Heaven/TQA Posted November 30, 2011 Share Posted November 30, 2011 btw. Steve, did you put your website offline? Quote Link to comment Share on other sites More sharing options...
Eagle Posted November 30, 2011 Share Posted November 30, 2011 (edited) Having done games both ways (shifted chars and Mode E) - I think the freedom of Mode E work does out weigh the complexity of soft sprites in char mode - the results can be good either way - and rather than waffle on about what you could do if you twiddled G2F images all day - this is a working example - 8 soft sprites plus PMG ship and parallax backdrop... From few months I working on a project with soft sprites chars, full screen real horizontal parallax (20 chars height), three layers, and multiplexing hardware sprites. Of course - 50fps. Probably will also be a decent vertical parallax scrolling. Eagle ps. So far I do not present it here. I do not want Jose got a heart attack. Edited November 30, 2011 by Eagle 1 Quote Link to comment Share on other sites More sharing options...
José Pereira Posted November 30, 2011 Share Posted November 30, 2011 Having done games both ways (shifted chars and Mode E) - I think the freedom of Mode E work does out weigh the complexity of soft sprites in char mode - the results can be good either way - and rather than waffle on about what you could do if you twiddled G2F images all day - this is a working example - 8 soft sprites plus PMG ship and parallax backdrop... From few months I working on a project with soft sprites chars, full screen real horizontal parallax (20 chars height), three layers, and multiplexing hardware sprites. Of course - 50fps. Probably will also be a decent vertical parallax scrolling. Eagle ps. So far I do not present it here. I do not want Jose got a heart attack. I have a good Heart... Quote Link to comment Share on other sites More sharing options...
Jetboot Jack Posted November 30, 2011 Share Posted November 30, 2011 btw. Steve, did you put your website offline? Yes www.jetbootjack.com is no more! I decided to stop maintaining it a couple of years ago, and then the renewal came up and I decided to spend the money elsewhere :-) To be honest the site was pure vanity anyway The materials are copied all over the web, despite requests from me to not do that - so it should be easy to find - if anyone wants to host the complete archive, just let me know... sTeVE Quote Link to comment Share on other sites More sharing options...
José Pereira Posted November 30, 2011 Share Posted November 30, 2011 (edited) Having done games both ways (shifted chars and Mode E) - I think the freedom of Mode E work does out weigh the complexity of soft sprites in char mode - the results can be good either way - and rather than waffle on about what you could do if you twiddled G2F images all day - this is a working example - 8 soft sprites plus PMG ship and parallax backdrop... From few months I working on a project with soft sprites chars, full screen real horizontal parallax (20 chars height), three layers, and multiplexing hardware sprites. Of course - 50fps. Probably will also be a decent vertical parallax scrolling. Eagle ps. So far I do not present it here. I do not want Jose got a heart attack. 20chars=160scanlines scrolling and linear Parallax scrolling in 4colours bitmap with only 4or5 sprites by line and you much more simple would code Sub-Hunter And all the Tiles/soft sprites/colours/... are 100% ready to be coded Just to remember: http://a8subhunter.blogspot.com/ and here: http://www.atariage....n/page__st__100 (look what you could achieve with the A8 Pallete ... ) Edited November 30, 2011 by José Pereira Quote Link to comment Share on other sites More sharing options...
Eagle Posted November 30, 2011 Share Posted November 30, 2011 20chars=160scanlines scrolling and linear Parallax scrolling in 4colours bitmap with only 4or5 sprites by line and you much more simple would code Sub-Hunter And all the Tiles/soft sprites/colours/... are 100% ready to be coded But I'm talking about proper parallax scrolling. Like in Flimbo Quest. 1 Quote Link to comment Share on other sites More sharing options...
José Pereira Posted November 30, 2011 Share Posted November 30, 2011 20chars=160scanlines scrolling and linear Parallax scrolling in 4colours bitmap with only 4or5 sprites by line and you much more simple would code Sub-Hunter And all the Tiles/soft sprites/colours/... are 100% ready to be coded But I'm talking about proper parallax scrolling. Like in Flimbo Quest. And was thinking if I could help you with something easier (or perhaps it isn't...) Quote Link to comment Share on other sites More sharing options...
emkay Posted November 30, 2011 Share Posted November 30, 2011 (edited) Eagle, I think it looks really great - it's always a series of compromises you need to take to get the game you want up and running! Having done games both ways (shifted chars and Mode E) - I think the freedom of Mode E work does out weigh the complexity of soft sprites in char mode - the results can be good either way - and rather than waffle on about what you could do if you twiddled G2F images all day - this is a working example - 8 soft sprites plus PMG ship and parallax backdrop... Okay it was only 15fps - but it worked in the real world not the imagination... Anyway Eagle, looking forward to seeing your game finished, in the video it looks lovely! sTeVE We have to put this into the argumentation pool. Some real good coder has been able to put this game running at 15FPS. There is just one charset used and no parallax effects, no sound, no music. Edited November 30, 2011 by emkay Quote Link to comment Share on other sites More sharing options...
emkay Posted November 30, 2011 Share Posted November 30, 2011 Can't we just boot Emkay off somewhere more suitable (a brief spell in 4chan might suffice) and just get on with things? When do you marry José ? You both fit well together. Quote Link to comment Share on other sites More sharing options...
Tezz Posted November 30, 2011 Share Posted November 30, 2011 mk you know that Menace was a running wip demonstration from the coder working on the game commercially at the time hence no sound or music at that stage. No parallax effects? it was using char rotation for the background parallax effect Quote Link to comment Share on other sites More sharing options...
Tezz Posted November 30, 2011 Share Posted November 30, 2011 From few months I working on a project with soft sprites chars, full screen real horizontal parallax (20 chars height), three layers, and multiplexing hardware sprites. Of course - 50fps.Probably will also be a decent vertical parallax scrolling. Eagle ps. So far I do not present it here. I do not want Jose got a heart attack. Quote Link to comment Share on other sites More sharing options...
Tezz Posted November 30, 2011 Share Posted November 30, 2011 Font use is dependent on the requirements. The sw example uses multiple font strips because of the detailed backgrounds whereas mm uses one font. btw mk mm has 9 sprites not 2. Quote Link to comment Share on other sites More sharing options...
emkay Posted November 30, 2011 Share Posted November 30, 2011 mk you know that Menace was a running wip demonstration from the coder working on the game commercially at the time hence no sound or music at that stage. No parallax effects? it was using char rotation for the background parallax effect OK. One char rotation is also a parallax effect. But real parallax is a bit more complex. Quote Link to comment Share on other sites More sharing options...
Tezz Posted November 30, 2011 Share Posted November 30, 2011 OK. One char rotation is also a parallax effect. But real parallax is a bit more complex.Indeed Quote Link to comment Share on other sites More sharing options...
emkay Posted November 30, 2011 Share Posted November 30, 2011 Font use is dependent on the requirements. The sw example uses multiple font strips because of the detailed backgrounds whereas mm uses one font. btw mk mm has 9 sprites not 2. Yes. But Josè was writing about Saboteur, and took MM for a comparision. Quote Link to comment Share on other sites More sharing options...
Tezz Posted November 30, 2011 Share Posted November 30, 2011 urg, did I really type "bare in mind" twice in this thread instead of "bear in mind" Quote Link to comment Share on other sites More sharing options...
sack-c0s Posted November 30, 2011 Share Posted November 30, 2011 Can't we just boot Emkay off somewhere more suitable (a brief spell in 4chan might suffice) and just get on with things? When do you marry José ? You both fit well together. When your mum has a window in her schedule to strip at the stag party Quote Link to comment Share on other sites More sharing options...
emkay Posted November 30, 2011 Share Posted November 30, 2011 Can't we just boot Emkay off somewhere more suitable (a brief spell in 4chan might suffice) and just get on with things? When do you marry José ? You both fit well together. When your mum has a window in her schedule to strip at the stag party You know I'm 44years old. My mother has been 30 years old, when I was born.... so .... Quote Link to comment Share on other sites More sharing options...
Jetboot Jack Posted November 30, 2011 Share Posted November 30, 2011 We have to put this into the argumentation pool. Some real good coder has been able to put this game running at 15FPS. There is just one charset used and no parallax effects, no sound, no music. 1988/1989... Mac65 running on real hardware, single disc drive, not cross assembler and PC tools... Done in 10 weeks by a 22 year old in his 3rd year of XL programming, his first commercial project... And I do have a version with music (really nice Orall Cornelius tunes) and sound effects, 8 soft sprites, emulating attack waves from Amiga version and everything runs at 15fps unoptimized (solid 30fps in ANTIC 5 version)... sTeVE Quote Link to comment Share on other sites More sharing options...
sack-c0s Posted November 30, 2011 Share Posted November 30, 2011 (edited) I think that deserves a round of applause for not going completely insane during a long 'boot assembler, change code, grind away compiling to disk, run, trash memory and start again' cycle that would turn Ghandi violent. or maybe mac65 didn't suck quite as much as using turbo assembler on the C64 did... Edited November 30, 2011 by sack-c0s Quote Link to comment Share on other sites More sharing options...
emkay Posted November 30, 2011 Share Posted November 30, 2011 We have to put this into the argumentation pool. Some real good coder has been able to put this game running at 15FPS. There is just one charset used and no parallax effects, no sound, no music. 1988/1989... Mac65 running on real hardware, single disc drive, not cross assembler and PC tools... Done in 10 weeks by a 22 year old in his 3rd year of XL programming, his first commercial project... And I do have a version with music (really nice Orall Cornelius tunes) and sound effects, 8 soft sprites, emulating attack waves from Amiga version and everything runs at 15fps unoptimized (solid 30fps in ANTIC 5 version)... sTeVE Post it Get it real. Menace has a rather limited amount of enemies, and 15 fps is not a really playable speed for Silkworm. Also, the "moving" objects can get the 4 fold compared to menace. Josè is talking about parallax scrolling and PM overlay, with that huge amount of moving objects. Quote Link to comment Share on other sites More sharing options...
Creature XL Posted November 30, 2011 Share Posted November 30, 2011 urg, did I really type "bare in mind" twice in this thread instead of "bear in mind" Try beer in mind 2 Quote Link to comment Share on other sites More sharing options...
José Pereira Posted November 30, 2011 Share Posted November 30, 2011 (edited) We have to put this into the argumentation pool. Some real good coder has been able to put this game running at 15FPS. There is just one charset used and no parallax effects, no sound, no music. 1988/1989... Mac65 running on real hardware, single disc drive, not cross assembler and PC tools... Done in 10 weeks by a 22 year old in his 3rd year of XL programming, his first commercial project... And I do have a version with music (really nice Orall Cornelius tunes) and sound effects, 8 soft sprites, emulating attack waves from Amiga version and everything runs at 15fps unoptimized (solid 30fps in ANTIC 5 version)... sTeVE Post it Get it real. Menace has a rather limited amount of enemies, and 15 fps is not a really playable speed for Silkworm. Also, the "moving" objects can get the 4 fold compared to menace. Josè is talking about parallax scrolling and PM overlay, with that huge amount of moving objects. Yes, I usually talk about that underlays/overlays kind of things... But here someone, a well known coder on A8 came and starts to code something, just to show ... If the we will see planes flying around with the Heli(an/or Jeep) that is a proof of concept. Further things like more Attack waves are more of the same. Have one Attack wave or have thousands it's coding the same x thousand times. Tezz: Emkay it's worried more, I think, it's in the Ground Weapons that are in two scrollings Emkay: I am married, indeed I marry one day but I am waiting for the divorce for to much days. When I get it I'll think in your proposal, o.k.? Edited November 30, 2011 by José Pereira Quote Link to comment Share on other sites More sharing options...
Jetboot Jack Posted November 30, 2011 Share Posted November 30, 2011 Post it Get it real. Menace has a rather limited amount of enemies, and 15 fps is not a really playable speed for Silkworm. Also, the "moving" objects can get the 4 fold compared to menace. Josè is talking about parallax scrolling and PM overlay, with that huge amount of moving objects. No, as I said earlier JBJ.com is no longer online, the version with audio was on the site, along with the fast (no parallax and Antic 5) versions, I think the original disks are (along with all my old computer stuff) in storage, but it has been 10 years since I even saw them... And yes I noticed the usual fantasy talk with no actual evidence, easy to claim you can do better when you never have to show it... Maybe roll up your sleeves and get real? Anyways looking forward to Eagle's game! sTeVE Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted December 1, 2011 Share Posted December 1, 2011 can someone point me where I can find the esp. the Menace stuff??? it must be here somewhere on a PC but I migrated years ago to OSX so not sure where to find it. if so... simply PM me the stuff? much appreciated as I searched the net and can not find it. Quote Link to comment Share on other sites More sharing options...
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