Andrew Rosa Posted September 14, 2019 Share Posted September 14, 2019 @Sporadic Dude, the work you guys are doing with Doom is phenomenal. You already know I'm loving the progress you've made with NotOutrun and Crumbs. I know you're gonna' knock this shit out the park. 2 Quote Link to comment Share on other sites More sharing options...
Sporadic Posted September 14, 2019 Author Share Posted September 14, 2019 1 hour ago, Andrew Rosa said: @Sporadic Dude, the work you guys are doing with Doom is phenomenal. You already know I'm loving the progress you've made with NotOutrun and Crumbs. I know you're gonna' knock this shit out the park. Thanks! Always great to hear 2 Quote Link to comment Share on other sites More sharing options...
Albert Posted October 18, 2019 Share Posted October 18, 2019 NotOutrun has a new name! Watch this video for a compilation of clips showing the game's progress, as well as a reveal of the new name. We're demoing this exciting new Jaguar title at this weekend's Portland Retro Gaming Expo! 16 Quote Link to comment Share on other sites More sharing options...
philipj Posted October 18, 2019 Share Posted October 18, 2019 Pretty good stuff... Quote Link to comment Share on other sites More sharing options...
+Saturn Posted October 18, 2019 Share Posted October 18, 2019 Awesome! GREAT video.. Really like the name too 2 Quote Link to comment Share on other sites More sharing options...
Andrew Rosa Posted October 18, 2019 Share Posted October 18, 2019 This is fucking awesome, man. Great to see that it has a proper title now. Looking forward to when it's released. 3 Quote Link to comment Share on other sites More sharing options...
+Stephen Posted October 18, 2019 Share Posted October 18, 2019 37 minutes ago, Albert said: NotOutrun has a new name! Watch this video for a compilation of clips showing the game's progress, as well as a reveal of the new name. We're demoing this exciting new Jaguar title at this weekend's Portland Retro Gaming Expo! Cool - at least we know we'll see a demo of one new Jag game at PRGE Can it be finished in 40 minutes? 3 3 Quote Link to comment Share on other sites More sharing options...
+madman Posted October 18, 2019 Share Posted October 18, 2019 Very nice progress on this one, looks great! 3 Quote Link to comment Share on other sites More sharing options...
KevinMos3 Posted October 18, 2019 Share Posted October 18, 2019 Looking good. I look forward to checking this out tomorrow. 2 Quote Link to comment Share on other sites More sharing options...
WAVE 1 GAMES Posted October 18, 2019 Share Posted October 18, 2019 (edited) The game looks absolutely amazing Sporadic. Great job and a nice name too! Edited October 19, 2019 by WAVE 1 GAMES Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted October 19, 2019 Share Posted October 19, 2019 Looks great, Rik. Glad it's coming to completion. I wish all developers took as much pride in their work as you obviously do. A fantastic showcase for what rB+ can achieve in competent hands. 5 Quote Link to comment Share on other sites More sharing options...
PlaysWithWolves Posted October 19, 2019 Share Posted October 19, 2019 It's been great to see this progress. ? 3 Quote Link to comment Share on other sites More sharing options...
+Biff Burgertime Posted October 19, 2019 Share Posted October 19, 2019 (edited) Oh nice, I didn't realize this was being actively worked on. I think it got confused with another similar demo in my mind, it was like a static image of a car that moved left and right over a Mode 7-like highway. There wasn't any actual gameplay, it was just showing off the Mode 7-like graphics. Am I thinking of a super early version of this or something else entirely? Anyway, it's cool to see stuff like this. Jaguar seems to excel at 2D games that make use of scaling graphics a la Space Harrier, as seen in Super Burnout. I always wondered why there weren't more of those games. I understand that at the time Atari was pushing developers to make games that showed off the console's 3D capabilities, but why haven't more aftermarket homebrew games been made in this style? I haven't a clue how one would program the physics/gameplay side of a game like that, maybe that's an issue. Edited October 19, 2019 by Buffalo Biff Burgertime 2 Quote Link to comment Share on other sites More sharing options...
mattsoft Posted October 19, 2019 Share Posted October 19, 2019 Looking forward to playing it tomorrow! 2 Quote Link to comment Share on other sites More sharing options...
Sporadic Posted October 19, 2019 Author Share Posted October 19, 2019 Thanks everyone Hope you enjoy having a go at PRGE. The main thing I'm currently working on is the car physics. In the PRGE demo version, the car is a little too slippy on the corners. I think I've improved this now but it was too late for the PRGE cut off. Likewise, the collisions and how they affect the player are being tweaked to keep the game flowing with less recovery time. 1 Quote Link to comment Share on other sites More sharing options...
neo_rg Posted October 19, 2019 Share Posted October 19, 2019 Gutted.... Thought you were gonna call the game skid marks.. 2 Quote Link to comment Share on other sites More sharing options...
PlaysWithWolves Posted October 19, 2019 Share Posted October 19, 2019 On 12/24/2015 at 12:19 PM, Sporadic said: Here is the current version, all written in BASIC (Raptor Basic+). Is this still true? If it is, it really showcases the toolset. If it's not still in Raptor BASIC+, then it still shows how one could prototype a game. Quote Link to comment Share on other sites More sharing options...
Sporadic Posted October 19, 2019 Author Share Posted October 19, 2019 30 minutes ago, PlaysWithWolves said: Is this still true? If it is, it really showcases the toolset. If it's not still in Raptor BASIC+, then it still shows how one could prototype a game. Yep still 100% RB+ 1 Quote Link to comment Share on other sites More sharing options...
PlaysWithWolves Posted October 19, 2019 Share Posted October 19, 2019 17 minutes ago, Sporadic said: Yep still 100% RB+ It really makes me wish I could remember my BASIC coding skills from decades ago. @Songbird still occasionally encourages me to pick it up again. Quote Link to comment Share on other sites More sharing options...
Sporadic Posted October 19, 2019 Author Share Posted October 19, 2019 3 minutes ago, PlaysWithWolves said: It really makes me wish I could remember my BASIC coding skills from decades ago. @Songbird still occasionally encourages me to pick it up again. 1 1 Quote Link to comment Share on other sites More sharing options...
TheNameOfTheGame Posted October 19, 2019 Share Posted October 19, 2019 It looks nice, but the car seems like it is skating on ice. Some sort of algorithm to create a little 'friction' would help. Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted October 19, 2019 Share Posted October 19, 2019 4 hours ago, Sporadic said: The main thing I'm currently working on is the car physics. In the PRGE demo version, the car is a little too slippy on the corners. I think I've improved this now but it was too late for the PRGE cut off. 4 minutes ago, TheNameOfTheGame said: It looks nice, but the car seems like it is skating on ice. Some sort of algorithm to create a little 'friction' would help. 1 Quote Link to comment Share on other sites More sharing options...
Swansea_Mariner Posted October 19, 2019 Share Posted October 19, 2019 Looking top notch it's so damn quick! 2 Quote Link to comment Share on other sites More sharing options...
Lost Dragon Posted October 19, 2019 Share Posted October 19, 2019 Looking great ? Quote Link to comment Share on other sites More sharing options...
Machine Posted October 19, 2019 Share Posted October 19, 2019 8 hours ago, neo_rg said: Gutted.... Thought you were gonna call the game skid marks.. Codemasters released Skid Marks on Sega Genesis in Europe(i think). Quote Link to comment Share on other sites More sharing options...
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