Thomas Jentzsch Posted December 19, 2007 Share Posted December 19, 2007 I noticed in the video it looks like you hesitate before you make any moves with the boulders. Is this intentional while you were making the video, or does the game itself hesitate to make the calculations before you can move? You mean the delay when Rockford pushes a boulder? That's just not implemented 100% correctly. Should be easy to fix I guess my question is can you move around as fast as you want? Short anwers: Yes. Long answer: Due to the complexity of the game notBD is probably the first Atari 2600 game, which might lag under certain circumstances. Andrew managed to avoid (obvious) lagging by using several tricks. Some of them are relying on a scrolling speed limit. Therefore the movement speed (which triggers the scrolling) is limited, but only similar to the original. Quote Link to comment Share on other sites More sharing options...
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