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Binary Parasite evolution


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15 minutes ago, erichenneke said:


There are 10 types of people in the world, those who understand binary and those who don't.



01001001 01110100 00100111 01110011 00100000 01100001 01101100 01101100 00100000 01000111 01110010 01100101 01100101 01101011 00100000 01110100 01101111 00100000 01101101 01100101 00101110

Edited by Ricky Spanish
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5 minutes ago, Ricky Spanish said:

01001001 01110100 00100111 01110011 00100000 01100001 01101100 01101100 00100000 01000111 01110010 01100101 01100101 01101011 00100000 01110100 01101111 00100000 01101101 01100101 00101110

Slight correction.
0100100101110100001001110111001100100000011000010110110001101100001000000100011101100101011001010110101100100000011101000110111100100000011011010110010100101110 🤓

Edited by Justin Payne
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7 hours ago, darwinmac said:

Looks good. I am hoping for a way (Esc key?) to restart a level if I have messed it up beyond hope of completion.

The only way I know is to go back one level (left door, button+'down') and play both levels again. But a very nice game and not as easy as it looks. Stereo-sound is quite nice!

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I love logic puzzle platformers (I guess best way to describe this genre?).


Not quite the same but there are shades of a similar "feeling" when problem solving navigating levels in the 90's A8 game Engimatix IMHO. (Again very different games but the same feeling where you are manipulating the level whilst problem solving to then progress).


I love these genre of game and Binary parasite looks to have some great new puzzle solving mechanics which I can't wait to play. :D   Love the animation and fluidity of the main character and the music is fantastic too.


For those who didn't clock the early YouTube vids from the contest...


Obviously things have moved on since this early Sept vid was posted by Saberman given the author is still working on it. :)

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thanks for nice words


there were many changes implemented compared to abbuc version. it was very rushed and some things were kind of cheated to at least prepare/show some gameplay.

current version has lot of improvements not only from visual point of view, but the collision algorithm is vastly rewritten, level metadata structure allows more flexibility and there are also new elements that have not been disclosed yet.

I have implemented serious update to the editor to allow screen editing with DLIs - that also required lot of time... and then there is hard to choose between working on the game and improving the editor.


most important is the level design which requires time. The abbuc version contains only 3 or 4 levels that are quite simple and could be played through in a minute or two. generally, based on the game mechanics it is not easy to design super complicated levels that will give you together hours of fun gameplay... but i will try my best.

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  • 3 weeks later...

@matosimi just to say possible bugs found.


Anyone else tried running both the ABBUC and sample r040 XExs on real PAL hardware?


So I ran both in emulation on Altirra with no issues. Both play.:D


I transfered both to my SIDE3's SDcard and ran each in turn on a 64K 600XL stock PAL A8, and a U1MB'd PAL 800XL. On both machines the same issues occured as follows:


The sample r040 one just stays on the following screen and unlike when you run via Altirra the game doesn't start. (I've also tried pressing fire, space, start, etc etc just in case).:



The Abbuc version plays but shows PMG errors:



Most importantly I checked many of my other games run with no issues, (I ran Atariblast!, Albert, Blinky's scary school, Henry's house, Alley cat, etc) - so I don't think it's my hardware or the SIDE3. 


Any ideas?






Edited by Beeblebrox
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;) Joking aside I don't think this has anything to do with that. After all the 600XL I tested it on doesn't have U1MB installed and it's still occurring when running on it, and the PMG glitches IMHO won't be caused by either. Plus obsolutely no issues with any other games I run which I'd expect to see if it were the hardware. :D


Anyone else running these two XEXs on real hardware experiencing similar issues? It can be running them off AVG or SIDE3 or loaded from Sdrive max, Atarimaxflash cart, SIO2PC etc. Just trying to get to the route of a possible issue.


For the record SIDE3 rocks!!!  :D;)


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Not joking, they both work flawlessly on Avgcart


The Abbuc version simply does not clear the area of pmbase during initialization, so if there is some junk data in that area (like dos or some fancy loader) it is messing up the sprites. 

Actually I don't think there is init memory

cleanup in rev40.

I'm testing on real HW using sio2usb and respeqt xex loader - no issues at all. It is quite tedious to swap the memory cards like crazy, so sio2usb is the way to go for me when doing testing/fixing.


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;)  Yup I knew you weren't joking. I am sure it is flawless on AVG cart then.


I was just trying to see if anyone else had issues loading them on any real hardware, with any cart or SIO is all. ;)


Points taken. I wonder then if hypothetically some code was implemented in the games that cleared this at the start it would work?

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