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Why no Atari 8-bit Elite homebrew?


slaanesh

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2 hours ago, Steril707 said:

except the galactic map selection?

The Galactic map is fine, i.e. you can move the crosshair and hit D to select the closest planet.

 

What doesn't work is the 'F'ind function, after selecting this you should be able to type a planet name and if you get a match the cursor will home there.

But as soon as you type there's a short delay and "Not found" is shown and so I need to debug and fix that part.

Edited by Wrathchild
work in -> work is
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On 2/6/2023 at 1:58 PM, Wrathchild said:

What doesn't work is the 'F'ind function, after selecting this you should be able to type a planet name and if you get a match the cursor will home there.

But as soon as you type there's a short delay and "Not found" is shown and so I need to debug and fix that part.

Fixed

 

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2 hours ago, Steril707 said:

Do you have a list of things missing in your port at the moment?

As still in the development / dev testing phase only in my head.

Sound an obvious one currently, ECM/Station Proximity bulbs, need to test the missile systems.

Then test other gameplay elements work like equipment enhancements, mission triggering etc.

C64 Trumbles is C64 sprite specific and so could be dropped/reworked.

Some Atari version specific changes might go in too. 

3 hours ago, Steril707 said:

Otherwise seems ready for a release, doesn't it?

One would think so but as the above shows, not yet.

Hopefully this year though if I can maintain the momentum.

54 minutes ago, Beeblebrox said:

Just wondering if the flicker free PAL patch was going to be implemented in the final release as mentioned earlier on in this topic thread?

"Don't Panic" ™️, all in hand (Mark Moxon himself looking at it).

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Indeed it is, and yes, missiles for the side bars. Narrow width employed too to assist with calculations as 32 bytes per line rather than 40 helps with it being a power of 2 and also gives 256 pixels wide in high-res. Unlike the BBC and C64 bitmap layout which is char-cell based, i.e. 8 down then move across and back to the top, the A8 is using a linear bitmap.

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1 hour ago, Wrathchild said:

More sexy stuff...

Yes it is,

and very exciting,

for later as an off the wall question, if the flicker still switchable (toggleable) in some way maybe it could it be used as a side effect of damage or being hit, adding intensity to the game. Just more crazy thoughts by Doc Brown !

Edited by _The Doctor__
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I think at this point we start making demands regarding what title pic should be included... I think this one is a perfect fit :twisted::

 

https://www.kindpng.com/imgv/iimJRRx_clipart-rat-group-rat-fuel-rats-elite-dangerous/

 

kindpng_1846727.thumb.png.4378647f1a8975abd0fea4316bcaad2b.png

 

 

but more seriously, this one could look good in hires with PMGs

 

https://www.pngegg.com/en/png-yxyvm

 

pngegg.thumb.png.febdedb71f67c53179e9c9c0fc9e7b5c.png

 

A few more here:

 

https://www.pngegg.com/en/search?q=elite+Dangerous+Logo

 

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