Tanooki Posted May 18 Share Posted May 18 1 hour ago, shane857 said: Been playing some F-Zero X this evening...Personally for me THE best F-Zero game. The Super Nintendo version a close second 💪🏻 And to think the best of SNES and N64 games came to the GBA and Nintendo because the lousy GP Legend game (and anime saturn morning cartoon) bombed they scrapped it outside of Japan. Climax has all the high intensity of the N64, the car spin/smash attacks and massive track builder coupled with the look and fun of the original. You really should try it, not buy it, unless you love being ripped off as it's up there. 1 Quote Link to comment Share on other sites More sharing options...
shane857 Posted May 19 Share Posted May 19 14 hours ago, SlidellMan said: F-Zero X was awesome, even to this day. The 64DD Expansion made it even better. It's a shame the 64DD Expansion wasn't more of a success. 1 Quote Link to comment Share on other sites More sharing options...
SlidellMan Posted May 19 Share Posted May 19 More from Beetle Adventure Racing: Said Beetle was replaced with a Holden HSV in the Australian version. 1 Quote Link to comment Share on other sites More sharing options...
shane857 Posted May 19 Share Posted May 19 Played Top Gear Overdrive today... Graphics in my opinion are really good. Tough racing game thou starting off. Only 2 choices of cars, one that handles ok and one that handles like a bathtub on a Bobsleigh coarse! 😂 Something about the game made me keep trying to get better than 7th place to upgrade my car thou. I like it 👍🏻 Quote Link to comment Share on other sites More sharing options...
shane857 Posted May 19 Share Posted May 19 4 hours ago, SlidellMan said: More from Beetle Adventure Racing: Said Beetle was replaced with a Holden HSV in the Australian version. One of the best racing games on the system bro...In my opinion Quote Link to comment Share on other sites More sharing options...
SlidellMan Posted May 19 Share Posted May 19 A little something from Kaze Emanuar: Quote Link to comment Share on other sites More sharing options...
Tanooki Posted May 20 Share Posted May 20 13 hours ago, shane857 said: It's a shame the 64DD Expansion wasn't more of a success. The track editor was added to F-Zero Climax on GBA. It allows you to create 30 tracks with lots of features to build. This site I found by luck has some details about such things, you also get passwords beyond what saves to your own cart to share those tracks with other players to experience. https://archive.kontek.net/f-mode.planets.gamespy.com/games/fzc/courses.html Nintendo did it justice, then middle fingered the west. Quote Link to comment Share on other sites More sharing options...
roots.genoa Posted May 20 Share Posted May 20 5 hours ago, Tanooki said: Nintendo did it justice, then middle fingered the west. Because they knew you guys would just create dick-shaped circuits. 😝 Quote Link to comment Share on other sites More sharing options...
Wayler Posted May 20 Share Posted May 20 I really liked the random track generation cup in F-Zero X and it's a shame it hasn't been implemented in any subsequent releases. Sure, it perhaps didn't generate the most exciting tracks but it was always still different. And every once in a while there would be a track where all the cpus would fall to their deaths on a sharp corner (and you along with them on the first try). But then you would learn to avoid that the second time and, well, the others wouldn't. And you'd cruise yourself to an easy victory. 3 Quote Link to comment Share on other sites More sharing options...
Gamemoose Posted May 24 Share Posted May 24 My 8BitDo N64 Hall Effect stick arrived and by golly I actually had time to install and test it! I compared it to one of my "decent" N64 controllers with the original stick and, since it 8BitDo stick uses the Gamecube style stick, compared it to a controller with a GC style stick I purchased from The G.O.A.T. Store (and I have no idea what brand/company made the stick). The games I tried were "Super Mario 64" (as this is mah game bruh, as the kids say) and "F-Zero X". The level of resistance (or perhaps one might say "tension") of the stick feels a lot like a Nintendo-made Gamecube stick. I pulled my OEM GC controller from storage as I was writing this to compare the tension between the two sticks. When I played "Super Mario 64" with the 8BitDo stick, I started to move Mario very gradually-from a tip-toe to a full-on sprint. The level on tension felt right and Mario responded smoothly as his speed progressed. Running around, doing trick flips and such was very responsive. It felt pretty dang close to an original stick. I went to the Bomb-Omb fields and took care of the platform in the sky like I would with a regular OEM stick. "F-Zero X" is THE game, IMO, to test out sensitivity with sticks. The original N64 analog stick had such great sensitivity that playing "F-Zero GX" felt like a step back (again, IMO) in the control department. The tight turns I could accomplish in X with just the stick required the use of the triggers in GX (in my experience, anyway-I liked X better than GX so I didn't put near as much practice time in the latter, so maybe I just couldn't handle the game as well?). The 8BitDo stick felt awesome in that game. After not playing X for probably a good solid year (and even then, it was a quicky) I buzzed through Mute City on Normal with ease with this new stick. I had a similar experience with the OEM stick, though I think I got a little cocky and had a couple racing oops moments. I haven't bothered mentioning the "GOAT Brand" GC stick as I don't know if all those sticks are alike. The stick I got doesn't have the same level of tension like the 8BitDo or the OEM GC controller. While I could play SMB 64 just fine, the gradual speed up test didn't go nearly as smooth. It feels more "loose". In "F-Zero X" I didn't perform as well as I did with the first two sticks as I had to train myself to get used to the lack of tension. I also had a distraction as the wife came home wanting to go on a walk with me but overall, the stick I got from The G.O.A.T. store is sloppy compared to the 8BitDo. Are other brands of N64 sticks like this? Overall I'm happy with this new stick. The box came with everything one needs to replace the stick (stick, screwdriver and instructions). I'm looking forward to getting into some other games to see how well this stick plays. 1 Quote Link to comment Share on other sites More sharing options...
SlidellMan Posted May 27 Share Posted May 27 More code optimization from Kaze: Quote Link to comment Share on other sites More sharing options...
shane857 Posted June 1 Share Posted June 1 Played Automobili Lamborghini today for the first time. What an underrated racer for the N64, in my opinion. Controls are great and cars handle well. The multi player mode is where the game shines thou... Having the ability to have human and A.I opponents at the same time. 2 Quote Link to comment Share on other sites More sharing options...
SlidellMan Posted June 2 Share Posted June 2 @shane857 I agree with you on that one. That just may be the last truly good game, and possibly the only truly great game Titus made. As bad as Superman 64 was, the blame can be directed at DC for that. 1 Quote Link to comment Share on other sites More sharing options...
SlidellMan Posted Monday at 03:54 PM Share Posted Monday at 03:54 PM Ura Zelda: Amara's Quest: Ocarina of Time has one thing that still keeps it going: the ROM hacking scene. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.