Thomas Jentzsch Posted December 19, 2007 Share Posted December 19, 2007 I noticed in the video it looks like you hesitate before you make any moves with the boulders. Is this intentional while you were making the video, or does the game itself hesitate to make the calculations before you can move? You mean the delay when Rockford pushes a boulder? That's just not implemented 100% correctly. Should be easy to fix I guess my question is can you move around as fast as you want? Short anwers: Yes. Long answer: Due to the complexity of the game notBD is probably the first Atari 2600 game, which might lag under certain circumstances. Andrew managed to avoid (obvious) lagging by using several tricks. Some of them are relying on a scrolling speed limit. Therefore the movement speed (which triggers the scrolling) is limited, but only similar to the original. Quote Link to comment https://forums.atariage.com/topic/118287-boulder-dash%C2%AE-on-youtube/page/2/#findComment-1429496 Share on other sites More sharing options...
racer raul Posted December 19, 2007 Share Posted December 19, 2007 Holey moley, frijoles! That looks awesome... I play BD on the 800xl quite a bit. I'd definitely buy that if it makes it to the 2600. Quote Link to comment https://forums.atariage.com/topic/118287-boulder-dash%C2%AE-on-youtube/page/2/#findComment-1429554 Share on other sites More sharing options...
Omegamatrix Posted December 19, 2007 Share Posted December 19, 2007 I'd definitely buy that if it makes it to the 2600. We can only hope. How about it Andrew? Are the talks going any better?? Please say yes. Quote Link to comment https://forums.atariage.com/topic/118287-boulder-dash%C2%AE-on-youtube/page/2/#findComment-1429562 Share on other sites More sharing options...
Cybergoth Posted December 19, 2007 Share Posted December 19, 2007 Quote Link to comment https://forums.atariage.com/topic/118287-boulder-dash%C2%AE-on-youtube/page/2/#findComment-1429568 Share on other sites More sharing options...
Omegamatrix Posted December 19, 2007 Share Posted December 19, 2007 Quote Link to comment https://forums.atariage.com/topic/118287-boulder-dash%C2%AE-on-youtube/page/2/#findComment-1429573 Share on other sites More sharing options...
PressureCooker2600 Posted December 19, 2007 Share Posted December 19, 2007 It's been asked repeatedly. Nothing new AFAIK. Quote Link to comment https://forums.atariage.com/topic/118287-boulder-dash%C2%AE-on-youtube/page/2/#findComment-1429655 Share on other sites More sharing options...
CPUWIZ Posted December 21, 2007 Share Posted December 21, 2007 Quote Link to comment https://forums.atariage.com/topic/118287-boulder-dash%C2%AE-on-youtube/page/2/#findComment-1430626 Share on other sites More sharing options...
+Andrew Davie Posted December 21, 2007 Author Share Posted December 21, 2007 I've done some more work on this and posted the result on YouTube, also with a much better image. This version shows the "grab" of diamonds in action, though it doesn't show boulder pushing (which works -- you can push a boulder without moving to the boulder's position). This version is still showing some timing glitches, but not too bad. In answer to the question about the amoeba and turning into diamonds -- no, that is not yet implemented. It's a difficult problem given the architecture of the system, but I will solve it. It was my last day at my job today -- I am moving to a new company next year. I haven't felt able or inclined to program much of anything for the past year, but now I've left... and had a look at this program, I'm feeling a bit of interest returning. I'll try and push this closer to completion. Quote Link to comment https://forums.atariage.com/topic/118287-boulder-dash%C2%AE-on-youtube/page/2/#findComment-1430698 Share on other sites More sharing options...
Goochman Posted December 21, 2007 Share Posted December 21, 2007 Wow - who'd a thunk the 2600 could pull this off - nice job! Quote Link to comment https://forums.atariage.com/topic/118287-boulder-dash%C2%AE-on-youtube/page/2/#findComment-1430705 Share on other sites More sharing options...
Godzilla Posted December 21, 2007 Share Posted December 21, 2007 man that looks so awesome. I still think emerald mines needs a 2600 version Quote Link to comment https://forums.atariage.com/topic/118287-boulder-dash%C2%AE-on-youtube/page/2/#findComment-1430753 Share on other sites More sharing options...
+Propane13 Posted December 21, 2007 Share Posted December 21, 2007 I like how the screen flashes green now when you get all required diamonds. I sort of miss the diamond animations though-- I thought those made the game have more of a "this game is alive" sort of feel. We'll see what happens; will be anxious to see your progress on this. I think it's really cool what you are able to do. -John Quote Link to comment https://forums.atariage.com/topic/118287-boulder-dash%C2%AE-on-youtube/page/2/#findComment-1430775 Share on other sites More sharing options...
PressureCooker2600 Posted December 21, 2007 Share Posted December 21, 2007 Perfect Andrew. Quote Link to comment https://forums.atariage.com/topic/118287-boulder-dash%C2%AE-on-youtube/page/2/#findComment-1430804 Share on other sites More sharing options...
supercat Posted December 21, 2007 Share Posted December 21, 2007 man that looks so awesome. I still think emerald mines needs a 2600 version Have you seen my Ruby Runner demo? It's closer to Emerald Mines than to BD. Quote Link to comment https://forums.atariage.com/topic/118287-boulder-dash%C2%AE-on-youtube/page/2/#findComment-1430965 Share on other sites More sharing options...
+Andrew Davie Posted December 23, 2007 Author Share Posted December 23, 2007 In answer to the question about the amoeba and turning into diamonds -- no, that is not yet implemented. It's a difficult problem given the architecture of the system, but I will solve it. http://www.taswegian.com/TwoHeaded/Atari2600/amoeba2.avi This video shows this now working. In this test I let the amoeba grow for a bit, then press my secret programmer key to turn the amoeba into diamonds... and voila. This is on the level with about 20 butterflies and to be honest the system really can't cope with so many butterflies, and an amoeba... it dogs down somewhat... this speed issue can be seen in the following (11MB) http://www.taswegian.com/TwoHeaded/Atari2600/amoeba3.avi And forget diamond animation -- when there's a whole screen of them it kills the scrolling speed. I may switch diamond animation on and off based on the level. The various frame glitches will eventually be fixed. This is just a quick and dirty proof of concept. Cheers A Quote Link to comment https://forums.atariage.com/topic/118287-boulder-dash%C2%AE-on-youtube/page/2/#findComment-1431768 Share on other sites More sharing options...
tremoloman2006 Posted December 24, 2007 Share Posted December 24, 2007 OMG... you guys are killing me! Boulder Dash on the 2600?!? I never thought it would be possible! <in my best Homer Simpson voice> Please Please PLEASE release this! DOH!!! Quote Link to comment https://forums.atariage.com/topic/118287-boulder-dash%C2%AE-on-youtube/page/2/#findComment-1432496 Share on other sites More sharing options...
+Nathan Strum Posted December 25, 2007 Share Posted December 25, 2007 OMG... you guys are killing me! Boulder Dash on the 2600?!? I never thought it would be possible! It's only technically possible. It will never be released on a cart. Quote Link to comment https://forums.atariage.com/topic/118287-boulder-dash%C2%AE-on-youtube/page/2/#findComment-1432563 Share on other sites More sharing options...
ThomSW Posted December 25, 2007 Share Posted December 25, 2007 (edited) You guys seem to have strange problems. First you create a jevel, and then you say it won't be released because of blah blah blah... Is it a BIG problem to release just a .bin file of it as freeware? I think that FSS won't be very angry... btw. Merry X-Mas(s) everyone! Edited December 25, 2007 by ThomSW Quote Link to comment https://forums.atariage.com/topic/118287-boulder-dash%C2%AE-on-youtube/page/2/#findComment-1432662 Share on other sites More sharing options...
Thomas Jentzsch Posted December 25, 2007 Share Posted December 25, 2007 You guys seem to have strange problems. First you create a jevel, and then you say it won't be released because of blah blah blah... Is it a BIG problem to release just a .bin file of it as freeware? I think that FSS won't be very angry... Not sure about this. IIRC FOX threatened to sue someone just for creating Futurama hack. And this would finally destroy all chances of a cart release. And being a homebrewer myself, I can say, that there is a huge difference between creating a virtual binary and having finally having the thing on cart, with a nice label and manual. So Andrew will probably try and try and try to get a fair deal with FSS. And use the time to further improve his game. Quote Link to comment https://forums.atariage.com/topic/118287-boulder-dash%C2%AE-on-youtube/page/2/#findComment-1432675 Share on other sites More sharing options...
+Andrew Davie Posted December 25, 2007 Author Share Posted December 25, 2007 Following feedback from Thomas, this version has increased the screen size to an extra row, and removed the bottom scoring line. The system can cope with this extra work -- just. The video above shows a fairly complex screen scrolling reasonably well at good speed. I'm quite happy with this but of course more speed is always needed. One day I hope to release this with FSS's blessing, but for now I'm happy to play with it and make it as perfect as I can. I will not even consider releasing a non-approved version. It's been a long while since I discussed BD with FSS, so any bottlenecks on this are all with me, not them. Cheers A Quote Link to comment https://forums.atariage.com/topic/118287-boulder-dash%C2%AE-on-youtube/page/2/#findComment-1432746 Share on other sites More sharing options...
Mayhem Posted December 25, 2007 Share Posted December 25, 2007 Personally you getting permission from FSS to release it will be a battle well won to begin with... hopefully that will come to pass. In the meantime we can keep watching the videos progress Quote Link to comment https://forums.atariage.com/topic/118287-boulder-dash%C2%AE-on-youtube/page/2/#findComment-1432892 Share on other sites More sharing options...
+Andrew Davie Posted December 28, 2007 Author Share Posted December 28, 2007 Recent effort has concentrated on optimising the draw system. Consequently, the scrolling appears much less prone to shear and character draw lag. This video shows level 1 played on difficulty 5 (this is pretty much the fastest the game gets). Cheers A Quote Link to comment https://forums.atariage.com/topic/118287-boulder-dash%C2%AE-on-youtube/page/2/#findComment-1434287 Share on other sites More sharing options...
racer raul Posted December 28, 2007 Share Posted December 28, 2007 Atarium I 1 And on the 8th day... the Lord Sayeth... 2 Let the cool be born and roam the earth. And so it was, & Andrew was born before the Lord sayeth, Earth. 3 The Lord looketh down at Andrew and sayeth to him pleased. "Son... you are one cool cat!" and smiled. 4 The earth cracked open & next to Andrew to Lord placed an Atari 2600. 5 Andrew looketh at the Atari next to him & asked. Goo Goo Gah Gah? 6 The Lord replied... "Boulder Dash" Quote Link to comment https://forums.atariage.com/topic/118287-boulder-dash%C2%AE-on-youtube/page/2/#findComment-1434305 Share on other sites More sharing options...
supercat Posted December 30, 2007 Share Posted December 30, 2007 Recent effort has concentrated on optimising the draw system. Consequently, the scrolling appears much less prone to shear and character draw lag. This video shows level 1 played on difficulty 5 (this is pretty much the fastest the game gets). With 4A50, you might be able to greatly accelerate the drawing by pre-calculating the shapes of all object pairs. Probably not quite fast enough to allow the graphics to be calculated in real time while the beam is drawing them, but very fast nonetheless. Quote Link to comment https://forums.atariage.com/topic/118287-boulder-dash%C2%AE-on-youtube/page/2/#findComment-1435698 Share on other sites More sharing options...
+Propane13 Posted December 31, 2007 Share Posted December 31, 2007 Crap! That's really fast. I think I may have noticed something in an earlier video, so I'll ask about it here. When the main character stands idle, does he "blink"? It looks like he does, and I think that's a cool little touch of detail. So, 2 questions: 1) Are there limits to the "bad guys" graphically? I was wondering if you're using placeholders, or if the engine has a limit to how detailed the "enemy" sprites can be. Note that as they stand, they work just fine. 2) In the first video, what is the screen with the hero character running to the right into a wall before each level? -John Quote Link to comment https://forums.atariage.com/topic/118287-boulder-dash%C2%AE-on-youtube/page/2/#findComment-1436268 Share on other sites More sharing options...
+Nathan Strum Posted December 31, 2007 Share Posted December 31, 2007 2) In the first video, what is the screen with the hero character running to the right into a wall before each level? Looks like a way to select levels for play testing. Quote Link to comment https://forums.atariage.com/topic/118287-boulder-dash%C2%AE-on-youtube/page/2/#findComment-1436310 Share on other sites More sharing options...
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