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Deadly Disc color scheme


intvdave

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7 hours ago, intvdave said:

 

I believe this is inaccurate. I have wiped out wave after wave of enemy with no recognizer coming out. Once I have 6 or more doors open, then is when the recognizer comes out after wiping out the wave of warriors. Try it.

As mr_me says, you have to actually go through the doors. He comes out every time after that.

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4 hours ago, 1980gamer said:

We do play similar style.  Very impressive score.

 

I still could never get that score.  I play to about 4 million and I am pretty done.  30-40 mins.

 

How did you record this?  I want to record a few things.

 

When the recognizer comes from the right, if you moved slightly more to the left, inch or so based on the scale of the video.  Shoot just as the recognizer stops.  You should get a first shot hit every time.

Of course, I am giving advice to the record holder ;) 

 

 

 

Thanks man! Recorded on my iPhone, compressed the video using a video compressor app (that’s a must), then transferred it to my laptop and uploaded it to both TG and YouTube. I’ve done it for a few record scores.

 

As for the recognizer coming from the right, I’ve tried every spot before coming to a a conclusion on the spot I chose. But I will take another look. Appreciate the advice!  ?

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4 minutes ago, intvdave said:

 

We must have different ROMs. The code I am looking at says otherwise.

I play on the original cart. Watch my video. You’ll see the recognizer come out right after I pass through any door…all the time.  Mr_me knows this as well as he has competed with us in the HSC on this game.

Edited by IntyFanMatt
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On 11/26/2021 at 11:36 PM, mr_me said:

Yes, if you use the doors, the recognizer comes out after every wave of enemies.  Can't get any more frequent than that.  I always found him to be a nice break in the action and easy points, for the most part.  There is a risk of missing and losing your doors.

I confirmed the code. There are two triggers to making the recognizer come out. When you go through two doors (as you said) and when you have 7 or more doors open; no need to go through them.

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  • 2 weeks later...

Deadlier Disc is almost done. I could use help on the following please.

 

The purpose of the recognizer to come out is to close the doors. The trigger to get him to think of coming out is if 2 or more doors are open. Once this is met, should he wait a good time before coming out? Come out quickly?

 

What situation needs to occur for the enemies to get the brown or white disc?

 

This version is much faster than the original. Should it be easier to kill the enemies?

 

Thanks!

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7 hours ago, Psycho Stormtrooper- Rog said:

Are you going to put this to cart form?

I want one if you do!

 

 

I am done with CIB releases. *IF*, which is highly unlikely, I help anyone with game boards, I might stock up a few to sell just the game boards. I prefer sell games digitally. The market for digital releases is around 30 buyers. I am hoping that of all those that have an LTO Flash, some people might put them to use to play the games.

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Game is done. Below is a list of changes. Let me know if anything seems off.

 

; color scheme updated - open door color is green - Tron is BLUE
; Color scheme of warriors - RED, PINK, YELLOW, ORANGE
; disc does damage going and coming back
; updated graphic for recognizer
; display how many hits Tron can take (top left of screen)
; slowed down rate of recovery of Tron
; tron disc can break more easily when blocking
; warriors come out of random doors
; warriors come out immediately after being killed
; --- start of BETA4
; recognizer comes our randomly after 2 doors have been opened
; more randomness for which enemies type come out
; game over screen animated
; --- start of BETA6
; Pink enemies come out at 500 points
; Yellow enemies come out at 5,000 points
; Orange enemies come out at 20,000 points
; recognizer eye stays white while coming out
; --- start of BETA7
; TRON does not get any stronger as documented in original manual
; TRON gets health restored when recognizer arrives
; tuned scoring values
; recognizer enters from different random locations
; top side button to block
; bottom left side button to shoot in the direction man last moved
; bottom right side button to shoot in the opposite direction man last moved
; updated game over message and presentation
; updated title screen

 

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