matosimi Posted October 17, 2022 Share Posted October 17, 2022 Small vids showing dev. progress... 41 Quote Link to comment Share on other sites More sharing options...
Justin Payne Posted October 17, 2022 Share Posted October 17, 2022 (edited) Wow! Looks great. I love the little player 01 (or is it player 10?) guy. Edited October 17, 2022 by Justin Payne 1 Quote Link to comment Share on other sites More sharing options...
darwinmac Posted October 17, 2022 Share Posted October 17, 2022 Looks good. I am hoping for a way (Esc key?) to restart a level if I have messed it up beyond hope of completion. Bob C 1 Quote Link to comment Share on other sites More sharing options...
ascrnet Posted October 17, 2022 Share Posted October 17, 2022 wow, what a nice game impeccable as always @matosimi Quote Link to comment Share on other sites More sharing options...
erichenneke Posted October 17, 2022 Share Posted October 17, 2022 Very cool. There are 10 types of people in the world, those who understand binary and those who don't. Game looks great! 1 4 Quote Link to comment Share on other sites More sharing options...
Ricky Spanish Posted October 17, 2022 Share Posted October 17, 2022 (edited) 15 minutes ago, erichenneke said: There are 10 types of people in the world, those who understand binary and those who don't. 01001001 01110100 00100111 01110011 00100000 01100001 01101100 01101100 00100000 01000111 01110010 01100101 01100101 01101011 00100000 01110100 01101111 00100000 01101101 01100101 00101110 Edited October 17, 2022 by Ricky Spanish Quote Link to comment Share on other sites More sharing options...
Justin Payne Posted October 17, 2022 Share Posted October 17, 2022 (edited) 5 minutes ago, Ricky Spanish said: 01001001 01110100 00100111 01110011 00100000 01100001 01101100 01101100 00100000 01000111 01110010 01100101 01100101 01101011 00100000 01110100 01101111 00100000 01101101 01100101 00101110 Slight correction. 0100100101110100001001110111001100100000011000010110110001101100001000000100011101100101011001010110101100100000011101000110111100100000011011010110010100101110 🤓 Edited October 17, 2022 by Justin Payne 1 Quote Link to comment Share on other sites More sharing options...
adam242 Posted October 18, 2022 Share Posted October 18, 2022 10001110101 Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted October 18, 2022 Share Posted October 18, 2022 Great. Been looking forward to this one ever since seeing the video last month. Great job. Quote Link to comment Share on other sites More sharing options...
MichaG Posted October 18, 2022 Share Posted October 18, 2022 7 hours ago, darwinmac said: Looks good. I am hoping for a way (Esc key?) to restart a level if I have messed it up beyond hope of completion. The only way I know is to go back one level (left door, button+'down') and play both levels again. But a very nice game and not as easy as it looks. Stereo-sound is quite nice! Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted October 18, 2022 Share Posted October 18, 2022 I love logic puzzle platformers (I guess best way to describe this genre?). Not quite the same but there are shades of a similar "feeling" when problem solving navigating levels in the 90's A8 game Engimatix IMHO. (Again very different games but the same feeling where you are manipulating the level whilst problem solving to then progress). I love these genre of game and Binary parasite looks to have some great new puzzle solving mechanics which I can't wait to play. Love the animation and fluidity of the main character and the music is fantastic too. For those who didn't clock the early YouTube vids from the contest... Obviously things have moved on since this early Sept vid was posted by Saberman given the author is still working on it. 4 Quote Link to comment Share on other sites More sharing options...
matosimi Posted October 18, 2022 Author Share Posted October 18, 2022 thanks for nice words there were many changes implemented compared to abbuc version. it was very rushed and some things were kind of cheated to at least prepare/show some gameplay. current version has lot of improvements not only from visual point of view, but the collision algorithm is vastly rewritten, level metadata structure allows more flexibility and there are also new elements that have not been disclosed yet. I have implemented serious update to the editor to allow screen editing with DLIs - that also required lot of time... and then there is hard to choose between working on the game and improving the editor. most important is the level design which requires time. The abbuc version contains only 3 or 4 levels that are quite simple and could be played through in a minute or two. generally, based on the game mechanics it is not easy to design super complicated levels that will give you together hours of fun gameplay... but i will try my best. 7 2 Quote Link to comment Share on other sites More sharing options...
sup8pdct Posted October 18, 2022 Share Posted October 18, 2022 Isn't the little guy 1 0 or 0 1 Quote Link to comment Share on other sites More sharing options...
invisible kid Posted October 18, 2022 Share Posted October 18, 2022 Quote Link to comment Share on other sites More sharing options...
matosimi Posted November 3, 2022 Author Share Posted November 3, 2022 Binary: Binary Parasite (final abbuc).xex Small sample from final version: Binary Parasite r040.xex 6 3 Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted November 3, 2022 Share Posted November 3, 2022 @matosimi Wow - great in-game music! Love the mechanics and animation. Thanks Had a quick 30 second play on both XEXs and loving the sample for the final version you have shared. All the extra colours really enhance it IMHO. Will have a proper play with the full ABBUC version later. 1 Quote Link to comment Share on other sites More sharing options...
snicklin Posted November 3, 2022 Share Posted November 3, 2022 What a unique art style. I have not seen this before om the Atari. It's good to see something you have not seen before. Well done. 2 Quote Link to comment Share on other sites More sharing options...
+x=usr(1536) Posted November 3, 2022 Share Posted November 3, 2022 @matosimi: thank you for providing my brain's addiction centres with something new to wrestle with Only had a couple of quick plays, but this is one game that I'm going to be coming back to regularly. Excellent job! 1 Quote Link to comment Share on other sites More sharing options...
ClausB Posted November 3, 2022 Share Posted November 3, 2022 On 10/17/2022 at 8:11 PM, adam242 said: 10001110101 I give up. My best guess is "AV" in BCDIC. 1 Quote Link to comment Share on other sites More sharing options...
+x=usr(1536) Posted November 3, 2022 Share Posted November 3, 2022 1 hour ago, ClausB said: I give up. My best guess is "AV" in BCDIC. It converts to #1141 / $0475 / 0o2165. A score, perhaps? Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted November 3, 2022 Share Posted November 3, 2022 (edited) @matosimi just to say possible bugs found. Anyone else tried running both the ABBUC and sample r040 XExs on real PAL hardware? So I ran both in emulation on Altirra with no issues. Both play. I transfered both to my SIDE3's SDcard and ran each in turn on a 64K 600XL stock PAL A8, and a U1MB'd PAL 800XL. On both machines the same issues occured as follows: The sample r040 one just stays on the following screen and unlike when you run via Altirra the game doesn't start. (I've also tried pressing fire, space, start, etc etc just in case).: The Abbuc version plays but shows PMG errors: Most importantly I checked many of my other games run with no issues, (I ran Atariblast!, Albert, Blinky's scary school, Henry's house, Alley cat, etc) - so I don't think it's my hardware or the SIDE3. Any ideas? Edited November 3, 2022 by Beeblebrox Quote Link to comment Share on other sites More sharing options...
matosimi Posted November 3, 2022 Author Share Posted November 3, 2022 Just throw away side3 and u1mb. Buy Avgcart and enjoy. Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted November 3, 2022 Share Posted November 3, 2022 Joking aside I don't think this has anything to do with that. After all the 600XL I tested it on doesn't have U1MB installed and it's still occurring when running on it, and the PMG glitches IMHO won't be caused by either. Plus obsolutely no issues with any other games I run which I'd expect to see if it were the hardware. Anyone else running these two XEXs on real hardware experiencing similar issues? It can be running them off AVG or SIDE3 or loaded from Sdrive max, Atarimaxflash cart, SIO2PC etc. Just trying to get to the route of a possible issue. For the record SIDE3 rocks!!! Quote Link to comment Share on other sites More sharing options...
matosimi Posted November 3, 2022 Author Share Posted November 3, 2022 Not joking, they both work flawlessly on Avgcart The Abbuc version simply does not clear the area of pmbase during initialization, so if there is some junk data in that area (like dos or some fancy loader) it is messing up the sprites. Actually I don't think there is init memory cleanup in rev40. I'm testing on real HW using sio2usb and respeqt xex loader - no issues at all. It is quite tedious to swap the memory cards like crazy, so sio2usb is the way to go for me when doing testing/fixing. Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted November 3, 2022 Share Posted November 3, 2022 Yup I knew you weren't joking. I am sure it is flawless on AVG cart then. I was just trying to see if anyone else had issues loading them on any real hardware, with any cart or SIO is all. Points taken. I wonder then if hypothetically some code was implemented in the games that cleared this at the start it would work? Quote Link to comment Share on other sites More sharing options...
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