+SpiceWare Posted November 29, 2006 Author Share Posted November 29, 2006 I think the transition to the knight coming out to indicate the winner of the round is too abrupt. I think you have to maybe extend the flash/soundfx of the last king's death or maybe play a very short fanfare (like in Basic Math when you get the right answer) before the knight starts his victory march. I can't tell if it does this already, but I would also try to make his walkcycle match the rhythm of the title music. I think that would be most effective. Was thinking the same but it got late so wanted to post what I had. I figured out the changes to make on my drive to work to fully play out the last king's death before triggering the knight sequence. It does not walk in sync with the music - though I already figured out how in the easter egg so I should be able to copy that over to the knight sequence. BTW, if the dragon can be present when the game is technically in full play, you could use this as a deliberate extra game element. Either the dragon could interact with the fireballs or any other sprite you throw in there could. Neat idea, but not going to happen. Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.