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What have you PLAYED weekly tracker 2024 (ALL GENERATIONS)


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ATARI 2600 (All 3 games for HSC, Tigervision Weeks):

Jawbreaker - 20 minutes

River Patrol - 40 minutes

Threshold - 25 minutes

 

ATARI 5200:

Super Pac-Man - 120 minutes

 

ATARI 8-BIT COMPUTERS:

Donkey Kong - 25 minutes

Donkey Kong Junior - 20 minutes

Marinus - 60 minutes

Mario Bros. - 25 minutes

Space Invaders - 115 minutes

Super Pac-Man - 70 minutes

Threshold - 20 minutes

Worm War I - 10 minutes

 

GAME BOY

Defender - 70 minutes

Joust - 5 minutes

Millipede - 100 minutes

Space Invaders - 15 minutes

 

NES / FAMICOM:

Millipede - 70 minutes

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Pretty light on playing again this week. Still working on my pico-8 game, so just the regular phone games and Atari HSC.

 

Android 

RB College - 76 min.

Finished off season 24. Overall my point differential per season have been going down, not even breaking 300 this season. The average OF/DF stars has been relatively the same, so I must just be playing worse. Most likely this is due to my shorter average yardage (15-18yd), mostly to passes near center field, resulting in the clock running out faster. Interceptions we're very high this season (15). I clearly need to throw more passes out of bounds (82% completion) rather than lose possession. Passing YD were amazing 5000, which makes sense with no RB to hand off to (usually pulling in 500 Rushing YDs).

 

Going to try to pull so good numbers this season. Going to really concentrate and attempt to get no interceptions. My QB is almost maxed out, Throw Acc, Arm Str, Speed, Stamina (7,8,4,10), with good stats for my WR and TE

TE 8,5,5,7

WR 6,4,9,8

WR 8,3,7,7

 

Just missing a RB, with no decent incoming freshman to recruit, so going to be down a star player.

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Atari 2600 (Stella-Keyboard)

Jaw Breaker - 28 min

River Patrol - 15 min

Threshold - 13 min

 

Threshold wasn't nearly as good as the Atari 8-bit version, missing the over-heat gauge and dock sequence. It wasn't bad for what it was though. It would be cool to see a homebrew take on the game.

 

Edited by CapitanClassic
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It was pretty much all driving / racing games for me this week.  I can't believe I waited this long to get a racing wheel controller.  The games are so fun to play with it.  

 

I didn't keep close track, but I'm sure I played each for at least a couple of hours.

 

Playstation 2

* OutRun 2006: Coast 2 Coast, 180 minutes  (this is quickly becoming one of my all-time favorite driving games)

 

Arcade, 120 minutes for each of the following:

* Cruis'n USA

* Daytona USA 2

* Out Run

* Pole Position

Edited by TampaBay
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PC

Battle Zone (2017) 118

Half Life Alyx 835

 

SMS

Ghostbusters 79

Ninja, The 42

Rambo 225

Rambo III 52

 

Xbox Series S/X

Control 140

Ping Redux 30

Stardew Valley 72

 

Some SMS HSC, and I kept playing Half Life Alyx for all the community generated content.  There is some really amazing stuff out there.  I also started playing Battle Zone from 2017 in VR.  A very cool little game that includes a version of the arcade classic as well.

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Unusual week for me and I mean really.

 

Arcade:

Baraduke - 20 min

IMG_7643.thumb.jpeg.f7c1e84130ef0b818d5b15e6fdb11d32.jpeg

Bosconian - 10 min

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Contra - 5 min

Ms. Pac Man - 5 min

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Pole Position II - 10 min

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Browser:

Paku Paku - 18 min

 

Microsoft Xbox 360:

Mr. Driller Live - 75 min

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Such a beautiful game.
 

Novadrome - 5 min

Robo Blitz - 35 min

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I appreciate what it was going for but it just isn't very fun.

 

Milton Bradley Microvision:

Blockbuster - 5 min

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Bowling - 5 min

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Blitz/Alien Raiders - 10 min

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Nintendo 3DS:

Kirby Planet Robobot - 11 min

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Just played the minigames, not the real game.


Nintendo Game Boy:

Super Hunchback - 12 min

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Nintendo Game Boy Advance:

Racing Fever - 31 min

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Finished the game.


Nintendo Super NES:

Top Gear 2/Top Racer 2 - 301 min

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Played the first track over and over again for a challenge then played the first third of the game. Really superb and highly recommended.

 

IMG_7807.thumb.jpeg.59585386470b1420d3b8b8c7f25391c2.jpeg

 

I think in the course of the challenge (in which I am currently tied for first) we have set the world record for the first track, Australiasia - Auckland, at 2'34"42. It may be the physical limit on the fastest the track can be run.

 

PC:

Logiart Grimoire - 66 min

I sponsored a puzzle - here it is if you want to try it!

image.thumb.png.5a524bb464a9be9f6d79f686f6afc134.png

Solution:

Spoiler

SPOILER_image.png.c43da0b476b1ca19d49543d9619c6b0a.png

 

Sega Genesis:

Winter Challenge - 15 min

IMG_7690.thumb.jpeg.7725c7c16592a802b020497004ea2a31.jpeg

I still enjoy this fixture of my childhood a good deal.

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Atari 2600

Jawbreaker - 18 minutes

Kaboom! - 19 minutes

River Patrol - 78 minutes

Threshold - 146 minutes

 

I kind of liked River Patrol once I got used to it, but it would take me more than 2 weeks to learn all the courses.  

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Here are my times from 3/15 to 3/17.  They were:

 

Android

1) Retro Bowl - 45 minutes

 

PC

1) Balatro - 80 minutes

 

PCE / TG-16

1) Volfied - 15 minutes

 

Game Boy

1) Bill and Ted's Excellent Gameboy Adventure - 25 minutes

2) Burai Fighter Deluxe - 5 minutes

3) Lunar Lander - 5 minutes

 

GBC

1) Qix Adventure - 15 minutes

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A fun little week for gaming this week! I spent the whole week just kinda dinking around on my RG353V, playing several games of Monopoly and doing a full playthrough of Pooh and Tigger's Hunny Safari for the GBC, then put those two analog sticks at the bottom to good use playing a few games of Robotron 2084 for the 7800. I also decided to try out the Bluetooth and 720p HDMI out features to consolize the handheld and play Die Hard Arcade for the Saturn on the big screen modern TV with my 8BitDo SN30 Pro controller.

 

It worked pretty dang seamlessly and was a lot of fun, and I really like that now that my SN30 Pro controller is paired with the device and configured anytime I turn on the controller it automatically switches to the SN30 Pro as the default player 1 input. Smart programming! I may have to pick up a 8BitDo M30 controller next week to pair with it as well for all my Sega gaming needs on the big screen. :)

 

20240316224331_IMG_47002.thumb.JPG.3cfabb1a46e45a24a0a4dfc94fb09ed1.JPG

 

 

Atari 7800

Robotron 2084 - 24 minutes

 

Game Boy Color

Monopoly - 324 minutes

Pooh and Tigger's Hunny Safari - 93 minutes

 

Nintendo DS

Alpha and Omega - 22 minutes

 

Sega Saturn

Die Hard Arcade - 82 minutes

 

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NES/Famicom:

 

Twinbee 3 12mins

Terra Cresta 5 mins

 

Was testing a new My Arcade Famicom adapter and it works quite well! Twinbee 3 used to crash with the Hyperkin adapter (a pin it needed must not been making good contact) but no crashes with the new adapter.20240317_181216.thumb.jpg.82400c2eb816c0fc3a0604b8ffdc0c96.jpg

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This last week I played:

 

Atari 2600

Asteroids - 11 minutes

Centipede - 9 minutes

Dodge 'Em - 2 minutes

Freeway - 10 minutes

Laser Blast - 1 minute

Missile Command - 23 minutes

Space Invaders - 50 minutes

Spacechase - 8 minutes

Stampede - 9 minutes

Video Pinball - 6 minutes

 

Zelda Randomizer for NES - 454 minutes

 

X-Men Legends for PS2 - 446 minutes

 

Progress:

Atari games - I just played and streamed for fun

Zelda - I played the last 2 games from my 2nd set. I was able to complete game 9, but game 10 seemed to lack arrows, including silver arrows. Because of this I couldn't defeat the final boss who in this situation ended up being Zelda because my character was an enemy rescuing Ganon.

X-Men Legends - I played until defeating Juggernaut on Muir Island. Psylocke is now on the team, meaning I've unlocked all the characters. I forgot how you could level up and gain healing items and money in the Danger Room courses so that makes the game as good as I remember. It helps to purposefully not complete at least one course until you're near the end of the game.

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Week of 3/11/24 - 3/17/24

 

I had so little time for gaming last week that I almost forgot to post!

 

Commodore 64

Lode Runner - 5

Might and Magic - 10

 

iOS

Duolingo - 33

Jumbline 2 - 43

 

Total time = 91 minutes

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Yesterday's (3/18) totals were:

 

Android

1) Retro Bowl - 15 minutes

 

PC

1) Bang Bang Racing - 5 minutes

2) Castle Crashers (demo) - 15 minutes

3) Darkest Dungeon - 70 minutes

4) What the Golf? - 5 minutes

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Week 11 Summary

 

For the week March 11 - 17, we logged 7375 minutes of gaming, playing 128 games (of which 19 new) on a total of 26 systems.

 

Individual Top 20

 

1. Half-Life: Alyx (PC Modern) - 835 min. (#1)
2. Zelda Randomizer (NES/Famicom) - 454 min. (#5)
3. X-Men Legends (PS2) - 446 min. (#9)
4. Monopoly (Game Boy Color) - 324 min. (#20)
5. Rambo: First Blood Part II (aka Secret Command) (Sega Master System) - 305 min.
6. Top Gear 2 (JP: Top Racer 2) (SNES) - 301 min.
7. Cave Story (Dreamcast) - 250 min. (#14)
8. Threshold (Atari 2600) - 221 min.
9. OutRun 2006: Coast 2 Coast (PS2) - 180 min.
10. River Patrol (Atari 2600) - 154 min.
11. Control (Xbox Series S/X) - 140 min.
12. Solar Fox (Atari 2600) - 122 min. (#10)
13. Cruis'n USA (Arcade) - 120 min.
13. Daytona USA 2 (Arcade) - 120 min.
13. Marvel vs. Capcom (Dreamcast) - 120 min.
13. Out Run (Arcade) - 120 min.
13. Pole Position (Arcade) - 120 min.
13. Super Pac-Man (Atari 5200) - 120 min.
19. Battle Zone (2017) (PC Modern) - 118 min.
20. Space Invaders (Atari 8-bit) - 115 min.

 

Pre-NES Top 10

 

1. Threshold (Atari 2600) - 221 min. (PN#1)
2. River Patrol (Atari 2600) - 154 min.
3. Solar Fox (Atari 2600) - 122 min. (PN#2)
4. Pole Position (Arcade) - 120 min.
5. Super Pac-Man (Atari 5200) - 120 min.
6. Space Invaders (Atari 8-bit) - 115 min.
7. Jawbreaker (Atari 2600) - 114 min. (PN#9)
8. Elevator Action (Arcade) - 79 min. (PN#4)
9. Super Pac-Man (Atari 8-bit) - 70 min.
10. Marinus (Atari 8-bit) - 60 min.

 

Systems Top 20

 

1. PC Modern (9 games) - 1249 min. (#1)
2. Atari 2600 (29 games) - 875 min. (#3)
3. PS2 (2 games) - 626 min. (#11)
4. Arcade (10 games) - 609 min. (#4)
5. Dreamcast (8 games) - 590 min. (#2)
6. NES/Famicom (8 games) - 563 min. (#5)
7. Sega Master System (4 games) - 478 min. (#6)
8. Game Boy Color (3 games) - 432 min. (#19)
9. Atari 8-bit (9 games) - 347 min.
10. SNES (1 game) - 301 min.
11. Game Boy (9 games) - 265 min. (#14)
12. Xbox Series S/X (3 games) - 242 min. (#20)
13. Android (2 games) - 146 min. (#10)
14. Atari 5200 (1 game) - 120 min.
15. Xbox 360 (3 games) - 115 min. (#7)
16. Sega Saturn (1 game) - 82 min.
17. Apple iOS (2 games) - 76 min. (#12)
18. Genesis (9 games) - 55 min. (#8)
19. Nintendo DS (4 games) - 52 min.
20. Game Boy Advance (2 games) - 49 min.

 

Half-Life: Alyx retains first position ahead of Zelda and the X-Men (now, that is a band name worth considering unless it infringes trademarks). A little further down we find the Atari 2600 games Threshold, River Patrol, Solar Fox etc who are heading the pre-NES list. A few systems shuffle places but the modern PC remains as the most played one.

 

Out Run (Arcade) becomes game 5-56... I mean #556 to enter the 1000 Minute Club with a total of 1036 min.

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Posted (edited)

VIC-20:
Dodgem Docker [a.k.a. Defense, Defend It!] - 28 min.

 

Another week of barely any gaming, except for those lazy solitaire games I don't count and a few rounds of Bubbles in Emacs. Instead of giving the A8 HSC another try, I dug into Dodgem Docker, a mysterious VIC-20 game from my youth, which I remembered as having broken graphics but nice gameplay. It turned out to be a listing from Commodore Computing International, Vol 2 No 3 (July 1983) by one of the magazine's editors, Kevin Bergin. It was published as a supplement to a four pages long article on How to write a top selling arcade game.

 

Dodgem Docker is a side scrolling shooter in BASIC with machine code additions to speed up the scrolling. You steer a ship shooting through solid blocks that repeat over and over until you have cleared them all. There is one bomb on the screen that you must not shoot. Unfortunately there doesn't seem to be a winning condition so the only way to get to the next "level" is to shoot this bomb, lose a life and a new set of blocks are drawn. The game was later re-published as Defense in the book VIC Games by Kevin himself, and Defend It! in the magazine Which Micro? April 1984. The differences seem to be that Defense uses joystick instead of keys and have multiple bombs on the screen. Defend It! however reverts back to the same keyboard controls as in the original listing, but possibly scrolls a tad bit faster. It makes me curious and want to compare the listings, perhaps add a winning condition and release it as Dodgem Docker Redux...

 

Edit: Upon reading the source code (or of course I could have read the game instructions), I realized what I thought was a bomb, is the station you should dock into, not shoot so by running head first into this pattern, the level is cleared successfully so no need for a different winning combination. That goes to say that even for the simplest of games, you need to read the instructions to play them. Obviously it means for the re-released versions, the number of stations increase by a lot, though the game in principle is the same.

Edited by carlsson
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Here are my times for this past week (March 18th through 24th, 2024)...

 

Arcade:

Elevator Action - 116 min. in 13 sessions

 

I don't feel the urge to play any other games than "Elevator Action" at the moment... well, I did, but "Lunar Rescue" wasn't available to play online, at least I didn't find it.

One session is usually only one game though. I got to the third building in many of my sessions, but I didn't manage to complete building 3 and go to the next one.

Edited by Kurt_Woloch
failed to mention it's arcade
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Apple iOS:

Kumome - 30 min

IMG_7930.thumb.png.1cc2b6ae676a2d129e3ef902d8d95908.png
Beta testing.

 

Arcade:

Chain Reaction/Magical Drop - 135 min

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Worked at it, beat it, still hate it. Everyone else seems to love it so I guess it's just me.

 

Lock'n'Chase - 35 min

IMG_7879.thumb.jpeg.37671f5b81f0358ed49d47dce50f5e93.jpeg

Such a hard game.

 

Sly Spy/Secret Agent - 115 min

Beat it with credit feeding, tried to get further on one credit. And all I got for it was this silly thread.

 

XX Mission - 15 min

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Not a Women's History Month special but rather an unremarkable Xevious pastiche that doesn't get how Xevious works.

 

Browser:

Paku Paku - 25 min

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Still got it... once in a while.

 

Nintendo 3DS:

Kirby Planet Robobot - 11 min

 

Puzzler World 2012 3D - 23 min

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Puzzler World 2013 - 68 min

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Often mistaken for shovelware, the Puzzler series for DS and 3DS is one of the best collections of stylus-based puzzles you will find, with many hundreds of puzzles to solve per volume. Sure, you could do these with pencil and paper too, but that's not as fun.

 

Nintendo DS:

Logic Machines - 11 min

 

Nintendo SNES:

Top Gear/Racer 2 - 135 min

IMG_7874.thumb.jpeg.f51d1f68c651fad5d1eb2b599fbffc88.jpeg
Put a bunch more time in and have only gotten halfway through the 64 tracks. Really great game but man is it long.

 

Nintendo Switch:

Boreal Tenebrae - 135 min

IMG_7830.thumb.jpeg.f7fef1839d4b10b642f4fae37ea2df00.jpeg

"Finished" the "game". I both hate and love this and I don't know if I hope it gets finished or not. It just stops without any resolution. I don't mean it's an ambiguous ending, I mean it just stops like a demo that ran out.

 

City of Beats - 30 min

 

Tetris 99 - 5 min

 

SNK Neo Geo Pocket/Color:

Fatal Fury: First Strike - 25 min

IMG_7822.thumb.jpeg.9919a2bcc00946df8135bc54a5da5507.jpeg

Beaten. SNK fighters are just my thing, I guess.


Sonic Pocket Adventure - 20 min

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I don't like the physics in this but they could be worse.

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Here are my times from 3/21 to 3/24.  They were:

 

PC

1) Castle Crashers - 25 minutes

2) Lunar Lander Beyond (demo) - 30 minutes

3) Mutant Football League - 30 minutes

4) Super Woden GP II - 10 minutes

5) What the Golf? - 5 minutes

 

Android

1) Retro Bowl - 80 minutes

 

GBC

1) Qix Adventure - 15 minutes

 

Game Boy

1) Donkey Kong - 20 minutes

 

GBA

1) Boulder Dash EX - 45 minutes

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