+darryl1970 Posted August 8, 2023 Share Posted August 8, 2023 Here is a demo of Block'Em Sock'Em, for the Atari7800. At the time that I started this, the Jaguar port had not been released, so this version more closely resembles the Genesis version. However, there are some new changes. Basic Game Play You start out with a star block, which can destroy any color block. It will change to the color you destroy. Once you have a color block, you can only destroy blocks of the color in which you hold. (It does not take on the color, like the more recent Jaguar version.) If you do not have any moves left, pressing Fire 2 and Joystick Down will escape the level. If you have enough points, you can "buy" a continue with your score. (Novice, Normal, Expert = "1000", "2500", "5000" Points) Here are some changes that are unique to the 7800 Version Scoring The value per block destroyed doubles with each consecutive block, up to 75 points per block. 1st Block = 15 Pts. 2nd Block = 30 Pts. 3rd Block = 45 Pts. 4th Block = 60 Pts. 5th Block & Up = 75 Pts. Bonuses There are 3 potential ways to get bonus points Once the goal is met, John gets "Free Throws" on his way out the door. Try to solve the puzzles in a way that allow extra point grabs! Remaining Tosses left: Any unused tosses are worth 250 point, after John exits the round! Remaining Blocks on the board: If there are less than 4 blocks on the board, the following bonus is added 3 Blocks = 1,000 Points 2 Blocks = 2,500 Points 1 Block = 5,000 Points 0 Blocks= 10,000 Points!!! DEMO VERSION The Demo versions contain puzzles that are not present in the final version. That way, the final version is still fresh. NOTE: Use Options to enable Yamaha sound and adjust the vertical position of your screen. These settings will save to your high score device. AtariVox Users: In order to hear speech using the 7800GD, you must disable "Break"! First Public Demo - 08/08/2023 BlockemSockem_Demo1.4_8-8-23.a78 Second Public Demo - 08/14/2023 The game no longer saves the sound chip preference to the save device. (It will still save your screen adjustment!) The game now defaults to Yamaha sound, if the device is present. If it is not, it should no longer be selectable, defaulting to TIA. I added an extra level. I didn't have much time to make it too strategic, but I wanted to add a little something. I've seen too many instances where the game was being played with TIA sound. BlockemSockem_DEMO2_8-14-23.a78 Third Public Demo - 11/17/2023 Resets Yamaha as default sound if present, but updated TIA Tracker is available in Options. Title screen contains details Instructions menu option. Minor graphic tweaks Updated buggy quirks in John's animation, especially when running off of the screen. BlockemSockem_11-16-23_DEMO.a78 Fourth Public Demo - 11/29/2023 I consider this a rather major update. I think these refinements are close, if not, to the final: The Demo levels have now been tacked on as the last 4 levels of the full game. This makes the game 29 levels long, but also means that mastering the demo levels will come into good use! (It is possible to clear ALL blocks in MOST of the levels, but not all.) Added "Show Pts" option in the options menu. The game has features that can clash with some 7800GD functionality. For example, the AtariVox does not speak unless the Break Menu is disabled on the 7800GD. There can also be slowdown on long runs with the 7800GD. I think turning off the Break Menu of the 7800 fixes the slowdown. I also found that disabling the points indicator at the top of the screen eliminates the slowdown. So, for those who do not have AtariVox sound and wish to eliminate the slowdown, while keeping their Break Menu, turning off the points indicator is a fix. I still did have an issue with the break menu, using AtariVox and Seagull Genesis adapter. The buttons didn't appear to work right. I imagine disabling break would fix that too. That is a good option, since the break menu doesn't work with that combination anyway. In short, the "Show Pts - Off" setting will help 7800GD slowdown in many cases, without sacrificing the Break Menu. This option saves on the high score device, so it doesn't need set every time. "Clear All Scores" resets this option with the scoreboards. Instructions updated for the above issue and tweaked elsewhere. This is the first official release with the, refined, dithered pipes. Updated John's sprite. I wasn't quite happy with John's sprite. I think this looks a little better. Eliminated some incorrect animations for John. For example, the box would move with the joystick at the beginning of the round, but John is still. Updated menu sound effects Cleaned up transition to high score display. Game end verbiage updated to match the number of levels played. Find it Here! 30 1 Quote Link to comment Share on other sites More sharing options...
7800Knight Posted August 8, 2023 Share Posted August 8, 2023 Impressive looking puzzle platformer. 2 1 Quote Link to comment Share on other sites More sharing options...
Eagle Posted August 8, 2023 Share Posted August 8, 2023 Nice to see another game using YM2151. 5 Quote Link to comment Share on other sites More sharing options...
TrekMD Posted August 8, 2023 Share Posted August 8, 2023 Very cool! 2 1 Quote Link to comment Share on other sites More sharing options...
+mksmith Posted August 8, 2023 Share Posted August 8, 2023 Very nice mate! Looking forward to having a play! 2 Quote Link to comment Share on other sites More sharing options...
+swlovinist Posted August 8, 2023 Share Posted August 8, 2023 Thank you Darryl1970 for your hard work making this game. We are pursuing a physical release of this and have some options to consider. TIA music for the physical is an option which would keep the costs down but would like to hear from others. Thanks! 7 1 Quote Link to comment Share on other sites More sharing options...
+DrVenkman Posted August 9, 2023 Share Posted August 9, 2023 This looks like tons of fun! The YM music is killer too. 3 Quote Link to comment Share on other sites More sharing options...
Shawn Posted August 9, 2023 Share Posted August 9, 2023 👍 3 Quote Link to comment Share on other sites More sharing options...
SIO2 Posted August 9, 2023 Share Posted August 9, 2023 Now John Hancock is truly immortal. Generations from now, Atari players will wonder what that furry thing is hanging from his chin. Just joking around. That is what I do. Seriously though, NICE WORK! Darryl1970 4 1 Quote Link to comment Share on other sites More sharing options...
+Muddyfunster Posted August 9, 2023 Share Posted August 9, 2023 Looking and playing great Darryl. Excellent work as always! 👍 1 1 Quote Link to comment Share on other sites More sharing options...
+cjherr Posted August 9, 2023 Share Posted August 9, 2023 Very fun game! 1 1 Quote Link to comment Share on other sites More sharing options...
Bratwurst Posted August 9, 2023 Share Posted August 9, 2023 Presentation looks and sounds lovely, will have to give this a spin sometime this weekend. 2 Quote Link to comment Share on other sites More sharing options...
gambler172 Posted August 9, 2023 Share Posted August 9, 2023 Hi Darryl Great work. Plays very well 1 1 Quote Link to comment Share on other sites More sharing options...
raz0red Posted August 10, 2023 Share Posted August 10, 2023 Great game! Although I am horrible at it. ☹️ Here is a link to to play it online with global high score support: Block'em Sock'em Chris. 4 1 Quote Link to comment Share on other sites More sharing options...
MegaManFan Posted August 11, 2023 Share Posted August 11, 2023 Three levels is not enough, I need MOAR. 1 Quote Link to comment Share on other sites More sharing options...
mario64 Posted August 12, 2023 Share Posted August 12, 2023 How can we purchase? Digital I mean for use with 7800GD 2 Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted August 12, 2023 Share Posted August 12, 2023 Nice work! /tips hat. 1 1 Quote Link to comment Share on other sites More sharing options...
+darryl1970 Posted August 12, 2023 Author Share Posted August 12, 2023 8 hours ago, mario64 said: How can we purchase? Digital I mean for use with 7800GD John usually distributes the ROM when it's complete. 1 Quote Link to comment Share on other sites More sharing options...
BrianC Posted August 13, 2023 Share Posted August 13, 2023 Looks fun! Like a mix of Magical Drop and Flipull! 1 Quote Link to comment Share on other sites More sharing options...
MrBeefy Posted August 13, 2023 Share Posted August 13, 2023 Looks fun! 1 Quote Link to comment Share on other sites More sharing options...
+DrVenkman Posted August 13, 2023 Share Posted August 13, 2023 NEED MOAR LEVELS!!! EDIT: The YM sound is really fantastic through my 7800 Game Drive. Thanks to all involved in this fun, clever puzzler! 1 1 Quote Link to comment Share on other sites More sharing options...
+darryl1970 Posted August 14, 2023 Author Share Posted August 14, 2023 On 8/10/2023 at 9:16 PM, MegaManFan said: Three levels is not enough, I need MOAR. I don't have a lot of time right now to add extra levels to the demo. There are 25 in the final version. Although the standard levels are the same as the Genesis version, the ability to point press, after the level is cleared, changes the game up. I fine that some levels can be played just right, allowing John to end the level with zero blocks on screen. This is due to the "free throws" after the level is cleared. I am posting a new demo on the main thread. It contains an extra level. It also tweaks the way Yamaha music is selected. --Darryl 4 Quote Link to comment Share on other sites More sharing options...
MegaManFan Posted August 14, 2023 Share Posted August 14, 2023 2 hours ago, darryl1970 said: I don't have a lot of time right now to add extra levels to the demo. There are 25 in the final version. Just so you know I was in no way complaining- I was just stating my enthusiasm for playing more levels once the retail version comes out. 2 1 Quote Link to comment Share on other sites More sharing options...
+darryl1970 Posted August 15, 2023 Author Share Posted August 15, 2023 11 hours ago, MegaManFan said: Just so you know I was in no way complaining- I was just stating my enthusiasm for playing more levels once the retail version comes out. I actually took it in the positive light. That's one reason I wanted to add an extra level. 3 2 Quote Link to comment Share on other sites More sharing options...
+darryl1970 Posted November 13, 2023 Author Share Posted November 13, 2023 We're looking for some feedback. I am tagging @swlovinist here. Here's an update for Block'Em Sock'Em. This version defaults to TIA sound. The regular versions will default to Yamaha if present. I altered this to be easier for sampling the TIA sound. The Yamaha sound is still present in this file, for devices that support it, and it can be selected from the options menu. However this release is all about the TIA sound. This will allow compatibility with the Atari VCS and 2600+ from day one. I have gutted the original TIA music and took my first stab at TIA Tracker music. I would like to know how you feel these tunes fit the game play. Would you be able to listen to this music? Would you enjoy it? Keep in mind that the TIA cannot replicate the Yamaha music. There are only two channels, so short notes allow for the bass, drums, and sound effects to have a "turn" at one of the channels. There are a few TIA tunes: Intro / Title Odd Levels, in-game Even Levels, in-game Clear Level Game Over Since some do not prefer any music, and TIA can get tiring in some cases, there are two options to disable the background music: Select "NO MUSIC" under the options screen. This silences music throughout the game. The background music can be toggled, DURING GAMEPLAY, by pressing the SELECT button. This leaves the attract mode intact, and it can provide a temporary break. Thanks to anyone who can offer some feedback. --Darryl BlockemSockem_DEMO_TIA_11-13-2023.a78 6 1 Quote Link to comment Share on other sites More sharing options...
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