Jump to content
IGNORED

Hardsynth


emkay

Recommended Posts

........IMHO it already sounds impressive for simple 50Hz pokey music.

So, what would happen if we switch from passive filter usage to active filter usage?

 

maybe with active filter programming we can get the 15khz modes of pokey a more into the right pitch (as a first aim/application)

Edited by analmux
Link to comment
Share on other sites

........IMHO it already sounds impressive for simple 50Hz pokey music.

So, what would happen if we switch from passive filter usage to active filter usage?

 

maybe with active filter programming we can get the 15khz modes of pokey a more into the right pitch (as a first aim/application)

 

 

Better?

 

 

;)

Link to comment
Share on other sites

a lot better ;)

 

...but still wrong arpeggio notes near the end of the song

 

maybe you can make the sustain of the main voice a bit shorter. especially at the end it's getting a bit noisy/fuzzy

 

 

Actually ... the result is better than I presumed ...

The bassline/percussion is good (and a little funny). And there is a clear difference between the Hi-Hat and the Snare.

The problem for creating a "perfect" lead voice is in the restricted length of the envelope. It just ends is a loop...

 

Here is the RMT file... I'm just wondering if someone will adjust the "3rd" possible voice .... leaving the tune almost as it is.

:ponder:

Link to comment
Share on other sites

  • 2 weeks later...

The RSI tune again ....

This time I directly changed the timing of the main voice, because it changes the "drive" by each different settings.

Even if the same pitch is used, the instrument changes its "sense"

Sometimes straight, somtimes open sometimes closed....

 

Another problem.... the "square" voice-channel sounds better when using portamento, but it's always "out of time".

 

originally , when playing a portamento from E2 to E3 , you play the portamento "^" between them

 

E2^E3

 

but when using the portamento features as in RMT it does the following

 

E2-E2^E3

 

This is not a problem when creating tunes, but it is a problem when using pre-defined notations of a MOD file.

Link to comment
Share on other sites

The RSI tune again ....

This time I directly changed the timing of the main voice, because it changes the "drive" by each different settings.

Even if the same pitch is used, the instrument changes its "sense"

Sometimes straight, somtimes open sometimes closed....

 

Another problem.... the "square" voice-channel sounds better when using portamento, but it's always "out of time".

 

originally , when playing a portamento from E2 to E3 , you play the portamento "^" between them

 

E2^E3

 

but when using the portamento features as in RMT it does the following

 

E2-E2^E3

 

This is not a problem when creating tunes, but it is a problem when using pre-defined notations of a MOD file.

 

...expect some recording from real machine soon....;) great work

Link to comment
Share on other sites

The RSI tune again ....

This time I directly changed the timing of the main voice, because it changes the "drive" by each different settings.

Even if the same pitch is used, the instrument changes its "sense"

Sometimes straight, somtimes open sometimes closed....

 

Another problem.... the "square" voice-channel sounds better when using portamento, but it's always "out of time".

 

originally , when playing a portamento from E2 to E3 , you play the portamento "^" between them

 

E2^E3

 

but when using the portamento features as in RMT it does the following

 

E2-E2^E3

 

This is not a problem when creating tunes, but it is a problem when using pre-defined notations of a MOD file.

 

Simply awesome! Sounds great on my machine (but a bit fast, as I'm on an NTSC machine most of the time).

 

Stephen Anderson

Link to comment
Share on other sites

  • 2 weeks later...

Another setting of the sound for Sack's conversion of the "Mayonnaise" tune.

 

I wonder what people think about this?

 

Soft sounding over all the tune. Sweet kicking drums. All 15kHz sounds.

 

The main voice is played rather higher than 15kHz are regulary able to play.

Link to comment
Share on other sites

your version sounds really cool. at least in atari800win...

 

btw. can you design ambient sounds and game jingles for my game?

 

Well... the sounds are no problem. What are you thinking about exactly?

 

 

btw: Currently I'm playing the coolest remake ever: OutRun 2006

So with all my euphorics an old 4 voice test came back... and now it uses 3 channels with better fitting sounds imho.

:ponder:

 

Not perfect, but worth a listen ...imho.

Link to comment
Share on other sites

  • 2 weeks later...

Here another try of Jeroen Tel's Cybernoid Song:

 

This time I used double vbi speed. I wouldn't be necessary for the filter sounds, it's just to reduce the slow speed for the filter correction.

 

I think it can't be done better inside RMT, caused by the known timing problems.

 

RMT-File included.

Link to comment
Share on other sites

This type of style I haven't used before for my experiments ...

 

 

Is it recognizable ?

 

Come on guys... It IS recognizable! Now one is knowing it ?

I recognize the melody, but cannot remember where it comes from :-) I believe it's either some arcade game or a megadrive or SNES one.. I often hear it on the Kohina radio :)

Link to comment
Share on other sites

This type of style I haven't used before for my experiments ...

 

 

Is it recognizable ?

 

Come on guys... It IS recognizable! Now one is knowing it ?

I recognize the melody, but cannot remember where it comes from :-) I believe it's either some arcade game or a megadrive or SNES one.. I often hear it on the Kohina radio :)

 

OK. One Clue: It from an AMIGA Game.... very fishy ;-)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...