Nukey Shay Posted August 31, 2009 Author Share Posted August 31, 2009 Dunno about repositioning...but emulators don't like the collision detection. Try this tho...the latest edit works in emulators (dunno about real hardware): KoolaidMan.zip Quote Link to comment Share on other sites More sharing options...
Mark Wolfe Posted August 31, 2009 Share Posted August 31, 2009 You're almost there (finished them all), Nukey. IIRC didn't Kool Aid Man do some funky repositioning that some Atari Jr's didn't like? Anyhow keep up the good work. You should also consider putting all the latest versions of the roms into one zip file, and then attaching it to the first post of the thread. It would be very convenient. I will convert all these to WAV once they're finished and I'll post them as Volume II... and yes, please DO put them all in one zip file so I can make the set complete from the first volume. Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted September 1, 2009 Author Share Posted September 1, 2009 I still have a ways to go (to check all non-hack/pirate 4k roms)...but I can do that once finished. Oink! Due to the palette color change when making a PAL60 version, I dicovered that the wolf's line of breath became the same color as the background...which makes it look better IMO (i.e. less like a tongue shooting out when destroying bricks). So I hacked a change for the NTSC version as well. Not much I can do about the sunset, tho (this is subtracted values to create the shifting color...which runs in order for NTSC but not for PAL). I just shifted it from blue to green instead. Oink!.zip Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted September 1, 2009 Author Share Posted September 1, 2009 Spider Fighter This game doesn't really need a seperate PAL build (it's abstract enough anyway)...but I made one that has corrected fruit colors. SpiderFighter.zip Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted September 4, 2009 Author Share Posted September 4, 2009 Shark Attack (no PAL version made) SharkAttack.zip Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted September 4, 2009 Author Share Posted September 4, 2009 Mangia (no PAL version) Mangia.zip Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted September 4, 2009 Author Share Posted September 4, 2009 Nightmare: Original game uses 272 visible scanlines. Timer reduction bumped that down to 264, and I cut the score font down 2 points to get it down to 262. An audio data table (called indirectly) exists on the last page extending all the way to the end of rom...which crashed the Supercharger. A sprite repositioning subroutine was placed just before it (between the font data and audio). Moving the subroutine elsewhere solves that problem. No PAL version made. Nightmare.zip Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted September 5, 2009 Author Share Posted September 5, 2009 Scuba Diver Original game ran at 270 or 271 scanlines (fluctuating when turtles moved to the far right or when the player is inside the sunken ship). Timers were reduced to correct to a steady 262. NTSC and PAL versions here: ScubaDiver.zip Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted September 6, 2009 Author Share Posted September 6, 2009 Strategy X Another jumpy game...displaying 266 scanlines when the logo is up, and losing 2 scanlines when it switches to the score. Pressing reset also messed up the timers (since it reinitialized all ram). All of these issues corrected for a steady 262 scanline display...but the lower portion of the screen still bumps around a bit. NTSC and PAL60 versions: StrategyX.zip Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted September 6, 2009 Author Share Posted September 6, 2009 Harbor Escape- The last pirate game that I needed to do (only because it appears on the Stella CDs). NTSC, PAL and PAL60: HarborEscape.zip Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted September 6, 2009 Author Share Posted September 6, 2009 (edited) G.I.Joe Original game uses near-identical repositioning routines near the end of ROM. 9 bytes were saved just by using a branch to jump from one to the other following those differences. NTSC only BTW from what I can see...Missile Control, Video Reflex, and Zoo Fun off the Stella CD should not crash the Supercharger...correct? GIjoe.zip Edited September 6, 2009 by Nukey Shay Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted September 6, 2009 Author Share Posted September 6, 2009 Marauder: Timers adjusted for scanline correction (jitter between levels also removed). A duplicate data table existed at the end of rom, removed to clear the the hotspots. NTSC & PAL60 Marauder.zip Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted September 8, 2009 Author Share Posted September 8, 2009 Frankenstein's Monster & Fire Fighter Some graphic glitches cleaned up in both. PAL is a little discolored (due to invalid values being used in NTSC), but the games play the same. NTSC & PAL60 FrankensteinsMonster.zip FireFighter.zip Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted September 9, 2009 Author Share Posted September 9, 2009 Enduro...NTSC, PAL, and PAL60 versions Enduro.zip Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted September 9, 2009 Author Share Posted September 9, 2009 Seaquest...NTSC, PAL, and PAL60 versions Seaquest.zip Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted September 9, 2009 Author Share Posted September 9, 2009 Cosmic Commuter...NTSC, PAL, and PAL60 versions CosmicCommuter.zip Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted September 9, 2009 Author Share Posted September 9, 2009 Kabobber...NTSC only Kabobber.zip Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted September 10, 2009 Author Share Posted September 10, 2009 Mega Force and Fast Eddie. The latter has the B&W pause switch made 7800-compatable too. NTSC and PAL60 MegaForce.zip FastEddie.zip Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted September 12, 2009 Author Share Posted September 12, 2009 A couple of quick hacks of Fox prototypes Meltdown and The Entity. NTSC only. Meltdown.zip TheEntity.zip Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted September 17, 2009 Author Share Posted September 17, 2009 Guardian and Final Approach...NTSC and PAL60 Guardian.zip FinalApproach.zip Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted May 25, 2011 Author Share Posted May 25, 2011 I lost track of this one: Raft Rider - NTSC/PAL/PAL60 Scanlines have been corrected to 262/312..however, the ground may shift when crashing into stuff. I don't know how to fix that...but this should not garble the display (the scanline count remains constant). Raft_Rider.zip Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted May 29, 2011 Author Share Posted May 29, 2011 Stronghold...all 3 flavors: Stronghold.zip Quote Link to comment Share on other sites More sharing options...
israelg Posted February 6, 2012 Share Posted February 6, 2012 Great work shay...! I was thinking buying a Harmony card then I found this thread, It looks that with ALL the great work from shay It covers 99 percent of my favorite games... I am using an old iRiver mp3 player (128 MB) as a source I have already about 120 games converted with lame to 320 bit rate (can I use lower ?) where can I find a complete compatibility list for not modded supercharger ? Thanks, I.G Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted February 10, 2012 Author Share Posted February 10, 2012 All of them are here IIRC ("all" meaning non-hack, pirate, or homebrew). I only did a few pirates, since they were on the SGANB CD. I can't recall if I missed any originals that are non-compatable. But I no longer have any free time to do them if there are. Quote Link to comment Share on other sites More sharing options...
israelg Posted February 16, 2012 Share Posted February 16, 2012 OK, Thanks again...! I.G Quote Link to comment Share on other sites More sharing options...
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