Pacmania Posted April 21, 2013 Share Posted April 21, 2013 Is this going to be released on cart? Quote Link to comment Share on other sites More sharing options...
Jinks Posted June 1, 2013 Share Posted June 1, 2013 Hey John you still out there?? This really is a cool game please do not give up! Quote Link to comment Share on other sites More sharing options...
+Propane13 Posted June 6, 2013 Author Share Posted June 6, 2013 Thanks! It's not dead; it's just sleeping. Here's a general write-up of my status on things I've worked on: http://atariage.com/forums/topic/154267-something-else-im-working-on/page__st__150#entry2768096 -John Quote Link to comment Share on other sites More sharing options...
Mord Posted September 9, 2013 Share Posted September 9, 2013 (edited) Got lost? Get map! Not sure if there's actually anything down in the corner where I put the title, but I couldn't find a way in myself. Let me know if I missed anything. Edited September 9, 2013 by Mord 5 Quote Link to comment Share on other sites More sharing options...
AtariBrian Posted September 9, 2013 Share Posted September 9, 2013 Its a shame about this game having problems . Way back I was hoping for music added and we were on our way to getting the cart Quote Link to comment Share on other sites More sharing options...
KevinMos3 Posted September 9, 2013 Share Posted September 9, 2013 Got lost? Get map! ...Let me know if I missed anything. Yeah, you missed something... but it shouldn't be added anyway. Folks need to find that part. Absolutely awesome map! Thanks for sharing. Quote Link to comment Share on other sites More sharing options...
Mord Posted September 12, 2013 Share Posted September 12, 2013 Took a look around just then and found it. It is quite obvious on the map if you're looking for it so I'll leave it out. Quote Link to comment Share on other sites More sharing options...
NIKON Posted November 1, 2013 Share Posted November 1, 2013 Just wondering if this project is a done deal...because if it is ..it is a shame that no sound was input into its coding...as well as I know ALOT of work went into this game...please do not let it die here...it's almost there...just a few more steps and done. For the record I have read the post that propane made about being at a stumbling block...but would like to know if sound is indeed coming or not...I am only requesting feedback...I am patient. Quote Link to comment Share on other sites More sharing options...
Trebor Posted February 7, 2014 Share Posted February 7, 2014 Rooting for you and this game, Propane13; if/when you decide to get back to it, would love to see it made final and have a cart release. 5 Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted February 7, 2014 Share Posted February 7, 2014 That makes two of us. 2 Quote Link to comment Share on other sites More sharing options...
YANDMAN Posted February 7, 2014 Share Posted February 7, 2014 What does the Wise One do? Also, here's what Get Lost! would look like on the 2600: yep i want this game already , looks awesome Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted February 7, 2014 Share Posted February 7, 2014 yep i want this game already , looks awesome Both mine and the original 7800 version? That screenshot was just a mock up. Even though Propane13 seemed a little flattered I could tell a 2600 port would be treading a bit too far into his personal space Quote Link to comment Share on other sites More sharing options...
YANDMAN Posted February 7, 2014 Share Posted February 7, 2014 I sadly cannot play the 7800 version yet as im nowhere near my home for a bit but im sure its great, I would really love a 2600 version, I just like your sprite work, That mock looks excellent. 1 Quote Link to comment Share on other sites More sharing options...
+Propane13 Posted January 13, 2016 Author Share Posted January 13, 2016 Hey, quick question. Would anyone be able to try out this ROM on a new version of MAME and see if the game freezes? I was never able to produce the freeze in emulation before, so I'm curious if it can be captured now. All one really has to do is hit reset and then leave it alone in the background, and maybe check it after 15 minutes or so and see if it's frozen. Regards, -John Quote Link to comment Share on other sites More sharing options...
toymailman Posted January 13, 2016 Share Posted January 13, 2016 Hey, quick question. Would anyone be able to try out this ROM on a new version of MAME and see if the game freezes? I was never able to produce the freeze in emulation before, so I'm curious if it can be captured now. All one really has to do is hit reset and then leave it alone in the background, and maybe check it after 15 minutes or so and see if it's frozen. Regards, -John I have a Concerto from PRGE that I could try the ROM on. 1 Quote Link to comment Share on other sites More sharing options...
+GoldenWheels Posted January 13, 2016 Share Posted January 13, 2016 Wow had not seen this thread before....the map alone makes this game look like great fun. 2 Quote Link to comment Share on other sites More sharing options...
Trebor Posted January 13, 2016 Share Posted January 13, 2016 Hey, quick question. Would anyone be able to try out this ROM on a new version of MAME and see if the game freezes? I was never able to produce the freeze in emulation before, so I'm curious if it can be captured now. All one really has to do is hit reset and then leave it alone in the background, and maybe check it after 15 minutes or so and see if it's frozen. Regards, -John I'll give it a try later on tonight. 3 Quote Link to comment Share on other sites More sharing options...
+Propane13 Posted January 13, 2016 Author Share Posted January 13, 2016 I have a Concerto from PRGE that I could try the ROM on. Maybe. I'm actually unfamiliar with the Concerto... does it allow developers a way to get a stack trace / data dump if a problem occurs? My specific problem was that the last time I tried Get Lost, it would freeze on real hardware, but give no indication of any problem on emulation. Having no way to find out what happened drove me near crazy. If we have a way to figure out how we got into a bad state on the real hardware or through better emulation (by getting a data dump / stack trace somehow), then I may be able to think about revisiting this guy a little bit. At least it would be therapeutic to know what was breaking and figure out why. -John 4 Quote Link to comment Share on other sites More sharing options...
RevEng Posted January 13, 2016 Share Posted January 13, 2016 batari is still working on some fundamental issues, so I don't think there's anything that advanced in concerto. It would be helpful to get any and all data points on this crash. If it can be replicated using concerto or the devcart, it still may fail in a differing way to the cc2, which could be instructive. I'm hoping to squeeze in a MAME test tonight myself. 2 Quote Link to comment Share on other sites More sharing options...
funknflow5200 Posted January 13, 2016 Share Posted January 13, 2016 I'll try on my concerto as well tonight. I had not seen this yet either, looking forward to giving it a try! Quote Link to comment Share on other sites More sharing options...
Trebor Posted January 14, 2016 Share Posted January 14, 2016 John, Here's what I've experienced thus far: The build posted from January 27, 2013 went for over 2 hours and 11 minutes without any freezing though a variety of scenarios under MAME - Left alone for 15-30 minutes, playthrough for 30 minutes and a slew of other things in between. I finally ended the game and started reviewing this thread again. Not really seeing any definitive confirmation of freezing from the January 27, 2013 build. There was confirmation of freezing with earlier builds such as the November 2, 2012, and a black screen report experienced with the February 2, 2013 build. So I decided to try the aforementioned November 2, 2012 build next. Started playing for a couple of minutes, then left the game standing for about 20 minutes, played for a couple of more minutes, and then left standing. At 0:32:14 the game evidently froze. No response from any input and a hard lock of the console under MAME: I can give it another go tomorrow evening. Let me know if there's something gameplay specific, or/and a specific build, you would like tested. 3 Quote Link to comment Share on other sites More sharing options...
RevEng Posted January 14, 2016 Share Posted January 14, 2016 The Feb 2nd build has been running for 2.5+ hours on MAME and CC2 without a crash. (7800_32K,78BIOS) Not sure if its intentional, but whenever you leave a room the "STA ($50,X)" instruction at EBAF attempts to write to FF01 a bunch of times. Seems to happen for every line in that last zone, and every line in the first zone on the next screen. [edit - both MAME and CC2 ran all night, no crash. 9:59:59 on both timers] 2 Quote Link to comment Share on other sites More sharing options...
funknflow5200 Posted January 14, 2016 Share Posted January 14, 2016 working on my concerto cart. addictive game. 3 Quote Link to comment Share on other sites More sharing options...
+Propane13 Posted January 14, 2016 Author Share Posted January 14, 2016 The Feb 2nd build has been running for 2.5+ hours on MAME and CC2 without a crash. (7800_32K,78BIOS) Not sure if its intentional, but whenever you leave a room the "STA ($50,X)" instruction at EBAF attempts to write to FF01 a bunch of times. Seems to happen for every line in that last zone, and every line in the first zone on the next screen. [edit - both MAME and CC2 ran all night, no crash. 9:59:59 on both timers] Thanks for testing. Looking back, I actually thought that I had fixed that issue in the January 26, 2013 build. I guess I didn't. I'll have to go re-check my logic and see what I missed. Thank you for the data-- it will help. -John Quote Link to comment Share on other sites More sharing options...
+Propane13 Posted January 14, 2016 Author Share Posted January 14, 2016 working on my concerto cart. addictive game. Glad to hear that you like it. -John Quote Link to comment Share on other sites More sharing options...
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