnylin/buncomp/ You can use this program to reduce the colors used by an image! First load a source image, either by pasting from the clipboard, or by selecting Open from the File menu. Since I could not think of a good way to handle multiple source images in the interface, you can only have one source image open at a time. You can ZOOM in and out by activating the image window and pressing the PLUS and MINUS keys. If the image does not fit in the window, you can mouse-scroll by holding down the primary mouse button. Select your desired output palette size, and hit Compress, and soon a reduced-color image will pop up. Right-clicking on the image opens an action menu, which allows you to copy the image to the clipboard, or save it as a PNG. The right-click action menu also has the option "Import palette". It loads the image's colors into the preset list. This is only available if the number of colors in the image is not greater than the maximum output palette size, by default 256 colors. The preset palette list is used to force specific colors to be used in output images. If the color reduction algorithm does not recognise a color you believe is extremely important, you can make the color a preset to be sure it will be used. To edit the preset list, click a row you wish to edit, and type an RGB color into the bigger field. Type the Alpha or transparency value in the smaller field. An alpha of 0 is transparent, FF is opaque. Press Apply to place the color on the list. You can also pick a color directly from an image by pressing the "From image" button. A little note will appear above the button if the color you are picking is already somewhere in the presets. You may have trouble pasting in an image with an alpha channel from the clipboard. Not all programs copy images with valid alpha data. You may have better luck saving as a PNG, and trying to open that. If you have the opposite problem, and an image copied from the clipboard has an unexpected alpha channel, you can use "Scrap source's alpha channel" from the Command menu. The alpha channel, if present, will be rendered as shades of a single color. You can change this color by selecting "Set Alpha rendering color" from the Command menu. Dithering means approximating intermediate colors by mixing other colors. Particularly photographic images will benefit from good dithering. It does not always improve image quality, so you can turn it off as well. To compare different dithering types, render an image with one type, and import the palette from the result. You can then render new output images with other dithering options without having to wait for the program to recalculate all the colors. The program can work in multiple color spaces. Currently RGB and YCbCr are available, but there's not much difference between them. Try both and see which you like for each image. Select "Favor flat colors" to make the algorithm try to auto-detect areas of flat color, and use those as temporarily preset colors. This is not useful for photographic images, but drawings, comics and cartoons can benefit greatly. Normally the algorithm attempts to represent all colors of the original image with minimal error, but that option tells the algorithm that using flat colors exactly as they are in the source image is more important. Settings are automatically stored in BUNCOMP.INI in the program's directory. If you wish to keep a specific set of settings and palette presets, eg. for a game requiring a defined palette, select "Write settings to a file" in the File menu. buncomp.exe dont.g2f 5 2 Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted October 3, 2021 Share Posted October 3, 2021 @tebe Thanks for the updates. I was looking at the 40 or so sample png image files that come in the Rastajuice zip and would love to see the Atari files for these running on my A8. So for example the Atari files for these: Could you either upload them or point me to where they are? Or have I misunderstood these png and in fact these are "prepared" source files for Rastajuice to then convert? (Still a little new to this and still not 100% sure, for example, how the second image would be viewed on real hardware (a vertical scroll I guess)). I would love to view the final outputs for these 40 odd files on real hardware if they exist. thanks Quote Link to comment Share on other sites More sharing options...
tebe Posted July 31, 2022 Share Posted July 31, 2022 G2F 4.0.3.1 https://g2f.atari8.info add PGR+ Mode (Piccolo) G2F Tools https://g2f.atari8.info/g2f_tools/g2f/index.html piccolo.7z 5 2 Quote Link to comment Share on other sites More sharing options...
Irgendwer Posted July 31, 2022 Share Posted July 31, 2022 Always good to see an update! Do you have some kind of change-log? Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted August 1, 2022 Share Posted August 1, 2022 13 hours ago, tebe said: G2F 4.0.3.1 https://g2f.atari8.info add PGR+ Mode (Piccolo) G2F Tools https://g2f.atari8.info/g2f_tools/g2f/index.html piccolo.7z 433.16 kB · 7 downloads what is piccolo PGR+ mode? Quote Link to comment Share on other sites More sharing options...
tebe Posted August 1, 2022 Share Posted August 1, 2022 PGR (Power Graphics, http://atariki.krap.pl/index.php/Power_Graphics), full raster program PGR (bitmap mode, 56 cycle per line), 'Power Graphics', 'Raster Converter' PGR+ (char mode with badlines, 27 cycle with badlines [0,8,16,24,32...] , 60 cycle others), char compression STANDARD, 10 charsets, CHBASE register changes in row 3,6,9,12,15,18,21,24,27 for PGR, PGR+ modes editing is only possible via 'Edit Raster' 1 Quote Link to comment Share on other sites More sharing options...
tebe Posted August 7, 2022 Share Posted August 7, 2022 Space_Atari_TheTop2.g2f 6 Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted February 4, 2023 Share Posted February 4, 2023 On 8/7/2022 at 4:13 PM, tebe said: Space_Atari_TheTop2.g2f 5.09 kB · 12 downloads nice pictures, like and enjoyed many of these! Quote Link to comment Share on other sites More sharing options...
pseudografx Posted March 20, 2023 Share Posted March 20, 2023 My entry in the Forever 2023 Atari Graphics Compo. It got 3rd place (as captured from my Atari). Synthia.xex 15 Quote Link to comment Share on other sites More sharing options...
tebe Posted May 25, 2023 Share Posted May 25, 2023 February.2020_Atari_Lisu.g2f Synthia_Atari_PG.g2f What.about.welded.wine_Atari_krupkaj.g2f 6 2 Quote Link to comment Share on other sites More sharing options...
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