Trebor Posted September 13, 2020 Share Posted September 13, 2020 Another pleasurable release to experience and play through, Beta 13 revision D, does not fail to excite. Besides the aforementioned updates to castle walls, change-ups to previous room design are always wonderful to witness. Further, as seen with so many other items, the crate, its design, is pure eye candy. Sure, a 'simple' box with a few lines could have sufficed; however, there is such creativity in the shading and design work that once again I can't help but have an overwhelming feeling of professional presentation along with care and careful consideration: The crate wasn't even close to the end of it though. Gameplay ante was upped. I could be mistaken, but the acid drops appear to provide a little more of a challenge with faster drippage occurring. Knight Guy's coloring appeared a bit richer and it looks like he is now hanging out in $Fx land. Good news for Flat Panel users, as unlike $1x, which typically leans more greenish under those display types and remains that way, $Fx receives more red over time, which will give him more of a gold look as the system warms up. For CRT owners, the original $1x choice is as it should be, presented 'golden'. So with this move to $Fx, Knight Guy will start golden, but will lean towards somewhat of an orange (gold with some additional red) appearance as the system warms up. Regardless, a fair compromise, weighing and considering both modern and traditional display types. Another alternative would be to just pick from $2x. The beginning story with our feline friend though, appears to have retained Hue $1x range for Knight Guy, unless my eyes are playing tricks on me. One item I noticed for this build, that appears to be a change for the worse unfortunately, is the background emphasize of wall pieces. Previous builds have the wall background highlights looking more red/auburn in appearance, but currently is more of a taupe or a very muted green. The emphasis is currently lost to the background and hardly noticeable; ditto with the highlights within the stone work. Before those background highlights really 'popped'. On the other hand, as mentioned before, the wall design update is fantastic: Those bats in Room 13 are moving battier than ever. Love the challenge being upped slightly there as well. And Room 19 - what kind of sadistic medieval weapons are rapidly heading towards our hero now?!? A beautiful upgrade from the 'vanilla' mini-boulders. The enhanced appearance alone has increased the intimation factor of the room, adding to the mental challenge. Their animation is superb. Room 25...I've been avoiding stating something for quite some time; nonetheless, for this boss, any chance of him doing a 'bounce' towards Knight Guy after he hits the floor? Of all the bosses, this is my least favorite and very easy to beat. A 'bounce' (even if a slow one) towards the player after he hits the floor would give it a bit more of a challenge. If no bounce, maybe something can shoot out from it after hitting the floor. The added rooms are fantastic, including the Skeleton with Crossbow one, which was a very nice surprise. The room that follows though, the spheres going back and forth, move quite slowly and do not present much of a challenge at all. Perhaps their speed can be increased significantly (?) The double torture room (Just prior to our pal, Dopple) is probably my favorite of the new ones added. Love the setup and the amount of time provided to succeed is perfect; not ridiculously fast, but no cakewalk either. The star of the release, our dopple buddy, what an awesome surprise and perhaps my first, "Oh, $hit!" moment. That entrance is grand. Something I did notice during our battle, when he prepares to send his sonic wave (lands from the jump - hits the floor - just before sending the 'wave'), the status area below corrupts/jumps. Not sure if that's intentional or not, but thought it is worth a mention. Regardless, the overall execution is fantastic. The gray with red and blue is a nice throw back to the old 3D effects while also reminiscent of the glasses that used to pair with such coloring. It works excellently and creates a very dramatic effect. 1 Quote Link to comment https://forums.atariage.com/topic/308716-knight-guy-in-low-res-world-castle-days/page/16/#findComment-4631263 Share on other sites More sharing options...
vhzc Posted September 13, 2020 Author Share Posted September 13, 2020 26 minutes ago, Trebor said: Another pleasurable release to experience and play through, Beta 13 revision D, does not fail to excite. Besides the aforementioned updates to castle walls, change-ups to previous room design are always wonderful to witness. Further, as seen with so many other items, the crate, its design, is pure eye candy. Sure, a 'simple' box with a few lines could have sufficed; however, there is such creativity in the shading and design work that once again I can't help but have an overwhelming feeling of professional presentation along with care and careful consideration: The crate wasn't even close to the end of it though. Gameplay ante was upped. I could be mistaken, but the acid drops appear to provide a little more of a challenge with faster drippage occurring. Knight Guy's coloring appeared a bit richer and it looks like he is now hanging out in $Fx land. Good news for Flat Panel users, as unlike $1x, which typically leans more greenish under those display types and remains that way, $Fx receives more red over time, which will give him more of a gold look as the system warms up. For CRT owners, $1x is as it should be, presented 'golden'. So with this move to $Fx, Knight Guy will start golden, but will lean towards somewhat of an orange (gold with some additional red) in appearance as the system warms up. Regardless, a fair compromise, weighing and considering both modern and traditional display types. Another alternative would be to just pick from $2x. The beginning story with our feline friend though, appears to have retained Hue $1x range for Knight Guy, unless my eyes are playing tricks on me. One item I notice for this build, that appears to be a change for the worse unfortunately, is the background emphasize of wall pieces. Previous builds have the wall background highlights looking more red/auburn in appearance, but currently is more of a taupe or a very muted green. Unfortunately, it is very much lost to the background and hardly noticeable; ditto with the highlights within the stone work. Before those background highlights really 'popped'. On the other hand, as mentioned before, the wall design update is fantastic: Those bats in Room 13 are moving battier than ever. Love the challenge being upped slightly there as well. And Room 19 - what kind of sadistic medieval weapons are rapidly heading towards our hero now?!? A beautiful upgrade from the 'vanilla' mini-boulders. The enhanced appearance alone has increased the intimation factor of the room, adding to the mental challenge. Their animation is superb. Room 25...I've been avoiding stating something for quite some time; nonetheless, for this boss, any chance of him doing a 'bounce' towards Knight Guy after he hits the floor? Of all the bosses, this is my least favorite and very easy to beat. A 'bounce' (even if a slow one) towards the player after he hits the floor would give it a bit more of a challenge. If no bounce, maybe something can shoot out from it after hitting the floor. The added rooms are fantastic, the Skeleton with Crossbow was a very nice surprise. The room that follows though, the spheres going back and forth, move quite slowly and do not present much of a challenge at all. Perhaps their speed can be increased significantly (?) The double torture room (Just prior to our pal, Dopple) is probably my favorite of the new ones added. Love the setup and the amount of time provided to succeed is perfect; not ridiculously fast, but no cakewalk either. The star of the release, our dopple buddy, what an awesome surprise and perhaps my first, "Oh, $hit!" moment. That entrance is grand. Something I did notice during our battle, when he prepares to send his sonic wave (lands from the jump - hits the floor - just before sending the 'wave'), the status area below corrupts/jumps. Not sure if that's intentional or not, but thought it is worth a mention. Regardless, the overall execution is fantastic. The gray with red and blue is a nice throw back to the old 3D effects while also reminiscent of the glasses that used to pair with such coloring. It works excellently and creates a very dramatic effect. What a complete report!. Thank you. The working name of the last boss is Lubeaf (Like U But Evil And Faster) but is not necessary the definitive name. The little jump/distort of the Hud when Lubeaf lands is in fact intentional (shakescreen) I made a compromise changing the colour of wall background because previous color was too distracting imo in higher temperatures and since the black of the helmet is in fact transparency it messed a little with knight sprite. 1 Quote Link to comment https://forums.atariage.com/topic/308716-knight-guy-in-low-res-world-castle-days/page/16/#findComment-4631297 Share on other sites More sharing options...
Trebor Posted September 13, 2020 Share Posted September 13, 2020 1 hour ago, vhzc said: What a complete report!. Thank you. My pleasure...thank *you*. 1 hour ago, vhzc said: The working name of the last boss is Lubeaf (Like U But Evil And Faster) but is not necessary the definitive name. Very creative - like it. 1 hour ago, vhzc said: The little jump/distort of the Hud when Lubeaf lands is in fact intentional (shakescreen) I presumed so, as it didn't seem cycles could possibly be an issue - thanks for making it definite in my mind. 1 hour ago, vhzc said: I made a compromise changing the colour of wall background because previous color was too distracting imo in higher temperatures and since the black of the helmet is in fact transparency it messed a little with knight sprite. Respectively disagree on the color being distracting and believe the benefits outweighs the negatives. However, completely understand and respect the decision. Has there been any consideration or plans for music? Even just a simple melody, such as the attached MP3 examples I put together. Perhaps a simple melody can be played on TIA channel 1 while the effects are placed on TIA channel 2? Nothing extravagant in the attached simplified melodies, just exemplifying the notion of maybe having one to leverage as a main theme/playback loop, the other looped during boss battles. Adjust for TIA of course, as these are sourced from 'PC speaker' playback: KGCD - Main EDIT.mp3 KGCD - Boss EDIT.mp3 1 Quote Link to comment https://forums.atariage.com/topic/308716-knight-guy-in-low-res-world-castle-days/page/16/#findComment-4631345 Share on other sites More sharing options...
vhzc Posted September 13, 2020 Author Share Posted September 13, 2020 2 minutes ago, Trebor said: My pleasure...thank *you*. Very creative - like it. I presumed so, as it didn't seem cycles could possibly be an issue - thanks for making it definite in my mind. Respectively disagree on the color being distracting and believe the benefits outweighs the negatives. However, completely understand and respect the decision. Has there been any consideration to any music? Even just a simple melody, such as the attached MP3 examples I put together. Perhaps a simple melody can be played on TIA channel 1 while the effects are placed on TIA channel 2? Nothing extravagant in the attached simplified melodies, just exemplifying the notion of maybe having one to leverage as a main theme/playback loop, the other looped during boss battles perhaps: KGCD - Main EDIT.mp3 1.3 MB · 2 downloads KGCD - Boss EDIT.mp3 507.18 kB · 2 downloads The 2600 version has in fact a crude rendition of Greensleeves, but for now I simply don't know how to make something similar for 7800 but I was planning to make sounds tweaks after everything else is done. 1 Quote Link to comment https://forums.atariage.com/topic/308716-knight-guy-in-low-res-world-castle-days/page/16/#findComment-4631354 Share on other sites More sharing options...
Trebor Posted September 13, 2020 Share Posted September 13, 2020 3 hours ago, vhzc said: The 2600 version has in fact a crude rendition of Greensleeves, but for now I simply don't know how to make something similar for 7800 but I was planning to make sounds tweaks after everything else is done. Of course, now I have to download and try the 2600 version. *Pretends to not be slightly embarrassed by forgetting a 2600 port exists* 1 Quote Link to comment https://forums.atariage.com/topic/308716-knight-guy-in-low-res-world-castle-days/page/16/#findComment-4631360 Share on other sites More sharing options...
+sramirez2008 Posted September 14, 2020 Share Posted September 14, 2020 (edited) Full backtracking...no new bugs to report. Love the colors of the water, Skeleton animation (even we he dies), and the Knight Guy doppelgängers animation.? Edited September 14, 2020 by sramirez2008 Tested with Beta 13 Rev. D 3 Quote Link to comment https://forums.atariage.com/topic/308716-knight-guy-in-low-res-world-castle-days/page/16/#findComment-4632051 Share on other sites More sharing options...
vhzc Posted September 14, 2020 Author Share Posted September 14, 2020 3 hours ago, sramirez2008 said: Full backtracking...no new bugs to report. Love the colors of the water, Skeleton animation (even we he dies), and the Knight Guy doppelgängers animation.? Thank you very much for testing! 1 Quote Link to comment https://forums.atariage.com/topic/308716-knight-guy-in-low-res-world-castle-days/page/16/#findComment-4632212 Share on other sites More sharing options...
Trebor Posted September 14, 2020 Share Posted September 14, 2020 4 hours ago, sramirez2008 said: ...Skeleton animation (even we he dies)... It gives me a blended vibe of Dirk the Daring from Dragon's Lair and Arthur from Ghosts 'n Goblins dying...love it. Despite the aforementioned are the Protagonist in their respective titles and here we have an adversary. 1 Quote Link to comment https://forums.atariage.com/topic/308716-knight-guy-in-low-res-world-castle-days/page/16/#findComment-4632239 Share on other sites More sharing options...
+sramirez2008 Posted September 14, 2020 Share Posted September 14, 2020 16 minutes ago, Trebor said: It gives me a blended vibe of Dirk the Daring from Dragon's Lair and Arthur from Ghosts 'n Goblins dying...love it. Despite the aforementioned are the Protagonist in their respective titles and here we have an adversary. This is one if the coolest effects I’ve seen on a 7800 game.? Speaking of Dragon’s Lair, would love to see this on our beloved system.? 1 Quote Link to comment https://forums.atariage.com/topic/308716-knight-guy-in-low-res-world-castle-days/page/16/#findComment-4632258 Share on other sites More sharing options...
+-^CrossBow^- Posted September 15, 2020 Share Posted September 15, 2020 6 hours ago, sramirez2008 said: Speaking of Dragon’s Lair, would love to see this on our beloved system.? Need the laserdisc expansion first for those expansion ports on the sides!! LOL I know that won't happen (Laserdisc attachement), but it would be cool to see DL on the 7800. Not sure how that would be pulled off though? Quote Link to comment https://forums.atariage.com/topic/308716-knight-guy-in-low-res-world-castle-days/page/16/#findComment-4632490 Share on other sites More sharing options...
+sramirez2008 Posted September 15, 2020 Share Posted September 15, 2020 20 minutes ago, -^CrossBow^- said: LOL I know that won't happen (Laserdisc attachement), Aww, I purchased one of these hoping the attachment was forthcoming. Quote Link to comment https://forums.atariage.com/topic/308716-knight-guy-in-low-res-world-castle-days/page/16/#findComment-4632499 Share on other sites More sharing options...
vhzc Posted September 17, 2020 Author Share Posted September 17, 2020 5 Quote Link to comment https://forums.atariage.com/topic/308716-knight-guy-in-low-res-world-castle-days/page/16/#findComment-4634019 Share on other sites More sharing options...
+sramirez2008 Posted September 17, 2020 Share Posted September 17, 2020 24 minutes ago, vhzc said: Your killing me. I cant wait for the ROM. 1 Quote Link to comment https://forums.atariage.com/topic/308716-knight-guy-in-low-res-world-castle-days/page/16/#findComment-4634030 Share on other sites More sharing options...
Trebor Posted September 17, 2020 Share Posted September 17, 2020 3 minutes ago, sramirez2008 said: Your killing me. I cant wait for the ROM. Killing me too...He's selecting the wrong pet. 1 Quote Link to comment https://forums.atariage.com/topic/308716-knight-guy-in-low-res-world-castle-days/page/16/#findComment-4634033 Share on other sites More sharing options...
RevEng Posted September 17, 2020 Share Posted September 17, 2020 Lol. Depends on which one you're ok sacrificing, if you lose. 2 Quote Link to comment https://forums.atariage.com/topic/308716-knight-guy-in-low-res-world-castle-days/page/16/#findComment-4634037 Share on other sites More sharing options...
+sramirez2008 Posted September 17, 2020 Share Posted September 17, 2020 1 minute ago, Trebor said: Killing me too...He's selecting the wrong pet. Lol! I agree.? 1 Quote Link to comment https://forums.atariage.com/topic/308716-knight-guy-in-low-res-world-castle-days/page/16/#findComment-4634039 Share on other sites More sharing options...
Turbo Laser Lynx Posted September 17, 2020 Share Posted September 17, 2020 (edited) This game inspires me to no end, it has that same great feeling as some of my childhood faves (like bruce lee and aztec challenge) that almost every room you encounter is something new and fun. I Also love the humourous approach "Knight Guy in Low Res World: Castle Days" best title ever haha! On 9/14/2020 at 7:22 PM, sramirez2008 said: Wow, it looks fantastic on crt too! Edited September 17, 2020 by Turbo Laser Lynx 4 Quote Link to comment https://forums.atariage.com/topic/308716-knight-guy-in-low-res-world-castle-days/page/16/#findComment-4634233 Share on other sites More sharing options...
+sramirez2008 Posted September 18, 2020 Share Posted September 18, 2020 17 hours ago, Turbo Laser Lynx said: Wow, it looks fantastic on crt too! Plays better on a CRT too! ? 1 Quote Link to comment https://forums.atariage.com/topic/308716-knight-guy-in-low-res-world-castle-days/page/16/#findComment-4634828 Share on other sites More sharing options...
vhzc Posted September 19, 2020 Author Share Posted September 19, 2020 (edited) OK guys, last public beta before RC, game is practically completed. I call this version preliminary Knight Guy. Only lacks the timer for the backtracking, results screen and some other UX/UI changes. Also I will add secrets and stuff in the final release. knightguyPKG20200919.a78 Edited September 19, 2020 by vhzc 6 Quote Link to comment https://forums.atariage.com/topic/308716-knight-guy-in-low-res-world-castle-days/page/16/#findComment-4635965 Share on other sites More sharing options...
+-^CrossBow^- Posted September 19, 2020 Share Posted September 19, 2020 I will need to test this on my actual 7800 soon because the new room with the 3 large spike columns has some slight graphic glitching and slowdown in A7800. Be curious to see if the same happens on actual hardware. Otherwise I got through it but that last boss did take out quite a few of my lives so I'm glad I was fully stocked when I got to him. I also did something I don't usually do and that was to backtrack through after saving my pet. Same slowdown and graphic glitching on the same room but otherwise it seems to be working great! 2 Quote Link to comment https://forums.atariage.com/topic/308716-knight-guy-in-low-res-world-castle-days/page/16/#findComment-4636019 Share on other sites More sharing options...
gambler172 Posted September 19, 2020 Share Posted September 19, 2020 Hi Vladimir what should i say.....excellent work. Btw. it is equal,which Pet to rescue.....the game is great...... greetings from germany 1 Quote Link to comment https://forums.atariage.com/topic/308716-knight-guy-in-low-res-world-castle-days/page/16/#findComment-4636038 Share on other sites More sharing options...
+sramirez2008 Posted September 19, 2020 Share Posted September 19, 2020 2 hours ago, -^CrossBow^- said: I will need to test this on my actual 7800 soon because the new room with the 3 large spike columns has some slight graphic glitching and slowdown in A7800. Be curious to see if the same happens on actual hardware. I didn't notice the slight graphic glitch, but there is certainly a slowdown. When you enter the room (actual hardware) the spikes appear to move at normal speed, but then they slowdown. This occurred during the first run through, as well as, during my backtrack. I added a video, but it's after the slowdown occurs. I'm sure @-^CrossBow^- can produce a better video. Other than this issue, I don't have any others to report. I do like that you can pick up a couple of lives during your backtrack to Room 00. I'll replay again with the 'Cat'. Great game! That last boss looks really, really good. Room 96 Slowdown.MOV 2 Quote Link to comment https://forums.atariage.com/topic/308716-knight-guy-in-low-res-world-castle-days/page/16/#findComment-4636125 Share on other sites More sharing options...
vhzc Posted September 19, 2020 Author Share Posted September 19, 2020 Thanks guys for testing and let me know about that glitch. Hopefully this rev. corrects the issue. knightguyPKG20200919revb.a78 2 Quote Link to comment https://forums.atariage.com/topic/308716-knight-guy-in-low-res-world-castle-days/page/16/#findComment-4636142 Share on other sites More sharing options...
Trebor Posted September 20, 2020 Share Posted September 20, 2020 13 hours ago, vhzc said: Thanks guys for testing and let me know about that glitch. Hopefully this rev. corrects the issue. I did not experience any glitching or slowdown - and the dragon is fantastic; testing the player's patience more than anything else. Am I missing something though? The clock kept ticking up, but I am not seeing anything further to do at this point. *EDIT: Quote Only lacks the timer for the backtracking, results screen and some other UX/UI changes. Understood. Quote Link to comment https://forums.atariage.com/topic/308716-knight-guy-in-low-res-world-castle-days/page/16/#findComment-4636187 Share on other sites More sharing options...
+sramirez2008 Posted September 20, 2020 Share Posted September 20, 2020 1 hour ago, vhzc said: Thanks guys for testing and let me know about that glitch. Hopefully this rev. corrects the issue. knightguyPKG20200919revb.a78 144.13 kB · 2 downloads This one works well. I like the change to Room 96 too. Quote Link to comment https://forums.atariage.com/topic/308716-knight-guy-in-low-res-world-castle-days/page/16/#findComment-4636188 Share on other sites More sharing options...
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