Der Luchs Posted March 23, 2017 Author Share Posted March 23, 2017 So, we're still waiting for the Pins but I want to take the chance to saythanks to J.Selanski and M.Siwek for their work and time.I want to share pics of our Vision and Passion that become physical.Cheers Bros! 5 Quote Link to comment Share on other sites More sharing options...
LordKraken Posted March 23, 2017 Share Posted March 23, 2017 Looks very very like an original! Fantastic job! 1 Quote Link to comment Share on other sites More sharing options...
Der Luchs Posted March 31, 2017 Author Share Posted March 31, 2017 (edited) Thanks to Harry Dodgson a new game enters the Releaselist: SPACE BATTLES! It's an UP TO 8 PLAYERS PVP MAINEVENT! Don't miss this spaceship battlezone for the Lynx :-) The first SPACE BATTLES World Championship Tournament will be at the ejagfest 2017 in germany :-) Edited March 31, 2017 by Der Luchs 4 Quote Link to comment Share on other sites More sharing options...
davidcalgary29 Posted March 31, 2017 Share Posted March 31, 2017 Thanks to Harry Dodgson a new game enters the Releaselist: SPACE BATTLES! It's an UP TO 8 PLAYERS PVP MAINEVENT! Don't miss this spaceship battlezone for the Lynx :-) The first SPACE BATTLES World Championship Tournament will be at the ejagfest 2017 in germany :-) Wow, I've never even heard a whisper about this. Any screenshots to entice us? 1 Quote Link to comment Share on other sites More sharing options...
+karri Posted March 31, 2017 Share Posted March 31, 2017 Nice. I remember this title from emails a long time ago. Never seen it live. 1 Quote Link to comment Share on other sites More sharing options...
Der Luchs Posted March 31, 2017 Author Share Posted March 31, 2017 @davidcalgary29: It's an old title, the last time it was shown to the public was at CGE2K.Here are some Screenshots I made: 4 Quote Link to comment Share on other sites More sharing options...
Maddog Posted March 31, 2017 Share Posted March 31, 2017 This release list is just getting better and better! Good job Der Luchs 1 Quote Link to comment Share on other sites More sharing options...
Der Luchs Posted April 1, 2017 Author Share Posted April 1, 2017 @Maddog: there is much more in the Pipeline Just wait. Quote Link to comment Share on other sites More sharing options...
LordKraken Posted April 1, 2017 Share Posted April 1, 2017 Is this an homebrew or a forgotten "official" title? CGE2K... does it mean it was lost for 17 years? Quote Link to comment Share on other sites More sharing options...
Der Luchs Posted April 1, 2017 Author Share Posted April 1, 2017 Not really lost, just unreleased I would say. Quote Link to comment Share on other sites More sharing options...
Stun Runner 87 Posted April 2, 2017 Share Posted April 2, 2017 Not really lost, just unreleased I would say. Is the 'Lynxing up" in the screenshot a game you will be selling soon? That looks excellent. Quote Link to comment Share on other sites More sharing options...
davidcalgary29 Posted April 2, 2017 Share Posted April 2, 2017 Is the 'Lynxing up" in the screenshot a game you will be selling soon? That looks excellent. I think that's just a multiplayer comLynx option. I've seen that screen before...somewhere...perhaps on Harry's site. 1 Quote Link to comment Share on other sites More sharing options...
chris_lynx1989 Posted April 5, 2017 Share Posted April 5, 2017 Anything else neat coming? Quote Link to comment Share on other sites More sharing options...
chris_lynx1989 Posted April 5, 2017 Share Posted April 5, 2017 I think that's just a multiplayer comLynx option. I've seen that screen before...somewhere...perhaps on Harry's site. I think that's just a multiplayer comLynx option. I've seen that screen before...somewhere...perhaps on Harry's site. That is just what you see during the LGSS Screen syncing up the Lynx units. You get something similar using your Othello cart and an LGSS cart together. Quote Link to comment Share on other sites More sharing options...
chris_lynx1989 Posted April 5, 2017 Share Posted April 5, 2017 Thanks to Harry Dodgson a new game enters the Releaselist: SPACE BATTLES! It's an UP TO 8 PLAYERS PVP MAINEVENT! Don't miss this spaceship battlezone for the Lynx :-) The first SPACE BATTLES World Championship Tournament will be at the ejagfest 2017 in germany :-) What happened to the 16 players that it originally did? I heard that part was fine years ago before Harry quit on it. 1 Quote Link to comment Share on other sites More sharing options...
Der Luchs Posted April 6, 2017 Author Share Posted April 6, 2017 There much more in the Pipeline, time will come I don't know what happend to 16 Players but to ne honest, to find 8 players now days will be hard enough 1 Quote Link to comment Share on other sites More sharing options...
Der Luchs Posted April 6, 2017 Author Share Posted April 6, 2017 Don't forget the magic word OFFLINE ^^ Quote Link to comment Share on other sites More sharing options...
Fadest Posted April 6, 2017 Share Posted April 6, 2017 @davidcalgary29: It's an old title, the last time it was shown to the public was at CGE2K. Here are some Screenshots I made: Does it use LGSS ? (generic cartridge for Harry Dogson games that allow to play multi Lynx games with only one cartridge of the game - it is downloaded on other Lynx via LGSS) I so, do you plan to sell LGSS cartridges and also other LGSS games, like Othello (which is maybe the only other one...) ? Quote Link to comment Share on other sites More sharing options...
Der Luchs Posted April 6, 2017 Author Share Posted April 6, 2017 Yes, it does. But we didn't talk about a Release of the LGSS Carts. I think that there isn't enough supported games at the moment. Just because a cartridge wouldn't cost 15. So, why should someone buy it, if only 2 games support it? Quote Link to comment Share on other sites More sharing options...
+karri Posted April 6, 2017 Share Posted April 6, 2017 Yes, it does. But we didn't talk about a Release of the LGSS Carts. I think that there isn't enough supported games at the moment. Just because a cartridge wouldn't cost 15. So, why should someone buy it, if only 2 games support it? The LGSS is not only sending messages back and forth. It even supports reading data from the cart of a remote Lynx. Someone, I believe it was Matthias did a similar thing using the BLL loader. You could activate the "upload" on any BLL enabled game (MegaPak I, Alpine Games, S.I.M.I.S...) and then a Lynx could launch it game to all the listeners. With the SD cart widely available I don't see any advantage in LGSS / BLL loader anymore. Quote Link to comment Share on other sites More sharing options...
Der Luchs Posted April 6, 2017 Author Share Posted April 6, 2017 So, now it becomes senseless. Thanks for letting us know, Karri! Quote Link to comment Share on other sites More sharing options...
gambler172 Posted April 7, 2017 Share Posted April 7, 2017 (edited) Hi Guys the LGSS is not senseless...it works great...it only needs more game,which use it..... And it belongs in every Lynx collection..... Maybe we should ask Harry,how to use it for new games????? This is something for the programmners...And the LGSS can be used with a comlynx...... greetings Walter Edited April 7, 2017 by gambler172 1 Quote Link to comment Share on other sites More sharing options...
+karri Posted April 7, 2017 Share Posted April 7, 2017 I did have Othello and LGSS a long time ago. Unfortunately my Otello fell down the stairs... But I have a lot of info about LGSS. Documentation for the Lynx Game Sharing System (LGSS) The LGSS is designed to allow Lynx gamers to playmultiuser games while only owning one copy (the master) ofa game. The other players each have a slave copy of theLGSS (or a master of the same game) which receives the gamebinary via the ComLynx cable. This document is provided as a standard for gamedesigners to program their games to be compatible with theLGSS. Transmission Data Specs: Each transmission starts with the SOF word followed by a segmentnumber. Segment number 0 is reserved for a title screen. It doesnot have to be the same as the master cartridge, but it must bethe same format. Segment number 1 is reserved and unused. Segment2 is used for a game load without a title screen and must containcopyright information as well as game data. Segment numbers 3-255are allowed for game code or data but must correspond to the filenumbers on the master cartridge. Title Screen Data (SN 0):--------------------------WORD $0711BYTE $00WORD Start AddressWORD Load AddressWORD Data Size palette 32 bytes of color palette SCBs and data Note: the progress indicator is a rectangle from(16,95) to (146,101). It uses pen 7 for the frameand pen 6 for the indicator. You title screen shouldbe designed with these limitations in mind. Code Header (SN 2):------------------WORD $0711BYTE $02STRING Name Name of the gameWORD copyright - year of copyrightSTRING Author - owner of copyrightWORD Start Address - where the execution startsWORD Load Address - where the data starts loadingWORD Data Size - size of data in bytes code Code Header (SN 3-255):----------------------WORD $0711 - start of file constantBYTE SN WORD Start Address - where the execution startsWORD Load Address - where the data starts loadingWORD Data Size - size of data in bytes code Notes:All WORDs are 6502 reverse byte formatted.The load and start address should be the same value for a title screen.A STRING is up to twenty characters of Lynx-Ascii terminated by a zero byte. (see conversion table below) Communication: 31250 baud, 8 bits data, even parity, one stop bit Limitations: Data must load between $0200 and $D000. The game can use the memorybetween $D000 and $F200 for uninitialized data if it needs to keepthe LGSS loaded. If it doesn't need the LGSS after loading, it canuse all the RAM. Master protocols The initial game load on a master system listens to the ComLynx port untilone of the following events: 1. it receives 10 invalid characters This indicates that another master has initiated ComLynx mode andthis one should start the game. There are no slave cartridgesconnected. 2. A or B button is pressed This indicates that the player wants to start the game in singleplayer or ComLynx mode. The game should start trying to initiatea ComLynx connection. There are no slave cartridges connected 3. Option 2 button is pressed This forces the system to Master mode. The game should startsending out the code to the slave units according to the LGSSprotocol. Any errors should abort the game send. 4. it receives the SOF constant The master should go into pseudo-slave mode and wait for theslaves to load the game. Then it reads the specified file fromcartridge, and runs it. This ensures that a master cartridgecannot be used as a slave cartridge for another game. If a titlescreen is sent while in pseudo-slave mode, it should be processed.This can provide useful feedback for the user. 1 Quote Link to comment Share on other sites More sharing options...
davidcalgary29 Posted April 7, 2017 Share Posted April 7, 2017 It'd be great if LGSS got a release. I asked Harry about another run ages ago, but he said there wasn't enough interest. I always wanted to try this out with Othello. Quote Link to comment Share on other sites More sharing options...
Jazzoff2000 Posted April 8, 2017 Share Posted April 8, 2017 Can the LGSS be implemented with the multicart??? Quote Link to comment Share on other sites More sharing options...
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