+Cafeman Posted February 2, 2017 Author Share Posted February 2, 2017 recent laundy-list tweaks ... - Troll Sleeps a bit longer, especially if he was hit by your SHIELD - "Special Difficulty" - slain dragons will stay dead a lot longer now. Most often when a dead dragon revives, you will hear it bark to notify you. But there is a slight chance it will hold a grudge and start chasing you! So in Special ...keep the sword close by. - I'm still experimenting with new sounds - I'm now in the process of deciding new Rankings and tweaked Rankings rules. - I decided which "ability" to grant the 3D Square icon ... it will help you find hidden dots! If you don't want help ... don't play as the 3D Square. 2 Quote Link to comment https://forums.atariage.com/topic/213695-adventure-ii-xe-demo-and-testing/page/7/#findComment-3685805 Share on other sites More sharing options...
AtariBrian Posted February 2, 2017 Share Posted February 2, 2017 I did always think that Adventure 2 was quite difficult . But thanks for the update ! Quote Link to comment https://forums.atariage.com/topic/213695-adventure-ii-xe-demo-and-testing/page/7/#findComment-3685821 Share on other sites More sharing options...
accousticguitar Posted February 2, 2017 Share Posted February 2, 2017 I made a brief video explaining some of what's new in the XE version. http://atariage.com/forums/blog/618/entry-13639-adventure-ii-and-bat-antics/ Other recent laundy-list tweaks ... - Troll Sleeps a bit longer, especially if he was hit by your SHIELD - "Special Difficulty" - slain dragons will stay dead a lot longer now. Most often when a dead dragon revives, you will hear it bark to notify you. But there is a slight chance it will hold a grudge and start chasing you! So in Special ...keep the sword close by. - I'm still experimenting with new sounds - I'm now in the process of deciding new Rankings and tweaked Rankings rules. - I decided which "ability" to grant the 3D Square icon ... it will help you find hidden dots! If you don't want help ... don't play as the 3D Square. Sounds great! Quote Link to comment https://forums.atariage.com/topic/213695-adventure-ii-xe-demo-and-testing/page/7/#findComment-3685996 Share on other sites More sharing options...
+Cafeman Posted February 11, 2017 Author Share Posted February 11, 2017 I did always think that Adventure 2 was quite difficult . But thanks for the update ! An update on the game's progress. I realized that I have read comments like this before. In fact Goochman explained to me in more detail recently that Beginner was too hard. I think you don't want to trust a game's programmer to make the Easy levels actually "easy". I replayed a few rounds of 2600 Adventure Game 1, I realized it is indeed pretty easy and pretty quick to beat. And it looked like there are only 2 Dragons in Game 1 of the original game, not all 3. So I made AdvII Beginner even easier - I slowed down all 3 draons to half-speed (in the 5200 version, only the Orange dragon was slowed down). So now a beginner player can more easily avoid the harder dragons. They don't take much to kill in Beginner too. In the Intermediate and Advanced levels, I speed them up to full speed and add health points to make more of a challenge. I also tweaked the sword collision so that it will harm or kill a dragon even if just laying there. In 5200 version, you had to be carrying the sword to hurt a dragon; I tweaked it to be more like the 2600 version where a laying sword could also kill a dragon. See my blog video as I tested it with 3 items on-screen (I was verifying that the collision routine still could tell which item the dragon collided with , even when there is flickering) ... http://atariage.com/forums/blog/618/entry-13655-adventure-ii-and-the-deadly-sword/ I am working on typing in the new rankings and new rankings logic. 5200 version had 7, XE version has 14. The last thing to do is decide which new sounds and musical ditties to keep. I have a couple ideas but the original code was VERY hard-coded into static tables, so I need to change around the code to add anything without offsetting the other sounds. I'll spend February doing that. Other than that, I don't see any problems with the game engine so I'm anxious to be done with it and move on! 4 Quote Link to comment https://forums.atariage.com/topic/213695-adventure-ii-xe-demo-and-testing/page/7/#findComment-3693490 Share on other sites More sharing options...
AtariBrian Posted February 11, 2017 Share Posted February 11, 2017 I think that what was really helpful was that page of tips that you linked a while back if I remember correctly . I think the biggest problem as I got into the harder levels was that dang troll was always running into me . And getting thrown out of the castle . Quote Link to comment https://forums.atariage.com/topic/213695-adventure-ii-xe-demo-and-testing/page/7/#findComment-3693507 Share on other sites More sharing options...
+Cafeman Posted February 11, 2017 Author Share Posted February 11, 2017 I think that what was really helpful was that page of tips that you linked a while back if I remember correctly . I think the biggest problem as I got into the harder levels was that dang troll was always running into me . And getting thrown out of the castle . Hmm... I'd like to see that page of tips! I don't remember! That reminds me of Adventure 2600 with that dang bat!! I hated that bat sometimes! The Troll can be manipulated, that was always part of the strategy I wanted in the game. If you feed the Troll an unneeded item (wood plank; used key; magnet maybe) ...he always runs away and sleeps. AND he gives you a parting gift of speed which really helps to go thru the mazes quicker. But when you are carrying a wanted item and fear the troll, personally I always wait a moment to see if he'll appear, and then I move appropriately on an angle away from him, or shift my carried item to the other side of me. Troll moves slow enough that you really ought to be able to avoid him on any screen, except in the cases where he just pops out of the edge and you happen to be right there (always carry items on your side away from the edge of the screen). If I have to explain it so much, maybe I've made it too complicated! The Minotaur is changed in the XE version a bit too. He'll give you the Shield more regularly, but he doesn't always throw you out of the hedges now. Sometimes he'll just move you to another hedge maze screen. I also put in a sound effect when he enters the screen, so you know he's coming for a moment before you see him. Quote Link to comment https://forums.atariage.com/topic/213695-adventure-ii-xe-demo-and-testing/page/7/#findComment-3693518 Share on other sites More sharing options...
AtariBrian Posted February 11, 2017 Share Posted February 11, 2017 It was some kind of download . I will look for it in my computer . I know a couple of years ago you posted it on a thread . Quote Link to comment https://forums.atariage.com/topic/213695-adventure-ii-xe-demo-and-testing/page/7/#findComment-3693526 Share on other sites More sharing options...
accousticguitar Posted February 11, 2017 Share Posted February 11, 2017 This is sounding good. I'm looking forward to it. 1 Quote Link to comment https://forums.atariage.com/topic/213695-adventure-ii-xe-demo-and-testing/page/7/#findComment-3693709 Share on other sites More sharing options...
DracIsBack Posted February 12, 2017 Share Posted February 12, 2017 I have money with your name on it when it's done! Quote Link to comment https://forums.atariage.com/topic/213695-adventure-ii-xe-demo-and-testing/page/7/#findComment-3694637 Share on other sites More sharing options...
+Cafeman Posted February 15, 2017 Author Share Posted February 15, 2017 "You may delay, but Time will not." -- Benjamin Franklin. I didn't intend it , but Adventure II for the Atari XL/XE computers is ... a tenth anniversary release. Atari 5200 Adventure II was released May 2007. Adventure II XE will be released in 2017, and its Ten Years After! . Holy Calendar, Batman! Edit ... oh saddest of LOLs ... no, it wasn't. 2 Quote Link to comment https://forums.atariage.com/topic/213695-adventure-ii-xe-demo-and-testing/page/7/#findComment-3696556 Share on other sites More sharing options...
AtariBrian Posted February 15, 2017 Share Posted February 15, 2017 And we can't wait ! 1 Quote Link to comment https://forums.atariage.com/topic/213695-adventure-ii-xe-demo-and-testing/page/7/#findComment-3696558 Share on other sites More sharing options...
AtariBrian Posted April 15, 2017 Share Posted April 15, 2017 How is this game coming along now ? Quote Link to comment https://forums.atariage.com/topic/213695-adventure-ii-xe-demo-and-testing/page/7/#findComment-3741957 Share on other sites More sharing options...
+Cafeman Posted April 15, 2017 Author Share Posted April 15, 2017 How is this game coming along now ? The goal is an AA store release later in the year. Nothing else to report for now. 2 Quote Link to comment https://forums.atariage.com/topic/213695-adventure-ii-xe-demo-and-testing/page/7/#findComment-3741968 Share on other sites More sharing options...
mckafka99 Posted April 16, 2017 Share Posted April 16, 2017 Woot! Woot!! Awesome!! Quote Link to comment https://forums.atariage.com/topic/213695-adventure-ii-xe-demo-and-testing/page/7/#findComment-3742568 Share on other sites More sharing options...
leech Posted May 11, 2017 Share Posted May 11, 2017 I just read this many year thread, because I was wondering if the 8-bit version ever came out, will be buying this when it does. Quote Link to comment https://forums.atariage.com/topic/213695-adventure-ii-xe-demo-and-testing/page/7/#findComment-3759841 Share on other sites More sharing options...
DracIsBack Posted June 29, 2017 Share Posted June 29, 2017 Cafeman has a blog on this site with the latest updates. Quote Link to comment https://forums.atariage.com/topic/213695-adventure-ii-xe-demo-and-testing/page/7/#findComment-3795521 Share on other sites More sharing options...
accousticguitar Posted June 29, 2017 Share Posted June 29, 2017 The latest update I see was on Valentine's Day. Quote Link to comment https://forums.atariage.com/topic/213695-adventure-ii-xe-demo-and-testing/page/7/#findComment-3795550 Share on other sites More sharing options...
+wood_jl Posted July 29, 2017 Share Posted July 29, 2017 Cafeman, I am still SO interested in this! Please keep up the good work. I don't care how long it takes, but I will certainly be excited when it's available!!!! Quote Link to comment https://forums.atariage.com/topic/213695-adventure-ii-xe-demo-and-testing/page/7/#findComment-3815908 Share on other sites More sharing options...
Kyle22 Posted September 6, 2017 Share Posted September 6, 2017 Bump! Any news? Quote Link to comment https://forums.atariage.com/topic/213695-adventure-ii-xe-demo-and-testing/page/7/#findComment-3842242 Share on other sites More sharing options...
leech Posted September 8, 2017 Share Posted September 8, 2017 I only see Beavis there saying "Gimme Gimme Gimme... " and maybe a "Boooiiiing!" 1 Quote Link to comment https://forums.atariage.com/topic/213695-adventure-ii-xe-demo-and-testing/page/7/#findComment-3843274 Share on other sites More sharing options...
Zap! Posted September 9, 2017 Share Posted September 9, 2017 Count me in, I am really looking forward to this. Quote Link to comment https://forums.atariage.com/topic/213695-adventure-ii-xe-demo-and-testing/page/7/#findComment-3844143 Share on other sites More sharing options...
+Cafeman Posted September 15, 2017 Author Share Posted September 15, 2017 Despite my silence, I am indeed keeping up the good work. 10 Quote Link to comment https://forums.atariage.com/topic/213695-adventure-ii-xe-demo-and-testing/page/7/#findComment-3848714 Share on other sites More sharing options...
DracIsBack Posted October 5, 2017 Share Posted October 5, 2017 Despite my silence, I am indeed keeping up the good work. This I like! Quote Link to comment https://forums.atariage.com/topic/213695-adventure-ii-xe-demo-and-testing/page/7/#findComment-3861131 Share on other sites More sharing options...
+Cafeman Posted October 7, 2017 Author Share Posted October 7, 2017 I've been changing the Title Screen, removing the 5200-based * and # key code and putting the options right on the title screen , with joystick control. Here is how it looks now; I am still playing around with the exact layout. Tested the Rankings again and found the 1 little bug where sometimes I'd get a blank Ranking. Now all 14 of them do come up. The stats will explain why the player got that ranking. I went back to the original 5200 Adventure II Rankings contest and pulled a few of the many unused (but still good) entries into this version. There are some custom rankings for several of the alternate icons. For example you won't get this end-game ranking unless you play as one of the Knights. I'm not revealing any more of the rankings though, other than to say there are 14 total , and there is only 1 carried over from the 5200 version. 4 Quote Link to comment https://forums.atariage.com/topic/213695-adventure-ii-xe-demo-and-testing/page/7/#findComment-3862401 Share on other sites More sharing options...
Zap! Posted October 7, 2017 Share Posted October 7, 2017 Amazing, can't wait! Quote Link to comment https://forums.atariage.com/topic/213695-adventure-ii-xe-demo-and-testing/page/7/#findComment-3862414 Share on other sites More sharing options...
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