Jag_Mag Posted March 20, 2023 Share Posted March 20, 2023 55 minutes ago, Bill Loguidice said: Some friendly advice for number 2 is that since it's such a leap from a game like 1 to a game like 2, I'd suggest that you have little chance of receiving funding. You're not only going to a whole other level of complexity, but also treading on an active copyright when requesting research/development money. Besides the whole legality of it all - which you can choose to bear or not - there's also the fact that no one has come close to pulling off an arcade quality port the scale of a Mortal Kombat on the Jaguar, so there's no precedent on top of all of the other baggage you have at the moment. That's not saying it can't be done, it's just presenting the stark reality of the situation and what you're suggesting. Thanks Bill Quote Link to comment Share on other sites More sharing options...
miker Posted April 8, 2023 Share Posted April 8, 2023 OK, any progress... before some PROs hijack it? 2 Quote Link to comment Share on other sites More sharing options...
trufun101 Posted November 2, 2023 Share Posted November 2, 2023 A little update for you guys. 😁 17 Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted November 3, 2023 Share Posted November 3, 2023 "RAPTOR out of the box can only handle 7 or 8 frames of animation" is incorrect. Look forward to seeing more of this one. Keep it up. Quote Link to comment Share on other sites More sharing options...
trufun101 Posted November 3, 2023 Share Posted November 3, 2023 16 minutes ago, CyranoJ said: "RAPTOR out of the box can only handle 7 or 8 frames of animation" is incorrect. Look forward to seeing more of this one. Keep it up. In my case, that was the max because Raptor required the frames to be arranged vertically and the max image height is 1024, so I could only fit 8 frames in one sprite. Sorry, I didn’t explain that very well in the video. Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted November 3, 2023 Share Posted November 3, 2023 7 hours ago, trufun101 said: In my case, that was the max because Raptor required the frames to be arranged vertically and the max image height is 1024, so I could only fit 8 frames in one sprite. Sorry, I didn’t explain that very well in the video. The max image height isn't 1024. I have images several thousand pixels high. Please, if you think you've found a limitiation or something blocking you, do feel free to come and ask in the forums here or on the JagStudio discord, or just PM me. I'd much rather that than have inaccuracies that will get endlessly reverberated around the universe, and I'd be happy to help. 8 Quote Link to comment Share on other sites More sharing options...
agradeneu Posted November 3, 2023 Share Posted November 3, 2023 Exciting project. Jaguar can handle all animation frames. With 4bit Palettes, should fit into RAM easily. Quote Link to comment Share on other sites More sharing options...
mdkdue Posted November 3, 2023 Share Posted November 3, 2023 10 hours ago, trufun101 said: A little update for you guys. 😁 This looks very promising, amazing work. As a non programmer I also appreciated how you explained everything clearly and showed us how it all comes together, it was really interesting. 2 Quote Link to comment Share on other sites More sharing options...
Gunther Posted November 3, 2023 Share Posted November 3, 2023 On 2/25/2023 at 8:14 PM, Stephen said: Yeah - not knocking the guy, but a simple title screen with some 8-frame animated sprites is nowhere near proof that the full game could be done. Wahhh. Someone is making a new Jaguar game that isn't me.... Wahhh. 1 5 Quote Link to comment Share on other sites More sharing options...
KidGameR186496 Posted November 3, 2023 Share Posted November 3, 2023 3 hours ago, mdkdue said: This looks very promising, amazing work. As a non programmer I also appreciated how you explained everything clearly and showed us how it all comes together, it was really interesting. I actually liked that aspect of the video, where he explains in detail how he adapted such and such element from the Game. 1 Quote Link to comment Share on other sites More sharing options...
agradeneu Posted November 3, 2023 Share Posted November 3, 2023 (edited) 6MB cart space appears to be the limit, but it can hold much more data than 6 MB.😉 Edited November 3, 2023 by agradeneu Quote Link to comment Share on other sites More sharing options...
+Stephen Posted November 3, 2023 Share Posted November 3, 2023 4 hours ago, Gunther said: On 2/25/2023 at 3:14 PM, Stephen said: Yeah - not knocking the guy, but a simple title screen with some 8-frame animated sprites is nowhere near proof that the full game could be done. Wahhh. Someone is making a new Jaguar game that isn't me.... Wahhh. Where the hell did you get that idea from what I posted? I wish them luck. Go back through time and try to count how many times someone popped up and promised the world, then delivered nothing. I guarantee you it is a number MORE than 2 digits. After nearly 30 years of this, tell me why I am not allowed to be skeptical? 3 2 Quote Link to comment Share on other sites More sharing options...
Clint Thompson Posted November 5, 2023 Share Posted November 5, 2023 (edited) On 11/3/2023 at 11:22 AM, Stephen said: Where the hell did you get that idea from what I posted? I wish them luck. Go back through time and try to count how many times someone popped up and promised the world, then delivered nothing. I guarantee you it is a number MORE than 2 digits. After nearly 30 years of this, tell me why I am not allowed to be skeptical? I think the most surprising thing to me and maybe it isn't meant in such a way is the idea of *if* the Jaguar can even handle an arcade port of Mortal Kombat in the first place, which seems absurd to me. Then again, I tend to forget the massive 3-decade gap where there are a ton of new people exploring the Jag who genuinely may not know or believe the system is capable of such a simple port. *by simple, I mean in terms of processing power required, not the amount of work to make it so* Though I would think after seeing just a few of the higher regarded games like AvP and Doom, it wouldn't be even on the table as a serious question. Edited November 5, 2023 by Clint Thompson Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted November 5, 2023 Share Posted November 5, 2023 7 minutes ago, Clint Thompson said: I think the most surprising thing to me and maybe it isn't meant in such a way is the idea of *if* the Jaguar can even handle an arcade port of Mortal Kombat in the first place, which seems absurd to me. Then again, I tend to forget the massive 3-decade gap where there are a ton of new people exploring the Jag who genuinely may not know or believe the system is capable of such a simple port. *by simple, I mean in terms of processing power required, not the amount of work to make it so* Though I would think after seeing just a few of the higher regarded games like AvP and Doom, it wouldn't be even on the table as a serious question. There's no logic when it comes to what people think the Jaguar can/should be able to do vs reality. People question if it can run MK.... and then in the same breath demand Quake 3 Arena. Clueless doesn't even begin to describe it. Anyway, RAPTOR can eat the requirements for this for breakfast. The leg work is in the design and implementation. 5 4 Quote Link to comment Share on other sites More sharing options...
alucardX Posted November 6, 2023 Author Share Posted November 6, 2023 I'd say that @trufun101 is making some progress on design and implementation as he learns JagStudio. I think his humble effort is commendable. Also, we haven't seen one single spreadsheet explaining how many Scorpion sprites with color swaps he can put on the screen at one time. I'd say he's really on the right track. 4 Quote Link to comment Share on other sites More sharing options...
KidGameR186496 Posted November 6, 2023 Share Posted November 6, 2023 Chris' work has now received online coverage! https://www.timeextension.com/news/2023/11/mortal-kombat-is-getting-a-fanmade-jaguar-port-over-30-years-later 2 Quote Link to comment Share on other sites More sharing options...
agradeneu Posted November 6, 2023 Share Posted November 6, 2023 It won't be the only port maybe, lets see who comes out first. 1 Quote Link to comment Share on other sites More sharing options...
Bill Loguidice Posted November 6, 2023 Share Posted November 6, 2023 It's a shame there's duplicate effort. Quote Link to comment Share on other sites More sharing options...
agradeneu Posted November 6, 2023 Share Posted November 6, 2023 24 minutes ago, Bill Loguidice said: It's a shame there's duplicate effort. Don't know, maybe it's not about MK 1, let's wait and see. I hope it would be MK II some day. Any effort is welcome. Quote Link to comment Share on other sites More sharing options...
Swansea_Mariner Posted November 9, 2023 Share Posted November 9, 2023 Really awesome video, enjoyed not just the visual walk through the progress but the explanation of how it works technically. Can't wait to see more! 1 Quote Link to comment Share on other sites More sharing options...
tripled79 Posted November 11, 2023 Share Posted November 11, 2023 Anyone else excited by the potential? Quote Link to comment Share on other sites More sharing options...
guSTaw Posted November 13, 2023 Share Posted November 13, 2023 MK Arcade + MK II x MK III = super ultimate MK Trilogy 🤣 Quote Link to comment Share on other sites More sharing options...
trufun101 Posted November 28, 2023 Share Posted November 28, 2023 Here's a little update on my latest progress. 12 1 Quote Link to comment Share on other sites More sharing options...
Cris1997XX Posted December 6, 2023 Share Posted December 6, 2023 I can picture those people who mocked him for the "character select screen" stomping their foot in anger, hah. It seems like he does want to make a full port after all Quote Link to comment Share on other sites More sharing options...
trufun101 Posted January 2 Share Posted January 2 Another little update. 12 3 Quote Link to comment Share on other sites More sharing options...
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