+Stephen Posted April 25 Share Posted April 25 2 hours ago, ilmenit said: Beta10 has been released: https://github.com/ilmenit/RastaConverter/releases/tag/Beta10 * pthreads dependency removed (laoo) * Added thousands separator in statistics * Added command line parameter to window title * Changed default auto-save to "auto" to save SSD disks life Awesome - thanks. SOO glad you added thousands separator (sometimes it's the most simple things that help!). 1 Quote Link to comment Share on other sites More sharing options...
Atari8man2004 Posted April 26 Share Posted April 26 Spider colors: 41 plus src Atari8man_Spider.xex 8 Quote Link to comment Share on other sites More sharing options...
+Stephen Posted April 26 Share Posted April 26 1 hour ago, ClausB said: Request: SpaceX Starship launch: I'm trying some things, but not getting any kind of decent result with this one. It doesn't look awful in the tiny thumbnail, but when viewing on the Atari, just looks a garbled mess. I'll keep working on it though. 3 Quote Link to comment Share on other sites More sharing options...
Albert Posted April 26 Share Posted April 26 Yes, please, there are tons of great Starship / Super Heavy photos at this point to choose from. ..Al 2 Quote Link to comment Share on other sites More sharing options...
Atari8man2004 Posted April 26 Share Posted April 26 Sentinel colors: 57 plus src * Rastaconverter Beta10 * Atari8man_Sentinel.xex 8 Quote Link to comment Share on other sites More sharing options...
Atari8man2004 Posted April 26 Share Posted April 26 30 minutes ago, Stephen said: I'm trying some things, but not getting any kind of decent result with this one. It doesn't look awful in the tiny thumbnail, but when viewing on the Atari, just looks a garbled mess. I'll keep working on it though. This is a difficult image I been foolen with it for sometime maybe we'll get lucky 1 Quote Link to comment Share on other sites More sharing options...
+Stephen Posted April 26 Share Posted April 26 Best I could manage - 75 colours. There's just not enough resolution to really pull any details here. Stephen_StarshipLaunch.xex 5 1 Quote Link to comment Share on other sites More sharing options...
Atari8man2004 Posted April 26 Share Posted April 26 12 minutes ago, Stephen said: Best I could manage - 75 colours. There's just not enough resolution to really pull any details here. Stephen_StarshipLaunch.xex 22.15 kB · 0 downloads Very nice!!! 1 1 Quote Link to comment Share on other sites More sharing options...
Atari8man2004 Posted April 26 Share Posted April 26 Aliens colors: Grayscale src /na Atari8man_Aliens.xex 7 Quote Link to comment Share on other sites More sharing options...
Atari8man2004 Posted April 26 Share Posted April 26 (edited) Call of Duty Ghoost Colors: 23 plus src * Rastaconverter beta10 * output.xex Edited April 26 by Atari8man2004 8 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted April 26 Share Posted April 26 5 hours ago, Stephen said: Best I could manage - 75 colours. There's just not enough resolution to really pull any details here. I think part of the difficulty with this image is that the area where the flame is creates an ambient effect that results in a lot of colors. The target image actually looks good. Your output image is pretty good too; but I'm guessing you'd need to leave this one run for quite a while to get a lot of the details from the destination image. I might make an attempt at this one; but I'll probably severely downsample the colors (as I normally do) and lose quite a bit of the ambient flame effect (hopefully not too much). Might be interesting to see what else can be done with it, though. 1 Quote Link to comment Share on other sites More sharing options...
+Stephen Posted April 26 Share Posted April 26 3 hours ago, MrFish said: I think part of the difficulty with this image is that the area where the flame is creates an ambient effect that results in a lot of colors. The target image actually looks good. Your output image is pretty good too; but I'm guessing you'd need to leave this one run for quite a while to get a lot of the details from the destination image. I might make an attempt at this one; but I'll probably severely downsample the colors (as I normally do) and lose quite a bit of the ambient flame effect (hopefully not too much). Might be interesting to see what else can be done with it, though. Running this one any longer would not have resulted in improvements. The final 100 million iterations only resulted in the normal distance changing by the thousandths. This was using 8192 solutions as well. I was surprised to get this one to turn out at all, without making some pretty drastic changes to the source image. 1 Quote Link to comment Share on other sites More sharing options...
ClausB Posted April 26 Share Posted April 26 11 hours ago, Stephen said: Best I could manage - 75 colours. There's just not enough resolution to really pull any details here. Stephen_StarshipLaunch.xex 22.15 kB · 3 downloads Thanks for the effort. I think it looks pretty good; maybe the sunrise needs a little fixing. 1 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted April 26 Share Posted April 26 4 hours ago, Stephen said: Running this one any longer would not have resulted in improvements. The final 100 million iterations only resulted in the normal distance changing by the thousandths. This was using 8192 solutions as well. I was surprised to get this one to turn out at all, without making some pretty drastic changes to the source image. You're talking to someone who has done a conversion that ran for 6 months +. During that process, changes would often stop completely for days or even weeks, and then suddenly start back up again at a solid rate. I've also run conversions for 1 to 4 months, and used solution values of 25,000 to 50,000. So, when I say "you'd need to leave this one run for quite a while", I'm talking about something completely different than most people. 2 1 Quote Link to comment Share on other sites More sharing options...
+Stephen Posted April 26 Share Posted April 26 18 minutes ago, MrFish said: You're talking to someone who has done a conversion that ran for 6 months +. During that process, changes would often stop completely for days or even weeks, and then suddenly start back up again at a solid rate. I've also run conversions for 1 to 4 months, and used solution values of 25,000 to 50,000. So, when I say "you'd need to leave this one run for quite a while", I'm talking about something completely different than most people. Wow - that's pretty hardcore! I shudder to think of the heat this machine would produce if running a conversion for a solid 4 months. 450 to 500 watts continuous for 2,880 hours - I will have to respectfully pass on this one. 2 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted April 26 Share Posted April 26 15 minutes ago, Stephen said: Wow - that's pretty hardcore! I shudder to think of the heat this machine would produce if running a conversion for a solid 4 months. 450 to 500 watts continuous for 2,880 hours - I will have to respectfully pass on this one. This is the longest conversion I ran: Green Acres (I estimated 6 - 8 months continuously running). 4 Quote Link to comment Share on other sites More sharing options...
+gnusto Posted April 26 Share Posted April 26 I've often wondered (but haven't bothered to try to figure out) if RC could be GPU assisted. OpenCL has both C and C++ micro kernels. Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted April 26 Share Posted April 26 14 minutes ago, gnusto said: I've often wondered (but haven't bothered to try to figure out) if RC could be GPU assisted. OpenCL has both C and C++ micro kernels. Yeah, it was contemplated but as I understand it would be a major undertaking to take the rc code and rework it to use gpu's. 1 Quote Link to comment Share on other sites More sharing options...
Atari8man2004 Posted April 26 Share Posted April 26 2 hours ago, gnusto said: I've often wondered (but haven't bothered to try to figure out) if RC could be GPU assisted. OpenCL has both C and C++ micro kernels. I think parallel processing with Nvidia cuda would speed things up. My gpu has over 3500 cores also Processing cpu's that support AVX512 would also speed things up. 1 Quote Link to comment Share on other sites More sharing options...
Atari8man2004 Posted April 26 Share Posted April 26 (edited) I look for smaller images that would convert faster like this spider it looks great and took 2 hrs . The most I've have a conversion running is 5 weeks . The top image is Atari and the bottom is the PC. Edited April 26 by Atari8man2004 2 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted April 26 Share Posted April 26 I'm gonna let this one continue processing a while; because there's one line [Edit: make that two lines] I'd like to see gone (hopefully it won't take 6 months); but here it is so far. It's NTSC, but I'll try to map a PAL version when I'm done with it. mrfish - launch ntsc.xex 4 1 Quote Link to comment Share on other sites More sharing options...
snicklin Posted April 27 Share Posted April 27 My favourite subject for pictures.... Brian Clough, circa '1989/1990. Clough.xex 4 Quote Link to comment Share on other sites More sharing options...
Atari8man2004 Posted April 28 Share Posted April 28 Nano Surface Crawler colors: 64 plus src Atari8man_Nano_Surface_Crawler.xex 7 Quote Link to comment Share on other sites More sharing options...
Atari8man2004 Posted April 30 Share Posted April 30 Big Brother colors: 22 plus src Atari8man_Big_Brother.xex 3 Quote Link to comment Share on other sites More sharing options...
+Stephen Posted April 30 Share Posted April 30 35 minutes ago, Atari8man2004 said: Big Brother colors: 22 plus src Atari8man_Big_Brother.xex 18.12 kB · 1 download Wow - even the source image has the dreaded "Trinitron shadow mask wires" - LMAO. 1 Quote Link to comment Share on other sites More sharing options...
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