analmux Posted June 5, 2006 Share Posted June 5, 2006 (edited) emkay....it's time to transpose the main voice 1 semitone down again Edited June 5, 2006 by analmux Quote Link to comment Share on other sites More sharing options...
analmux Posted June 5, 2006 Share Posted June 5, 2006 (edited) ........IMHO it already sounds impressive for simple 50Hz pokey music. So, what would happen if we switch from passive filter usage to active filter usage? maybe with active filter programming we can get the 15khz modes of pokey a more into the right pitch (as a first aim/application) Edited June 5, 2006 by analmux Quote Link to comment Share on other sites More sharing options...
emkay Posted June 5, 2006 Author Share Posted June 5, 2006 ........IMHO it already sounds impressive for simple 50Hz pokey music. So, what would happen if we switch from passive filter usage to active filter usage? maybe with active filter programming we can get the 15khz modes of pokey a more into the right pitch (as a first aim/application) Better? Quote Link to comment Share on other sites More sharing options...
analmux Posted June 5, 2006 Share Posted June 5, 2006 a lot better ...but still wrong arpeggio notes near the end of the song maybe you can make the sustain of the main voice a bit shorter. especially at the end it's getting a bit noisy/fuzzy Quote Link to comment Share on other sites More sharing options...
emkay Posted June 5, 2006 Author Share Posted June 5, 2006 a lot better ...but still wrong arpeggio notes near the end of the song maybe you can make the sustain of the main voice a bit shorter. especially at the end it's getting a bit noisy/fuzzy Actually ... the result is better than I presumed ... The bassline/percussion is good (and a little funny). And there is a clear difference between the Hi-Hat and the Snare. The problem for creating a "perfect" lead voice is in the restricted length of the envelope. It just ends is a loop... Here is the RMT file... I'm just wondering if someone will adjust the "3rd" possible voice .... leaving the tune almost as it is. Quote Link to comment Share on other sites More sharing options...
emkay Posted June 8, 2006 Author Share Posted June 8, 2006 Almost perfect for a demo tune .... Quote Link to comment Share on other sites More sharing options...
emkay Posted June 11, 2006 Author Share Posted June 11, 2006 MK by MK Not originally Quote Link to comment Share on other sites More sharing options...
emkay Posted June 20, 2006 Author Share Posted June 20, 2006 The RSI tune again .... This time I directly changed the timing of the main voice, because it changes the "drive" by each different settings. Even if the same pitch is used, the instrument changes its "sense" Sometimes straight, somtimes open sometimes closed.... Another problem.... the "square" voice-channel sounds better when using portamento, but it's always "out of time". originally , when playing a portamento from E2 to E3 , you play the portamento "^" between them E2^E3 but when using the portamento features as in RMT it does the following E2-E2^E3 This is not a problem when creating tunes, but it is a problem when using pre-defined notations of a MOD file. Quote Link to comment Share on other sites More sharing options...
emkay Posted June 23, 2006 Author Share Posted June 23, 2006 (edited) Another short thingy... just for some technical impression... Edited June 23, 2006 by emkay Quote Link to comment Share on other sites More sharing options...
analmux Posted June 24, 2006 Share Posted June 24, 2006 The RSI tune again .... This time I directly changed the timing of the main voice, because it changes the "drive" by each different settings. Even if the same pitch is used, the instrument changes its "sense" Sometimes straight, somtimes open sometimes closed.... Another problem.... the "square" voice-channel sounds better when using portamento, but it's always "out of time". originally , when playing a portamento from E2 to E3 , you play the portamento "^" between them E2^E3 but when using the portamento features as in RMT it does the following E2-E2^E3 This is not a problem when creating tunes, but it is a problem when using pre-defined notations of a MOD file. ...expect some recording from real machine soon.... great work Quote Link to comment Share on other sites More sharing options...
+Stephen Posted June 25, 2006 Share Posted June 25, 2006 The RSI tune again .... This time I directly changed the timing of the main voice, because it changes the "drive" by each different settings. Even if the same pitch is used, the instrument changes its "sense" Sometimes straight, somtimes open sometimes closed.... Another problem.... the "square" voice-channel sounds better when using portamento, but it's always "out of time". originally , when playing a portamento from E2 to E3 , you play the portamento "^" between them E2^E3 but when using the portamento features as in RMT it does the following E2-E2^E3 This is not a problem when creating tunes, but it is a problem when using pre-defined notations of a MOD file. Simply awesome! Sounds great on my machine (but a bit fast, as I'm on an NTSC machine most of the time). Stephen Anderson Quote Link to comment Share on other sites More sharing options...
emkay Posted July 7, 2006 Author Share Posted July 7, 2006 Another setting of the sound for Sack's conversion of the "Mayonnaise" tune. I wonder what people think about this? Soft sounding over all the tune. Sweet kicking drums. All 15kHz sounds. The main voice is played rather higher than 15kHz are regulary able to play. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted July 7, 2006 Share Posted July 7, 2006 your version sounds really cool. at least in atari800win... btw. can you design ambient sounds and game jingles for my game? Quote Link to comment Share on other sites More sharing options...
emkay Posted July 8, 2006 Author Share Posted July 8, 2006 your version sounds really cool. at least in atari800win... btw. can you design ambient sounds and game jingles for my game? Well... the sounds are no problem. What are you thinking about exactly? btw: Currently I'm playing the coolest remake ever: OutRun 2006 So with all my euphorics an old 4 voice test came back... and now it uses 3 channels with better fitting sounds imho. Not perfect, but worth a listen ...imho. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted July 8, 2006 Share Posted July 8, 2006 f.e. small "drop" sounds (gold dropped, weapon/armor dropped), attack sounds (when player swings his weapon to slash a monster), level up etc... Quote Link to comment Share on other sites More sharing options...
emkay Posted July 19, 2006 Author Share Posted July 19, 2006 Here another try of Jeroen Tel's Cybernoid Song: This time I used double vbi speed. I wouldn't be necessary for the filter sounds, it's just to reduce the slow speed for the filter correction. I think it can't be done better inside RMT, caused by the known timing problems. RMT-File included. Quote Link to comment Share on other sites More sharing options...
emkay Posted July 20, 2006 Author Share Posted July 20, 2006 Live sounds Quote Link to comment Share on other sites More sharing options...
emkay Posted July 20, 2006 Author Share Posted July 20, 2006 For the guys that like it more classical Quote Link to comment Share on other sites More sharing options...
emkay Posted July 21, 2006 Author Share Posted July 21, 2006 This type of style I haven't used before for my experiments ... Is it recognizable ? Quote Link to comment Share on other sites More sharing options...
emkay Posted July 26, 2006 Author Share Posted July 26, 2006 This type of style I haven't used before for my experiments ... Is it recognizable ? Come on guys... It IS recognizable! Now one is knowing it ? Quote Link to comment Share on other sites More sharing options...
pseudografx Posted July 26, 2006 Share Posted July 26, 2006 This type of style I haven't used before for my experiments ... Is it recognizable ? Come on guys... It IS recognizable! Now one is knowing it ? I recognize the melody, but cannot remember where it comes from :-) I believe it's either some arcade game or a megadrive or SNES one.. I often hear it on the Kohina radio Quote Link to comment Share on other sites More sharing options...
emkay Posted July 26, 2006 Author Share Posted July 26, 2006 This type of style I haven't used before for my experiments ... Is it recognizable ? Come on guys... It IS recognizable! Now one is knowing it ? I recognize the melody, but cannot remember where it comes from :-) I believe it's either some arcade game or a megadrive or SNES one.. I often hear it on the Kohina radio OK. One Clue: It from an AMIGA Game.... very fishy Quote Link to comment Share on other sites More sharing options...
emkay Posted July 26, 2006 Author Share Posted July 26, 2006 OK. One Clue: It from an AMIGA Game.... very fishy It's also on the ST. Quote Link to comment Share on other sites More sharing options...
emkay Posted August 3, 2006 Author Share Posted August 3, 2006 I originally know the "Alloyrun" tune as a MOD file... And, after having a look at C64's game, I recognized a Drummer in the titlescreen... so I added a small drum to the conversion aswell. Quote Link to comment Share on other sites More sharing options...
emkay Posted August 3, 2006 Author Share Posted August 3, 2006 OK. One Clue: It from an AMIGA Game.... very fishy That's odd. No one knows "James Pond" ? Quote Link to comment Share on other sites More sharing options...
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