Ran-over Possum Man (part 3)
Worked on this again today.
Discovered I need to put in multiple copies of the same song in different banks to use it in different banks. I guess it's okay since it's not a very long song, but it seems kind of wasteful of space.
Yes, I know I spelled "museum" wrong. I fixed that. This is the intro to level 2. The password for level 2 is "ABBABABB." Like I said, you use the A and B buttons to enter passwords. I wish I could make it so the game goes back to the title screen when it's done instead of freezing because I didn't put code further in yet. But it won't let me. Which I guess is okay for now.
I had a horrible eye ache yesterday. It was hard to work with it hurting a lot. But today I got done with what I wanted to do: Put in the intro for level 2. What's next is putting Ran-Over Possum Man in the museum and have him move around in it. What I'd need to do in order to do this:
- Design some rooms for the museum.
- Put in code so he doesn't go through walls.
- Make a separate room where the raisin was in.
- Make it so he can't exit the museum unless he goes in the the room where the raisin was.
A lot of stuff, but I suppose if I can do it for the NES version, I can do it for the Game Boy too. I think since that's a lot of work, I'll put it all in bank 3 even though I have a lot of room left in bank 2.
0 Comments
Recommended Comments
There are no comments to display.