Pixelboy Posted February 3, 2013 Share Posted February 3, 2013 Can or does the AtariSoft version of Galaxian need any further improvement? But you are right, that would be a nice collection of games to have on one cart and Opcode'ized. I watched a YouTube video of Gaplus this morning. That game would be a nightmare to program on the CV... Quote Link to comment Share on other sites More sharing options...
VectorGamer Posted February 3, 2013 Share Posted February 3, 2013 Can or does the AtariSoft version of Galaxian need any further improvement? But you are right, that would be a nice collection of games to have on one cart and Opcode'ized. Atarisoft's Galaxian is close to arcade perfect. Would be a waste of time writing a new one, IMHO... Quote Link to comment Share on other sites More sharing options...
sega_SHARK Posted February 3, 2013 Share Posted February 3, 2013 I watched a YouTube video of Gaplus this morning. That game would be a nightmare to program on the CV... Atarisoft's Galaxian is close to arcade perfect. Would be a waste of time writing a new one, IMHO... Then Bringeth the GALAGA! I'll take it as a stand alone too. Quote Link to comment Share on other sites More sharing options...
+nanochess Posted February 3, 2013 Share Posted February 3, 2013 The Galaga version for MSX is a very good one Quote Link to comment Share on other sites More sharing options...
san-d-2000 Posted February 4, 2013 Share Posted February 4, 2013 The Galaga version for MSX is a very good one I think he already converted this one and sold it as Opcode proto's on eBay. Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted February 4, 2013 Share Posted February 4, 2013 I think he already converted this one and sold it as Opcode proto's on eBay. No, that was the SG-1000 version. Quote Link to comment Share on other sites More sharing options...
opcode Posted February 6, 2013 Author Share Posted February 6, 2013 Hey Opcode, I hope you can publish information about using the programmable memory inside these new carts. It would be great to preserve high-scores and other big data Unfortunately I won't publish information openly for reasons you can read about in posts here circa 2010, but I can surely disclose the details on a person by person basis, you included. 1 Quote Link to comment Share on other sites More sharing options...
+grips03 Posted February 21, 2013 Share Posted February 21, 2013 (edited) does SGC use battery backed NVRAM or something else for saving? Edited February 21, 2013 by grips03 Quote Link to comment Share on other sites More sharing options...
opcode Posted February 22, 2013 Author Share Posted February 22, 2013 does SGC use battery backed NVRAM or something else for saving? It uses EEPROM, with data retention of 100 years and endurance of 1 million write cycles (what means you should be able to play the game 1 million times on average before the EEPROM fails). Hope that is enough to keep you entertained for a while... 2 Quote Link to comment Share on other sites More sharing options...
+Ransom Posted February 22, 2013 Share Posted February 22, 2013 It uses EEPROM, with data retention of 100 years and endurance of 1 million write cycles (what means you should be able to play the game 1 million times on average before the EEPROM fails). Hope that is enough to keep you entertained for a while... 100 years is fine for mere mortals, but what about those of us who plan to live forever? 1 Quote Link to comment Share on other sites More sharing options...
ColecoDan Posted February 22, 2013 Share Posted February 22, 2013 100 years is fine for mere mortals, but what about those of us who plan to live forever? For those people you will have to buy a cart for every 100 years you are going to live. 1 Quote Link to comment Share on other sites More sharing options...
opcode Posted February 22, 2013 Author Share Posted February 22, 2013 For those people you will have to buy a cart for every 100 years you are going to live. Exactly, that is the price to pay for those living forever. A bargain, I would say... 2 Quote Link to comment Share on other sites More sharing options...
+Ransom Posted February 22, 2013 Share Posted February 22, 2013 For those people you will have to buy a cart for every 100 years you are going to live. No problem then. I'll place an order for (infinity / 100) carts. FOB my location, of course. 1 Quote Link to comment Share on other sites More sharing options...
+nanochess Posted February 23, 2013 Share Posted February 23, 2013 100 years is fine for mere mortals, but what about those of us who plan to live forever? :lol: :lol: :lol: I couldn't resist, that was simply funny Quote Link to comment Share on other sites More sharing options...
opcode Posted March 29, 2013 Author Share Posted March 29, 2013 Currently simulating the SGC logic. Hopefully by next week I should be able to start routing the board. 3 Quote Link to comment Share on other sites More sharing options...
opcode Posted March 31, 2013 Author Share Posted March 31, 2013 Done simulating the SGC logic. Now to the PCB. I can also start writing the libraries for the non-volatile memory access. 1 Quote Link to comment Share on other sites More sharing options...
HDTV1080P Posted April 27, 2013 Share Posted April 27, 2013 (edited) Suggestion for save memory feature when programming Super Game Cartridges ** A master reset code for the save game feature would be ideal. ** These Super Game Cartridges that can hold up to 8MB size games is an awesome cartridge design. If any game developer does decide to make new videogames with the Hall of Fame save memory feature and/or the game save feature, it would be ideal if there were a factory reset code one could enter to erase the names, scores, and any saved games. For example if on the Hall of Fame screen if one entered the code “12345#” on the Coleco controller then all the names, scores, and saved games could be erased. There are benefits of being able to erase the save memory area of the Super Game Cartridge with a master code. One might want to sell the game cartridge to someone in the original factory condition with no saved memory, or one might want to erase all the names and high scores for various reasons. That’s one feature I missed on the Coleco Adam Supergames on disk, there was no way to erase the Hall of Fame screen (except for erasing the entire disk image with a third party utility and recopying the disk image, or using File Manager block edit feature to manually erase the Hall of Fame screen). Edited April 27, 2013 by HDTV1080P Quote Link to comment Share on other sites More sharing options...
AtariBrian Posted April 27, 2013 Share Posted April 27, 2013 Suggestion for save memory feature when programming Super Game Cartridges ** A master reset code for the save game feature would be ideal. ** These Super Game Cartridges that can hold up to 8MB size games is an awesome cartridge design. If any game developer does decide to make new videogames with the Hall of Fame save memory feature and/or the game save feature, it would be ideal if there were a factory reset code one could enter to erase the names, scores, and any saved games. For example if on the Hall of Fame screen if one entered the code “12345#” on the Coleco controller then all the names, scores, and saved games could be erased. There are benefits of being able to erase the save memory area of the Super Game Cartridge with a master code. One might want to sell the game cartridge to someone in the original factory condition with no saved memory, or one might want to erase all the names and high scores for various reasons. That’s one feature I missed on the Coleco Adam Supergames on disk, there was no way to erase the Hall of Fame screen (except for erasing the entire disk image with a third party utility and recopying the disk image, or using File Manager block edit feature to manually erase the Hall of Fame screen). I second that suggestion . Quote Link to comment Share on other sites More sharing options...
ChuckH Posted April 27, 2013 Share Posted April 27, 2013 "There are benefits of being able to erase the save memory area of the Super Game Cartridge with a master code. One might want to sell the game cartridge to someone in the original factory condition with no saved memory, or one might want to erase all the names and high scores for various reasons. That’s one feature I missed on the Coleco Adam Supergames on disk, there was no way to erase the Hall of Fame screen (except for erasing the entire disk image with a third party utility and recopying the disk image, or using File Manager block edit feature to manually erase the Hall of Fame screen). " You can erase the HOF screen by pressing 989 on the Hall Of Fame screen. At least you can on most of them. Quote Link to comment Share on other sites More sharing options...
+grips03 Posted April 27, 2013 Share Posted April 27, 2013 some way to erase / reset would be great Quote Link to comment Share on other sites More sharing options...
NIAD Posted April 27, 2013 Share Posted April 27, 2013 (edited) Suggestion for save memory feature when programming Super Game Cartridges ** A master reset code for the save game feature would be ideal. ** These Super Game Cartridges that can hold up to 8MB size games is an awesome cartridge design. If any game developer does decide to make new videogames with the Hall of Fame save memory feature and/or the game save feature, it would be ideal if there were a factory reset code one could enter to erase the names, scores, and any saved games. For example if on the Hall of Fame screen if one entered the code “12345#” on the Coleco controller then all the names, scores, and saved games could be erased. There are benefits of being able to erase the save memory area of the Super Game Cartridge with a master code. One might want to sell the game cartridge to someone in the original factory condition with no saved memory, or one might want to erase all the names and high scores for various reasons. That’s one feature I missed on the Coleco Adam Supergames on disk, there was no way to erase the Hall of Fame screen (except for erasing the entire disk image with a third party utility and recopying the disk image, or using File Manager block edit feature to manually erase the Hall of Fame screen). There really is no way to erase the names stored in the ADAM Super Game Hall of Fames??? That's odd, because in the instruction manuals, Coleco states that if you press 9 and then 8 and then 9 again on the controller keypad at the Hall of Fame score listing screen, it will erase all the names and then take you back to the name entry screen. Don't rely on my word or the fact that I have been using this game function for years, just check the manual and understand what you are reading. EDIT: Aside from that, I agree that any games that are supplied on the Super Game Cartridge PCB should include an option to wipe saved scores and saved games. Edited April 27, 2013 by NIAD 1 Quote Link to comment Share on other sites More sharing options...
ten-four Posted April 27, 2013 Share Posted April 27, 2013 I do not want opportunity to delete high score on the upcoming new Super Cartridge. I say, a high score is the ultimate proof that, you have achieved what you so desperately battled your way to. Maybe I can see a benefit in connection with a resale. Quote Link to comment Share on other sites More sharing options...
+5-11under Posted April 27, 2013 Share Posted April 27, 2013 I do not want opportunity to delete high score on the upcoming new Super Cartridge. I say, a high score is the ultimate proof that, you have achieved what you so desperately battled your way to. Maybe I can see a benefit in connection with a resale. George Costanza agrees with you. Quote Link to comment Share on other sites More sharing options...
HDTV1080P Posted April 27, 2013 Share Posted April 27, 2013 (edited) Thanks ChuckH and NIAD for the 989 information. I either forgot about that Coleco factory reset feature for the Hall of Fame screen or never knew about it. Did every Coleco Adam Supergame have the 989 factory reset feature or was it only the later Supergames? If Buck Rodgers has the 989 factory reset feature then most likely all the Coleco Supergames also offered it. That Coleco 989 factory reset for the Hall of Fame screen is a lot easier than the method I was doing to clear the Hall of Fame screen. Thats what I get for not reading some instruction manauls for 30 years. If someone were to enter a profane word in the Hall of Fame screen, then that would be another reason why one might want to use the 989 code to return the Hall of Fame screen to factory defaults. So hopefully new games that use the Super Game cartridge will also use the exact same 989 code that Coleco used if the programmer decides to make Hall of Fame screens and game save features. Edited April 27, 2013 by HDTV1080P Quote Link to comment Share on other sites More sharing options...
Kiwi Posted April 28, 2013 Share Posted April 28, 2013 If Nintendo games continues to have 3 save slots that you can delete and copy to another save. Also button combination to clear all data for Game and Watch Gallery. Picking the ability to reset WarioWare Inc DIY completely to as it was new cartridge, but you had to beat a nose picking mini game first in order to do that. Then I don't see how Super Cart won't allow you to delete your saves. I think Super Cart can be use for new games that can be build from the ground up to use the save features. I'll probably borrow that mini game idea from Wario Ware DIY and have a merciless boss that defends that delete function with his life. Quote Link to comment Share on other sites More sharing options...
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