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What have you actually PLAYED tracker for 2022 (Season 15)


carlsson

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Here are my times:

Atari 2600:

Fast Eddie: 6 minutes

Fast Food: 3 1/2 minutes

Tapper: 8 minutes

Demon Attack: 3 minutes

Vanguard: 3 minutes

Star Wars- Empire Strikes Back- 9 minutes

 

Colecovision:

Beamrider: 6 minutes

Star Wars- The Arcade Game: 4 minutes

Cosmic Crisis: 7 minutes

Edited by Prosystemsearch
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Amiga 

Sensible World of Soccer 96/97 300 

Turrican 37 

 

Amiga AGA 

Jet Hunt 5 

Uridium 2 20 

 

Atari 7800 

1942 (wip) 47 

 

Intellivision 

Dreadnaught Factor, The 706 

Gm 4 p.b. 10,721 

Gm 5 p.b.13,229 
Gm 6 p.b. 7,475 
Gm 7 p.b. 4,683 

 

 

***Ineligible*** 

Browser Based 

Retro Bowl 225 

 

Pico 8 fantasy console (via browser) 

Masters of the Universe 25 

Stix 29 

 

X360 

Sensible World of Soccer 384 

 

XOne 

Assassin's Creed Black Flag 45

 

Lots of Dreadnaught Factor and Sensible World of Soccer (on 2 platforms). 

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As mentioned elsewhere on AA, I finally got my home office setup last week and my Sega Saturn came in the mail.  :D  I played a lot of games on these platforms, but the games below were the ones I spent any significant amount of recordable time on:

 

 

Commodore 64:
Blue Max -- 120 minutes
Lode Runner -- 60 minutes
Omega Race -- 45 minutes

 

TI-99/4A:
Alpiner -- 120 minutes
Parsec -- 120 minutes
Squary (for HSC) -- 45 minutes

 

Sega Saturn:
Daytona USA: Championship Circuit Edition -- 120 minutes
Digital Pinball: Necronomicon -- 60 minutes
Gokujou Parodius -- 45 minutes
Sexy Parodius -- 90 minutes

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8 hours ago, Skippy B. Coyote said:

Just Atari 2600 High Score Club games for me once again this week, which is no bad thing since I really enjoyed them all! :)

 

Atari 2600
Battlezone - 112 minutes
Combat - 61 minutes
Off The Wall - 43 minutes 

Combat in the HSC?!  I'll have to check out the way they are doing that.  I think I would kinda like to have an excuse to play Combat single player.

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15 hours ago, onlyinajeep said:

Not sure where this goes...
Arcade(?)
Basic Fun Pac-Man Mini Arcade Classics #07  - 25 minutes

Me neither. Those games have been tracked both in the classic and modern tracker under various names. I'll try to weed out the discrepancies and put them in one place once and for all.

 

Edit: Ok, since it clearly is not a ROM emulation of the arcade game and it was made in this century, I'll track it in the modern section like this:

 

Dedicated Handheld:
Pac-Man Mini Arcade Classics #07 [Basic FUN] - 25 minutes

Edited by carlsson
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You know how time fades away…

 

Atari 2600:

Aquaventure - 25 minutes

 

 

Battlezone - 25 minutes

Combat - 15 minutes

Midnight Magic - 150 minutes

 

 

Mr. Do - 45 minutes

 

576A0CA9-36F3-4C41-9B9E-5E60EB8B5624.thumb.jpeg.3b8c7b270ca662e83f6895c038e8edd1.jpeg

 

Off the Wall - 120 minutes

 

 

Radar (Zellers) - 15 minutes

 

 

Threshold - 15 minutes

 

Atari 7800:

Asteroids - 45 minutes

 

I missed the deadline for the HSC but I had to score better than I did originally.

 

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GCE Vectrex:

 

23 Matches - 10 minutes

Gravitrex - 25 minutes

 

People who think Gravitar is hard won’t have any idea what hit ‘em.


LCD:

Tiger Game Grips Goldeneye 007 - 45 minutes

 


Nintendo Entertainment System:

 

Micro Mages - 35 minutes

 

157E9F5F-E8D2-43E0-BC89-0F6DC6F13E17.thumb.jpeg.4adf1a5e1403878c8f23315a4214adee.jpeg


Nintendo Game & Watch:

 

Donkey Kong - 25 minutes

 

B39808F8-10DB-48AA-8BDF-19F3CBD8BFC4.thumb.jpeg.91fecbbfe7d0a0f7b3a9290dbc138cfd.jpeg
 

Real life:

 

Frogger - 45 minutes

 

Why did the frog cross the road? More like why didn’t they. Chased dozens of the little dummies off the road where they were sitting there waiting to be run over. Don’t they know there’s a timer???


77E48175-FBD3-4344-B15D-1C8DE33A5DD6.thumb.jpeg.0c3ba1a88e4c438e12a688bb130bac3c.jpeg

 

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Here's the summary for Week 36, running from September 5 - 11. We logged 4239 minutes of eligible play, playing 59 games on a total of 22 systems.

 

Top 10:

 

1. Dreadnaught Factor (Intellivision) - 706 min. (#1)
2. Off The Wall (Atari 2600) - 307 min. (#9)
3. Sensible World of Soccer 96/97 (Amiga) - 300 min.
4. Silent Service (Commodore 64) - 210 min.
5. Midnight Magic (Atari 2600) - 165 min. (#7)
6. Jones in the Fast Lane (PC DOS) - 140 min. (#3)
7. Battlezone (Atari 2600) - 137 min.
8. Grand Prix (Atari 2600) - 135 min.
9. Alpiner (TI-99/4A) - 120 min.
9. Blue Max (Commodore 64) - 120 min.
9. Daytona USA: Championship Circuit Edition (Sega Saturn) - 120 min.
9. Parsec (TI-99/4A) - 120 min.

 

Pre-NES top 10:

 

1. Dreadnaught Factor (Intellivision) - 706 min. (PN#1)
2. Off The Wall (Atari 2600) - 307 min. (PN#6)
3. Silent Service (Commodore 64) - 210 min.
4. Midnight Magic (Atari 2600) - 165 min. (PN#4)
5. Battlezone (Atari 2600) - 137 min.
6. Grand Prix (Atari 2600) - 135 min.
7. Alpiner (TI-99/4A) - 120 min.
7. Blue Max (Commodore 64) - 120 min.
7. Parsec (TI-99/4A) - 120 min.
10. Ms. Pac-Man (Atari 5200) - 100 min. (PN#7)
10. Ms. Pac-Man (Atari 8-bit) - 100 min.

 

Top 10 systems:

 

1. Atari 2600 - 1108 min. (#2)
2. Intellivision - 706 min. (#1)
3. Commodore 64 - 435 min. (#3)
4. Amiga - 337 min.
5. Sega Saturn - 315 min.
6. TI-99/4A - 285 min.
7. Amstrad CPC - 165 min.
8. Atari 8-bit - 145 min.
9. PC DOS - 140 min. (#6)
10. Atari 5200 - 100 min.

 

The Dreadnaught Factor delivers as promised, and not only is the by far most played game, it also enters the 1000 Minute Club as #498 with a total of 1585 minutes. Behind that game, there is a close battle between Off the Wall and Sensible World of Soccer 96/97. For once, neither Solar Fox (98 min) nor Kaboom! (24 min) enter even the pre-NES list. Instead at the shared last place in the pre-NES list, we have two versions of Ms. Pac-Man for the Atari 5200 and 8-bit.

 

System wise, the Dreadnaught Factor on its own can't hold back the Atari 2600 from overtaking the top position. We have a situation where 6 of 10 systems belong in the computer category, and likewise 6 of 10 are new from last week!

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I think this might be one of extremely few weeks this year that I did not play a single Toaplan game at all in either tracker; instead we have Gain Ground here.

 

Arcade
Gain Ground (Japan) - 6
Japanese version is a 2-player game while the international version is a 3-player game. There are probably other differences, as well, but I don't know what they are.

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Atari 8-bit:
Gyruss - 13 min.
Vanguard - 35 min.

 

I have too much stuff to do to really get busy with playing video games. However there was a warning that the current round of the A8 HSC may end prematurely on Tuesday, almost a full week earlier than first announced. Thus if I wanted to participate at all, it was now or never so that is why I spent some time on the chore "playing video games" over the chores "doing the dishes", "updating the website" or "taking out the trash".

 

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Here are my times for this past week (September 12th through 18th, 2022) on classic systems (no modern gaming this week):

 

Arcade:

Jr. Pac-Man - 25 min.

 

This was a rather busy week, so I only played a single session of Jr. Pac-Man, which was 2 or 3 games. In one of them I reached Level 3, but didn't manage to complete it.

 

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