Thomas Jentzsch Posted April 1, 2003 Share Posted April 1, 2003 That's one reason I'm a little skeptical... the screenshots match the concept artwork almost exactly. AFAIK the concept artworks of all catalog-only games from Coleco look very correct and doable for the 2600. The resolution of the playfield and the sprites are correct, they know about reflecting playfield, the color limitations, 6 digit scores, etc. Maybe they always really programmed something first before announcing a game. I remember there was an early "shot" from Smurf showing a picture which was perfect in 2600 limits but never used for the final game. This was discussed here. So could this be some of those prof-of-concept prototypes they based the catalog pictures on? Quote Link to comment Share on other sites More sharing options...
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