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Atari Announces Flashback 2.0


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It would be cool if Atari decides to start selling controllers & paddles again on the shelves in stores :) What will happen if your dog chews up your controllers that came with the FB2.0 or if it broke due to excessive use. Dont tell me if a controller breaks atari is going to say sorry, you must buy another FB2.0 to get more controllers :?

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I been trying tofine more info on whats the games fulllist and I found out that some games like these that I foundand the names,

 

atari_screen001.jpg

Missile Command

 

atari_screen002.jpg

Centipede

 

atari_screen003.jpg

Yar's Revenge

 

atari_screen004.jpg

Adventure

 

atari_screen005.jpg

Asteroids

 

atari_screen006.jpg

Combat2

 

atari_screen007.jpg

Hangman

 

atari_screen008.jpg

Outlaw

 

atari_screen009.jpg

Mr. Robot

 

atari_screen010.jpg

Chess

 

Thouse are the only games Ifound out and as you can see they not only adding the prototype game like Combat 2 but also a Asteroid-Hack game and re-named Secret Quest to "Mr.Robot"?

 

I found these images at GameSpot on Flashback 2.0 page

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This is a new edition of Pong, and being so it has the advantage of the possibility of utlizing controllers other then the ones provided (saying enough without saying too much)

 

Breakout is not included with the system, in fact to include any game that requires a paddle controller excusively would open some legal concerns since Atari is only supplying joysticks with the console.

 

Curt

 

Many homebrews know the technical difficulty of having the score on the playfield itself, there was thought of blanking out the score and showing only when a player missed and the other gained a point, final decision came to maintain a score underneath the playfield.

 

This is also a 1 player against the computer and 2 player head to head version.

 

Curt

 

Ah yes, not being a programmer myself, I often forget the 2600 limitations that I'm already aware, such as making a score out of playfield graphics would require a CPU-sucking non-reflective playfield, among other things. I could speculate on other ways to do this, but it's obvious the game is already at a close to final stage. Pong's value to me is more in its history than its gameplay anyway.

 

Which leads me to a question. Considering there's a least a few paddle games on the FB2.0, and not everyone who buys one necessarily has easy access to spare paddle controllers, what is the FB2.0 solution? It's already been mentioned that one can plug in paddles to play paddle games, but have FB2 Pong, Breakout, et al been reworked to support joysticks if other controls aren't available? Or is there more to the FB2.0 controllers than seems to have been assumed thus far?

850927[/snapback]

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It is not the Lunar Lander from the Starship cartridge.

 

 

Curt

 

...What I can do for now is give everyone a peak at one of the announced titles:  Pong.    This is a newly written game for the console and is a big improvement of the Video Olympic's Pong... 

 

Curt

 

 

Arcade_Pong-screenshot.gif

850146[/snapback]

 

I was a bit afraid that those new conversions would be quick rush jobs mainly to serve as fillers and marketing baits, ultimately further commercialise and water down our memories of good old classic gaming (RetroAtari DS anyone?).

However this looks like a perfect recreation which will directly stimulate our retrogaming nerves :lust:

Sure enough, Pong is not exactly the most complex arcade conversion one could imagine. ;)

But if that screenshot is any indication, it seems like Curt and the recruited programmers (guess we now have the answer for the slowing output of some of our respected 2600 homebrewers) have given as much attention to detail to these conversions as we classic gamers do to our hobby.

I love the yellow border and authentic Pong logo, even it was only to hide technical limitations. This version of Pong looks like to become a memorable addition to the 2600 library, here's strong hopping that the other new games have been given the same treatment!

 

What about some Lunar Lander info, Curt, since that was also already mentioned in Atari's press release? :P

 

Cheers,

Eric

850965[/snapback]

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I found these images at GameSpot on Flashback 2.0 page

851067[/snapback]

 

I checked out a clip of the Flashback system in action here, and I thought I saw what appeared to be the games Wizard and Polo. To be sure I wasn't imagining things, I looked again; sure enough, scenes of Wizard and Polo in action! I wonder what other prototypes (or are they ex-prototypes now?) are on this thing?

 

Quite exiting, this computer magic!

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This is a new edition of Pong, and being so it has the advantage of the possibility of utlizing controllers other then the ones provided (saying enough without saying too much)

 

Breakout is not included with the system, in fact to include any game that requires a paddle controller excusively would open some legal concerns since Atari is only supplying joysticks with the console. 

 

Curt

 

I though somebody's press release mentioned Breakout as one of the FB2.0 games. I musta been wrong (or whoever wrote whatever I saw was)

 

So... no games that were fomerly paddle-only, or joystick-modified versions instead?

 

New Pong.. obviously supports joysticks. Would it work with paddles if a set were hooked up?

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This is a new edition of Pong, and being so it has the advantage of the possibility of utlizing controllers other then the ones provided (saying enough without saying too much)

 

Breakout is not included with the system, in fact to include any game that requires a paddle controller excusively would open some legal concerns since Atari is only supplying joysticks with the console. 

 

Curt

 

I though somebody's press release mentioned Breakout as one of the FB2.0 games. I musta been wrong (or whoever wrote whatever I saw was)

 

So... no games that were fomerly paddle-only, or joystick-modified versions instead?

 

New Pong.. obviously supports joysticks. Would it work with paddles if a set were hooked up?

851432[/snapback]

 

From what im gathering reading between the lines from Curt, I would think you will be able to use paddles for pong, I cant wait to try this toy out :)

Edited by ATARIeric
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Wow, some prototypes in there. Very cool!

 

Checked out the video, either the capture was bad, or was some of the things invisible on missle command, like destroying the one city? or maybe i'm just imaganing things, after all it is 2 30 am.

 

Looks like everything is spot on, can't wait to get this!

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Breakout is not included with the system, in fact to include any game that requires a paddle controller excusively would open some legal concerns since Atari is only supplying joysticks with the console. 

 

Curt

851071[/snapback]

 

But why? I don't understand seeing as the original Atari Flashback console and Jakk's Pacific 10-in-1 Joystick both have games that require paddles exclusively without paddle controllers supplied!

 

Please explain.

 

Thanx in advance,

 

Rick Vendl II

Edited by TrekkiELO
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Because the games are being kept in their original form for the original paddle games, non-tampered. Therefor they only work with paddles only and you can't include games that can't be played if the needed controllers are not included.

 

 

 

Curt

 

Breakout is not included with the system, in fact to include any game that requires a paddle controller excusively would open some legal concerns since Atari is only supplying joysticks with the console. 

 

Curt

851071[/snapback]

 

But why? I don't understand seeing as the original Atari Flashback console and Jakk's Pacific 10-in-1 Joystick both have games that require paddles exclusively without paddle controllers supplied!

 

Please explain.

 

Thanx in advance,

 

Rick Vendl II

851445[/snapback]

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I been trying tofine more info on whats the games fulllist and I found out that some games like these that I foundand the names,

 

...

 

Thouse are the only games Ifound out and as you can see they not only adding the prototype game like Combat 2 but also a Asteroid-Hack game and re-named Secret Quest to "Mr.Robot"?

 

I found these images at GameSpot on Flashback 2.0 page

851067[/snapback]

Wiat a second... Secret Quest NEEDS a BW/Color switch.

How is that one gonna work?

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Wow, some prototypes in there. Very cool!Checked out the video, either the capture was bad, or was some of the things invisible on missle command, like destroying the one city? or maybe i'm just imaganing things, after all it is 2 30 am.

 

Looks like everything is spot on, can't wait to get this!

851444[/snapback]

 

I also saw the video on GameSpot, and while overall it is very promising, I was bothered by the segment that demonstrated Missile Command, too. For those who haven't noticed it, at about 0:09 in the video, the player shoots some missiles at the city, and at 0:10 the explosion (from your missile) touches the top of one of the cities and destroys it.

 

Hopefully, this is something that can be addressed before the final product ships!

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The release also indicates that Pitfall will be on the FB2. Hmmm....

 

That will be a nice addition to the list :)

851618[/snapback]

 

Well, it also says Breakout will be on it too...

 

The list of games that I know of so far, that have been verified:

1. Missile Command

2. Centipede

3. Yar's Revenge

4. Adventure

5. Asteroids

6. Combat

7. Combat 2

8. Hangman

9. Outlaw

10. Mr. Robot/Secret Quest

11. Computer Chess

12. Human Cannonball

13. Maze Craze

14. Pong

15. Wizard

16. Lunar Lander

17. Polo

18. Video Pinball

Edited by BassGuitari
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I been trying tofine more info on whats the games fulllist and I found out that some games like these that I foundand the names,
Thank you SO much for crapping up the thread with giant images of games that everybody already knows exactly what they look like. :roll:
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Well for a much more um, informative post than the above two... :roll:

 

My new computer project will be: Intergading an Atari into it!

 

That's right folks... and I am going to hard solder the audio/video to my capture card.

 

I am taking out my dvd-rw, going to get an external.

 

Then, I am going to take the drive cover, and cut and mount joystick jacks, and the switches.

 

And on top, I am going to dremel a hole, to insert the cartridge!

 

All, using the brand new, flashback 2.0

 

How's that for a project!

 

I am even going to make a custom Atari 2600 front for the case, it should look rather awesome.

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I have a feeling that was due to the flicker - there was most likely a missile there, but with the flicker probably being in sync with the capture card they used, you never saw it...

851616[/snapback]

 

I sure hope so, although the timing of the explosion on the video is quite coincidental.

 

If it is in fact a problem with flicker timing on the video capture, then they (either Atari or GameSpot) should prepare a new capture that shows the game more accurately. Other people who aren't aware of this might be discouraged if they see the cities in Missile Command spontaneously exploding.

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while i understand why breakout and circus atari will not be part of the fb2 collection, i guess i just want to know why it was decided that the original games could not be altered just to allow for joystick control. i keep hearing "real mccoy" and "original versions" and to me the important part of those statements is that the look and feel of the game is true to the original.

 

if pong was written to accomodate joystick as well as paddle, why cant breakout be "edited" to do just the same? would that really destroy the integrity of the original?

 

on a lighter note, what does anybody know about Wizard? i know its a proto, but whats this one about?

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while i understand why breakout and circus atari will not be part of the fb2 collection, i guess i just want to know why it was decided that the original games could not be altered just to allow for joystick control.  i keep hearing "real mccoy" and "original versions" and to me the important part of those statements is that the look and feel of the game is true to the original.

if pong was written to accomodate joystick as well as paddle, why cant breakout be "edited" to do just the same? would that really destroy the integrity of the original?

probably depends a bit on the nature of the original games. new Pong was written from the ground up, so it can support any control scheme the designers want. Other games would have to be hacked to add joystick support to a paddle-only game, which is by definintion changing the original code. Not sure how easy it is to add joystick support to a paddle game while retaining the paddle support (as well as simple or automated way to switch between the two.) Might require jumping up a bigger ROM size for instance.

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