Thomas Jentzsch Posted April 1, 2003 Share Posted April 1, 2003 That's one reason I'm a little skeptical... the screenshots match the concept artwork almost exactly. AFAIK the concept artworks of all catalog-only games from Coleco look very correct and doable for the 2600. The resolution of the playfield and the sprites are correct, they know about reflecting playfield, the color limitations, 6 digit scores, etc. Maybe they always really programmed something first before announcing a game. I remember there was an early "shot" from Smurf showing a picture which was perfect in 2600 limits but never used for the final game. This was discussed here. So could this be some of those prof-of-concept prototypes they based the catalog pictures on? Quote Link to comment Share on other sites More sharing options...
Gateway Posted April 1, 2003 Share Posted April 1, 2003 Paddles. It uses paddles. Tempest I could have sworn that I read somewhere, perhaps the Coleco game catalog, that Turbo was to use a steering-wheel controller similiar, but not the same as the Indy500 controllers. Or this could just be my childhood memory perceptions being muddled like Godzilla was commenting about. I had an idea for an April Fool's Day game, but didn't have time to develop the joke. Maybe I'll do it next year. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted April 1, 2003 Share Posted April 1, 2003 I could have sworn that I read somewhere, perhaps the Coleco game catalog, that Turbo was to use a steering-wheel controller similiar, but not the same as the Indy500 controllers. Wasn't that only for the Coleco console? If Tempest say paddles, I wouldn't doubt that. But I really would like to know how he knows. Quote Link to comment Share on other sites More sharing options...
NE146 Posted April 1, 2003 Share Posted April 1, 2003 Maybe it's based on the Zaxxon engine! Quote Link to comment Share on other sites More sharing options...
NovaXpress Posted April 1, 2003 Share Posted April 1, 2003 Announcing a real proto find on Apil Fool's Day would be the best prank yet. Quote Link to comment Share on other sites More sharing options...
Bushie2600 Posted April 1, 2003 Author Share Posted April 1, 2003 I finally managed to get a emulator screenshot. It still is the wrong colors I think ? Quote Link to comment Share on other sites More sharing options...
moycon Posted April 1, 2003 Share Posted April 1, 2003 How bout real quick like take about 5 screen shots in a row and post them, That ought to quell the shouts of April Fools. Ya got to do it quick tho or folks will think you're up to no good. Quote Link to comment Share on other sites More sharing options...
moycon Posted April 1, 2003 Share Posted April 1, 2003 Oh well. Quote Link to comment Share on other sites More sharing options...
Bushie2600 Posted April 1, 2003 Author Share Posted April 1, 2003 What exactly do you mean, cut frames out of af a MPG ? Quote Link to comment Share on other sites More sharing options...
moycon Posted April 1, 2003 Share Posted April 1, 2003 However you want to do it. If you can post an mpeg...By all means. If all you can do is a screen capture like you did above, but 5 times in a row. That would probably work as well. The trick is to do it quickly so people dont think your playing doctor. Quote Link to comment Share on other sites More sharing options...
Bushie2600 Posted April 1, 2003 Author Share Posted April 1, 2003 ok? Quote Link to comment Share on other sites More sharing options...
Bushie2600 Posted April 1, 2003 Author Share Posted April 1, 2003 more... Quote Link to comment Share on other sites More sharing options...
Bushie2600 Posted April 1, 2003 Author Share Posted April 1, 2003 Do you want more? Quote Link to comment Share on other sites More sharing options...
panamajoe Posted April 1, 2003 Share Posted April 1, 2003 i might be repeating myself but anyway: ROM! ROM! ROM! ROM! ROM! Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted April 1, 2003 Share Posted April 1, 2003 Hm, the cars seem not to move horizontally, but a bit vertically. Is that from a demo modus? Quote Link to comment Share on other sites More sharing options...
dirtboy69 Posted April 1, 2003 Share Posted April 1, 2003 i've had a atari for a while but i feel like a newbie what exactly does that do ?? Quote Link to comment Share on other sites More sharing options...
Lumpbucket Posted April 1, 2003 Share Posted April 1, 2003 I have made a GIF anim of the frames which makes it easier to see how it moves. http://www.pgordon.clara.net/turbo_anim.gif Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted April 1, 2003 Share Posted April 1, 2003 I have made a GIF anim of the frames which makes it easier to see how it moves. Cool I wonder why the colors are wrong? Bushie, have you tried switching the palette? (with '-') EDIT: I checked it, the colors seem to be from the z26 PAL-Palette! Obviously this game is detected wrong by the emulator (probably due to displaying to many scanlines/frame). You should use '-' until the colors look correct! Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted April 1, 2003 Share Posted April 1, 2003 i've had a atari for a while but i feel like a newbie what exactly does that do ?? You mean the demo modus? It's normally called attract mode. Quote Link to comment Share on other sites More sharing options...
moycon Posted April 1, 2003 Share Posted April 1, 2003 Bushie2600. You're not German are you?? Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted April 1, 2003 Share Posted April 1, 2003 I thought I'd check something. If I recall, the 2600's playfield graphics (which apparently make up the buildings here) have to be 40 pixels across, correct? So I checked it, using a Photoshop template I made for mocking up some Tron screenshots. There are 40 white blocks (two offset rows of 20) going across the screen, and the playfield elements line up perfectly with them: There appears to only be two backgrounds used, so I would think that they'd tend to strobe as they went by. But maybe it works okay. As for my earlier comment about the game matching the catalog artwork so closely, I suppose they would have had to lay everything out on graph paper when designing these games, so that would account for it. But an awful lot of games never seemed to match their catalog art. I suppose that can be chalked up to creative license. Anyway, I'm less skeptical than I was. I've been waiting 20 years to see this game... I'd love the chance to run it in Stella. Quote Link to comment Share on other sites More sharing options...
Bushie2600 Posted April 1, 2003 Author Share Posted April 1, 2003 You should use '-' until the colors look correct! Thanx! Quote Link to comment Share on other sites More sharing options...
fsuinnc Posted April 1, 2003 Share Posted April 1, 2003 The screen shots look just like the INTV version of Turbo. Quote Link to comment Share on other sites More sharing options...
sku_u Posted April 1, 2003 Share Posted April 1, 2003 The screen shots look just like the INTV version of Turbo. I thought the INTV version had more of a 3-D look to the buildings than this? http://www.vgmuseum.com/pics/turbo.html Quote Link to comment Share on other sites More sharing options...
panamajoe Posted April 1, 2003 Share Posted April 1, 2003 Bushie2600. You're not German are you?? you mean it´s Eckhard Stolberg´s little 1st of April joke... if yes, come out, we´ve got you! Quote Link to comment Share on other sites More sharing options...
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