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About this blog

caffeine-fueled projects & reviews. 

Entries in this blog

Dreamcast revisited, Chu Chu Rocket

I suppose it was because I just became aware of the NES homebrew by Rigg'd Games / Lowtek Games -- "Chew Chew Mimic", that I wanted to pop in Chu Chu Rocket on the Dreamcast (released spring 2000 in North America).   I can't remember what year it was when I last dabbled with CCR.   So the game felt new to me, and I tried the 1-player puzzle mode.  The goal is to guide mice into rockets, avoiding cats if they exist on that stage.  You use the Dreamcast's 4 buttons to place  Up / Down / Left / Rig

Cafeman

Cafeman in Games

Dreamcast revisited, Mr. Driller

I saw a Mr. Driller coin-op arcade game for the first time  at the recent PGX show.  I always liked this 1999/2000 game, so popped it in my Dreamcast and I've been playing it.  The bright pastel colors, animation, sounds and music are top notch and pleasant, which isn't surprising for a Namco game. Even when I lose, I've still enjoyed the round.    Price charting shows the game between $25 and $40 for a loose disc, well over $100 for complete.    I played and beat the easy 25

Cafeman

Cafeman in Games

Attended 1st day of PGX 2024

I always attended the Replay/FX back in 2015 - 2019 time frame.  It was downtown Pittsburgh at David Lawrence convention center, and it was gargantuan in size.  Replay/FX is gone, but there has been a Pittsburgh Gaming Expo for a few years.  I attended yesterday for the first time.  This is at the Monroeville PA convention center. Monroeville is like a Pittsburgh suburb city, 15 miles east.    PGX is smaller than ReplayFX was, but still comparable. I recognized many of the same vendors

Cafeman

Cafeman in Expo

RL5203 Alleys 09-23-24

Alleys exist between some of the buildings.   I will either (a) make buildings with alleys wider apart from each other, or (b) have an arrow or footprints in the alley to indicate Holmes can take an alley.  The footprints idea is shown in this city street screen, 2 little yellow foot prints:       Alleys will look similar to below. This is a real picture in Antic4.  It is my draft #1 of an alley screen and I think it already looks close to what I imagined.  I still need to r

Cafeman

Cafeman in Homebrew

RL5203 Update September 2024

I have returned to my homebrew project 5200 Detective Powers.   Product number RL5203.   My small 5200 'catalog' is:    RL5201 Koffi: Yellow Kopter 2002 RL5202 Adventure II 2007                 (and RL5202-A Adventure II XE for A8) RL5203 Detective Powers 202x          (I hope x=5)   I've had this project in my head since 2009,  and over the years I've created designs, and worked with LS_DRACON to get the graphics,  but this is the first that it has been a working r

Cafeman

Cafeman in Homebrew

2023 comes to an end, HB updates

I'm over 50, thus I have 1 deceased parent (from year 2000), 1 elderly mom and her elderly husband (of 21 years) , my stepfather. This year I spent a lot of days in support of my 2 elderly parents. My stepfather's health deteriorated a lot in particular, and thus there were many trips to hospitals, caregiving, then in-home hospice, then his death in December at age 84.  Now my mom is a widow again.  The first time she was widowed in 2000, she was only a few years older than I am now.   

Cafeman

Cafeman

Koffi Redux project, recoding dlists and fixing a bug

[EDITED again - added a Before and After pic below]    Back in 2020, I started to tinker with my old 2002 game,  the 32K Atari 5200 homebrew Koffi: Yellow Kopter.    I'm calling it Koffi Redux so far.   I fixed bugs, tweaked gameplay rules,  rewrote various graphics routines to make more efficient, added some colors and graphics, and added 2-player mode.  One nasty bug was in the original on stage Windy Vines - it took AA member @RB5200 to find it and report some clues to me.  The bug

Cafeman

Cafeman in Homebrew

RL5203 update 02-03-2022

I figured out why using the TASM .TEXT command was producing junk at times.  It was because the 'pretty font' I used with Adventure II XE, font1.s,  had the characters switched around and some were actually replaced with custom chars.    Standard ASCII and ATASCII has lower case letters from $61 to $7A, and upper case letters from $41 to $5A.  But this font1.s had upper case in the range $21-$3A.  I had a temporary programming fix which got the upper case letters to work, but I kept noticing oth

Cafeman

Cafeman in Homebrew

Koffi designs and grids circa 2002

RE: this thread - https://forums.atariage.com/blogs/entry/16804-cleaning-out-the-homebrew-folders/     I dug out my 20+ year old gridlines notebook to draw some stuff and realized I had never pitched these designs for 2002's Koffi: Yellow Kopter. Posting them in a blog.     

Cafeman

Cafeman in Homebrew

DASM and ASL LSR ROL compile errors

I got my first clean compile in DASM for Detective Powers 5200.   I had started it a while back using the 6502 assembler called TASM, which is what I used for 5200 / XE Adventure II.  But I wanted to start using the most recent DASM 6502 compiler.   Many of the code formatting changes were straight forward to see the problem and easily change, but I spent some time trying to figure out why I kept getting unresolved symbols on "A" and "a".  I'm not sure if DASM can be configured to show me the li

Cafeman

Cafeman in Homebrew

2022 comes to a close, HB notes and updates

2022 was a busy year for me.  I didn't have free time or  mental energy to do much homebrewing on Atari XE or 5200,  which I had wanted to.    On the personal real-life front, 2022 took everything I had.    Full-time job.  Family obligations, of course.  After a year of searching and looking at houses,  I successfully found and bought what we wanted  (many other properties I was outbid on,  or the property sold before I had a chance to make an offer. The real estate market was crazy in 2021-2022

Cafeman

Cafeman in Homebrew

RL5203 Jan 2022 update

For a while,  I have had an idea for Atari 5200 and A8 called Detective Powers. My old blog entry from 2015 has my original ideas.  Here is the original blurb for the game:    Assume the role of the world’s most famous consulting detective, using investigation and deduction to navigate Baker Street, countryside manors, and interior room locations in a retro 80’s arcade-adventure style of game play. Find helpful items and clues, keep your Detective Powers fully charged and solve each ca

Cafeman

Cafeman

Koffi Redux 2020 part 3

Updated 10/12/20 with the results, see bottom.   I'm running out of ROM memory with the new code I'm adding for the 2-player mode of the game.  Koffi: Yellow Kopter was programmed in 32k back in 2002.  It seemed like a huge amount of ROM at the time, so I didn't try much to keep things small.  There ended up being huge graphics tables and repetitive code routines, just because that was easiest to do.   Also, before I finished Koffi, I used up as much remaining memory as I could.   

Cafeman

Cafeman

You always blame me! Its not my fault!

The very last programming change I made to Adventure II XE brought me great happiness, because it was a bug fix that, although infrequent and minor, had eluded me.   Giving up on it over the past years of this project, I concluded that it must be a weird timing issue with the Atari Hardware and VBI timing. Something was perhaps changing registers behind the scenes?  Because my code was surely 100% rock solid and correct.     This was a bug which plagued me for years of this project. I'

Cafeman

Cafeman

The Adventure II timeline

[This older blog entry was updated on 2/14/2020 and 9/30/2020].    2001-2002 -- Alan and I begin the game and design 75% of what it will be like. Raccoon joins as the artist. 2002-2004 -- Raccoon Lad & I discuss 5200 limits, we design and create screens, and program the game. 2004 -- Infogrames "Atari" attack! Game renamed (temporarily to Quest for the Golden Chalice.  Knocked the wind out of me for a while.    https://atariage.com/forums/topic/59600-quest-for-the-

Cafeman

Cafeman

Koffi Redux 2020 part 2

In July 2020 I and sat down at my home-brewing desk and started to play around with tweaking my 2002 Atari 5200 homebrew, Koffi: Yellow Kopter.     I have had notes about doing a 2nd Koffi game since 2002 when I finished the first one, but it seems ever more unlikely I'll devote time to do a whole new sequel with all the ideas I'd planned.   So, I decided to play around with the original, add a few game play tweaks, some new visual details, fix a few bugs, and add a new 2-Player co-op mode.  Som

Cafeman

Cafeman

Cleaning out the homebrew folders

I tend to save information forever. I've had various notebooks and folders in my garage's filing cabinet , the info is all from 2001 through 2011.  Today I decided to dig out the folders , keep what might still be useful, and pitch the rest. All of the paper had a slight musty smell.   All these were in the top drawer of the file cabinet;  the bottom draw has all my guitar tablature magazines, some from the 80's (remember Guitar for the Practicing Musician anybody?). I'll be going through those

Cafeman

Cafeman

Koffi 2020

Trying to refresh my skills using DASM , I started to make little tweaks to 2002's Koffi: Yellow Kopter.   So far, did these things:   removed y2k-compliant bootup code (the Atari fuji symbol w/multicolors). Freed up some ROM and the game boots immediately to Koffi's title screen now.  modified the hues of the raindrops to a more blue hue. Using hues $B4/$B8, the raindrops looked green on emulators although looked bluish on my orig 5200 and on ancient emulator VSS.   NTSC col

Cafeman

Cafeman

Me and Saturn

I loaded Shinobi Legions and have been relearning it for that past 2 nights.  I have not played it for a LONG TIME.  Probably not for 10 years or more.  Quick take:  it is pretty awesome and fun!  Its funny to me, I remember taking note of the game's load times when it was new.  Well ,  compared to Genesis cartridge gaming, yes there are some load times, but after playing modern games for so many years, Shinobi Legions'  load times now seem negligible to me!   The game is more fun, with better c

Cafeman

Cafeman

I'm on a Saturn Kick 2

As I blogged about earlier, Panzer Dragoon Remake made me want to hook up the Saturn again to play though the original.    Now I'm mostly working on Panzer Dragoon Zwei, which is one of my favorite Saturn titles. I am up to level 6 which is the assault on the huge flying imperial ship. I died at the boss fight, so I'll try it again next time - this game allows a Save End option to continue later.     It has been so long since I had played Zwei, that I keep getting killed off.

Cafeman

Cafeman

I'm on a Saturn kick

Sega's 3rd party released Panzer Dragoon Remake for Switch, which I don't own and don't really intend to buy right now.   I've always been a bigger Sega fan than an Atari fan.  I almost picked up a Switch when the newer Virtua Racing came out last year, but didn't.    So I dug out my Saturn from the closet o'doom and hooked it up.  I have to use composite with my Panasonic 42" Plasma since it doesn't support S-video. I see there are Saturn Component and HDMI cables and I'm looking into

Cafeman

Cafeman

Star Wars The Mandalorian

Star Wars: The Mandalorian series.  Episodes 1-7.      Initially I wasn't going to subscribe early to Disney+. But then they showed the trailer for The Mandolorian.   There was absolutely no thought process after that.  I waited a week to let 2 episodes queue up, then subscribed and watched the first 2 eps back-to-back.   I've now watched all 7 of the aired episodes, so what do I think?   I'll list my top 5 surprises and bottom 5  'cons'  so far.     I was going to post this earlier bu

Cafeman

Cafeman

Star Wars Binge - Xbox KOTOR. (Dantooine. They're on Dantooine.)

If I had to rate Xbox Knights of the Old Republic based on the first 5 hours, I'd have given it a meager 4/10 , and those 4 points were solely because of the Star Wars universe.  You are stuck on boring planet Taris.  Your character slowly jogs around the upper and lower levels of a city block, talking to characters, breaking into apartments (how exciting!),  trying to remember who's who and why you care, and engaging in some turn-based battles with unimportant characters.  Blah.   The music, vo

Cafeman

Cafeman

Episode IX Star Wars binge part 7 - film rankings

I am done watching the films in story-chronological order!  Here is my ranking of the 8 Skywalker films and 2 side story films, which I'm sure nobody will agree with:  Ep5 > Ep4 > Ep6 > Ep7 >  RO > Ep8 > Ep3 > Solo > Ep1 >  Ep2.  Breaking it down a bit:  Ep5 > Ep4 > Ep6  -  because the OT films are the best of all them. Unbeatable.   Ep6 ROTJ is an 8.5/10 film, not quite up there with Star Wars and Empire Strikes Back - both of which are 1

Cafeman

Cafeman

Episode IX Star Wars binge part 6: TFA and TLJ 

I've watched Star Wars Episode VII:  The Force Awakens about a dozen times;  I've watched Star Wars Episode VIII: The Last Jedi a couple of times.    I just re-watched them, after having watched all the other SW films in story-chronological order.  I've already blogged a lot about Episode 7: The Force Awakens, so I'm not in the mood to say the same things.  Basically I really enjoyed its return to the OT feel, and I really liked Daisy Ridley as Rey.  Even though TFA mimics story points f

Cafeman

Cafeman

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