+ZeroPage Homebrew Posted September 12, 2021 Share Posted September 12, 2021 4 hours ago, Mclaneinc said: Hi there, enjoyed the episode, wasn't expecting to get a mention, although I started the ball rolling all credit has to go to the programmers, without them this would have not past over to the Atari. All them, all I did was link them up. Thank you for bringing it over to the Atari world's attention, we'll all better off for it! I usually try to dive into some of the history of how a game started so I wanted to mention your first post about it here. ? 4 hours ago, Mclaneinc said: Laughed at the big glass of wine and accompanying bottle, to be honest, a perfect choice for Return of Fury as the hardness could drive you to drink, it won't make you play better, but it will cheer you up for landing on the spikes Oh man, it was a challenging game for SURE! I'm glad the infinite lives option was there. 4 hours ago, Mclaneinc said: Will be watching again.. Paul.. Thanks so much, glad you enjoyed it! - James Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted September 12, 2021 Share Posted September 12, 2021 Hi @Ute & @fantômas! I don't know if you caught the ZPH stream on Friday but I encountered a few bugs along the way in the full play through of the game, all of them during a two player game. We both got stuck on different levels, unable to continue but I finished the game on a one player setting after resetting. Here are the timestamps to the YouTube video with screencaps: 1:31:42: Player 2 gets second lantern on level, revealing ladder, and then dies. When they come back to play level again (1:32:20), the lantern is gone but there's no ladder to climb up making the game impossible to continue. 1:42:06: Player2 turn, still on the impossible to pass level. Yamo (controlled by player 1) kills the Ninja and the Ninja reappears as a double character! 1:47:41: Player 1's turn in a two player game. Both lanterns in the middle are obtained but unable to leave through the lefthand side. Amazing conversion of the game, thank you so much! I played the original on my C64 back in the 80s A TON, it's great to revisit the world again! - James 1 Quote Link to comment Share on other sites More sharing options...
Rybags Posted September 13, 2021 Share Posted September 13, 2021 On 9/3/2021 at 11:00 PM, Marsupilami said: Very nice beta, not so easy to play but very nice I'm stuck here but maybe i'ts normal That's also where I got stuck - though I did have unlimited lives enabled. Quote Link to comment Share on other sites More sharing options...
McKong Posted September 17, 2021 Share Posted September 17, 2021 Very impressed with the small amount of the game I've seen so far Quote Link to comment Share on other sites More sharing options...
tjlazer Posted October 9, 2021 Share Posted October 9, 2021 (edited) Homesoft added a title screen to this! http://www.mushca.com/f/atari/index.php?dl=460|BRUCFURY Edited October 9, 2021 by tjlazer 3 Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted October 9, 2021 Share Posted October 9, 2021 1 minute ago, tjlazer said: Homesoft added a title screen to this! http://www.mushca.com/f/atari/X/E.GIF that link just shows a disk icon Quote Link to comment Share on other sites More sharing options...
tjlazer Posted October 9, 2021 Share Posted October 9, 2021 1 minute ago, _The Doctor__ said: that link just shows a disk icon Fixed it Quote Link to comment Share on other sites More sharing options...
+MrFish Posted October 9, 2021 Share Posted October 9, 2021 I was in the process of producing a title-screen variant too. It's not done yet, only because I need to finish editing the right arm and fingers. I wasn't satisfied with how the original looked, so I picked up some graphics from a RastaConverter image that @Philsan had done. I just need to edit the fingers and part of the bicep and it's done; although I do have some variations for color that i was considering too -- which would add more color. 10 1 Quote Link to comment Share on other sites More sharing options...
TIX Posted October 9, 2021 Share Posted October 9, 2021 (edited) 6 hours ago, tjlazer said: Homesoft added a title screen to this! http://www.mushca.com/f/atari/index.php?dl=460|BRUCFURY Heeeey this is my rendition of Bruce, namely "The Golden Dragon" back from post #335, edited hands, outline and all ! cool ? Edited October 9, 2021 by TIX 2 Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted October 9, 2021 Share Posted October 9, 2021 7 hours ago, MrFish said: I was in the process of producing a title-screen variant too. It's not done yet, only because I need to finish editing the right arm and fingers. I wasn't satisfied with how the original looked, so I picked up some graphics from a RastaConverter image that @Philsan had done. I just need to edit the fingers and part of the bicep and it's done; although I do have some variations for color that i was considering too -- which would add more color. I really like this, less is more in this case...Very defined yet not cluttered and right in the spirit, great work.. 1 Quote Link to comment Share on other sites More sharing options...
superrune Posted October 10, 2021 Share Posted October 10, 2021 (edited) Hi! Great job converting the Bruce Lee image. I did the original C64 loader, in case you didn't know A small suggestion, maybe you could try using the same colour in the eyes as the highlight colour? It would be a nice way to break the monochromacity (if that's a word). Not sure about the limitations on the A8 though, so that might not be possible Also, the bit I've painted green is supposed to be all black in your conversion. Rune Edited October 10, 2021 by superrune Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted October 10, 2021 Share Posted October 10, 2021 So many super talented folk on this lil old forum.. Thanks people.. 1 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted October 10, 2021 Share Posted October 10, 2021 10 hours ago, superrune said: Hi! Great job converting the Bruce Lee image. I did the original C64 loader, in case you didn't know A small suggestion, maybe you could try using the same colour in the eyes as the highlight colour? It would be a nice way to break the monochromacity (if that's a word). Not sure about the limitations on the A8 though, so that might not be possible Also, the bit I've painted green is supposed to be all black in your conversion. Rune Hi, and thanks. I was just experimenting to find something the A8 could handle better. Your original is a nicely done image, but not entirely suited for the A8 as is -- as witnessed by the various other attempts to adjust it. What the A8 can do is various shades of a single color, and something that has changes stacked vertically. I missed that bit that you pointed out (in green), that should be black. Thanks for the tip; I'll adjust that next time I work on it. The highlighting you suggest looks good; breaks things up a bit, as you say. I'll see if I can work it in there. MF 1 Quote Link to comment Share on other sites More sharing options...
tjlazer Posted October 10, 2021 Share Posted October 10, 2021 Made an ATR with original Bruce Lee and ROF! Bruce Lee and ROF.atr 1 Quote Link to comment Share on other sites More sharing options...
kski Posted October 31, 2021 Share Posted October 31, 2021 (edited) Thank you for all the work on converting this game to Atari. Original Bruce Lee is one of my very favorite games for 8-bit atari. Hope this game will be finished. I played the demo, I think there is an issue with difficulty level in some rooms. Don't know if the same is in C64 version. Edited October 31, 2021 by kski mistyping 1 Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted November 1, 2021 Share Posted November 1, 2021 Actually the C64 is easier, I'm sure over time that some of this will be addressed, it is very hard at times, even the original C64 author had to use a cheat to get past some rooms on the Atari version Quote Link to comment Share on other sites More sharing options...
Ute Posted September 30, 2022 Share Posted September 30, 2022 I got little free time, and decided to polish and complete ROF. I'm just testing it on real hardware before I release it. I'm seeing a weird issue on my 800xl, but it seems to run perfect on my 130xe. Also seeing a weird issue in emulation that doesn't happen on real hardware. Release notes attached.ROF6ReleaseNotes.txt 11 Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted September 30, 2022 Share Posted September 30, 2022 Large list of changes there Ute, sounds excellent.. As for future games, yes please, but only if you have genuine spare time, all this sickness and madness in the world only makes family so much more important.. Paul.. Quote Link to comment Share on other sites More sharing options...
rensoup Posted September 30, 2022 Share Posted September 30, 2022 5 hours ago, Ute said: I got little free time, and decided to polish and complete ROF. So what does the title picture look like currently ? Quote Link to comment Share on other sites More sharing options...
Ute Posted September 30, 2022 Share Posted September 30, 2022 38 minutes ago, rensoup said: So what does the title picture look like currently ? I'm re-using the one from the OLD Homesoft version. I believe Tix made it, I could be wrong. Quote Link to comment Share on other sites More sharing options...
Ute Posted October 1, 2022 Share Posted October 1, 2022 Here is a couple of screen shots for NTSC and PAL systems showing the title screen, option screen, and the first level. 7 Quote Link to comment Share on other sites More sharing options...
rensoup Posted October 1, 2022 Share Posted October 1, 2022 2 minutes ago, Ute said: This is actually Superrune's picture from the C64 version. So you're not planning on using extra color enhancements ? It would be great if a conversion as close to the original C64 one could be included (One my favorite pictures ever at @ 160 pixels ) but perhaps you don't have the space for it ? Quote Link to comment Share on other sites More sharing options...
Ute Posted October 1, 2022 Share Posted October 1, 2022 5 hours ago, Mclaneinc said: Large list of changes there Ute, sounds excellent.. As for future games, yes please, but only if you have genuine spare time, all this sickness and madness in the world only makes family so much more important.. Paul.. Hi Paul, Thanks, I hope you will enjoy the game. Time is always hard to find for me, but you're right about family coming first. There is a game that was never ported to Atari that may come before a Bruce Lee sequel. Quote Link to comment Share on other sites More sharing options...
Ute Posted October 1, 2022 Share Posted October 1, 2022 (edited) 28 minutes ago, rensoup said: This is actually Superrune's picture from the C64 version. So you're not planning on using extra color enhancements ? It would be great if a conversion as close to the original C64 one could be included (One my favorite pictures ever at @ 160 pixels ) but perhaps you don't have the space for it ? You are right. But I think Tix got Spark's(Superrune?) version to display on the A8, with the current colors, which I re-used. 🙂 Space wise I could easily replace what is there(around 7600 bytes), but I am crap at art(and music). I could use one of the other versions in this thread if anyone has an Atari format or if anyone has the raw data. Edited October 1, 2022 by Ute Quote Link to comment Share on other sites More sharing options...
rensoup Posted October 1, 2022 Share Posted October 1, 2022 3 minutes ago, Ute said: You are right. But I think Tix got Spark's(Superrune?) version to display on the A8, with the current colors, which I re-used. 🙂 Sparkler is Superrune indeed 4 minutes ago, Ute said: Space wise I could easily replace what is there(around 7600 bytes), but I am crap at art(and music), so if someone wants to volunteer to do it that would be great. But nobody seemed interested last time. There were a few attempts at converting it but it's not an easy one... 7600 bytes doesn't make it any easier! Quote Link to comment Share on other sites More sharing options...
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