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-=Virtual Console Game List=-


-^CrossBow^-

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So how long have they had videos of gameplay available? I noticed the announcement when I signed into the Wii store today.

A few weeks now. Nintendo didn't make much fanfare about it, so I know that quite a few people missed that particular update.

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I'v known about it. I believe Nintendo sent me a newletter some time back that told about this. Reason I don't see much use in it is that they need to make the gameplay video available directly from the shop channel as your browsing the games. Having to log onto a PC to look at the game play footage seems to counteract using the Wii to shop in the first place.

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Having to log onto a PC to look at the game play footage seems to counteract using the Wii to shop in the first place.

Two Words: Internet Channel. :P

 

Yes, I agree that it would be nice if Nintendo placed it in the Wii Shop channel. The problem, I believe, is that the Wii Shop channel is a stripped-down version of Opera. So I wouldn't be surprised if it doesn't support the Flash Player. No player == no video.

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You're likely correct about that. But then what is to stop Nintendo from simply updating the shop channel with a newer version interface? The three main channels you start with on a Wii have all yet to receive any updates at all to them which they sorely need.

 

You're correct in that I could switch over to the internet channel to look up the videos. But again, that requires dropping off the shop channel to do that. Might not be that big a deal perhaps. But my Wii can sometimes sit on the shop channel connection page for several minutes before finally connecting up. once it does it moves along like melted butter. But it is enough of an annoyance that they should still find a way to offer this info on the shop channel directly. Also, demos might be difficult because of the emulation aspects. But then, why not create free downloads of timed versions of the games? You know, versions that might only let you play a game for like 10min or 30min...something like that. i would think Nintendo could add a time limiter to the emulator being used to emulate the game in the first place easier than trying to recode the games to work with only just one level or something in them.

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It's not that those aren't all great ideas, but Nintendo is lacking the market pressure to do so. They're already making a killing on the VC games, so why bother opening up new cans of worms?

 

Personally, I'd like to see Nintendo make the Shop Channel operate faster than "melted butter" (as you so eloquently put it) before worrying about mostly minor improvements like Shop-channel game demos and videos. :)

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Reminds me of the PS3 kiosk at GameSpot, running whatever that dirt track racing game is.

 

I think the loadtimes were about three times as long as the actual time I got to play.

 

Videos integrated into the shopping channel would be great, but it feels like there might be some bandwidth issues, just based on how long the thing sometimes takes to load now! Also, maybe Nintendo doesn't want to do streaming, since stopping a video halfway through is unprofessional looking, and don't want to make you wait to see the whole thing either..

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VC List updated for June 11, 2007. I would recommend Golden Axe II if your a slight fan of the original. Also most people I talk to that remember playing Sonic on the Genesis actually seem to remember playing Sonic 2 over the first one. It might be, because Sonic 2 was a pack in for such a long time for the Genesis's life.

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I'm kind of curious as to what people think about Sonic 2 on the Wii. Sonic 2 is one of those games that pushed the Genesis to its limits, so it would be difficult to emulate right. It should be a good test game for Wii emulation.

 

Tempest

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I own Sonic 2 and Gold Axe two for the genesis and they are good games. I consider Sonic 2 to be a classic. I am more curious about how Sega will handle Sonic 3 when it comes out for the vc. Sonic and Knuckles makes Sonic 3 different with Sonic 3 being lock on to S&K with Knuckles having access to areas in zones in the games that Sonic doesn't have access to.

 

Golden Axe 2 is a good game, but I feel it is a step down compare Golden Axe one.

Edited by 8th lutz
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Sonic 2 is emulated pretty well in Sonic Mega Collection (I think it has some issues in 2 player matches but otherwise it seemed fine), and Sega Genesis Collection besides a few minor sound things.

 

So I'm sure its done pretty well on the VC, well enough that I bet you'd have to be a really big Sonic 2 fan to notice any differences.

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VC List updated for June 25, 2007. Three more titles added today. And some of you have been waiting for one for one of them. F-Zero X is finally available and marks the first N64 game to be added to the VC list in quite some time. Seems the N64 is the most neglected of the consoles currently on the VC. Enjoy!

Edited by -^Cro§Bow^-
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Seems the N64 is the most neglected of the consoles currently on the VC. Enjoy!

Nah, it just has the smallest library. Nearly every other console in the VC has a larger library. Especially the NES. So Nintendo uses a lot of games from the NES, Genesis, and TG16 systems as filler between the major releases. Since just about anything on the N64 is a major release, it tends to take a while between each game. ;)

 

You'll also notice that the SNES doesn't get a whole lot of love either.

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Stay away from China Warrior. It is considered to be one of the worst games on the tg-16.

 

While not a stellar game in any way, shape, or form, China Warrior holds a special place in my heart as the game that made me want a TG-16 back in the day. I remember seeing the video running at Babbages that showed China Warrior and thinking that it looked so cool (large characters with lots of colors). The game itself is fairly average, and the controls are stiff and clunky. Still, it's a neat game to look at it.

 

Tempest

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I LOOOOOOVE F-Zero X and this release has made my day. Too bad it's Monday, though.

 

Don't forget that N64 games are also by far the largest games on the VC -- by a very large factor in some cases. Sometimes we forget why CDs were so popular in the mid-1990s when "cartridges weren't big enough." For example,

 

Super Mario Bros (NES) is 40 KB

Super Mario World (SNES) is 512 KB (over 12x the size of the NES game)

Super Mario Mario 64 (Nintendo 64) is 8 MB, or 8,192 KB (16x bigger than the SNES game, 200x bigger than the NES game)

 

Legend of Zelda (NES) 128K

Legend of Zelda: Link to the Past (SNES) 700 KB (over 5x the size of the NES game)

Legend of Zelda: Ocarina of Time (N64) is 32 MB, or 32,768 KB (over 46x the size of the SNES game, or 256x the size of the NES game!)

 

Yes, the library is small, but even so, the little 512MB of storage in the Wii, and the channels on the screen, wouldn't handle huge amounts of data.

 

It will be interesting to see if the Neo*Geo games are compressed (why not?) or carefully chosen for this reason. Then again, that the old-time unit of measurement, the "megabit," isn't that big by today's standards. The biggest Neo*Geo game was 330 megabits, which is just under 42MB -- not much larger than Legend of Zelda: Ocarina of Time.

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It will be interesting to see if the Neo*Geo games are compressed (why not?) or carefully chosen for this reason. Then again, that the old-time unit of measurement, the "megabit," isn't that big by today's standards. The biggest Neo*Geo game was 330 megabits, which is just under 42MB -- not much larger than Legend of Zelda: Ocarina of Time.

 

I'm wondering if the Neo Geo games aren't going to suffer the same fate as the Neo Geo CD games. Better sound and music, but missing animations and features in order to keep load times down.

 

Tempest

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Seems the N64 is the most neglected of the consoles currently on the VC. Enjoy!

Nah, it just has the smallest library. Nearly every other console in the VC has a larger library. Especially the NES. So Nintendo uses a lot of games from the NES, Genesis, and TG16 systems as filler between the major releases. Since just about anything on the N64 is a major release, it tends to take a while between each game. ;)

 

You'll also notice that the SNES doesn't get a whole lot of love either.

 

 

I've heard nintendo is not doing a lot of n64 games on the vc due to the size of the games and they are harder to be emulated right.

I'm with jbanes -- Nintendo is doing what they've always done: feeding the market just enough to keep everyone hooked. Yes, the N64 games are larger and more complex, but I seriously doubt they would have released the Wii without a fully compatible N64 emulator onboard. I'm sure we'll see all the Nintendo-published games like Wave Race and Pilotwings eventually, and sweet rarities like Paper Mario once Super Paper Mario goes into the bargain price category.

 

I hope they bring out some 3rd party stuff like Tetrisphere or Rogue Squadron someday. I'd love to play Space Station Silicon Valley again....

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It will be interesting to see if the Neo-Geo games are compressed (why not?) or carefully chosen for this reason. Then again, that the old-time unit of measurement, the "megabit," isn't that big by today's standards. The biggest Neo*Geo game was 330 megabits, which is just under 42MB -- not much larger than Legend of Zelda: Ocarina of Time.

 

I'm wondering if the Neo Geo games aren't going to suffer the same fate as the Neo Geo CD games. Better sound and music, but missing animations and features in order to keep load times down.

I surely hope not -- and don't see why they should. The Neo-Geo is a straightforward enough machine to emulate, and the Wii has enough RAM to hold even the largest Neo-Geo game in memory without having to load from flash RAM. Even if it did, Flash RAM is closer in speed to the original cartridge than the 150KB/sec of the Neo-Geo CD's single-speed drive. According to Wikipedia, that drive could load up to 56megabits (7 MB to normal people) between levels. That's not much data on a modern drive. I haven't played Metal Slug Collection, can someone say if that game loads in between levels?

 

I think people greatly overestimate the complexity and power of the Neo-Geo because it's so big, heavy, expensive, and has held its value. I'll bet the Wii's Virtual Console prices will reflect this as well. I'm betting they'll ask 1000 points for the first Neo-Geo game.

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Then again, that the old-time unit of measurement, the "megabit," isn't that big by today's standards. The biggest Neo*Geo game was 330 megabits, which is just under 42MB -- not much larger than Legend of Zelda: Ocarina of Time.

Megabit is still used as a unit of measure today. It's just that it's used to describe electronic parts that are not tied to a specific architecture. Thus if you go to buy some SRAM, you'll generally see it listed in "megabits". If megabits isn't large enough, it will be listed in "gigabits". ;)

 

Most consumer electronics today are octet-based (i.e. 8-bits == byte) so we tend to see "Megabyte" used more commonly.

 

I'm wondering if the Neo Geo games aren't going to suffer the same fate as the Neo Geo CD games. Better sound and music, but missing animations and features in order to keep load times down.

I don't see any reason why they'd do that. Internal flash memory is just about as fast (if not faster) than the ROM chips used in the original carts. The data can also be compressed to take advantage of the Wii's faster processor (~700MHz) in comparison to the NeoGeo's processor (12MHz). The basic idea would be to trade a lower data transfer time for a greater CPU decompression time. Since the CPU is about 58x faster, the game should not be impacted by the CPU overhead. :)

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The Neo-Geo is a straightforward enough machine to emulate, and the Wii has enough RAM to hold even the largest Neo-Geo game in memory without having to load from flash RAM.

I think you're slightly reaching here. From the specs I have, the Wii only has 64MB of memory available. The other 24 MB are for the graphics processor. (Above and beyond its 3MB of working memory.) With bankswitching, the maximum NeoGeo cart size was upped to 716 Mbits (89.5MB). A few games that used oversized carts were:

 

* Garou: Mark of the Wolves

* King of Fighters '98

* King of Fighters '99

* King of Fighters 2000 (JP Only)

* King of Fighters 2001

* King of Fighters 2002

* King of Fighters 2003 (Are you sensing a pattern?)

* Last Blade 2

* Matrimelee (Is this some sort of homebrew or third party game?)

* Metal Slug X

* Metal Slug 3

* Metal Slug 4

* Metal Slug 5

* Prehistoric Isle 2

* Rage of the Dragons

* Real Bout Fatal Fury 2

* Samurai Shodown 5

 

There are more, but I got tired of copying them down. :)

 

You can see the full list here:

 

http://www.neo-geo.com/snk/masterlist.htm

 

So it's likely that the Wii will need to pull directly from its flash drive for many of these games.

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The Neo-Geo is a straightforward enough machine to emulate, and the Wii has enough RAM to hold even the largest Neo-Geo game in memory without having to load from flash RAM.

I think you're slightly reaching here. From the specs I have, the Wii only has 64MB of memory available. The other 24 MB are for the graphics processor. (Above and beyond its 3MB of working memory.) With bankswitching, the maximum NeoGeo cart size was upped to 716 Mbits (89.5MB)....So it's likely that the Wii will need to pull directly from its flash drive for many of these games.

I stand corrected; I was going off the frequently-quoted 330 megabit limit and was unaware that they could be bankswitched -- like our VCS, eh?

 

From the list you quoted, it does look like some of these would either have to be modified to load from flash or (more likely, IMHO) not released on Virtual Console at all. Since the whole Metal Slug series is already available on disc, you could remove them from the list of biggies, leaving King of Fighters and just a few other, later games.

 

I've sorted the list by size for our geeky amusement.

 

Meg Count English Title / Japanese Title © Year

22 Puzzled / Joy Joy Kid 1990

26 League Bowling 1991

30 Puzzle de Pon! 1995

32 Andro Dunos 1992

32 Bust-A-Move / Puzzle Bobble 1994

32 Puzzle de Pon! R 1996

34 Quiz Daisousa Sen 1991

40 Gururin 1994

42 Mahjong Kyoretsuden 1990

45 Last Resort 1992

45 Robo Army 1991

46 Bust-A-Move Again "EX" / Puzzle Bobble 2 1999

46 Eight Man 1991

46 Flip Shot 1998

46 Magician Lord 1990

46 NAM 1975 1990

46 Ninja Combat 1990

46 Panic Bomber 1994

46 Riding Hero 1990

46 Soccer Brawl 1992

46 Super Baseball 2020 1991

46 Thrash Rally (Rally Cross CD) 1991

46 Zupapa! 2001

47 Alpha Mission 2 / ASO II : Last Guardian 1991

48 Football Frenzy 1992

48 Mahjong Bakatonosama Manyuki 1991

50 Baseball Stars Professional 1990

50 Blue's Journey / Raguy 1990

50 Crossed Swords 1991

50 Cyber-Lip 1990

50 Legend of Success Joe / Ashita no Joe Densetsu 1991

50 Neo Mr. Do! 1996

50 Quiz Meitantei Neo & Geo 1992

54 Burning Fight 1991

54 Mahjong Minnasano Okagesamadesu 1990

54 Mutation Nation 1992

54 Ninja Commando 1992

54 Super Sidekicks (Tokuten Oh series) 1992

55 Fatal Fury (Garou Densetsu series) 1991

55 Ghost Pilots 1991

55 King of the Monsters 1991

55 Sengoku 1991

55 Super Spy, The 1990

58 Master of Syougi / Shogi no Tatsujin 1995

58 Pop 'N Bounce / Gapporin 1997

62 Top Player's Golf 1990

68 Baseball Stars 2 1992

74 King of the Monsters 2 1992

74 Sengoku 2 1993

74 Viewpoint 1992

74 Windjammers / Flying Power Disk 1994

78 Money Puzzle Exchanger / Money Idol Exchanger 1997

82 Magical Drop 2 1996

82 Power Spikes 2 1995

82 Quest of Jong Master / Mahjong Janshin Densetsu 1991

82 World Heroes 1992

90 Spinmaster / Miracle Adventure 1993

94 Street Hoop / Dunk Dream 1994

98 Fight Fever 1994

98 Stakes Winner 1995

102 Aero Fighters 2 / Sonic Wings 2 1994

102 Art of Fighting (Ryuuko No Ken series) 1992

106 3 Count Bout / Fire Suplex 1993

106 Captain Tomaday 1999

106 Fatal Fury 2 1992

106 Irritating Maze, The / Ultra Denryuu Iararabou 1997

106 Neo Driftout 1996

106 Super Sidekicks 2 1994

110 Goal! Goal! Goal! 1995

110 Top Hunter 1994

110 Zed Blade / Operation Ragnarok 1994

118 Chibi Marukochan Deluxe Quiz 1995

118 Samurai Shodown (Samurai Spirits series) 1993

122 Karnov's Revenge / Fighters History Dynamite 1994

122 Quiz King of Fighters 1995

122 Tecmo World Soccer '96 1996

133 Neo Turf Masters / Big Tournament Golf 1996

138 Neo Bomberman 1997

146 Pleasure Goal 5-on-5 Street Soccer / Futsal 1996

146 Twinkle Star Sprites 1996

146 World Heroes 2 1993

150 Fatal Fury Special 1993

154 Aero Fighters 3 / Sonic Wings 3 1995

158 Super Sidekicks 3 1995

162 Neo Geo Cup '98 1998

166 Nightmare in the Dark 2000

169 Galaxy Fight 1995

170 Bang Bead 2000

174 Magical Drop 3 1997

178 Aggressors of Dark Kombat / Tsukai Gan Gan Koshinkyoku 1994

178 Art of Fighting 2 1994

178 Double Dragon 1995

178 Ganryu / Musashi Ganryuki 1999

178 Stakes Winner 2 1996

178 World Heroes 2 Jet 1994

186 Voltage Fighter Gowcaizer / Chojin Gakuen Gowcaizer 1995

190 Savage Reign / Fu'un Mokujiroku 1995

190 Super Dodge Ball / Nekketsu Toukyu Densetsu 1996

193 Metal Slug 1996

196 King of Fighters '94 1994

202 Kabuki Klash / Tengai Makyo Shinden 1995

202 Samurai Shodown 2 1994

210 Breakers 1996

212 Over Top 1996

226 Super Sidekicks 4: The Ultimate 11 1996

226 World Heroes Perfect 1995

242 Breakers Revenge 1998

242 Kizuna Encounter / Fu'un Super Tag Battle 1996

250 King of Fighters '95 1995

259 Waku Waku 7 1996

266 Fatal Fury 3 1995

282 Samurai Shodown 3: Blades of Blood 1995

298 Art of Fighting 3: Path of the Warrior 1996

305 Pulstar 1995

330 Ninja Master's 1996

338 Ragnagard / Shinoken 1996

346 Blazing Star 1998

346 Real Bout Fatal Fury 1995

346 Shock Troopers 1997

362 King of Fighters '96 1996

362 Metal Slug 2 1998

364 Sengoku 3 / Sengoku Legends 2001 2001

378 Samurai Shodown 4: Amakusa's Revenge 1996

394 Real Bout Fatal Fury Special 1996

460 King of Fighters '97 1997

474 Last Blade (Gekka no Kenshi series) 1997

478 Prehistoric Isle 2 1999

506 Metal Slug X 1999

514 Shock Troopers 2nd Squad 1998

539 Real Bout Fatal Fury 2 1998

553 Metal Slug 4 2002

554 Last Blade 2 1998

564 Rage of the Dragons 2002

646 Matrimelee / Shin Goketsuji Ichizoku 2003

673 King of Fighters '99 1999

681 King of Fighters 2001 2001

681 King of Fighters 2002 2002

681 Strikers 1945 Plus 1999

683 King of Fighters '98 1998

688 Garou: Mark of the Wolves 1999

688 King of Fighters 2000 2000

708 Metal Slug 3 2000

708 Metal Slug 5 2003

708 Samurai Shodown 5 / Samurai Spirits Zero 2003

708 Samurai Shodown 5 Special / Samurai Spirits Zero Special* 2004

708 SVC Chaos: SNK vs. Capcom 2003

716 King of Fighters 2003 2003

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