LS_Dracon Posted July 19, 2011 Share Posted July 19, 2011 Looks VERY good. Tnx. I'll post my progress every time I have something new. Quote Link to comment Share on other sites More sharing options...
LS_Dracon Posted July 24, 2011 Share Posted July 24, 2011 I've created a fight demo. There's no AI, damage and block. I'll not waste much time in a code will not used in the game. Controller the Prince using left joystick and the Guardian using the right joystick. The prince sprites are horrible, I'll re-draw those. Here's the keys : Press left or right to walk Up to block (not working) and fire button to sword attack. If you're close enough, the opponent will get an hit. There are bugs but don't want to fix, I'm tired to code it in the last 3 hours. PoPFightTest.bin 4 Quote Link to comment Share on other sites More sharing options...
roland p Posted July 25, 2011 Share Posted July 25, 2011 That looks and feels really good! Quote Link to comment Share on other sites More sharing options...
LS_Dracon Posted July 25, 2011 Share Posted July 25, 2011 Tnx. Here's a screenshot for who don't uses emulator. Quote Link to comment Share on other sites More sharing options...
Brian O Posted July 25, 2011 Share Posted July 25, 2011 This is looking awesome! Can't wait to see the finished product -B Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted July 25, 2011 Share Posted July 25, 2011 Excellent! I hope this will eventually see a final product. BD took 6 years until the first demo release. So you still have some time left. Quote Link to comment Share on other sites More sharing options...
LS_Dracon Posted July 25, 2011 Share Posted July 25, 2011 Tnx guys, yeah, and like BD I'm trying to get the authorization from original programmer. The last Chris demo was a working stage, now I did an working animation, althoug my code probably will not used in the final product, at least I have an idea how to implement this. Quote Link to comment Share on other sites More sharing options...
roland p Posted July 27, 2011 Share Posted July 27, 2011 (edited) Are there enough cycles to fit in the walls? I see you've posted a mockup earlier in this thread: http://www.atariage.com/forums/topic/64948-anyone-thirsty-for-some-pop/page__view__findpost__p__1832094 Edited July 27, 2011 by roland p Quote Link to comment Share on other sites More sharing options...
LS_Dracon Posted July 27, 2011 Share Posted July 27, 2011 Are there enough cycles to fit in the walls? I think no. The falling bricks will be flikering player or missile. The ball is used for display the gates. New Anim demo : Torch and hourglass. torch.bin 2 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted July 28, 2011 Share Posted July 28, 2011 I've created a fight demo. There's no AI, damage and block. I'll not waste much time in a code will not used in the game. Controller the Prince using left joystick and the Guardian using the right joystick. The prince sprites are horrible, I'll re-draw those. Here's the keys : Press left or right to walk Up to block (not working) and fire button to sword attack. If you're close enough, the opponent will get an hit. There are bugs but don't want to fix, I'm tired to code it in the last 3 hours. Whoa! Quote Link to comment Share on other sites More sharing options...
LS_Dracon Posted August 8, 2011 Share Posted August 8, 2011 Whoa! Hehe same as I said when found this thread. I took some time this weekend to start drawing the new (good) sprites for the prince, here's the partial result, you can compare the new looking (right gif) to the old one (left gif) wich is present in the fight demo. Quote Link to comment Share on other sites More sharing options...
Devin Posted August 10, 2011 Share Posted August 10, 2011 Are there enough cycles to fit in the walls? I think no. The falling bricks will be flikering player or missile. The ball is used for display the gates. New Anim demo : Torch and hourglass. Wow, that is some exceptional animation for the 2600! Quote Link to comment Share on other sites More sharing options...
LS_Dracon Posted August 15, 2011 Share Posted August 15, 2011 (edited) And here is another demo, a good one The animation of PoP intro storyboard. Press reset to reset the anim at anytime or wait it ends. The hourglass is missing, use your imagination Wow, that is some exceptional animation for the 2600! Tnx. I think you will like this new demo. My code support up to 254 frames of animation, this demo not even uses the half of it. And the best, requires only 1 byte of ram to track the animation for each character. PoPstoryAnim.bin Edited August 15, 2011 by LS_Dracon 3 Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted August 15, 2011 Share Posted August 15, 2011 That's jaw-dropping. The animation when the girl turns is fantastic. Quote Link to comment Share on other sites More sharing options...
djmips Posted August 16, 2011 Share Posted August 16, 2011 That's jaw-dropping. The animation when the girl turns is fantastic. Yes, it is exquisite. Work of art. Quote Link to comment Share on other sites More sharing options...
LS_Dracon Posted August 16, 2011 Share Posted August 16, 2011 (edited) Tnx guys. EDIT : I was thinking the best way to display the floor switch and the falling brick and came with this : (click to animate) Edited August 18, 2011 by LS_Dracon 1 Quote Link to comment Share on other sites More sharing options...
tokumaru Posted August 21, 2011 Share Posted August 21, 2011 I was thinking the best way to display the floor switch and the falling brick and came with this I think both look great! Completely recognizable. Quote Link to comment Share on other sites More sharing options...
+grafixbmp Posted August 28, 2011 Share Posted August 28, 2011 Tnx guys. EDIT : I was thinking the best way to display the floor switch and the falling brick and came with this : (click to animate) With all this talk about the floor and switches in conjunction with the new animations makes me wonder if we may see an update to the demo of the first level again soon. Quote Link to comment Share on other sites More sharing options...
LS_Dracon Posted August 28, 2011 Share Posted August 28, 2011 Not so soon. Btw I'll keep posting my progress every time I have something to show. Finished in this weekend the prince fight sprites that match the quality of the guardian, now I need convert to binary and code the animation. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted August 28, 2011 Share Posted August 28, 2011 I was thinking the best way to display the floor switch and the falling brick and came with this I like the switch very much. Regarding the falling brick, maybe just two and less thick parts would look better. Or a black row in between that could add some structure to it? Quote Link to comment Share on other sites More sharing options...
LS_Dracon Posted August 28, 2011 Share Posted August 28, 2011 (edited) I was thinking the best way to display the floor switch and the falling brick and came with this I like the switch very much. Regarding the falling brick, maybe just two and less thick parts would look better. Or a black row in between that could add some structure to it? The switch must to be visible, the falling bricks not (to hide passages in the ceiling). You know, landing from a jump they bonce. I agree that looks strange a "clean" floor, but I don't know what to do. I've tested black vertical lines (divisors) in the floor using 3 copies of p1 and strobe RESP1 many times, but it doesn't looks good. ... I did two variations of the floor and the third is with multiple sprite trick to make the division. I'm free for suggestions. EDIT: Hey I think I find a good way! Drawning the vertical lines only in the half part of the floor. Wich looks better, the lines in the upper half or in the bottom? Edited August 29, 2011 by LS_Dracon Quote Link to comment Share on other sites More sharing options...
legeek Posted August 29, 2011 Share Posted August 29, 2011 This is really nice work! It's nice to see this project keep going, whether or not my small contributions from years ago make it in or not. Cheers! Ben Quote Link to comment Share on other sites More sharing options...
LS_Dracon Posted August 29, 2011 Share Posted August 29, 2011 (edited) Your contributions makes possible to think in a perfect animation port I did a mockup testing the divisions in the floor, setting the P1 to 3 copies, it's required only 3 RESP1 during the scanline (yellow line) and there's time enough to update the PF1 in the second half screen (white line). The unique animations that display in this area (floor area, light blue PF part) is falling and climbing, I think I can draw these animations (or the frames in this area) without missile, then we not even need to enable missile, leaving more cycles for the multiple sprite trick. Also I've added a switch and the gap in the first floor, I think it looks good. Edited August 29, 2011 by LS_Dracon Quote Link to comment Share on other sites More sharing options...
LS_Dracon Posted October 2, 2011 Share Posted October 2, 2011 I did step, turning and running animation for the prince. The running animation is not 100% btw you can check the progress : Step : Running : Quote Link to comment Share on other sites More sharing options...
+Propane13 Posted October 2, 2011 Share Posted October 2, 2011 Does the step require a missile? It seems one frame overhangs the rightmost lower-dot. -John Quote Link to comment Share on other sites More sharing options...
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