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Atari 50: The Anniversary Celebration


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On 1/21/2023 at 5:24 PM, Giles N said:

Why can’t they re-draw and rename ‘Grampa’ in Midnight Mutants, and get it out there, circumventing all the license-things…?

Taking a couple of wild guesses:

  • The issue isn't with the name, but rather the likeness.  Grampa is 100% recognisably Al Lewis, and his estate may have something to say about that.
  • The game was developed by an outside company (Radioactive Software), and Atari SA may not have the rights to it.

Just guesses, though.

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6 hours ago, x=usr(1536) said:

The issue isn't with the name, but rather the likeness.  Grampa is 100% recognisably Al Lewis, and his estate may have something to say about that

I actually meant the name of the actor, and the likeness, not the game-title.

So, I think redrawing the grfx of Gramps, could actually bypass any Al Lewis-estate copyrights, unless its a written deal that Midnight Mutants are to be assiciated with him.

 

Ad to Radioactive Software - again its pretty common for companies to buy or buy back licenses in order to regain a name, be remembered, promote their best stuff - hardware and software.
 

As mentioned above, Sega and Nintendo does this, and its just hard to imagine that the cost fof Midnight Mutants would be enormous in sum…

 

Or they could just have increased the price of the package to 55-60$, making deals with 3rd parties they get percentages of the sales-revenue.

 

I think they shouldn’t afford themselves to spoil opportunities to try to show-off their best stuff (with the obvious exceptions of ultra-costly licenses like Star Wars and Alien/Predator.

 

They could even sell 2 Atari 50th Anniversary packs:

- the one we’ve got for 40$,

- and super-exclusive one for 80$ with more heavy-duty content…

 

I see many AAA titles these days comes as standard pack at c. 50 $. then with several options for exclusive content for prices 100-150$.
 

One would want to be remembered for the tops, the best stuff, the breakthroughs, etc, not just for sherr staying-power.

 

My opinion at least.

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… and that was then…

 

 

… and what happened…? 

Come … 2010 - 2014 …

… how did they go from Test Drive(!!) , - open-world (… and, of-course more importantly ‘Godzilla’), to like … selling off the Atari-name and other parts of their company-anatomy to the lowest places through the dumbest standards of entertainment-franchise merchandizing…?

 

- - -

 

(… I wonder if lack of attention and focus on player-feedback, player-opinions can be a part of this…)

 

If you haven’t already hired the best game-industry-geniuses out there, ones second best is to listen to the gamers, the players…

2F10B03D-DCD8-4D9A-B415-D374E8F65A57.jpeg

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23 minutes ago, Giles N said:

… and what happened…? 

Come … 2010 - 2014 …

… how did they go from Test Drive(!!) , - open-world (… and, of-course more importantly ‘Godzilla’), to like … selling off the Atari-name and other parts of their company-anatomy to the lowest places through the dumbest standards of entertainment-franchise merchandizing…?

they went through bankruptcy in 2013 and were forced to sell some things off

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On 11/15/2022 at 4:58 PM, bradhig1 said:

Here is how to unlock all 5 games

Is that an Atari speaker hat!!??

On 1/22/2023 at 6:49 PM, Giles N said:

Think it has to do with using the name of an actor at the time of publication.

 

 

IIRC the munsters is one of those early shows where the actors didn't even get paid for re-runs/syndication, etc...

If thats true, I'm sure all their lawyers keep a close eye on who is using what haha

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On 1/30/2023 at 10:53 PM, zzip said:

they went through bankruptcy in 2013 and were forced to sell some things off

… sad, - sort-of-,

 

[Rant]:

 

… as to production-outlets like Godzilla and Test Drive Unlimited…

… which really could’ve made it, made it really, really big… if designed to please the down-there gamer, 

(- both are like dream-scenario-licenses for the creative mind, but why didn’t they play fully into gamer-opinions to the extent of being massive big-hits…? Most gamers - down there, at home, - sort-of - know what they want or what they wish for…)

- - -

    … Guess then, one must mention the reality of the akward situation of not being online-and-in-touch with the common-gamer as to actual design-realities,

and  then  the questions that come up regarding

the all-time-low of

trying to make ‘atari’-hotel logos, ‘atari-casinos’ … and in that avenue… in that drift… what-not-of-atari-screwed-up-license-uses…[hotel-logo’s - oh-yeah! hotels with atari-logo-letters flashing in the night, attracting gamblers given to the most immediate gambling-needs - the multiple dice’s  thrown  to  decide  it all,   social fall or momentary brain-chemistry-reward, chance, not learning mastery, - appeasing casino-visitors through the appeal to the most basic of wishful-thinking as to realities of true gain, and much more to detest through comparison to standards of true learning-skill ‘n mastery-designs, skill-designs, art-designs, actual designs.

Making the company-actions going toward deciding atari-‘hotel-logos’ to be a future of a once-inventive company, and the decisions preying ghoulishly upon the casino-gamblers-needfulness,  to assure the future-of-the-atari-logo, the usage of the ‘atari-name’ to bolster the highest low-bottom-point-scoring through breaking completely and utterly with original conpany standards of truly novel and originslly really clever clever and good gaming-designs…

 

This, good idea?

 

or not so good ideas (line-up of company-decisions?) 

 

Did they aim deliberatly for the apex of being the ones’ spearheading a retardation of in design-production ussering in a return to a subconsciouss, low-bottom backstreet & back-alleys-production-downgrade…,

just to get   that   Dystopian feel to materialize…?

  (a future of polluted cities with high-storey-buildings bearing ‘Atari’-logos…?), and through it all:  just to get to make a re-use of a once-upon-a-time-great-production-name… in a new, non-productive, non-generative manner… due to … feelings of dystopian neediness and utter lack of actual production-value or appeal in actual ***digital*** gaming-production… ?

 

- - -

 

How did they fumble from World -renowned Movie-title-franchizes and open-world-racing-games that could (… or in part through other labels, do in some sense compete up there with Forza Horizon XX etc…)…

 

- - -

 

I wonder what’s actual cost … of not listening to actual gamers, actual gamer-feedback, … when the entirity of ones project is to please … gamers… through the means of production through well-aimed designs of actual fun-to-play-games… 

 

It’s like the onvious core of everything gaming: make it fun-to-play…

 

… and if production-companies wants to get-at whats fun-to-play, - they either needs to hire gaming-geniuses like the designers of Mario and Donkey Kong,

- or they will need to be in touch on s possitive note with active gamers…

Edited by Giles N
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15 hours ago, Giles N said:

How did they fumble from World -renowned Movie-title-franchizes and open-world-racing-games that could (… or in part through other labels, do in some sense compete up there with Forza Horizon XX etc…)…

A lot of those properties came from mergers

 

Atari sold to JTS (hard disk manufacturer) and then sold to Hasbro

Hasbro sold it to Infrogrames,  Infrogrames decided to change the company name to Atari

 

Through those mergers they acquired the old Accolade (Hardball! Test Drive)  Microprose (Rollercoaster Tycoon, Civilization, Pirates!) the Dungeons and Dragons videogame license and Infrogrames stuff (Alone in the Dark)

 

They were seemingly in a good spot for IPs,   but at some point around 2010 the bottom fell out of the "mid tier" videogame market, perhaps because of the rise of mobile gaming.   On PC and Console everything became either big budget "AAA" games or Indie games and not much in between.   This is the space that many Atari game properties would have existed in.

 

Mid-tier games do seem to be making a comeback https://www.inverse.com/input/gaming/mid-tier-gaming-comeback

 

but Atari has sold off many of the properties that could compete in this space

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On 1/31/2023 at 10:39 AM, Crazy Climber said:

Is that an Atari speaker hat!!??

IIRC the munsters is one of those early shows where the actors didn't even get paid for re-runs/syndication, etc...

If thats true, I'm sure all their lawyers keep a close eye on who is using what haha

I'm guessing Al Lewis bought the rights to the Grampa name. He used that character in things that had nothing to do with the Munsters (including a movie unrelated to the Munsters and a 900 number thing), Midnight Mutants included. 

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On 2/5/2023 at 10:31 PM, BrianC said:

Al Lewis bought the rights to the Grampa name. He used that character in things that had nothing to do with the Munsters (including a movie unrelated to the Munsters and a 900 number thing), Midnight Mutants included. 

Then they can just change the selection-screen presenting our heros’ all-time favourite -all-goth-grandpapa….

to this,

- and … I’m sure all license-issues will evaporate… and no further questions will ever arise…

 

 

6C12C402-F57C-4D6A-B9A6-A0B400190C3A.png

Edited by Giles N
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  • 4 months later...
On 6/30/2023 at 9:14 PM, SpiceWare said:

Playstation store has Atari 50 on sale thru July 6th.  20% off, or 30% off if you have Playstation Plus.

I just checked and it's 20% off on Steam too for PC folks. It's probably similarly discounted for XBox but I haven't checked. (EDIT: Does not appear to be on sale through MS for whatever reason).

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Having given the 50th Anniversary more time, I’ll concede its a solid collection.

 

I had set my hopes for I,Robot and Major Havoc to be easier to get to grips with, and more LYNX-titles, but seen from the viewpoint of what I’d get if didn’t have so much already (7800[2600], 5200, Lynx-on-Evercade, - this is a very good and balanced collection.

 

Even though Maze Invaders (found out this later) was released for Flashback Classics first, I instantaly loved this game. Should just wish it had a finite number of levels and ending, and better graphics on the walls surrounding the maze. Perhaps enemy-design could’ve been improved a little, but loved the little blue hero, loved the action, and type of game. Felt like they combined elements from Pac Man, Pengo and Food Fight. And in my estimate its a really cool game; it really works well.

 

Even though it seems to me Scrapyard Dog 7800 is emulated from PAL - it runs and reacts so slow… and I’ve kinda played this one quite a lot now … at least I have save state, but could be more save-state slots per game.

 

I, Robot is really a bit over-complex in gameplay-aim for my liking, but really impressive stuff, and some of the more straigthforward shooting feels cool.

 

Major Havoc - awesome space-shooting, but a bit hard when you land and run into stations.

 

Turbo Sub - fantastic that its there - a rare arcade, rare port utilizing the 3D stuff of the Lynx, now available all over the place. Very nice!

 

Giving more time to the games I like and not taking it for granted that ‘everyone’s got these already, I think I’ll say I’m quite happy with the content.

 

 

I’ve also gotten Atari Flashback Classics - and I’ll give it a go to compare the two.

 
 

Edited by Giles N
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It needs an update for Scrapyard Dog 7800 anx Ninja Golf to be NTSC/60 fps ports, if I’m correct.

 

I just cannot get myself to handle Scrapyard Dog 7800 the way I play it on my ntsc-7800, ig just feels too slow, too un-responsive.

 

If anyone knows which region-version was emulated please let me know.

 

It feels PAL to me.

 

And they should update both to 60 fps, ntsc + warm console emulation, as almost every game looks way better on original hardware after the console has been on for 1 hour ++.
 

Yes, and cheats please - lots of cheats and save-state slots.

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Needs a software-update or a new DLC for sale with additional content:

- PAL and NTSC versions where it applies,

- warm/cold console/palette mode for 7800 games

- more save slots

- rewind function

- cheats

- online gaming with several categories of integration (high-score, simultaneous playing),

- more games (dependent on IPs of course, but would love to see Warbird Lynx, Nightdriver Arcade,[with online head-to-head arrange mode, players don’t see each other but start simultaneously from start line],  [ Red Baron Arcade [with online head-to-head arrange mode, last-man standing mode, team mode, team vs team mode], 

 

—-


Creating a solid 50th Anniversary DLC would also make the original pack have a second sales-run perhaps reaching buyers which didn’t latch onto it the first time around.

Edited by Giles N
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More ideas for an Atari 50 DLC:
 

And… such an Atari 50 DLC, could also include 

- a fixed and finished version of the unpublished Star Raiders 2 (coded on 800 or 5200), add some cool 5200 pokey music and indulge the Atari-fan-core, 

- [online action one on one, team vs team, etc could be extras]

 

- open all secrets and extras by just select doing so, 

 

- arrange mode for some of the games (Major Havoc Arrange - only stsrship or only guy in station, new levels)

 

- Maze Invaders Ultimate: 100 mazes, a Boss fight and ending

[it was after all a prototype, and more completed version could be nice to see]
 

- funny bonuses and new easter eggs: example, Food Fight with smart-bomb - you go to enormous restaurant-table that appears on certain occasions and combinations, standing on it and pressing fire, makes 128 food-items explode out from the point + big bonus…

Edited by Giles N
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  • 3 weeks later...
On 11/12/2022 at 12:30 PM, SpiceWare said:

Been seeing some 3D printed paddle adapters for analog sticks.

 

Atari 50: Xbox One Paddle Controller Adapter

 

Was in San Antonio a few weeks ago and caught up with a friend I hadn't seen in a while.  He has a 3D printing channel and has received a number of printers for review. He sent me home with one and a spool of filament!

 

I pinged Mike Mika to see if a PS5 version of the paddle adapter had been created - nope:

 

 

 

So for my first project I'm working on remixing the Xbox paddle adapter for the PS5.

 

image.thumb.jpeg.153da26cbba00f9583c2c2068107d423.jpeg

 

Lots to learn:

 

image.thumb.jpeg.81cb7fa184e1a31687aff514822ad13e.jpeg

 

image.thumb.jpeg.d5ef8c4a15518b36ee0688fbac923ed4.jpeg

 

image.thumb.jpeg.6cd1d512a377e9403cbcfea2b4908502.jpeg

But I'm making progress!

 

 

image.thumb.jpeg.51b3cdff1cb9138b3331779d0f8be6df.jpeg

 

image.thumb.jpeg.063e0e22ba50beae2238d68369223a1d.jpeg

 

IMG_3716.thumb.JPG.2f7ad55e45e118dada835c33a563a20d.JPG

 

Besides the location of the left analog stick I need to address the PS button, when I staged the above photo my PS5 powered up.

 

IMG_3717.thumb.JPG.85660214db189f53b802108d61145544.JPG

 

 

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5 hours ago, Mockduck said:

Ooh, I would love to 3D print one of these for the PS5 controller!

 

I'll make an account and upload the files to Thingiverse when I'm done.

 

When printing the frame there was "debris"

 

image.thumb.jpeg.be283aad033f8931abb153b9823e83f6.jpeg

 

and the bottom edge was malformed:

 

image.thumb.jpeg.277b7a62e28fe21f948e09ed7bfdf565.jpeg

 

My friend recommended using a different filament, I ordered a spool of black and a spool of blue.

 

Print temp is higher for this filament, so I had to find the setting for that (was in the Slicer software). This frame printed without any "debris":

 

IMG_3719.thumb.JPG.bc00f4fd893ad979b70119d505bfffd6.JPG

 

and came out much better. The original print(red) is missing part of the bottom curve, which is what holds the skate bearing.

 

IMG_3720.thumb.JPG.073c9078cb13c7016cd2aee286a11579.JPG

 

Adapter put together with the new frame:

 

IMG_3722.thumb.JPG.de98e53455c4dc8c45ffb44ca15dc700.JPG

 

IMG_3723.thumb.JPG.b6c178c335f025c8912de5d19b209194.JPG

 

 

of course that's for the Xbox, so next up is to learn the modeling software so I can modify the parts to fit the PS5 controller.

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