Cybergoth Posted May 9, 2006 Author Share Posted May 9, 2006 Very cool, did you do the music?Sort of. It's actually just a conversion of a C64 tune that seemed fitting So it has nothing to do with the original arcade game (which I've never played or seen)? Just curious. Yes, the arcade only has DAC shot and explosion samples, no music. Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted February 3, 2007 Author Share Posted February 3, 2007 will you include all 3 weapons of the arcade-version, or at least the smart-bomb?The smart-bomb will be there. Triggerable most likely via second Joystick, foot-pedals, Omega Booster Grip, Spy Hunter and Sega/Colecovision controllers. I posted both a controller test tool and a Colony 7 binary with smartbombs in my blog: http://www.atariage.com/forums/index.php?a...;showentry=2781 Unfortunately neither the extra buttons of standard SMS pads nor Coleco controllers work on the 2600. Segas "SG Commander" pad for the SMS and Genesis 3-Button pads will work though. It would be cool to get some more feedback from people testing with other controllers or real Omega Booster Grip / Spy Hunter Controllers. Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted February 17, 2007 Author Share Posted February 17, 2007 I've been working "some" on the game. Besides the missing SFX and the fighter AI code - it's done! There you go, fully playable Colony 7: colony7.zip Quote Link to comment Share on other sites More sharing options...
cd-w Posted February 17, 2007 Share Posted February 17, 2007 I've been working "some" on the game. Besides the missing SFX and the fighter AI code - it's done! Nice work - it looks great, though it is a bit difficult to play on a keyboard! Are you going to improve the title screen as it looks a bit sparse at the moment? Chris Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted February 17, 2007 Author Share Posted February 17, 2007 Nice work - it looks great, though it is a bit difficult to play on a keyboard! Are you going to improve the title screen as it looks a bit sparse at the moment? You just have to wait some more on the title screen... Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted February 17, 2007 Share Posted February 17, 2007 Sweet! A couple of notes on gameplay... Some sort of "smart bombs remaining" indicator is needed, someplace. Maybe on the between-levels screens? Also, it still requires the left difficulty switch to be on A in order to use the player-two joystick button for smart bombs. Looking forward to the fighter AI being in place. They're a little... stupid right now. Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted February 17, 2007 Author Share Posted February 17, 2007 Some sort of "smart bombs remaining" indicator is needed, someplace. Maybe on the between-levels screens? Done. (Have a closer look at what's happening at the bottom scenery when you use them... ) Also, it still requires the left difficulty switch to be on A in order to use the player-two joystick button for smart bombs. Will fix that really soon now Looking forward to the fighter AI being in place. They're a little... stupid right now. They allow for some interesting strategies now though Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted February 17, 2007 Author Share Posted February 17, 2007 Nice work - it looks great, though it is a bit difficult to play on a keyboard! Are you going to improve the title screen as it looks a bit sparse at the moment?You just have to wait some more on the title screen... I meant in the "current" version already... Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted February 17, 2007 Share Posted February 17, 2007 (edited) Done. (Have a closer look at what's happening at the bottom scenery when you use them... ) Clever! So you have to protect your smart bombs, as well? Or can you use them even if those towers are destroyed? Edited February 17, 2007 by Nathan Strum Quote Link to comment Share on other sites More sharing options...
+johnnywc Posted February 17, 2007 Share Posted February 17, 2007 Awesome job Cybergoth! Got up to level 7: 57,000. Lots of fun and looking forward to the final version!!! PS Cool title screen! Quote Link to comment Share on other sites More sharing options...
Nognir Posted February 17, 2007 Share Posted February 17, 2007 Really a great game! Hope to have it very soon on Cartridge Actually I also wrote a preview of the game (in german) So here's the link: Colony 7 Preview Because of the flickering in Stella I couldn't make a screenshot of the title screen Quote Link to comment Share on other sites More sharing options...
Gregory DG Posted February 17, 2007 Share Posted February 17, 2007 Whatever happened to Colonies 1-6? Nice job on the game! Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted February 17, 2007 Share Posted February 17, 2007 Actually I also wrote a preview of the game (in german) So here's the link: Colony 7 Preview I really like your website. How much traffic does it have? Quote Link to comment Share on other sites More sharing options...
jwierer Posted February 17, 2007 Share Posted February 17, 2007 Really a great game! Hope to have it very soon on Cartridge Actually I also wrote a preview of the game (in german) So here's the link: Colony 7 Preview Because of the flickering in Stella I couldn't make a screenshot of the title screen Hit Alt-P and the flicker will go away. -Jeff Quote Link to comment Share on other sites More sharing options...
gambler172 Posted February 17, 2007 Share Posted February 17, 2007 Hallo Manuel spielt sich gut.Tolle Arbeit. Gruss Walter Quote Link to comment Share on other sites More sharing options...
haroldoop Posted February 17, 2007 Share Posted February 17, 2007 Whatever happened to Colonies 1-6? icon_wink.gif Previous players failed to protect them! Quote Link to comment Share on other sites More sharing options...
ScottHuggins Posted February 17, 2007 Share Posted February 17, 2007 AWESOME! So glad you came back to this one. I'm pretty pervious to the arcade original, and I must agree with Nathan on this one: I think it definitely needs the enemy AI in place... But this is really, really good. I can't wait for the cart. Whatever happened to Colonies 1-6? icon_wink.gif Previous players failed to protect them! Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted February 17, 2007 Share Posted February 17, 2007 Awesome job Cybergoth! Got up to level 7: 57,000. Lots of fun and looking forward to the final version!!! 225k+ here. The game tops out at level 9. But I was taking full advantage of the "AI". Really a great game! Hope to have it very soon on Cartridge Because of the flickering in Stella I couldn't make a screenshot of the title screen Here ya' go... Quote Link to comment Share on other sites More sharing options...
Nognir Posted February 18, 2007 Share Posted February 18, 2007 Actually I also wrote a preview of the game (in german) So here's the link: Colony 7 Preview I really like your website. How much traffic does it have? Thanks! Traffic is quite good, but it could always be more as you know We're working hard on improving our site so if you got an interesting news or else to contribute, please drop us a line. Also thanks to jwierer for the info and Nathan for the shot Quote Link to comment Share on other sites More sharing options...
A_Username Posted February 18, 2007 Share Posted February 18, 2007 Too much fun, two thumbs up, it's kinda like atlantis, I like the writing on the title screen. Very Cool! -Derek Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted February 21, 2007 Author Share Posted February 21, 2007 Hi guys! Thanks for the kind words and great feedback all around! Clever! So you have to protect your smart bombs, as well? Or can you use them even if those towers are destroyed? Well, I guess you figured it by now, still for an answer: Those "cells" as IIRC the arcade calls it, are part of the defense system, so when they get destroyed they're unusable. Not my idea, but from those great Taito designers already. Really a great game! Hope to have it very soon on Cartridge Some 2-3 months more I think. I hope I have everything done soon, so I can start into a real beta phase. I also need to contact Dave Exton and see how busy he is these days, I really hope he can work his magic once again on another label. Actually I also wrote a preview of the game (in german)So here's the link: Colony 7 Preview Too kind, thanks again! Whatever happened to Colonies 1-6? Anyone knowing wether the Arcade manual is available? At least the flyers don't reveal the answer to this question AWESOME! So glad you came back to this one. I'm pretty pervious to the arcade original, and I must agree with Nathan on this one: I think it definitely needs the enemy AI in place... But this is really, really good. I can't wait for the cart. Thanks! I'll soon make the fighters AI / flight behaviour closer matching the Arcade original, though that won't necessarily make it much harder a game Too much fun, two thumbs up, it's kinda like atlantis, I like the writing on the title screen. Very Cool! Nathan converted the logo for me - just like all enemy sprites! The 3D-ish effect of the logo was pure accident actually: When Nathan sent me the GFX and I implemented them, I set one offset of the blue or yellow part wrong, and with the undesired shift it looked 3D all by itself. I sent Nathan a demo of the bug in action and we both liked what we saw and just kept it that way Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted February 22, 2007 Author Share Posted February 22, 2007 Here's a version with SFX added:colony7.zip Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted February 22, 2007 Share Posted February 22, 2007 How do you trigger the smart bombs? I think I missed the explanation somewhere... Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted February 22, 2007 Author Share Posted February 22, 2007 How do you trigger the smart bombs? I think I missed the explanation somewhere... In this most recent version, you can set the left difficulty switch to "B" for using a footpedal or fire on the second Joystick, or set the left difficulty switch to "A" and plug in a Genesis, CD32 or Segas SG Commander controller using the extra buttons on those. (Or just hit 'N' in Z26 ) Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted February 22, 2007 Share Posted February 22, 2007 Thanks. Quote Link to comment Share on other sites More sharing options...
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