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About this blog

You can't call a planet "Bob", can't we just call it "Earth"? - No one said you have to live on Bob.

Entries in this blog

Fire & Ice

Hi there!   Everybody loves a Jump'n'Run, so does Graftgold:   Fire & Ice     Programming: Andrew Braybrook Graphics: Phillip Williams, John W. Lilley Musician: Jason Page   Ratings: Amiga Computing: 86% Amiga Joker: 86% Zero: 90% LemonAmiga: 7.38   Overview: Here comes a Jump'n'Run, so cutesy that mojofltr will totally freak out!   You're controling the snowball throwing "Cool Coyote" here. Trying to rescue the world or something like that.   To complete a level, you'

Cybergoth

Cybergoth

Paradroid 90

Hi there!   Ladies and Gentlemen, what you've all been waiting for, here comes   Paradroid 90     Programming: Andrew Braybrook, Dominic Robinson Graphics: Michael A. Field, John Cumming, John W. Lilley Musician: Jason Page   Ratings: Amiga Joker: 62% Zzap: 90% LemonAmiga: 8.25   Evolution: This long awaited (well, at the time ) Amiga version, finally arrived 5 years after the groundbreaking C64 version. Somewhere between sequel and conversion, tagging it simply with "90", m

Cybergoth

Cybergoth

No 7800 for me please!

Hi there!   So, today I decided to not buy a 7800 and to not collect its games.   After some bad experiences with the Odyssey 2 and the Intellivision, I had decided to check out the entire available PAL library _BEFORE_ buying it this time   Over the past half a year, I then played through the complete library. I joined the HSC for that first, but when it started repeating, I decided to continue at a faster pace on my own.   The idea was simple: If I find 10 enjoyable titles, I'm gonna

Cybergoth

Cybergoth

Soldier of Fortune

Hi there!   Some fresh blood here: John Cumming wrote another Graftgold classic:   Soldier of Fortune     Ratings: Lemon64: 7.3   Staff: Steve Turner (music) John Cumming (everything else)   Overview: Fresh blood for fresh ideas! This game is pretty untypical for Graftgold. It's a very NESified action-adventure type of game. You jump'n'run through sideview scrolling levels, fighting monsters, ghosts and whatnot evil creatures blocking your path. In each level you'll find dozens of

Cybergoth

Cybergoth

Melting Colors

Hi there!   So, after ruling out other technologies, I thought to explore some more color melting trickery. I've used it before in some Jumpman demos I published, and recently johnnywc utilized it in Lady Bug, so it's nothing totally new.   Anyway, I wrote a small "melt" bin, that allows experimenting with color combinations.   The simple basic idea is to flicker with 30Hz between two different colored and shaped(!) images, resulting in a 4 color image, consisting of   1. Background Colo

Cybergoth

Cybergoth

Colony 7 goes 8K

Hi there!   Well, this is more of a CVS release than anything else. But yes, I'm working on it again   Bringing this to 8K was a lot more effort than it should have been, but that's what you get when trying to squeeze an 8K game into 4K first   The game does two different pairs of bankswitches, one midscreen (the score display code is in one bank only) and the other pair is to trigger GameStart/GameOver/Reset.   There was quite some logic to sort out to allow all of this while providin

Cybergoth

Cybergoth

Intensity

Hi there!   So, after 2 brainchilds from Steve Turner, we now get to see Andrew Braybrooks last C64 title:   Intensity     Ratings: Zzap! Rating: 75% Lemon64: 7.4   Staff: Steve Turner (music) Andrew Braybrook (everything else)   Overview: In 1988 this must've been really something special: An action game, with neither scrolling nor shooting! In Intensity your mission is to rescue a couple of space colonists from platforms attacked by Aliens. For this you are controlling 2 vehic

Cybergoth

Cybergoth

Magnetron

Hi there!   Here comes the next Graftgold title! After Paradroid and Uridium another re-visit with   Magnetron     Ratings: Zzap! Rating: 67% Lemon64: 6.6   Staff: Andrew Braybrook (Additional graphics) Steve Turner (everything else)   Historical notes: Following my articles, one might think by now that Graftgold was a one-man show. In fact tough, it was a two-man show. While I was reviewing the C64 titles only, Steve Turner wrote just as many games for the Spectrum, most being c

Cybergoth

Cybergoth

SID2TIA V1.6.1

Hi there!   Yet again another udate!   This time I tweaked output modes:   The TSM2 mode will still instantly output ready-to-compile TSM2 data, but the new "patternized" mode will auto-patternize everything for you!   It'll allow you to specify how many input frames you want to consider, so patternized output can be generated for any songlength. This is because patternized data is naturally packed: The more patterns repeat, the less data is required. So unlike the TSM2 raw data, which w

Cybergoth

Cybergoth

Uridium

Hi there!   And again we continue our journey through the backcatalogue of Graftgold, and again we stop by at a classic:   Uridium     Ratings: Zzap! Rating: 94% Lemon64: 7.6   Staff: Steve Turner (music) Andrew Braybrook (everything else)   Overview: Again I'd assume that this game needs no introduction. But anyway, just in case:   A giant fleet is trying to invade the solar system. They've backed their support with a fleet of 15 dreadnoughts, all carrying supplies. Your missi

Cybergoth

Cybergoth

The UMD is dead!

Hi there!   So it took 'em over a year to realise: Reuters: Sony's Universal Media Disc facing last rites   They should've asked me. Hell, my wife would've told 'em that it's DOA doomed crap     Someone better tell it Sony as well, so maybe they start producing some more games for it

Cybergoth

Cybergoth

V for Vendetta

Hi there!   It's been a while since a movie inspired me to write a blog entry. I think "Sin City" was the last.   It's also been a while since a movie got me thinking that much. I also was in for a big surprise, originally assuming its going to be yet another comic based action flic, this time a little matrixified.   I like the actually pretty positive message the whole story transports. I never read the comic, so I didn't know what to expect here either.   In the end it turned out to be

Cybergoth

Cybergoth

Paradroid

Hi there!   Let's continue our journey through the backcatalogue of Graftgold with - the best game ever made:   Paradroid   Ratings: Zzap! Rating: 97% Lemon64: 8.1   Staff: Andrew Braybrook (everything)   Overview: Well. This game needs no introduction. If you haven't been in a coma the past 20 years, you HAVE heard about it. Instead I thought to show you something that you probably haven't seen before:       See, sometime around my 437th hour of playing this game, I found a

Cybergoth

Cybergoth

Gribbly's Day Out

Hi there!   Ok. Kicking off my journey through the backcatalogue of Graftgold with:   Gribbly's Day Out   Ratings: Zzap! Rating: 90% Lemon64: 7.8   Staff: Steve Turner (music) / Andrew Braybrook (everything else)   Overview: Now, this is one of those "weird" games of the early days. Or should I say "odd"?   In this game you control a frog-type Alien, that has only one foot and no arms. The reason why it can still survive, is because of it's Psi-Powers letting it fly, and it's ab

Cybergoth

Cybergoth

SID2TIA V1.5

Hi there!   Phew... only ~ 3 years or so since the last update.   Originally I had planned to only tweak the output some to be prepared for my soon-to-be TSM4 driver, but during the last two days I had so much fun toying with the source, that by now I turned almost everything upside down, except the 6510/C64/SID emulation core. Funny thing is, that while adding features I managed to shrink the exe to 68K   Ok, while most of the changes are under the hood, there's still a couple of other f

Cybergoth

Cybergoth

Amiga MOD Music 2

Hi there!   Note: This entry is a straight follow up to the first one. You'll find a link to a Winamp Plugin for MOD music there.   After some more quality time spent with Google, I managed to track down some more legendary (to me at least ) Amiga Sound-Tracker modules.   The new attached ZIP contains those four this time:   tsm-intro   Admittedly not the greatest tune ever, but coming from the C64 the quality of the samples just blew me away back then. I listended to it so often that

Cybergoth

Cybergoth

End of an Odyssey

Hi there!   Phew... in order to reclaim some space and getting rid of some junk in our house, I recently put my last Odyssey 2 (actually a G7000) on eBay. The few remaining games I still have will follow soon.   Next thing that has to go will be the Intellivision. I only bought one a year ago, after some friendly soul borrowed me his IntelliCart in order to have me consider homebrewing a game for it. Yet I never got warm with the system (read: controllers).   So, the 8-Bit consoles I'm st

Cybergoth

Cybergoth

I'm not the man I used to be...

Hi there!Hey, hey! Three extra points if you came here recognizing this "Fine Young Cannibals" classic :DHm... whatever happened to FYC actually? Wouldn't it be time for a comback album or so? Hm²... maybe they already did and I didn't catch it? (Note to self: Find out wether FYC ever did a third album after their Debut and "The Raw and the Cooked"... Note to self²: Silly me, of course they did. I even own "The Raw and the Remixed"... but what about a regular third album?!?)Ah... where was I...A

Guest

Guest

A bard with a long beard

Hi there!   Over the weekend I tried playing the NES version of The Bard's Tale.   I had plans of revisiting this old favourite for quite some time. Back in the day I played the whole series on the C64, so for a change I thought trying the NES version of BT and playing through the Amiga series then, thinking it should have a mouse interface and the usual improvments of a later port.   Ok, I said I *tried* playing the NES version. Oh dear. No matter how hard I tried, I couldn't get back in

Guest

Guest

Pimp my Combat 1

Hi there!So, this is just some toying around with the Combat source. The overall plan is to add better "Ace" variants to Combat than my own "Ace" hack did a few years ago :lol:For a start, I used the most advanced iteration of the Combat reverse-engineering from Roger Williams.First thing I noticed, is that it doesn't compile as I find it on my hard disk :-oUpon closer examination, there seems to be a small typo where it reads "BMisDec" instead of "MisDec". Easy fix!(I also quickly made it compi

Guest

Guest

Colony 7: Title Tune?

Hi there!   I'm experimenting some to find a fitting title tune for Colony 7. Here's one that's pretty wild:     How do you like that?   Greetings, Manuel

Guest

Guest

Colony 7: More Bang for the Buck!

Hi there!   Ok, I got sidetracked a bit, playing way more G'n'G than I should have played...   Anyway, here's now another Colony 7 milestone, featuring no less than 20 brandnew marvellous explosion sprites from Nathan!   Besides all animation code for the explosions, I also tweaked lotsa issues introduced by that, like having destroyed cannons quit firing and other logical adjustments all over the place, like collision detection and the smartbomb animations for example.   Only thing th

Guest

Guest

Priorities! ToDo List! Roadmap!

Hi there!Phew... so the constant requests for a continuation of the Jumpman project made me think about the projects I still want to do on ye good ol' VCS in the next years...While I really have started lots of projects in the past 6 years, the ones I consider worth finishing are actually *just* half a dozen - Colony 7- Water Ski- Beach Head- Gateway to Apshai- Jumpman- HunchbackSo, what do we have already?Colony 7: ->About 60% done. Definitely the game I want to release this year.Water Ski:

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Guest

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