Andromeda Stardust Posted October 29, 2013 Share Posted October 29, 2013 (edited) How is progress so far? Gameplay is excellent IMO. Not too hard; not too easy. I'd like to demonstrate the hammer bug for a moment: Basically if you get hit from behind while wielding the hammer it crashes the game. Has this been resolved yet? I'll probably do a full playthrough later. Edited October 29, 2013 by stardust4ever Quote Link to comment Share on other sites More sharing options...
+DZ-Jay Posted October 29, 2013 Share Posted October 29, 2013 Well, I left the thread for a few weeks and it went hither dither in all sorts of directions! Wow, talk about derailing a thread... Anyhoo. I just saw the latest videos of the game, and I must say that I am absolutely impressed. It's hard for me to believe that this is coming from a VCS (not that I doubt it). Personally, I'm hard planted in the Intellivision camp (sorry, my parents are at fault for picking the console that would fuel my nostalgic pangs in later life), but I would consider purchasing a VCS just to play this game. Joe, I've been following this project since you started, and I have been blown away at every step of the way. If you ever plan on publishing this game in cart (and I'm sure you will!), I'm definitely buying it. Amazing! Now you may continue talking about HDMI, the merits of larger ROM sizes, macho m4d Sk1llZ, the weather, or whatever esoteric topic this thread has picked up lately. dZ. Quote Link to comment Share on other sites More sharing options...
Joe Musashi Posted October 30, 2013 Author Share Posted October 30, 2013 How is progress so far? Gameplay is excellent IMO. Not too hard; not too easy. I'd like to demonstrate the hammer bug for a moment: Basically if you get hit from behind while wielding the hammer it crashes the game. Has this been resolved yet? Thanks for making the video! That bug has been fixed. I'm going to make another release once the hammer code is mostly complete. That shouldn't be too long. Joe, I've been following this project since you started, and I have been blown away at every step of the way. If you ever plan on publishing this game in cart (and I'm sure you will!), I'm definitely buying it. Amazing! Thanks! Still needs more polish but there is light at the end of the tunnel Quote Link to comment Share on other sites More sharing options...
Steril707 Posted November 6, 2013 Share Posted November 6, 2013 OH MY GOD! Just played this... The only thing I can say is: WOW... Incredible... Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted November 6, 2013 Share Posted November 6, 2013 Will this thing be coming to the AA store when all is said and done? 1 Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted November 6, 2013 Share Posted November 6, 2013 Will this thing be coming to the AA store when all is said and done? Considering what just happened with Princess Rescue, I somehow doubt it... Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted November 7, 2013 Share Posted November 7, 2013 Between this and recent Classic Kong homebrew for SNES, I really really really want these made into carts. Playing the ROM on a flash cart like Harmony, Everdrive, or PowerPak just isn't the same as owning a physical copy. Quote Link to comment Share on other sites More sharing options...
Joe Musashi Posted November 10, 2013 Author Share Posted November 10, 2013 Here comes the last update of the hammer code for now: New hammering music and sound effects. Made it easier for Mario to catch the hammer. Hammer behavior should be mostly correct now (e.g., action is frozen when the hammer hits). Fixed the crash bug that occured when Mario got hit by an enemy while holding the hammer. Fixed unstable scan line count. Next, I'll be working on fine tuning the gameplay (collision, jump distance, etc.). If there is some memory left after that, maybe we can get multiple hammers per stage. Insert coin ! D.K.VCS_131110_NTSC.bin D.K.VCS_131110_PAL60.bin 12 Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted November 10, 2013 Share Posted November 10, 2013 Thanks for the update mate! Quote Link to comment Share on other sites More sharing options...
YANDMAN Posted November 14, 2013 Share Posted November 14, 2013 I dont know why i didnt share these pics before, Joe was kind enough to allow me to make a custom of this game, it is the earlier version without the hammer but i simply had to play this on my original hardware, This game is stupendously good and i look for ward to either buying or making another with the full version, Anyways here is my cart i made 3 Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted November 14, 2013 Share Posted November 14, 2013 Ooooh, a prototype with an actual box; that is something you don't see every day. Quote Link to comment Share on other sites More sharing options...
YANDMAN Posted November 15, 2013 Share Posted November 15, 2013 I had to have it, Im blown away by this game every time i turn it on, I just played the latest version and its incredible, This is actually my favourite incarnation of the game to date, With it being easier its so much more playable and fun..Goooooooooooooooooooooo Joe hes doing something incredible here Quote Link to comment Share on other sites More sharing options...
Godzilla Posted November 17, 2013 Share Posted November 17, 2013 what happened with princess rescue? and yes can't wait to see this on cart! I think honkey dong is a great name lol Quote Link to comment Share on other sites More sharing options...
atarilovesyou Posted November 17, 2013 Share Posted November 17, 2013 Between this and recent Classic Kong homebrew for SNES, I really really really want these made into carts. Playing the ROM on a flash cart like Harmony, Everdrive, or PowerPak just isn't the same as owning a physical copy. Powerpak is great (have one) and Harmony is also great (have one) and Colecomax (have one) BUT...as you astutely noted: It's never like popping in the actual cart and playing! There are SO many purely awesome homebrews out there, do yourself a favour and get em' from the AA Store. You never know when they're gonna run out, and they're just too cool to pass up. And priced very reasonably. I'll be picking this one up when it sees the light of day! Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted November 17, 2013 Share Posted November 17, 2013 It's never like popping in the actual cart and playing! There are SO many purely awesome homebrews out there, do yourself a favour and get em' from the AA Store. I plan on doing this! Quote Link to comment Share on other sites More sharing options...
aceha1 Posted November 27, 2013 Share Posted November 27, 2013 Simply amazing. Quote Link to comment Share on other sites More sharing options...
dubxcube Posted December 6, 2013 Share Posted December 6, 2013 How is the progress of is one going? Any chance of doing a cart version. (Perhaps a bit more on the DL, so it doesn't get ceased and desisted) Quote Link to comment Share on other sites More sharing options...
Shufflehound Posted December 12, 2013 Share Posted December 12, 2013 The thing that's hard to reproduce on either the VCS or the POKEY equiped machines is the triangle wave form. That waveform is used in both Pac-man and Donkey Kong, and has a distinctive sound. I don't know how it could be done on an Atari, but in general, a way to make triangle waves out square waves would be to have two square-waves slightly out of phase. Quote Link to comment Share on other sites More sharing options...
ZylonBane Posted December 12, 2013 Share Posted December 12, 2013 TIA has a distortion setting that's vaguely triangle-sounding, but the pitch resolution really sucks in the high frequencies, so it's mostly only suitable for bass notes. Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted December 13, 2013 Share Posted December 13, 2013 NES has a decent triangle generator. And with a frequency range that drops all the way down to ~37Hz, it's perfect for driving bass lines in chip tune comps. I don't recommend doing this, but the other day I plugged my NES in my Fender guitar amp and booted Donkey Kong Original Edition (Pie Foundry) repro. Duuummmmmm-Dumm-Dumm-Dumm, Dongadongadongadonga-Duummmm. Dang, that bassy intro music is epic, to say nothing of the running/jumping effects! Maybe I should plug in my MOON8 (Pink Floyd DSOTM tribute cart by Brad Smith) into the guitar amp and jam it at max volume! 1 Quote Link to comment Share on other sites More sharing options...
Classic Pac Posted December 13, 2013 Share Posted December 13, 2013 I am so impressed, the game is simply amazing and on the 2600 no less. Simply incredible!!! 1 Quote Link to comment Share on other sites More sharing options...
yell0w_lantern Posted December 17, 2013 Share Posted December 17, 2013 Yes, it is absolutely unbelievable. I never thought the old girl could handle such a faithful version of Donkey Kong. You, sir, have done done the impossible. 1 Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted December 17, 2013 Share Posted December 17, 2013 Yes, it is absolutely unbelievable. I never thought the old girl could handle such a faithful version of Donkey Kong. You, sir, have done done the impossible. Come on, Stella's not old, in fact she's just now hitting her prime! Quote Link to comment Share on other sites More sharing options...
dubxcube Posted December 17, 2013 Share Posted December 17, 2013 Must. Have. CIB. 1 Quote Link to comment Share on other sites More sharing options...
ZylonBane Posted December 17, 2013 Share Posted December 17, 2013 NES has a decent triangle generator. And with a frequency range that drops all the way down to ~37Hz, it's perfect for driving bass lines in chip tune comps. Uh, yes, we know. That's why the discussion was about how to make TIA sound like an NES. Nobody needs any help making an NES sound like an NES. Yes, it is absolutely unbelievable. I never thought the old girl could handle such a faithful version of Donkey Kong. Impressive, yes. But faithful? The flat ramps on the first screen says no. That's something that literally every other console port of DK has managed to get right. Quote Link to comment Share on other sites More sharing options...
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