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What have you PLAYED weekly tracker 2024 (ALL GENERATIONS)


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What I can do, perhaps mid-season, is to group games by name rather than system + name. I'd have to use some degree of distinction when grouping is relevant or not. I see what you mean that with modern systems (post-2000), differences in hardware capacity generally are becoming less and less, so different versions are more alike than they used to be.

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1 minute ago, carlsson said:

What I can do, perhaps mid-season, is to group games by name rather than system + name. I'd have to use some degree of distinction when grouping is relevant or not. I see what you mean that with modern systems (post-2000), differences in hardware capacity generally are becoming less and less, so different versions are more alike than they used to be.

Please don't add any extra work to the great things you're already doing!  I'm sure it takes enough of your time as it is.  Thank you though.   I was just thinking out loud and curious how it was done.   No need to make any changes.  I appreciate it though!

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50 minutes ago, jgkspsx said:

As a counter example, it would be difficult for most people to spot the differences between many C64 and Atari 8-bit games. Not to mention the 5200 games that are the same as their 8-bit equivalents...

 

It also opens up a bigger box of worms when it comes to when remasters count as different games. Is Doom on the Switch the same game? It's not running the same source code as the 1993 game is on DOS.

This is maybe a bad example since the C64 and Atari 8-bit still have different color pallettes, so you can tell them apart by that. But there are, for instance, several different models of Sharp computers, and some Namco games have been made in several different versions for those computers, still some of those versions may look the same. Even more striking are similarities between some games for Colecovision, MSX and Sega SG-1000 as well as lesser known systems such as the Sord. Those are in fact sister systems sharing the same CPU and video chip, and very similar, if not identical sound chips, so many games have been ported over from one of those systems to another one of them. And if that happens, it's really hard to tell the versions apart from one another. This happened both in the old days where, for instance, SEGA issued Zaxxon both for their SG-1000 system and the MSX, and those ports look pretty much identical. And in the last years, old games for one of those systems have now been ported over to one of the others, and of course, they look identical as well, for instance, Collectorvision makes such ports for the Colecovision.

 

Anyway, here are my times for this past week (March 25th through 31st)...

 

Arcade:

Elevator Action - 56 min. in 6 sessions

 

Browser-based:

ChooseYourStory.com: Shut up and grow it! - 15 min.

Hero wars - 84 min.

Turbo Outrun Reimagined v0.3.7e alpha by Sk1ds - 7 min.

 

This week I deviated from playing "Elevator Action" only. In fact, that game got eclipsed by the browser game "Hero wars" which is notorious for having Youtube ads showing a different style of gameplay which is nowhere to be found in the actual game. At least not that I could find it.

 

In "Elevator Action" I still didn't finish the 3rd building, and I don't think I ever will. I've watched a Youtube video to find out what gets harder about it, and it seems to stay at 4 enemies on screen, but increase their shooting frequency. They only shoot at you if you're in their line of fire, and until the 3rd building they usually get killed one way or another before they get to shoot again. However, by the 10th building they seem to be able to shoot again about every 2 seconds each.

 

I've now given up on this game, replacing it by work on my adventure game "The grindy adventure" which I told you about about 2 months ago. I'm now trying to convert it into a playable Choose-your-own-adventure game on ChooseYourStory.com where you can find hundreds of games in that style. Out of them, I tried the game "Shut up and grow it!", and I think those games are eligible for this tracker since they are basically adventure games.

 

Lastly, I also tried "Turbo Outrun Reimagined", which is a take on Turbo Outrun or also the original Outrun with improved graphics, but the roots of it are still very easy to make out wich the graphics looking more or less identical to the original arcade games, just touched up in some places.

 

 

Edited by Kurt_Woloch
last edit got partly destroyed
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For the week ending March 31:

 

Atari 2600
H.E.R.O.  45 mins

 

Playstation 2
Transformers 30 mins

(The above is the version by Atari Melbourne House)

 

Nintendo Game Boy Advance
Tron 2.0 Killer App 60 mins

 

NES
Boulder Dash 30 mins

 

Arcade
Altered Beast 45 mins
Outrun 45 mins
Popeye 45 mins

 

Nintendo Switch
Asteroids: Recharged 45 mins

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This past week I played:

 

X-Men Legends for PS2 - 400 minutes

X-Men Legends II: Rise of Apocalypse for PS2 - 297 minutes

 

Progress:

X-Men Legends: I continued leveling up until all of the characters were level 40, then kept playing until I completed the game. Rogue was the one to deliver the final punches to Master Mold.

X-Men Legends II: I started a new file on Easy mode and worked my way into the Nuwali Temple in Chapter 2.

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Week of 3/25/24 - 3/31/24

 

Played Red Sea Crossing for the HSC and was pleasantly surprised; it's a fun little game.

 

Atari 2600

Red Sea Crossing - 55

 

iOS

Duolingo - 17

Jumbline 2 - 24

 

Total time = 96 minutes

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Intellivision 

Ghostbusters (Ultimate Edition) 10 

 

PC 

Slinger VR 90 

 

SMS 

After Burner 33 

Thunder Blade 200 

 

I continue to contribute in the SMS HSC, and I got the new Ghostbusters Ultimate Edition (for Intellivision) rom through the recent campaign and fired it up.  It comes personalized with my name in the splash screen and an existing account to give me a bit more startup cash - fancy.  There are also enough changes from the previous version of Ghostbusters for Intellivision that it probably deserves its own entry in our tracker.

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On 4/1/2024 at 2:53 AM, TampaBay said:

Nintendo Game Boy Advance
Tron 2.0 Killer App 60 mins

I hope you enjoyed it! That is one of my favorite underappreciated games on the system. And it has BOTH arcade games as unlockables!

 

For me, oh geez.

 

Apple iOS:

Bardbarian - 51 min

Luck be a Landlord - 27 min

Pinball Tristan - 11 min

Suika Game - 70 min

IMG_8227.thumb.jpeg.19f73510f6b1217c2faa2506bcaf1e3c.jpeg

Yes, finally, a full fledged app.

 

Arcade:

Cybattler - 45 min

IMG_8226.thumb.jpeg.e99bcb07494c7d8eb890ca3b807f0622.jpeg

Sly Spy - 75 min

 

Browser:

Paku Paku - 28 min

Suika Game - 14 min

 

Atari 8-bit:

Airball - 65 min

Asteroids - 5 min

Hover Bovver - 20 min

Wavy Navy - 15 min

Yoomp! - 25 min

 

Commodore 64:

Cosmic Causeway - 20 min

IMG_8131.jpeg

Tower Toppler/Nebulus - 30 min

Uridium - 15 min

 

Commodore Amiga:

Time Bandit - 75 min

IMG_8221.thumb.jpeg.5339f280d3ef5bf7bc9924427f8b4f1f.jpeg

 

NEC Turbografx 16:

Soldier Blade - 60 min

IMG_8235.thumb.jpeg.a0515feec200c0ed65c80ed705ebb503.jpeg

Most of which consisted of trying to beat level five, sheesh!

 

Nintendo 3DS:

Puzzler World 2013 - 28 min

 

Nintendo DS:

101-in-1 Explosive Megamix - 20 min

Logic Machines - 10 min

Puzzle Chronicles - 6 min

Puzzler Collection - 7 min

Solitaire Overload Plus - 13 min

IMG_8074.thumb.jpeg.4b94a32f7c8264d6f99157dff860abc5.jpeg

True Swing Golf - 15 minIMG_8084.thumb.jpeg.8ac2b8170b89cf0b73d47c52f53d57ce.jpeg

 

Nintendo Game Boy Advance:

Prehistorik Man - 15 min

 

Nintendo Switch:

Another Code ReCollection - 30 min

Tetris 99 - 30 min

 

Sony PlayStation 3:

Pinballistik - 60 min

IMG_8229.thumb.jpeg.a78ee4457934fd61252c2aea6b3eaa87.jpeg

Low production values but some genuinely inspired table designs make this one easy to recommend at its low price.


Sega Genesis:

Zero Tolerance: Underground  15 min

 

SNK Neo Geo:

Last Resort - 25 min

The Super Spy - 60 min

IMG_8096.thumb.jpeg.856301adf82935ed3cef29a1ef3f9889.jpeg

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3 hours ago, jgkspsx said:

I hope you enjoyed it! That is one of my favorite underappreciated games on the system. And it has BOTH arcade games as unlockables!

 

It's such a great game!  The sheer variety of different types of gameplay makes it so interesting.  Whether you're on foot, driving a tank, solving a puzzle to clear security, racing a Lightcycle, there's always something fun to do!

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3 hours ago, TampaBay said:

 

It's such a great game!  The sheer variety of different types of gameplay makes it so interesting.  Whether you're on foot, driving a tank, solving a puzzle to clear security, racing a Lightcycle, there's always something fun to do!

Sounds like a game that I need to check out sometime.  I have put it on (one of) my list(s).

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Week 13 Summary

 

For the week March 25 - 31, we logged 4013 minutes of gaming, playing 64 games (of which 20 new) on a total of 21 systems.

 

Individual Top 20

 

1. X-Men Legends (PS2) - 400 min. (#2)
2. Red Sea Crossing (Atari 2600) - 327 min.
3. X-Men Legends II: Rise of Apocalypse (PS2) - 297 min.
4. Balatro (PC Modern) - 255 min.
5. Retro Bowl College (Android) - 250 min. (#12)
6. Thunder Blade (Sega Master System) - 200 min.
7. Retro Bowl (Android) - 160 min. (#8)
8. Solar Fox (Atari 2600) - 149 min. (#16)
9. Atari 50 (PC Modern) - 105 min.
10. Slinger VR (PC Modern) - 90 min.
11. Hero Wars (Browser based) - 84 min.
12. Sly Spy (Secret Agent) (Arcade) - 75 min. (#15)
12. Time Bandit (Amiga) - 75 min.
14. Suika Game (Apple iOS) - 70 min.
15. Airball (Atari 8-bit) - 65 min.
16. Pinballistik (PS3) - 60 min.
16. Soldier Blade (TG-16/PC Engine) - 60 min.
16. Super Spy, The (Neo Geo AES/MVS) - 60 min.
16. Tron 2.0 Killer App (Game Boy Advance) - 60 min.
20. Elevator Action (Arcade) - 56 min. (#13)

 

Pre-NES Top 10

 

1. Red Sea Crossing (Atari 2600) - 327 min. (PN#10)
2. Solar Fox (Atari 2600) - 149 min. (PN#5)
3. Airball (Atari 8-bit) - 65 min.
4. Elevator Action (Arcade) - 56 min. (PN#4)
5. Kaboom! (Atari 2600) - 52 min. (PN#2)
6. H.E.R.O. (Atari 2600) - 45 min.
6. Popeye (Arcade) - 45 min.
8. Cross Force (Atari 2600) - 37 min.
9. Nebulus (Tower Toppler) (Commodore 64) - 30 min.
10. Yoomp! (Atari 8-bit) - 25 min.

 

Systems Top 20

 

1. PS2 (3 games) - 727 min. (#3)
2. Atari 2600 (6 games) - 630 min. (#2)
3. PC Modern (6 games) - 545 min. (#4)
4. Android (2 games) - 410 min. (#8)
5. Arcade (6 games) - 311 min. (#6)
6. Sega Master System (2 games) - 233 min. (#11)
7. Apple iOS (6 games) - 200 min. (#16)
8. Browser based (5 games) - 148 min.
9. Atari 8-bit (5 games) - 130 min. (#5)
10. Switch (3 games) - 105 min. (#9)
11. Neo Geo AES/MVS (2 games) - 85 min.
12. Game Boy Advance (2 games) - 75 min. (#15)
12. Amiga (1 game) - 75 min.
14. Nintendo DS (6 games) - 71 min.
15. Commodore 64 (3 games) - 65 min.
16. TG-16/PC Engine (1 game) - 60 min.
16. PS3 (1 game) - 60 min.
18. NES/Famicom (1 game) - 30 min. (#12)
19. Nintendo 3DS (1 game) - 28 min. (#13)
20. Genesis (1 game) - 15 min.
21. Intellivision (1 game) - 10 min.

 

X-Man Legends on the PS2 dominate with two of the top three entries, while Red Sea Crossing on the 2600 squeezes in between, and also is #1 on the pre-NES list. Solar Fox continues its streak as being right behind on that list, now 3-5-3-1-1-3-2-3-3-2-3-5-2. On the systems list, the PS2 is just over 1.5 hours ahead of the Atari 2600, which by the way has a streak of 6-5-1-3-2-2-4-3-4-3-2-2-2.

 

No new additions to the 1000, 5000, 10000 Minutes Clubs.

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1 hour ago, Living Room Arcade said:

Sorry, I'm late.  Well, last week, March 25-31, it was something like this:

 

Atari 2600

Crossbow 30 min.  

Cross Force 30 min.

Red Sea Crossing 30 min.  

for the HSC

 

Welcome!  No problem posting late.  Your time will be included for next week.  

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Yesterday's (4/4) totals were:

 

Android

1) Retro Bowl - 15 minutes

 

PC Modern

1) Atari 50 - 10 minutes

2) Balatro - 35 minutes

 

GBA

1) Gem Smashers - 10 minutes

2) Medal of Honor: Infiltrator - 20 minutes

3) Tang Tang - 10 minutes

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ATARI 2600 (for HSC):

Cross Force - 20 minutes

Crossbow - 30 minutes

Red Sea Crossing - 10 minutes

 

ATARI 8-BIT COMPUTERS:

ARoP (Another Rip-Off of Pac-Man) - 30 minutes

Atomic Gnom - 20 minutes

Carnival - 65 minutes

Laser Gates - 10 minutes

Laser Hawk - 100 minutes

Space Bombs - 5 minutes

Space Eggs - 35 minutes

Tutankham - 25 minutes

Vanguard - 10 minutes

Zaxxon - 10 minutes

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Here are my times for this past week (April 1st through 7th, 2024):

 

Commodore 64:

Gremlins (Atarisoft) - 125 min.

 

Since I'm finished with "Elevator Action" now, I've cut down on my playing time drastically. This week, I only played "Gremlins" by Atarisoft. I'm not sure if that was actually released, but I also had it back in the days on a disk (I'm pretty sure it was never actually released in Austria though). That version was a bit different though, in that sometimes the right door of the fridge would open and ice cubes would fly out, settling on the floow and building some more puddles if you wanted long enough for the ice to melt. And those could be used for boosting the number of Mogwai's on the screen through multiplication. The more Mogwai's you had, the moere points you'd get. This doesn't happen in the version I'm playing now, however. From night 23 on there are no more puddles beause all available objects are getting used for displaying the enemies.

 

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