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Atari Announces Flashback 2.0


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They were done in Flash in the competition and the guidelines were to write games with the limits of 2600 hardware, some people went outside the lines however, the winner's game can still be implemented into a future product though.

I have seen some screenshots of the results and I doubt any of them are doable on the 2600 (at least without introducing massive flicker).

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A lot of people are PM'ing me about titles, unfortunately you have to sit tight on the full listing until Atari officially releases that list. What I can do for now is give everyone a peak at one of the announced titles: Pong. This is a newly written game for the console and is a big improvement of the Video Olympic's Pong (no offense to Joe Decuir, in fact Joe was directly consulted on the new version of Pong. In fact Joe was actually going to do write the new version himself as he immediately got excited about the "Baby 2600 Project" as he was calling it. His scheduling unfortunately changed and he was unable to commit to the project, but he has seen working versions of this new game.

 

 

 

Curt

 

 

Arcade_Pong-screenshot.gif

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A lot of people are PM'ing me about titles, unfortunately you have to sit tight on the full listing until Atari officially releases that list.    What I can do for now is give everyone a peak at one of the announced titles:  Pong.    This is a newly written game for the console and is a big improvement of the Video Olympic's Pong (no offense to Joe Decuir, in fact Joe was directly consulted on the new version of Pong.  In fact Joe was actually going to do write the new version himself as he immediately got excited about the "Baby 2600 Project" as he was calling it.    His scheduling unfortunately changed and he was unable to commit to the project, but he has seen working versions of this new game.

 

 

 

Curt

 

 

Arcade_Pong-screenshot.gif

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YES Finally I can use this label art for Atari Pong 2600:) Need ti edit it to use only Atari Pong and not both Pong And Super Pong^^

post-5587-1115338616_thumb.jpg

post-5587-1115338625_thumb.jpg

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Many homebrews know the technical difficulty of having the score on the playfield itself, there was thought of blanking out the score and showing only when a player missed and the other gained a point, final decision came to maintain a score underneath the playfield.

 

This is also a 1 player against the computer and 2 player head to head version.

 

 

 

Curt

 

Nice PONG, but....    No big-ass score numbers in the middle of the playfield???

 

PONG is one of those games that a 2600 could do near 100% arcade-accurate, but nooo, we had to show off and do BETTER!!  :cool:

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You are correct... the final rev had corrected that and was tested on a 2600jr and on a 7800 to ensure compatibility as well.

 

 

 

Curt

 

 

That PONG is awesome-looking. But at 213 lines of active playfield, it seems a lot taller than 2600 games are supposed to be.

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Many homebrews know the technical difficulty of having the score on the playfield itself, there was thought of blanking out the score and showing only when a player missed and the other gained a point, final decision came to maintain a score

It would be a little more difficult, but not that difficult... :?

 

15 cycles to draw the left player

15 cycles to draw the right player

12 cycles to draw the ball

14 cycles to draw score

18 cycles to read both paddles

5 cycles to loop

 

Just over 76 cycles. Use a 2-line kernel and you're there.

Edited by vdub_bobby
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Who's to say Video Olympics isn't included also?

 

I like the idea of modern 2600 ports of classic Atari arcade titles that never were ported over 25 years ago. So I'm happy to see stuff like this, I just hope someone figures out how to extract the roms so I can also play them on my CC2 besides just the Flashback 2.0.

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Am I the only one who would have actually wanted Video Olympics instead of "The Pong we always meant to do but never did?"  What's next, redraw the dragon in Adventure to make him look less like a tubby duck?

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Ditto.

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Curt... any new nuggets of information for us? One question I had was.. will there be an AC Adaptor for this unit like the first one? I hear about 3 batteries but if I want this at home I don't want to shell out for batteries. Maybe both power sources (wall plug and batteries) are in this unit?

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Am I the only one who would have actually wanted Video Olympics instead of "The Pong we always meant to do but never did?"

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Consider it a concession to the unwashed masses.

 

Everyone remembers playing "Pong" on the Atari. The fact that such a cartridge never existed doesn't phase them, because they KNOW they had it.

 

And I have seen one of Atari's recent reto compilations dinged for not including Pong(never mind that the product in question, 80 Classic Games, DID have Pong in it, and the reviewer apparently just never bothered to look in the arcade section).

 

Paraphrase of the review: "This compilation sucks. It lacks all the games that made Atari famous, like Pong, Space Invaders, and PacMan."

 

Was the reviewer a dumbass? Yes. Is he a fair indicator of how the heathens in the mass market thinks? Probably.

I can't count the # of people I've spoken to that think ALL of the pre-NES games in the world were made by Atari, and that the 2600 was the only thing they ever made. The idea of Atari making arcade games, much less OTHER people making games, is just so bizarre that their brains shut down when it's mentioned.

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Many homebrews know the technical difficulty of having the score on the playfield itself, there was thought of blanking out the score and showing only when a player missed and the other gained a point, final decision came to maintain a score underneath the playfield.

 

This is also a 1 player against the computer and 2 player head to head version.

 

Curt

 

Ah yes, not being a programmer myself, I often forget the 2600 limitations that I'm already aware, such as making a score out of playfield graphics would require a CPU-sucking non-reflective playfield, among other things. I could speculate on other ways to do this, but it's obvious the game is already at a close to final stage. Pong's value to me is more in its history than its gameplay anyway.

 

Which leads me to a question. Considering there's a least a few paddle games on the FB2.0, and not everyone who buys one necessarily has easy access to spare paddle controllers, what is the FB2.0 solution? It's already been mentioned that one can plug in paddles to play paddle games, but have FB2 Pong, Breakout, et al been reworked to support joysticks if other controls aren't available? Or is there more to the FB2.0 controllers than seems to have been assumed thus far?

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...What I can do for now is give everyone a peak at one of the announced titles:  Pong.    This is a newly written game for the console and is a big improvement of the Video Olympic's Pong... 

 

Curt

 

 

Arcade_Pong-screenshot.gif

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I was a bit afraid that those new conversions would be quick rush jobs mainly to serve as fillers and marketing baits, ultimately further commercialise and water down our memories of good old classic gaming (RetroAtari DS anyone?).

However this looks like a perfect recreation which will directly stimulate our retrogaming nerves :lust:

Sure enough, Pong is not exactly the most complex arcade conversion one could imagine. ;)

But if that screenshot is any indication, it seems like Curt and the recruited programmers (guess we now have the answer for the slowing output of some of our respected 2600 homebrewers) have given as much attention to detail to these conversions as we classic gamers do to our hobby.

I love the yellow border and authentic Pong logo, even it was only to hide technical limitations. This version of Pong looks like to become a memorable addition to the 2600 library, here's strong hopping that the other new games have been given the same treatment!

 

What about some Lunar Lander info, Curt, since that was also already mentioned in Atari's press release? :P

 

Cheers,

Eric

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Which leads me to a question. Considering there's a least a few paddle games on the FB2.0, and not everyone who buys one necessarily has easy access to spare paddle controllers, what is the FB2.0 solution? It's already been mentioned that one can plug in paddles to play paddle games, but have FB2 Pong, Breakout, et al been reworked to support joysticks if other controls aren't available? Or is there more to the FB2.0 controllers than seems to have been assumed thus far?

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I believe all the games in the FB 2.0 will work with joysticks (otherwise Atari would get countless support calls asking why certain games don't work), and that some of these games also support paddles if they are plugged in.

 

..Al

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