tep392 Posted January 7, 2013 Author Share Posted January 7, 2013 Can i be put on the dkxm pre order list, ill just take jaynz spot in line! Groovybee can vouch for me, im awesome! Oh wait, there goes my credibility. :-( jaynz never asked for a cart so never had a spot. I still have 3 carts available for reserve from the 1st batch. There are a number of people still on the list but they have not responded to the reminder notes I sent last month, so I'll make these available to the next 3 people who contact me and pay. I'll do another batch in a month or two, so don't worry if your not ready to buy now. Quote Link to comment Share on other sites More sharing options...
7800 Emucoder Posted January 7, 2013 Share Posted January 7, 2013 Psyched to be on the PAID list!!! 1 Quote Link to comment Share on other sites More sharing options...
Rev Posted January 7, 2013 Share Posted January 7, 2013 jaynz never asked for a cart so never had a spot. I still have 3 carts available for reserve from the 1st batch. There are a number of people still on the list but they have not responded to the reminder notes I sent last month, so I'll make these available to the next 3 people who contact me and pay. I'll do another batch in a month or two, so don't worry if your not ready to buy now. Hey, I want to be on the paid list!!!!!!!!!!!!!!!!!! I have money in Paypal ready to go. PM me. 1 Quote Link to comment Share on other sites More sharing options...
Trebor Posted January 7, 2013 Share Posted January 7, 2013 If you are not on the list, get on it! This is amazing work done by Perry, and being my favorite Arcade game of all time, I am so psyched about this update for the 7800. 2 Quote Link to comment Share on other sites More sharing options...
Rev Posted January 7, 2013 Share Posted January 7, 2013 Im on the paid list now! Quote Link to comment Share on other sites More sharing options...
7800 Emucoder Posted January 7, 2013 Share Posted January 7, 2013 If you are not on the list, get on it! This is amazing work done by Perry, and being my favorite Arcade game of all time, I am so psyched about this update for the 7800. +1 Quote Link to comment Share on other sites More sharing options...
Cobra Kai Posted January 7, 2013 Share Posted January 7, 2013 With all the work that has been done on this cart, it really appears that this could be the definitive classic console edition of Donkey Kong IMO. The wait for the XM sucks but this game should be a bright shining light for that thing. Thanks tep32 for doing all this 1 Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted January 7, 2013 Share Posted January 7, 2013 I'm going to put my name on the next run. Quote Link to comment Share on other sites More sharing options...
AtariMagic! Posted January 10, 2013 Share Posted January 10, 2013 perhaps the guy behind this amazing 2600 DK could help adding regular sound http://www.atariage.com/forums/topic/204414-new-dk-for-vcs/page__hl__%20donkey%20%20kong Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted January 10, 2013 Share Posted January 10, 2013 POKEY is regular sound for an XM game 2 Quote Link to comment Share on other sites More sharing options...
iesposta Posted January 10, 2013 Share Posted January 10, 2013 perhaps the guy behind this amazing 2600 DK could help adding regular sound http://www.atariage.com/forums/topic/204414-new-dk-for-vcs/page__hl__%20donkey%20%20kong Me? Thanks, but no. That was my first attempt at adding sound plus it is in batari Basic using other programmers code of loops within loops. I barely understand the code, and it was HARD just to do the simple notes that I did put in. POKEY is normal sound for some 7800 games. 1 Quote Link to comment Share on other sites More sharing options...
tep392 Posted January 12, 2013 Author Share Posted January 12, 2013 I need to stop looking at the arcade code, because I feel compelled to make more updates. I've just figured out the logic for how DK throws the barrels and the crazy barrel probability so I going to have to implement it. Just finished the US rack order a couple days ago so It's switchable between Japanese and US order with the player 2 A/B switch. Had one bug that took me hours to find. I really need a usable debugger. I would love to have the functionality of the Atari800win debugger. 9 Quote Link to comment Share on other sites More sharing options...
mmervine Posted January 12, 2013 Share Posted January 12, 2013 Perry-since the XM is going to be March (due to Curt's operation), I say keep going as long as you feel like making changes. This is going to be an awesome port of DK! 2 Quote Link to comment Share on other sites More sharing options...
KevinMos3 Posted January 12, 2013 Share Posted January 12, 2013 I need to stop looking at the arcade code, because I feel compelled to make more updates. I've just figured out the logic for how DK throws the barrels and the crazy barrel probability so I going to have to implement it. I respect your efforts there, but I'm not so sure I'd want arcade perfect logic. I'm probably in the minority here, but IMO that may not be a step up. The arcade is seriously POSESSED and always really pisses me off very quickly. I've always preferred the 7800 version over any other because of the overall feel and playability. Again, a very respectable effort, but I'd say it'll keep me from ever seeing the pie factory now anyway. Just throwing that out there. Quote Link to comment Share on other sites More sharing options...
gorfcadet Posted January 12, 2013 Share Posted January 12, 2013 I can't wai to give this a real hardware test drive! Great job! Quote Link to comment Share on other sites More sharing options...
tep392 Posted January 12, 2013 Author Share Posted January 12, 2013 I respect your efforts there, but I'm not so sure I'd want arcade perfect logic. I'm probably in the minority here, but IMO that may not be a step up. The arcade is seriously POSESSED and always really pisses me off very quickly. I've always preferred the 7800 version over any other because of the overall feel and playability. Again, a very respectable effort, but I'd say it'll keep me from ever seeing the pie factory now anyway. Just throwing that out there. Don't worry about difficulty. You can use the difficulty switches to bring it down a level from the arcade version. As for the cement factory, you can make it the second screen by just selecting Japanese screen order. There are simple strategy's for every screen. Learn those, and you'll do ok. Quote Link to comment Share on other sites More sharing options...
Defender_2600 Posted January 14, 2013 Share Posted January 14, 2013 Perry-since the XM is going to be March (due to Curt's operation), I say keep going as long as you feel like making changes. This is going to be an awesome port of DK! :thumbsup: Quote Link to comment Share on other sites More sharing options...
Defender_2600 Posted January 14, 2013 Share Posted January 14, 2013 Perry, thank you once again, the latest update is amazing as always. Among the changes, now the fireballs move with little jumps as in the version Arcade! One question, on the Girders screen I see only two fireballs. You can increase this number? Many thanks Quote Link to comment Share on other sites More sharing options...
7800 Emucoder Posted January 14, 2013 Share Posted January 14, 2013 I need to stop looking at the arcade code, because I feel compelled to make more updates. I've just figured out the logic for how DK throws the barrels and the crazy barrel probability so I going to have to implement it. Just finished the US rack order a couple days ago so It's switchable between Japanese and US order with the player 2 A/B switch. Had one bug that took me hours to find. I really need a usable debugger. I would love to have the functionality of the Atari800win debugger. AWESOME. Quote Link to comment Share on other sites More sharing options...
Goochman Posted January 14, 2013 Share Posted January 14, 2013 I need to stop looking at the arcade code, because I feel compelled to make more updates. I've just figured out the logic for how DK throws the barrels and the crazy barrel probability so I going to have to implement it. Just finished the US rack order a couple days ago so It's switchable between Japanese and US order with the player 2 A/B switch. Had one bug that took me hours to find. I really need a usable debugger. I would love to have the functionality of the Atari800win debugger. Maybe you should just start writing games for the 8bit platform instead since a great debugger already exists. DK XE sounds great to me 1 Quote Link to comment Share on other sites More sharing options...
tep392 Posted January 14, 2013 Author Share Posted January 14, 2013 Perry, thank you once again, the latest update is amazing as always. Among the changes, now the fireballs move with little jumps as in the version Arcade! One question, on the Girders screen I see only two fireballs. You can increase this number? Many thanks I looked at doing that but ran into limits on how many objects the game engine can handle. I might be able to add a 3rd, but no promises. The arcade machine allows up to 5. 1 Quote Link to comment Share on other sites More sharing options...
Defender_2600 Posted January 14, 2013 Share Posted January 14, 2013 I looked at doing that but ran into limits on how many objects the game engine can handle. I might be able to add a 3rd, but no promises. The arcade machine allows up to 5. Thank you very much for the attempt, add a 3rd fireball would be a great result. I do not know if it is correct, but the latest update seems already to be able to visualize on the screen a few barrels more! Quote Link to comment Share on other sites More sharing options...
Corby Posted January 19, 2013 Share Posted January 19, 2013 I like being on a PAID list! Quote Link to comment Share on other sites More sharing options...
+rdemming Posted January 26, 2013 Share Posted January 26, 2013 This version of Donkey Kong made it on a demonstrating ProoSystem on a GCW-ZERO handheld Robert Quote Link to comment Share on other sites More sharing options...
tep392 Posted January 27, 2013 Author Share Posted January 27, 2013 This version of Donkey Kong made it on a demonstrating ProoSystem on a GCW-ZERO handheld Robert Very cool! Quote Link to comment Share on other sites More sharing options...
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