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games i made using the sega ide basiegaxor


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this is the IDE

BasiEgaXorz - Sega Retro

 

to use the ide you have to go to the option menu and put in the path for your tile editor and emulator (i use sgtd tile editor and GENS emulator) after that go to the compiler option and check mark copy output file to project directory and rename so it shows up in the folder, then check mark after compilation run in emulator. After that go to target option and pick a output type (cart,sega cd,32x cart) hit apply then start coding 

 

this is the tile editor

sgtd051beta_setup (1).exe

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  • 4 weeks later...
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  • 3 months later...

Gens emulator was acting up and not working right so I switched to fusion sega emulator instead so if you have problems with gens fusion and the other emulators will work just wanted you to know. Also the next game might take awhile it's a rpg I'm working on and I'm adding more stuff like different weapons and armor and the party members are animated and turn with player now

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  • 5 weeks later...
On 10/2/2022 at 3:11 AM, wally nellenbach aka suhrim555 said:

this is the IDE

BasiEgaXorz - Sega Retro

 

to use the ide you have to go to the option menu and put in the path for your tile editor and emulator (i use sgtd tile editor and GENS emulator) after that go to the compiler option and check mark copy output file to project directory and rename so it shows up in the folder, then check mark after compilation run in emulator. After that go to target option and pick a output type (cart,sega cd,32x cart) hit apply then start coding 

 

this is the tile editor

sgtd051beta_setup (1).exe 1.22 MB · 11 downloads

the ides web site is http://devster.monkeeh.com/sega/basiegaxorz/

and heres a list of sega development tools http://devster.monkeeh.com/segapage.html

 

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my was broken to again they are trying to take bud fighter and they fucked up a 3 mouth project that was not out yet try to fix it 

if sony or any one else puts it out wirth out me don't buy and bitch that you download for free and that you nknow what they did also got an email the asked me for 740 to remove trojans they put on my pc to

stop me dead there corp fuck them

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i will do a second one my self after the rpg i'm working on now do have two new characters draw for the next bud fighter

as for the rpg i'm working on there is armor up grades, deferent weapon up grades and spells and you drive a snow car down a hill and a plane and can blow up houses and shit 

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  • 4 weeks later...
On 4/4/2022 at 8:01 AM, wally nellenbach aka suhrim555 said:

maybe this will  help you this is how i do it

 

   if spriteposy(dragonx23)<=spriteposy(plxt)+10 [and] spriteposx(dragonx23)<=spriteposx(plxt)+10 [and] spriteposy(dragonx23)=>spriteposy(plxt)-10 [and] spriteposx(dragonx23)=>spriteposx(plxt)-10 then
       movesprite plxt,spriteposx(plxt)-5,2050
       sleep 1
    endif

 

and that makes the  collision

should be movesprite plxt,spriteposx(plxt)-5,spriteposy(plxt)

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On 8/29/2021 at 1:38 AM, wally nellenbach aka suhrim555 said:

 

 

 

heres an example of how to write it

   psgvol 0,10
   psgvol 1,20
   psgvol 2,25
   psgvol 3,3
   
   psg 1,643
   psg 1,419
   sleep 1
   psg 1,485
   sleep 1
   psg 1,643

 

and put that at the end of the loop just before wend and its the sound

 

music fix 

 

 

 

stop it right after start (music keeps going anyway but no slow down)

 

   if music=1 then    
    psgvol 1,10
    
    psg 1,140
    sleep 1
    psg 1,664
    psg 1,544
    sleep 1
    psg 1,140
    psg 1,140
    sleep 1
    psg 1,665
    psg 1,546
    sleep 1
    sleep 1
    psg 1,140
    psg 1,140
    sleep 1
    
    music=2
    
  endif
  
after the music has played set psgvol to 0 to stop it
  
  if music=2 then
       psgvol 1,0
       
       music=3
  endif

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