atwwong Posted September 11, 2004 Share Posted September 11, 2004 The Hack'Em game appears to be solid like a rock! Haven't tested the Hanglyman game. Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted September 11, 2004 Author Share Posted September 11, 2004 Same here...all modes seem to be working normally. I had a couple of monsters "try" to go in the walls, but they were corrected almost immediately. But I'm more suspect of the timing issues after reinserting that bit of code (since it adds up to 34x4 cycles each pass through the game loop). If there are no rolls to see and no monsters to correct, this thing is final. I feel like I just gave birth! To an accountant!! Quote Link to comment Share on other sites More sharing options...
jetset Posted September 11, 2004 Share Posted September 11, 2004 Ok Nukey. Now time for the big questions. Is this the final version? Do we have your blessing to have this put on a cart? What's next? Quote Link to comment Share on other sites More sharing options...
SS Posted September 11, 2004 Share Posted September 11, 2004 If there are no rolls to see and no monsters to correct, this thing is final. Nukey, I just got done playing through fast/smart Hack 'em three times. (Twice to the 2nd bell and once to the first key, this thing is harder with the new ghost patterns! No that that's a bad thing. :wink: ) I've got no issues to report! Wrap it up and put a bow on top. I think you're done! Let me offer a huge "thank you" for all of the hard work that you've put into this over the past 9 months! I think that I can speak for almost all of us in saying that THIS is the 2600 Pac-Man that we've always wanted. Now, the only question that remains is who will be willing to put the thing onto cart? Quote Link to comment Share on other sites More sharing options...
raindog Posted September 12, 2004 Share Posted September 12, 2004 Yeah, this cart needs to be in my hands now I've never felt so good about being made obsolete. Quote Link to comment Share on other sites More sharing options...
WildBillTX Posted September 14, 2004 Share Posted September 14, 2004 (edited) I would love to get it on cart from AtariAge too, but I noticed they have removed most of thier hacked carts from thier sales webpage Edited May 12, 2005 by WildBillTX Quote Link to comment Share on other sites More sharing options...
SS Posted September 14, 2004 Share Posted September 14, 2004 SHHHHHHHHH!!!!!!! Quote Link to comment Share on other sites More sharing options...
SS Posted September 17, 2004 Share Posted September 17, 2004 Apparently it ends not with a bang but with a whimper. Quote Link to comment Share on other sites More sharing options...
Breakpack Posted September 26, 2004 Share Posted September 26, 2004 Now all we need is mockup cart artwork and end label Quote Link to comment Share on other sites More sharing options...
SS Posted September 27, 2004 Share Posted September 27, 2004 Now all we need is mockup cart artwork and end label Atari style, please! Quote Link to comment Share on other sites More sharing options...
Buck Posted October 6, 2004 Share Posted October 6, 2004 Any possibility for an AtariAge cart? Or does this fall under the infogramesAtari sistuation? BTW - SS gets my vote for best anti-Infogrames avatar. It best describes what is happening to the Atari name (again) Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted October 6, 2004 Author Share Posted October 6, 2004 Nothing to do with Infogrames...it's not a hack of an Atari-owned title. The ball is in Eric's court and he owns the whole deal, but chances are that he won't touch it for a number of reasons (me hacking it without permission to begin with being the main one AFAIK). His being worried about Namco doesn't help matters - that's the reason that he altered the game to be un-PacMan-like half a decade ago. But all of this is speculation. Consider it to be similar to "fanfiction". The content has been changed around and posted for everyone to enjoy, but chances are slim that it will be made into a paperback...and even slimmer that the copyright holder would pick it up for sequel-material. Getting it on a cartridge is still possible tho...but let's see how well you can say "Arr" first Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted October 6, 2004 Author Share Posted October 6, 2004 Bugfix... The JMP instruction (used when the program accidentally begins in bank1) was off by 1 byte - crashing the game on real hardware. This should correct it. hack_em__final_.zip Quote Link to comment Share on other sites More sharing options...
Buck Posted October 7, 2004 Share Posted October 7, 2004 Getting it on a cartridge is still possible tho...but let's see how well you can say "Arr" first Arrr!!! Howz That? Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted October 7, 2004 Author Share Posted October 7, 2004 Rotten...the link is busted (remove the .html at the end) Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted October 7, 2004 Author Share Posted October 7, 2004 Scratch that...my crappy browser was swabbin' the deck Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted October 7, 2004 Author Share Posted October 7, 2004 Program initialization corrected (I think)... hack_em__final_.zip Quote Link to comment Share on other sites More sharing options...
Lord Helmet Posted October 12, 2004 Share Posted October 12, 2004 I have been reading this message board forever...and this hack made me join and post. What a great piece of work Nukey! I would also like to see a mock up label for this one! ...and hopefuly someday...a cart...wishful thinking... Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted October 12, 2004 Author Share Posted October 12, 2004 Far from it. Apparently, the screen still rolls when running from an eprom Quote Link to comment Share on other sites More sharing options...
NovaXpress Posted October 12, 2004 Share Posted October 12, 2004 I'm ready to give Nukey the award right now for "best 2600 hack of all time" Quote Link to comment Share on other sites More sharing options...
Lord Helmet Posted October 13, 2004 Share Posted October 13, 2004 Screen rolls = Grrrrrr! I wonder why that is... Quote Link to comment Share on other sites More sharing options...
Lord Helmet Posted October 19, 2004 Share Posted October 19, 2004 This is my first attempt at a label for this... I got the picture from http://www.xensei.com/users/jeffm/www/pacman/ here it is...picture label style: 1 Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted October 22, 2004 Author Share Posted October 22, 2004 Ok...I'm really flying blind on this problem. Are there any screen rolls with either of these binaries when running from an eprom? hacktest.zip Quote Link to comment Share on other sites More sharing options...
ATARI TROLL Posted October 24, 2004 Share Posted October 24, 2004 No rolls here on stella 1.1, 1.2, or 1.4....good to go Nukey~! Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted October 24, 2004 Author Share Posted October 24, 2004 Exactly. No rolls in Stella, Z26, Cuttle Cart, or even the Krokocart as far as I know. The problem is with eproms...those must operate a bit slower than anything else. Quote Link to comment Share on other sites More sharing options...
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