+SoulBuster Posted August 17, 2023 Author Share Posted August 17, 2023 Analog Computing #47 (1986)(Analog Magazine)(US)[disk] Boot with BASIC. Side A 10 recordings, no clean disk, Side B 10 Recordings, no clean disk. Analog Computing #47 (1986)(Analog Magazine)(US)[disk].zip 3 Quote Link to comment Share on other sites More sharing options...
+SoulBuster Posted August 17, 2023 Author Share Posted August 17, 2023 Analog Computing #48 (1986)(Analog Magazine)(US)[disk] Boot with BASIC. Side A 10 recordings, no clean disk, Side B 10 Recordings, No clean disk. Analog Computing #48 (1986)(Analog Magazine)(US)[disk].zip 3 Quote Link to comment Share on other sites More sharing options...
+SoulBuster Posted August 17, 2023 Author Share Posted August 17, 2023 Analog Computing #49 (1986)(Analog Magazine)(US)[disk] Boot with BASIC. Side A -p 101 for a clean disk, Side B 10 Recordings, No clean disk. Analog Computing #49 (1986)(Analog Magazine)(US)[disk].zip 3 Quote Link to comment Share on other sites More sharing options...
+SoulBuster Posted August 17, 2023 Author Share Posted August 17, 2023 Analog Computing #50 (1987)(Analog Magazine)(US)[disk] Boot with BASIC. I never did get a good recording of this disk. It was beginning to shred, so I stopped. Hopefully this will help with another. Analog Computing #50 (1987)(Analog Magazine)(US)[disk].zip 3 Quote Link to comment Share on other sites More sharing options...
+SoulBuster Posted August 17, 2023 Author Share Posted August 17, 2023 Analog Computing #52 (1987)(Analog Magazine)(US)[disk] Boot with BASIC. I used -p 104 on both sides to get clean disks. Analog Computing #52 (1987)(Analog Magazine)(US)[disk].zip 3 Quote Link to comment Share on other sites More sharing options...
+SoulBuster Posted August 17, 2023 Author Share Posted August 17, 2023 Analog Computing #53 (1987)(Analog Magazine)(US)[disk] Boot with BASIC. I used -p 101 for side A and -p 103 for Side B to get clean disks. Analog Computing #53 (1987)(Analog Magazine)(US)[disk].zip 3 Quote Link to comment Share on other sites More sharing options...
+SoulBuster Posted August 17, 2023 Author Share Posted August 17, 2023 Analog Computing #54 (1987)(Analog Magazine)(US)[disk] Boot with BASIC. I used -p 103 for both sides to get clean disks. Side B has so much stuff, it does not boot. Analog Computing #54 (1987)(Analog Magazine)(US)[disk].zip 3 Quote Link to comment Share on other sites More sharing options...
+SoulBuster Posted August 17, 2023 Author Share Posted August 17, 2023 Analog Computing #55 (1987)(Analog Magazine)(US)[disk] Boot with BASIC. I used -p 103 for side B only to get clean disks. Analog Computing #55 (1987)(Analog Magazine)(US)[disk].zip 3 Quote Link to comment Share on other sites More sharing options...
+SoulBuster Posted August 17, 2023 Author Share Posted August 17, 2023 Analog Computing #56 (1987)(Analog Magazine)(US)[disk] Boot with BASIC. Not sure this is an Original. Analog Computing #56 (1987)(Analog Magazine)(US)[disk].zip 3 Quote Link to comment Share on other sites More sharing options...
+SoulBuster Posted August 17, 2023 Author Share Posted August 17, 2023 Analog Computing #57 (1987)(Analog Magazine)(US)[disk] Boot with BASIC. Side B is not setup to boot. I am not sure this is an original because of the label. Analog Computing #57 (1987)(Analog Magazine)(US)[disk].zip 3 Quote Link to comment Share on other sites More sharing options...
+SoulBuster Posted August 17, 2023 Author Share Posted August 17, 2023 Analog Computing #58 (1987)(Analog Magazine)(US)[disk] Boot with BASIC. Side A -p 106, Side B -p 103 for clean disks. Analog Computing #58 (1987)(Analog Magazine)(US)[disk].zip 3 Quote Link to comment Share on other sites More sharing options...
+DjayBee Posted August 19, 2023 Share Posted August 19, 2023 On 6/29/2021 at 2:30 PM, SoulBuster said: The Black Patch IMHO has this disk hardware-damage for protection. Can you please check the bottom side for any visual "things" and make a photo if you find something? I wouldn't expect it as intrusive as the first picture in this post but maybe like the second one. Perhaps some of the readers here know how to use the tool and could test in Altirra if the ATX works (which I do not expect): The Black Patch Master.scp.atx(must NOT be write-protected) And then please test if my quick and dirty crack works: Black Patch!, The v1.1 (1987)(Computer Software Services)(US)(Master Disk)[cr CSS].atr (must be write-protected) Quote Link to comment Share on other sites More sharing options...
+SoulBuster Posted August 20, 2023 Author Share Posted August 20, 2023 No drill or laser hole, but there is physical damage. I am not sure that the third set is intentional damage, but is included anyway. The fourth disk did not have any damage on it that I could see. 3 1 Quote Link to comment Share on other sites More sharing options...
+SoulBuster Posted August 20, 2023 Author Share Posted August 20, 2023 APX 20069 - Dog Daze 2.0 (1981)(APX)(US)[disk] Boot without BASIC. APX 20069 - Dog Daze 2.0 (1981)(APX)(US)[disk].zip Dog Daze 2.0 Manual.pdf 3 Quote Link to comment Share on other sites More sharing options...
+DjayBee Posted August 20, 2023 Share Posted August 20, 2023 6 minutes ago, SoulBuster said: The fourth disk did not have any damage on it that I could see. Fourth disk? Your ZIP contains only one Master and two data disks. Plus I suspected that data disk 2 ist actually side B of data disk 1, which would bring the disk count down to two. Do you actually own two sets? Then please dump the second one as well. Quote Link to comment Share on other sites More sharing options...
+SoulBuster Posted August 20, 2023 Author Share Posted August 20, 2023 Claim Jumper (1982)(Synapse Software)(US)[cartridge] - New Package The cart is a Translucent Red. Claim Jumper (1982)(Synapse Software)(US)[cartridge].zip Claim Jumper Manual.pdf Claim Jumper Warranty.pdf 3 Quote Link to comment Share on other sites More sharing options...
+SoulBuster Posted August 20, 2023 Author Share Posted August 20, 2023 Computer Ambush Second Edition (198x)(SSI)(US)[disk] Boot without BASIC. Computer Ambush Second Edition (198x)(SSI)(US)[disk].zip Computer Ambush Second Edition Manual.pdf Computer Ambush Second Edition Warranty.pdf Computer Ambush Second Edition Squad Card 1.pdf Computer Ambush Second Edition Squad Card 2.pdf Computer Ambush Second Edition Map Card 1.pdf Computer Ambush Second Edition Map Card 2.pdf Computer Ambush Second Edition Catalog.pdf 3 Quote Link to comment Share on other sites More sharing options...
+SoulBuster Posted August 20, 2023 Author Share Posted August 20, 2023 Solo Flight 2nd Edition (1985)(Microprose)(GB)[cassette] Autoload without BASIC. Solo Flight 2nd Edition (1985)(Microprose)(GB)[cassette].zip Solo Flight 2nd Edition Inlay.pdf Solo Flight 2nd Edition Catalog.pdf 4 Quote Link to comment Share on other sites More sharing options...
+SoulBuster Posted August 20, 2023 Author Share Posted August 20, 2023 Berzerk (1983)(Atari)(US)[Proto][cartridge] Item description from the seller Berzerk 8-bit cartridge for the Atari 800/XL/XE. This game was never released by Atari. This is one the few 8-bit Atari games which include human(or robot) speech. "Get the Humans" ++. I found Berzerk along with many others unreleased games in desks at Atari after one of their famous layoffs. We are producing this un-released game for others to enjoy. We are selling this as a un-released cartridge but believe it is complete. The original had no label or case so we have made a label and added a new original Atari made case and backing. The EPROM proto board is original Atari made. This game is identical to the original un-released game I found at Atari. IT IS NOT THE ACTUAL GAME CARTRIDGE I FOUND AT ATARI but a reproduction of it using original Atari parts!!! No manual or box. Berzerk 8-bit cartridge for the Atari 800/XL/XE. Older label. Berzerk (1983)(Atari)(US)[Proto][cartridge].zip 3 Quote Link to comment Share on other sites More sharing options...
+SoulBuster Posted August 20, 2023 Author Share Posted August 20, 2023 Jr. Pac-Man (1984)(Atari)(US)[Proto][cartridge] Item description from the seller Product Information Game: Pacman Junior JR Platform: Atari 400/800/XL/XE ESRB Rating: E - Everyone Release Year: 1984 Publisher: Atari Inc. (1972-1984) Jr Pacman 8-bit cartridge for the Atari 800/XL/XE. This game was never released by Atari. I found Jr Pacman along with many other games in desks at Atari after one of their famous layoffs. We are producing these un-released games for others to enjoy. We are selling Jr Pacman as un-released cartridge but believe it is complete. The original had no label or case so we made a label added a new original Atari made case and backing. The EPROM board is original Atari made. This game is identical to the original un-released game I found at Atari. IT IS NOT THE ORIGINAL CARTRIDGE I FOUND AT ATARI BUT A reproduction OF IT. No manual or box. No manual but here is the one for the 5200 version. Hope this helps. JR. PAC-MAN 5200 BY ATARI Insert the 5200 game cartridge into your ATARI 5200 SuperSystem so the label faces you and reads right-side-up. Be sure the cartridge is firmly seated in the center slot of the console, but do not force it. Then press the POWER switch on. See your Owner's Manual for further details. KIDDING AROUND WITH JUNIOR I may be young, but I'm no baby! I'm a star just like my folks, Pac-Man (tm) and Ms. Pac-Man (tm). And I've got twice their energy! Come play with me! We'll race around giant playgrounds. We'll chase down magic candy and run from ghostly bullies who'll tickle me to death if they catch me. My playgrounds are full of challenging mazes with corners and alleys to hide in. I run faster than a speeding roller skate, ducking behind barriers, dodging those mean bullies. I can even race from one side of a playground to the other. That's a lot of ground to cover! But I've got to play a lot harder than my folks to live up to the Pac-Man family name. That's why this is a whole new game! GAME PLAY On the playground maze, Jr. Pac-Man runs like mad, eating every dot in sight while trying to avoid the four ghost bullies - Inky, Blinky, Pinky, and Tim. You start the game with five turns, and lose a turn every time a bully catches Junior. The game ends when you lose all of your turns. Have Junior eat a power pill when the ghost bullies start closing in. Suddenly, he's stronger than the bullies - they're running from him! Be aggressive and get them! When you gobble a ghost, the eyes float back to the re-incarnation chamber at the center of the playground. There they are re-incarnated and emerge to chase Junior again. Watch for a toy-shaped candy that tromps across the playground. It turns every dot it touches into a bigger dot worth more points. But have Junior eat it before it goes too far - it can destroy the power pills! USING THE CONTROLLERS Plug your 5200 controller firmly into jack 1 for one-player games. Plug a second controller into jack 2 for two-player games. Use your joystick to joyride throughout the maze. Jr. Pac-Man moves in the same direction you move the joystick. The maze scrolls when Junior moves to the left or right edge of the screen. GAME SELECTION When the cartridge is inserted and the POWER is switched on, the game selection screen will appear. If you wish to see a demonstration of the game, just wait a minute or two and the game demo will automatically begin. At the game selection screen, press the # key to choose between a one- or two-player game. Press the * key to choose the skill level you desire. To START, PAUSE, and RESET a game: Press START to begin playing a Jr. Pac-Man game. Press PAUSE to freeze all game play. Press PAUSE again to resume game play. Press PAUSE and then START to start another game at the same skill level. Press PAUSE and then RESET to return to the game selection screen. SKILL LEVELS When you graduate to each higher level, the playground is faster, tougher, and even more challenging than the one before. At the game selection screen, use the "*" key to choose your skill level. Teddy Bear - Easiest Tricycle | Kite | Drum | Balloon | Train | Kitty | Root Beer - Hardest SCORING Score points by having Jr. Pac-Man eat the bullies. The more bullies he eats per power pill, the more points you score. Your score appears at the top of the screen. The number of turns you have left appears at the lower left. Your skill level appears at the lower right. POINTS First ghost ...................200 points Second ghost ..................400 points Third ghost ...................800 points Fourth ghost .................1600 points Teddy Bear .....................50 points Tricycle ......................100 points Kite ..........................200 points Drum ..........................500 points Balloon .......................700 points Train ........................1000 points Kitty ........................2000 points Root Beer ....................5000 points Dot ............................10 points Dot touched by toy candy .......50 points Energy pill ....................50 points At 10,000 points, you earn a bonus turn. HELPFUL HINTS * Don't let Jr. Pac-Man eat the power pills too early. Wait until the bullies gain on him, then have him tease them toward a pill, quickly gobble it, and immediately chase them. * Have Junior eat as many dots as he can before he eats the power pills. This gives him more clear paths for chasing bullies. Dots worth 10 points slow Jr. Pac-Man down. Dots worth 50 points slow him down even more. So, when the bullies close in, have Junior dash into a clear path to outrun them. * Jr. Pac-Man turns corners faster than the ghost bullies. When the bullies are closing in, have him make lots of direction changes to outrun them. * Get to know the bullies' personalities. Each one is unique, and you can use that fact to your advantage. * Allow the toy candies to transform as many dots as possible into 50-point dots. But have Junior eat the candies before they destroy the power pills. * Pay attention to game sounds, such as the tromping sound of toy candies. They'll clue you to what's happening in parts of the maze you can't see. Pacman Jr 8-bit cartridge for the Atari 800/XL/XE. This will not work on the 5200. Jr. Pac-Man (1984)(Atari)(US)[Proto][cartridge].zip 3 Quote Link to comment Share on other sites More sharing options...
+SoulBuster Posted August 20, 2023 Author Share Posted August 20, 2023 Star Trux (1982)(Atari)(US)[Proto][cartridge] Item description from the seller STAR TRUX a LOST 8-bit Cartridge for the Atari 400/800. This game will not work on Atari XL/XE Computers. This game was never released by Atari. Before last year I had never heard of this game. The original had no label or case so we have made a label and added a new original Atari made case and backing. The proto board is original Atari made. This game is identical to the original un-released game sent to me by Atari VP. THIS Auction IS NOT for THE Original GAME CARTRIDGE sent to me but a reproduction of it using original Atari parts!!! No manual or box. STAR TRUX 8-bit cartridge for the Atari 800/XL/XE. Star Trux (1982)(Atari)(US)[Proto][cartridge].zip 3 Quote Link to comment Share on other sites More sharing options...
+SoulBuster Posted August 20, 2023 Author Share Posted August 20, 2023 Stargate (1984)(Atari)(US)[Proto][cartridge] Item description from the seller Stargate 8-bit cartridge for the Atari 800/XL/XE. This game was never released by Atari. I found Stagate along with many others unreleased games in desks at Atari after one of their famous layoffs. We are producing this un-released game for others to enjoy. We are selling this as a un-released cartridge but believe it is complete. The original had no label or case so we have made a label and added a new original Atari made case and backing. The EPROM proto board is original Atari made. This game is identical to the original un-released game I found at Atari. IT IS NOT THE ACTUAL GAME CARTRIDGE I FOUND AT ATARI but a reproduction of it using original Atari parts!!! No manual or box. Stargate 8-bit cartridge for the Atari 800/XL/XE. Older label. Stargate (1984)(Atari)(US)[Proto][cartridge].zip 3 Quote Link to comment Share on other sites More sharing options...
+SoulBuster Posted August 20, 2023 Author Share Posted August 20, 2023 Concorde's Atari Compatible DOS XL 2.30 (1983)(Concorde Peripheral Systems)(US)[disk] Previously posted here. I thought side B was blank, but after examining it again, it is not. This update includes side A single density and side B Double Density. No ATX for Side B as ATX does not support Double Density, yet. Concorde's Atari Compatible DOS XL 2.30.zip 4 1 Quote Link to comment Share on other sites More sharing options...
+SoulBuster Posted August 20, 2023 Author Share Posted August 20, 2023 CPS 1050 Diagnostic Disk Rev. 02 (198x)(Atari)(US)[BASIC][disk] Boot with BASIC. Previously posted here. This set includes a recording using indexed mode. CPS 1050 Diagnostic Disk Rev. 02 (198x)(Atari)(US)[BASIC][disk].zip 3 1 Quote Link to comment Share on other sites More sharing options...
+SoulBuster Posted August 20, 2023 Author Share Posted August 20, 2023 Black Patch!, The (1987)(Computer Software Services)(US)[disk] Boot with BASIC Previously posted here. This set has an additional recording of the master disk that I did not realize I had. I took fresh recordings of both master disks as I do not remember which was use for the original. Original recording also included. I mentioned a fourth disk in this post. There are only 3, 2 Masters and a Data. I mistakenly misread The Black Box Utilities disk as the fourth. Black Patch!, The (1987)(Computer Software Services)(US)[disk].zip 4 Quote Link to comment Share on other sites More sharing options...
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