+Biff Burgertime Posted November 12, 2023 Share Posted November 12, 2023 Mortal Kombat's cool and all, but it just occurred to me that we've all got the technology to create digitized human sprites in our pockets nowadays. All you'd need is a cheap tripod, you don't even need a green screen - I use remove.bg to remove backgrounds for parody images and that works like a charm. Even using it on still frames of VHS-ripped shows from the 90s works well most of the time, it's extremely rare it hasn't been able to distinguish the human from the background. So get rid of Scorpion & Sub-Zero, go buy $15 worth of colorful outfits at the nearest thrift shop and make me an original fighting game! 1 1 7 Quote Link to comment Share on other sites More sharing options...
Fadest Posted November 12, 2023 Share Posted November 12, 2023 (edited) This is kind of what they did with Insame Pain on MegaDrive I guess... Edited November 12, 2023 by Fadest Quote Link to comment Share on other sites More sharing options...
agradeneu Posted November 12, 2023 Share Posted November 12, 2023 (edited) I think Mortal Kombat on the Lynx was pretty cool as it pushed the boundaries of what you can achieve on this machine. As for the Jaguar, there should be no doubt that the machine is more than capable to run an near perfect arcade port, and with more knowledge, even arcade perfect. Despite from the occiasonal, idiotic remark on fb, I don't think that the original homebrews were compromised. These projects are present on all retro machines and usually it helps the reputation of the machine. Sadly, it gets a bit more coverage than some really good original game as the average news homepage is focused on popular titles to get more clicks. As for C&D, there is a risk, but people are doing it left and right anyway. Some fan projects are even supported and endorsed, e.g. Black Mesa (Half Life 1 fan remaster) by Valve. The Metroid fan projects fate was unfortunate, because Nintendo wanted to create their own 2D modern reboot of the franchise. Edited November 12, 2023 by agradeneu 1 Quote Link to comment Share on other sites More sharing options...
agradeneu Posted November 12, 2023 Share Posted November 12, 2023 (edited) 2 hours ago, Fadest said: This is kind of what they did with Insame Pain on MegaDrive I guess... All characters in that game are prerendered models. The result is not that impressive honestly, as the assets are downsampled and the loss of quality is quite appearent. The animations look clunky. The Jaguar would be a better fit for that kind of graphics, more colors, more RAM. But even then it does not mean you could achieve good results that easily. Edited November 12, 2023 by agradeneu Quote Link to comment Share on other sites More sharing options...
agradeneu Posted November 12, 2023 Share Posted November 12, 2023 2 hours ago, Biff Burgertime said: Mortal Kombat's cool and all, but it just occurred to me that we've all got the technology to create digitized human sprites in our pockets nowadays. All you'd need is a cheap tripod, you don't even need a green screen - I use remove.bg to remove backgrounds for parody images and that works like a charm. Even using it on still frames of VHS-ripped shows from the 90s works well most of the time, it's extremely rare it hasn't been able to distinguish the human from the background. So get rid of Scorpion & Sub-Zero, go buy $15 worth of colorful outfits at the nearest thrift shop and make me an original fighting game! It's no problem to do another shitty 2D fighter 2 Quote Link to comment Share on other sites More sharing options...
Fadest Posted November 12, 2023 Share Posted November 12, 2023 2 hours ago, agradeneu said: All characters in that game are prerendered models. The result is not that impressive honestly, as the assets are downsampled and the loss of quality is quite appearent. The animations look clunky. The Jaguar would be a better fit for that kind of graphics, more colors, more RAM. But even then it does not mean you could achieve good results that easily. To be honest, I don't care about 2d vs fighting, probably never played MK and will never. So I just had a quick look on Insane Pain and found nice they did the job from scratch because this us an heavy and hard job. But did not look too much about the game or gameplay. Quote Link to comment Share on other sites More sharing options...
alucardX Posted November 13, 2023 Share Posted November 13, 2023 On 11/12/2023 at 1:07 AM, ArneCRosenfeldt said: Don't we have enough 2d fighting games on the Jaguar? It is like with the Mario64 rewrite: You don't get the IP ! Do I dare to watch the YouTube video? At least I think that gamers would mix together his game with the Mortal Kombat CD somehow and then play in Jaguar as a proof of principle. Please buy the existing Jag IP for cheap and use that as a placeholder. Yeah man. Quote Link to comment Share on other sites More sharing options...
Billy2600 Posted November 13, 2023 Share Posted November 13, 2023 Clearly they should port Way of the Warrior instead. 🤪 3 Quote Link to comment Share on other sites More sharing options...
amiman99 Posted November 21, 2023 Share Posted November 21, 2023 On 11/12/2023 at 5:45 AM, Biff Burgertime said: Mortal Kombat's cool and all, but it just occurred to me that we've all got the technology to create digitized human sprites in our pockets nowadays. All you'd need is a cheap tripod, you don't even need a green screen - I use remove.bg to remove backgrounds for parody images and that works like a charm. Even using it on still frames of VHS-ripped shows from the 90s works well most of the time, it's extremely rare it hasn't been able to distinguish the human from the background. So get rid of Scorpion & Sub-Zero, go buy $15 worth of colorful outfits at the nearest thrift shop and make me an original fighting game! I have a shameless plug for my game I made many years ago. But, I did what you said, I got a ninja costume, some camera and photoshop, no green screen. I think it looks pretty good. https://play.google.com/store/apps/details?id=com.dvuemedia.ninjavsgunfree&hl=en_US&gl=US Hey, maybe the new Atari could get some kind of agreement with MK owners and get it legit. 2 Quote Link to comment Share on other sites More sharing options...
leech Posted November 22, 2023 Share Posted November 22, 2023 Here is my take on this project; It's pretty easy to see that the Jaguar was more than capable of a really good port of Mortal Kombat. Both the Genesis and SNES have pretty decent ports, so the Jag should be able to do it near perfectly. But I think the actual cool thing about the project is how much detail he's going into for the development. Even if he ultimately can't release the MK rom, he'll hopefully have put forth enough effort into learning how to code for the Jag to be able to do something more original. Ha, what I think would be cool, is to see a patched version of Kasumi Ninja or Fight for Life, since neither of those seem to run all that well, and I bet could be a lot better with some optimizations. Of course maybe I'm completely wrong, and those games just are terrible. 2 1 Quote Link to comment Share on other sites More sharing options...
walter_J64bit Posted November 24, 2023 Author Share Posted November 24, 2023 Update! 13 Quote Link to comment Share on other sites More sharing options...
mdkdue Posted November 24, 2023 Share Posted November 24, 2023 Such an interesting update, I really like how he explains everything. I won’t pretend to understand it!, but i still enjoyed listening 😀 Great progress 👍🏻 Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted November 25, 2023 Share Posted November 25, 2023 I really don't think you are "officially" porting MK to the Jaguar In any case, good progress, nice work and informative video. Keep going. 2 1 Quote Link to comment Share on other sites More sharing options...
agradeneu Posted November 25, 2023 Share Posted November 25, 2023 (edited) Hello to the developer (in case you are following the thread): Nice work! I think you can work around the CLUT/16 color per fighter limit. Make 2 misc, small sprites 16 bit color instead of indexed palette. The OP and Jagstudio can handle a mix of color dephts, as it was done in our games like Jumping or Gravitic. This should free up 2 CLUT slots to bump up the pallette to 32 colors for the fighters. Of course, you can always push for more colors, but IMO 32 colors should make the fighters appear identical to the arcade version. If you are looking for another exclusive Jaguar feature, make the shadows properly transparent by using CRY mode/CRY masks. Edited November 25, 2023 by agradeneu 5 1 Quote Link to comment Share on other sites More sharing options...
agradeneu Posted November 25, 2023 Share Posted November 25, 2023 On 11/12/2023 at 12:03 PM, LordKraken said: - They actually take most of the light compared to original homebrew games. Nothing surprising, but I find it a bit sad imo. If you look at the majority of releases for the Jag, nothing to worry about Quote Link to comment Share on other sites More sharing options...
+cubanismo Posted November 25, 2023 Share Posted November 25, 2023 6 hours ago, agradeneu said: If you look at the majority of releases for the Jag, nothing to worry about No, no, this is Jaguar. When bad things happen, we should endlessly overanalyze it. When good things happen, we need to endlessly overanalyze those too. For consistency. 1 4 Quote Link to comment Share on other sites More sharing options...
+madman Posted November 26, 2023 Share Posted November 26, 2023 19 hours ago, cubanismo said: No, no, this is Jaguar. When bad things happen, we should endlessly overanalyze it. When good things happen, we need to endlessly overanalyze those too. For consistency. Do you think Mortal Kombat could've saved the Jaguar? 3 Quote Link to comment Share on other sites More sharing options...
+grips03 Posted November 26, 2023 Share Posted November 26, 2023 Great start. Quote Link to comment Share on other sites More sharing options...
roots.genoa Posted November 26, 2023 Share Posted November 26, 2023 6 hours ago, madman said: Do you think Mortal Kombat could've saved the Jaguar? Well, to be fair, if it had been exclusive to the Jaguar (which would have never happened anyway), it might have helped a lot. Quote Link to comment Share on other sites More sharing options...
Cris1997XX Posted December 6, 2023 Share Posted December 6, 2023 On 11/26/2023 at 9:54 PM, roots.genoa said: Well, to be fair, if it had been exclusive to the Jaguar (which would have never happened anyway), it might have helped a lot. The SNES version was famously censored and suffered from input lag, the Mega Drive version had the blood code but looked like crap and a lot of stuff was missing, etc. I'd argue it would've been the closest thing to the real arcade machine outside of the MS-DOS port, which required a good enough computer anyway 1 Quote Link to comment Share on other sites More sharing options...
tripled79 Posted December 8, 2023 Share Posted December 8, 2023 On 11/12/2023 at 4:45 AM, Biff Burgertime said: Mortal Kombat's cool and all, but it just occurred to me that we've all got the technology to create digitized human sprites in our pockets nowadays. All you'd need is a cheap tripod, you don't even need a green screen - I use remove.bg to remove backgrounds for parody images and that works like a charm. Even using it on still frames of VHS-ripped shows from the 90s works well most of the time, it's extremely rare it hasn't been able to distinguish the human from the background. So get rid of Scorpion & Sub-Zero, go buy $15 worth of colorful outfits at the nearest thrift shop and make me an original fighting game! Why is this guy not sitting on the toilet seat? 2 Quote Link to comment Share on other sites More sharing options...
+Biff Burgertime Posted December 8, 2023 Share Posted December 8, 2023 6 hours ago, tripled79 said: Why is this guy not sitting on the toilet seat? I heard Todd Rogers' ass is too big for any toilet seat sold at traditional hardware stores, and since his Dragster cheating controversy, he has not been able to afford a custom-made one. If in the future you have more Todd Rogers-related questions, a list of things people have heard about Todd Rogers is being compiled at https://twitter.com/heardtoddrodg 2 Quote Link to comment Share on other sites More sharing options...
Soulios Posted December 30, 2023 Share Posted December 30, 2023 It's surprising to me how the 6 MB max cart size is an issue. The arcade game is only 7.75 MB uncompressed, according to MAME info. So there isn't a huge difference like the 2 MB SNES/Genesis carts they used for their MK1 ports. I would guess there's enough space to keep the full detail/color of the sprites and maybe reduce the sound quality a bit, it's not like the Jaguar would be able to reproduce the sound in the exact same way anyway. 1 Quote Link to comment Share on other sites More sharing options...
Cris1997XX Posted December 30, 2023 Share Posted December 30, 2023 17 hours ago, Soulios said: It's surprising to me how the 6 MB max cart size is an issue. The arcade game is only 7.75 MB uncompressed, according to MAME info. So there isn't a huge difference like the 2 MB SNES/Genesis carts they used for their MK1 ports. I would guess there's enough space to keep the full detail/color of the sprites and maybe reduce the sound quality a bit, it's not like the Jaguar would be able to reproduce the sound in the exact same way anyway. He could just use MOD music like the Amiga port to save on space, but possibly more accurate to the arcade original rather than Matt Furniss' rearrangements Quote Link to comment Share on other sites More sharing options...
walter_J64bit Posted January 2 Author Share Posted January 2 Update! 8 Quote Link to comment Share on other sites More sharing options...
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