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flies (part 2)



So I discovered a strangeness on a real 7800 with my flies game. The scanline jumped. So I went back to work and attempted to fix it. I think I finally did so. I was wondering though why Stella said the scanline jumped when I pressed reset but it really didn't. I don't know why it would do that. So I went back and tried to fix that and in doing so learned that the scanline was 260 when pressing reset. Which was why the >#262 thing wasn't going off when I reset. So I think now everything is okay and fine. I played it on my Atari 7800 and didn't run into any issues. And if someone finds an issue I have around 40 bytes to try to fix it with.


I screwed up a whole lot when I fixed the resetting problem, so I had to spend a few hours trying to get the rest of the scanline problems figured out. I think I got all of the possible actions the game could throw at you finished and have a steady 262 scanline. I don't know why I have to worry about that only on the Atari 2600. All the other consoles I program, the 2600 is the only one who does something like that.


I woke up shortly after midnight. I woke up at around 10pm and didn't want to get up, so I went back to sleep. Have you ever had a dream where you need to pee and just when you find a toilet and are about to start, you wake up needing to go really bad? I do. A lot. It's annoying. Happy St. Patrick's Day. Easter is soon, but I don't do anything for that. I bet I won't be able to get a pizza if I wanted one then. Or have groceries delivered. Or anything else, for that matter.


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