Jump to content

Blogs

Our community blogs

    • 1
      entry
    • 0
      comments
    • 105344
      views

    Recent Entries

    Spectravideo's Planet Patrol is too me impressive because of it being so ambitious with all the things the programmer(s) were trying to do in this game.

     

    Day and Night Stages,Refueling Truck and Debris are little touches that make me look at Planet Patrol with a impressed smile on my face.

     

    Is Planet Patrol that hidden gem or over looked title in your Atari 2600 collection that you have been meaning to play or pick up but have not got around to yet? Not really but i feel it deserves some play time every so often.

     

    Playing shooters(shumps) on the PC Engine i look at Planet Patrol being a precursor of sorts to those games in it style and how it plays.

     

    I only own a few Spectravideo games and Planet Patrol is the one i always go to every few months or so for a few rounds of play and for the time i give to it i find it not to be too bad of a game.

     

    It is not greatest game but i have played far worst in my life so yeah its worth a round or two before i put it back in the stack to be forgot about until next time.

  1. karri
    Latest Entry

    Here is a small picture of me at the beach of Abel Tasman in January.

     

    blogentry-2099-1242277138_thumb.jpg

     

    My plan is to make a public release of Lynx Solitare at the Lynx 20 years event.

     

    blogentry-2099-1242277357.png

     

    This solitare will have Klondike, Freecell and perhaps Spider as available card games. In addition to that I will sit down on my arranger and fill the cart with cool midi backgrounds you can buy with your credits in the game.

    • 1
      entry
    • 0
      comments
    • 4283
      views

    Recent Entries

    This, actually is my very first blog! Not something I would have thought I'd start writing, but while sitting in my workshop, unable to get to sleep because of the blooming neighbors banging and slaming doors again, I thought I'd give it a try.

     

    I've mentioned my three children in posts on the board, but not really gone into details. But today, we did some major things involving one of them so here we go.

     

    Our youngest daughter Serenity, aged 16 months, was actually one of twin girls born in November 2007. Her sister was stillborn. We never found out why, but we later discovered that Ren (we call her that most of the time) was born deaf.

     

    Today, we took Ren to the local hospital where she recived her first hearing aid. Unlike ones used by older children or members of the elderly, this isn't a powerful one but it allows her to hear in a way. It's been recommended that we turn it off and remove it at bedtimes or nap times, and when she turns 4, she'll be elligable for a better one.

     

    Work has dried up a lot because of the recession. I work as a freelance video editor but now even my regular clients are now shopping around for people willing to do the same job but for a very cheap price. I'm lucky to be able to retain a few clients who won't go anywhere else, but they are having to cut down on the number of videos that are ordered. Some companies are setting up in-house video editing departments and so puts me out of a job. Luckly, I still have a regular job as the maintainer of the computer network at the wife's school.

     

    right, time for me to return to bed before the wife goes mad.

    • 1
      entry
    • 1
      comment
    • 3648
      views

    Recent Entries

    GreenDayRlz
    Latest Entry

    I wana start finding Atari 2600 game cheats for fun. Here's (Going to be) a list of possible locations of where it stores lives and such in games. This may be wrong. Don't accuse me of it. XD

     

     

     

    Breakout-

    B9=Lives #

     

    Crazy Climber-

    AA=Lives #

     

    Defender-

    8B=5 makes ship look RIGHT, 8B=6 makes ship look LEFT

    C0 And C2=number of lives IF they are both set to the same number.

    C1 and C4=number of Smartbombs IF they are both set to the same number.

     

    Defender II/Stargate-

    82=Number of ships. (0 means game over)

    83=Number of Smart Bombs.

    84=Inviso time left.

     

    Demon Attack-

    F2=Lives

    83=Hundreds/thousands score

    84=Ones and tens score

     

    Demons To Diamonds-

    D1=Lives

     

    PacMan-

    98=Lives # :)

     

    Missile Command-

    EF=Tens and Ones score number

    F1=Hundreds and Thousands number.

    F3=Ten Thousands and Hundred Thousands number.

     

    Space Invaders-

    C9=Lives

    E6=P1 Hundreds and Thousands Score

    E7=P2 Hundreds and Thousands Score

    E8=P1 Tens and Ones Score

    E9=P2 Tens and Ones Score

     

    Frogger-

    D0=Lives

    D1 MAY equal Player 2 lives.

  2. A little over a year ago, I started frequenting the website instructables.com. Since that time, I've created a few "ibles" as they refer to them, and recently decided to add an Atari twist to my latest project. Two days after I began my latest and greatest instructable on "How to Make Your Own Atari Game" one of the other members there chronicled an Atari lamp which already introduced our two communities to one another. It was featured on instructables (meaning it spent a couple of days on their index page), and it also made the headlines here at Atari Age. You can find the Giant Atari Joystick Lamp here.

     

    So you ask, "What exactly is my instructable about?" Well, it's pretty simple really. The title is 'How to Make Your Own Atari Game', which is pretty self-explanatory. More than actually trying to explain the coding side of things (which I'm not really capable of), it really just a detailed list of resources available for someone interested in doing so. The vast majority of these resources point back to this website. For example, I linked to the Sorted Table of Contents which is the collection of Andrew Davie's tutorials. There are also several resources referenced that are outside of this site.

     

    In closing, I just want to say I know my reputation here may be a little shaky given the whole CiE game fiasco, and I hope this doesn't further my perceived separation from this community. Since I haven't made a game of my own, I considered that someone may think I'm taking ideas away from them by posting a set of instructions elsewhere. I think the benefits to this community are more important, and hope I'm not stepping on anyone's toes. My hope is that by posting my instructable there it will bring in a fresh wave of nostalgic and devoted fans like myself to this website (and others like it). While you may not see any new games as a result of my posting, maybe it will inspire more Atari-related projects like the joystick lamp. Thoughts are welcome, and while my instructable is nearly complete, I haven't published it yet. I will gladly post a link to it when it's done in a few days.

     

    EDIT: Or, if I stay up till 2 in the morning to finish it. Here's the link.

  3. I had the chance to see my grandmother over the weekend, and she was doing fairly well. She had just started moving things out of her body that day so she was making progress. She should be eating solid foods by now, and is expected to be out of the hospital by the end of the week. :)

     

    In other news...

     

    I picked up GTA:IV for the PC this weekend...so far so good! This is truly an impressive game, and after playing for about 2 hours, I'm really getting into it. My only complaint is all the hoops I had to jump through to actually install the damn game. Oh well...not much you can do.

     

    I also bought Docomodake DS on Friday and have been having a great deal of fun with this budget title. Great puzzles and colorful characters make this a great game to play.

     

    Anyways...so long for now!

  4. Wow, just wow. I want to comment on how awesome the past few months have been. They have literally been eye-opening. My level of consciousness continues to increase and as a result, new doors open almost effortlessly. Take for example, the radio show thing. I have been thinking about doing a radio show for years upon years. Only now, have I harnessed the energy to make it happen. I knew it was going to happen before I found out. I knew that I had hit all the right buttons, so to speak. Compared to one year ago, I am much better off in general.

     

    You have the power to find that energy within and harness it. You have the power to open doors that you may have thought were impossible to open.

     

    I believe that in times of chaos, it is important to keep your chin up. Do not fall for the trap of believing that this financial crisis was an "accident". Do not fall into the trap of rioting or lashing out violently, as that is what the powers-that-be want you to do. Keep your chin up and keep yourself busy. Spread love and light because that is the "easiest" thing you can do.

     

    Remember, we all have the power to shape our future. We can have a future free of fear or a future full of fear.

     

    What's it going to be for you? I chose a future free of fear.

    • 2
      entries
    • 0
      comments
    • 6150
      views

    Recent Entries

    If you have any of these for sale or trade please let me know. Would prefer box only, but if you are selling CIB, that's probably fine as well. Please send a photo (or a good, accurate description if photo is not possible), as I generally only collect ones in good or at least decent condition).

     

    I'm looking for NON-International (US) versions of manuals, and in color (as opposed to B&W) where they were available.

    Not interested in the grey boxes, only the color/silver/red ones.

     

    Atari 2600 Boxes Wanted:

     

    COLOR BOXES:

    Basic Math

    Basic Programming

    Fun With Numbers

    Indy 500

    Math Gran Prix

    Maze Craze

    Pele's Soccer (not Championship Soccer)

    Street Racer (Gatefold)

    Superman

     

    Silver/Red/other Boxes:

    Alpha Beam with Ernie

    Atari Video Cube

    Cookie Monster Munch

    Crazy Climber (need CIB)

    Desert Falcon

    Donkey Kong Junior

    Double Dunk

    Gremlins (need CIB)

    Ikari Warriors (need CIB)

    Millipede

    Motorodeo (need CIB)

    Oscar's Trash Race

    Pengo

    Pigs In Space

    RS Boxing

    RS Volleyball

    Rubik's Cube (need CIB)

    Secret Quest

    Sentinel (need CIB)

    Snoopy and the Red Baron (need CIB)

    Sorcerer's Apprentice

    Sprintmaster

    Stargate

    Super Baseball

    SwordQuest Fireworld

    SwordQuest Waterworld

    Taz

    Track & Field (need CIB)

     

    Atari 2600 Manuals Wanted:

     

    Atari-brand color manuals:

    Basic Programming

    Fun With Numbers

    Indy 500 ** tentatively removed, in transit to me **

    Pele's Soccer (NOT Championship Soccer)

     

    Atari-brand Silver and other manuals

    Alpha Beam With Ernie

    Atari Video Cube

    Battlezone

    Cookie Monster Munch

    Crazy Climber

    Crystal Castles (need color one, not B&W)

    Dig Dug (need color one, not B&W)

    Desert Falcon

    Donkey Kong Junior

    Double Dunk

    Gremlins

    Jungle Hunt (need color one, not B&W)

    Kangaroo (need color one, not B&W) ** tentatively removed, in transit to me **

    Mario Bros (need color one, not B&W)

    Midnight Magic (did a non-B&W one exist of this? I want a color one if it exists, not B&W)

    Ms. Pac Man ** tentatively removed, in transit to me **

    Oscar's Trash Race

    Pengo

    Pigs In Space

    Realsports Boxing

    Realsports Football (need color one, not B&W) ** tentatively removed, in transit to me **

    Realsports Volleyball

    Rubik's Cube

    Secret Quest

    Sentinel

    Snoopy And The Red Baron

    Sorcerer's Apprentice

    Sprintmaster

    Stargate

    Super Baseball

    SwordQuest Waterworld

    Taz

    Track & Field

     

    Activision-Brand manuals:

    Beamrider

    Checkers

    Commando

    Cosmic Commuter

    Crackpots

    Double Dragon

    Frostbite

    Ghostbusters

    HERO

    Kung Fu Master

    Pitfall II

    Plaque Attack

    Pressure Cooker

    Private Eye

     

    Data Age manuals:

    Airlock

    Bermuda Triangle

    Encounter at L5 ** tentatively removed, in transit to me **

    Frankenstein's Monster (also need cart)

    SSSnake (also need cart)

     

    Imagic manuals:

    Fathom

    Laser Gates

    Quick Step

    Solar Storm

     

    M-Network manuals:

    Bump 'n Jump

    Burgertime

    Kool-Aid Man

    Star Strike (also need cart)

    Tron Deadly Discs

     

    Mythicon manuals:

    Sorcerer

  5. As part of my New Year's Resolutions to "streamline operations" so-to-speak, I am dropping some of my blog locations. Unfortunately, this is one of them. It's not because I don't love AtariAge -- it's because cutting and pasting the same blog four or five times a day into different windows is taking up too much time. Additionally, every blog entry I post here has to have the HTML stripped out and replaced with BBCode, a process that can take anywhere from a little while to a lotta while depending on how many pictures and links were in the original post.

     

    For those of you who don't know, every blog entry I post here is actually posted at robohara.com first. For those of you into that sort of thing, my website offers an RSS Feed as well as a mailing list that you can subscribe to for e-mail notifications whenever new entries are posted.

     

    I am looking forward to having all of my friends, readers, and commenters in the same place, and I'm really looking forward to seeing you there! Special thanks to those of you who have consistently commented on my entries here -- you guys are the ones making this decision painful!

    • 3
      entries
    • 0
      comments
    • 4458
      views

    Recent Entries

    So yea, I've been really busy lately with a bunch of different things. Plus you know it always gets crazy during the holidays with family and stuff. One of my projects that has started up is a company called Naples Web Design. This is something that, Dan and myself mainly decided to start. The reason we chose Naples is because we feel that the economy here will be less damaged by the recent economic downturn. In case you didn't know, Naples is a place with lots of money and wealth. We are also planning on getting into the Fort Myers area and other surrounding areas.

     

    The services we plan on offering will be web design, SEO, programming, PPC management, and pretty much anything else people may need. I really think we have a great team, a team of people responsible for some really great sites and scripts. So that's it, that's all I know for now. I'll definitely be posting again soon after we get 100% completely setup.

  6. OK, so here's another small group of demos to add to the collection. This was a great find for me because I love collecting PS1 demos. The first demo I owned that would be part of a focused collection was for the Playstation. I believe it was OPM #2. I could go back even further and attribute my obsession..... er hobby, to my PC Gamer magazine collection. I wasn't focused strictly on the demos for that mag. In fact if there was nothing good on the disc (which was rare) I would just chuck it. More often then not my PC didn't have the juice to run the demo anyway. Then Boot magazine came out and it focused just as much on utilities and performance tools as it did games. Ultimately I did end up throwing all of the discs away except for a Star Wars discs and a Quake-a-rama disc.

     

    Back to this lot. Again this replaces some of the stuff I sold off over the Spring and Summer of this year. The new additions are the Unholy Wars and the Syphon Filter demos. The disc only cds are a smattering of OPM demos.

     

    HPIM1700.jpg

     

    I love it when a company releases a demo with some sort of insert or extra content. The Syphon Filter demos came with instruction sheets. Syphon Filter 2 has a single sided sheet with a large 989 Logo on the reverse and the Syphon Filter instruction sheet was double sided.

     

    HPIM1701.jpg

     

    After going through my collection again and sorting out a small pile of dupes for a trade box I realized I had an embarassingly small amount of XBox 360 demos. Well, none to be exact. I never see a lot on eBay that's big enough to make worth my while to buy. My PSP demos have been neglected as well. I'll have to do something about this.

     

    I try to make a singe purchase (a single demo or a lot) each month and I just paid for December's. It was a trade demo that was a fair price but I was gouged on the shipping.

     

    Moving forward I am going to compile a list of DVD movies that have game demos as part of their special features. Sure its outside of what collectors normally focus on but it should be intersting none the less.

     

    See ya soon.

     

    Shawn

    • 1
      entry
    • 0
      comments
    • 6796
      views

    Recent Entries

    My colecovision has no fire button on port one every thing else works great!

     

    I have replaced the plug in port it self and no luck.

     

    Any one have any ideas as what to do to fix it? Thanks

  7. I haven't really been checking in over here, lately, but if anyone noticed that the old Ursine Core / Skyline site went down ... I've moved the work-in-progress on Skyline 2600 over to SourceForge.

     

    Sidereal.net's server is still (apparently?) in the server farm waiting to be extracted from the flaming ruins, but this seemed like as good a time as any to dust off my TODO file and rewrite the kernel ...

     

    The project is at http://SourceForge.com/projects/ursinecore but I haven't created a real "web site" for it again, just yet.

     

    And, while I'm logged in here, "hello!" to everyone.

    • 1
      entry
    • 3
      comments
    • 3911
      views

    Recent Entries

    I have noticed the last several years, that some of the homebrew programmers have stopped putting their projects in the Homebrew Discussion, and using a blog to discuss them instead. I like that idea and wanted to move Frantic development here.

     

    I will start back this week. The latest version of the rom with screenshots is here: old thread. Now if the bastard (Joe) will get over here, we can start back up on this thing.

     

    I am going to make the game a bit easier, and will improve the sound effects first and foremost. Perhaps, a difficulty menu?

     

    More later.

    • 2
      entries
    • 2
      comments
    • 6529
      views

    Recent Entries

    iwan-iwanowitsch-goratschin
    Latest Entry

    I am dreaming of a sealed games. Fathom, Mr. Do´s Castle and Q- Bert Qubes are coming in my mind!

    Mr. Do was sold for 677$ these days and I was the second highest bidder. One the one hand side I am happy that

    I wasn´t the winner of this auction on the other hand side I feel sad that I didn´t win?!?!?

    HELL YEAH, collecting sealed games isn´t something for the faint hearted among us! :D :D :D

     

    I THINK I HAVE TO WAIT FOR ANOTHER 7 YEARS.......... :x ;) :cool:

  8. NOTE: This is an old blog entry from over two years ago. :)

     

    Holy crap! Apple is switching to Intel processors! Didn't see that one coming, and even with all the reliable rumors that were coming out a few days before Apple's yearly World Wide Developers Conference (WWDC) where the official announcement was made, I still found it hard to believe. Intel! While there really aren't too many choices out there for CPUs that Apple can use to build computers, one thing the Apple community seems to pride itself on is that Macs are not based on "inferior" Intel processors.

     

    This is probably one of the biggest changes Apple has ever undertaken and one that has many ramifications for Apple down the road. I have little doubt that hackers will figure out how get OS X to run on commodity Intel boxes, like the ones you can get from Dell for a few hundred dollars, or put together yourself using parts bought online or at your favorite screwdriver shop. When this happens, it will allow anyone to test OS X and get a taste of the kool-aid that Mac users have been drinking for several years now. Will it cause people to switch? Some, maybe, but then, what will "switching" mean? Buying an Intel-based Macintosh, when they can already run OS X on their existing Intel box?

     

    It's always possible that Apple will be able to lock down OS X pretty tightly to their new Intel-based computers. And I don't doubt that they'll try. So this may stop the average person from running OS X alongside their Windows desktop. But it's unlikely to stop the hackers and those who have an insatiable desire to try out OS X but don't want to pay the high price of admission (although, admittedly, that price has come down since the release of the Mac Mini).

     

    I've been using Macs now full-time for nearly two-years, having purchased a G5 shortly after they were available. I have owned Macs in the past (and have some older machines, such as a G4 PowerMac), but until OS X came along, I didn't use them very seriously. These days, I'm able to run just about everything I need on the Mac, and am happier doing so. The exceptions are things like my EPROM programmer, which requires a Windows application. Pretty much the only other thing I use PCs for is for games, one of the weakest aspects of the Macintosh. Some companies, such as Blizzard, are good about releasing Mac versions of their games (for instance,World of Warcraft, which comes in a hybrid Windows/OS X package), but most others don't regard the Mac as a serious games market.

     

    I've always liked the design of Motorola's and the Power PC consortium's chips over Intel's designs, and I'm sure many Macheads feel the same. But I'm also willing to accept that IBM, following in the footsteps of Motorola, made promises to Apple that they simply could not deliver on, and Apple would be hurting soon if they did not act. Their Powerbook line is already suffering from Apple's inability to shoehorn a G5 into laptop form, and with the powerful and power-miserly Pentium M, the Powerbooks are already looking long in the tooth. My guess (although more obvious than anything else) is that Apple will first use Intel parts to help prop up their aging laptops, as the current G5 desktops are running at 2.7Ghz, which is respectable for the time being.

     

    I don't believe this transition will be too difficult for end users, since Apple is making it relatively easy for most apps to be compiled for the Intel version of OS X, and those apps that aren't "fixed" in time can run via Rosetta, which lets PowerPC apps run on Intel boxes, without too severe a performance penalty. However, applications that require machine-specific code to squeeze every ounce of performance out of the machine, such as games, are going to be a big headache for developers. Because these developers will have to ensure their games run properly not just on PowerPC boxes, but also Intel-based Macs. That could mean writing assembly code TWICE, for vastly different chip architectures.

     

    However, headaches aside, this could also see game developers taking the Mac more seriously, as less work may need to be done to get a game running on an Intel-based system. We could see games coming out for the Mac that require an Intel-based Mac. What would be ideal is for Microsoft to port DirectX to OS X. If this happened, it would be a huge boon for gamers using Macs. I'm not going to hold my breath, but makes me wonder if Microsoft has already done this for their Xbox 360 development systems, which run on dual CPU PowerMac G5s (since the Xbox 360 itself is built around a three-core PowerPC part). Again, could be very interesting to see what evolves over time.

     

    While some Mac users have taken this switch over to Intel fairly negatively, I'm mostly indifferent. I'm fairly confident that Apple has carefully thought this through, even with Steve Jobs' visibly rash demeanor. If this change means we'll get faster Macs on a more frequent basis, and especially more powerful Mac laptops, I'm all for it. If it also means that down the road more games will be ported to the Mac, even better. And ideally, if I can run Windows apps (through something like Virtual PC) at "native" speed (as opposed to the snail's pace that Virtual PC runs at now), I'll be thrilled.

     

    I'm optimistic that this will be a good change for Apple in the long term, but it'll be a bumpy road for several years while Apple phases out their PowerPC-based computers. Since it'll be a while before we can even buy Intel-based Macs, I'm not going to spend much time worrying about it. And I don't have any legacy Mac applications I need to worry about porting to Intel OS X, so I won't lose any sleep over that.

     

    I'm just along for the ride.

    • 1
      entry
    • 0
      comments
    • 6057
      views

    Recent Entries

    First of all: I'm not a collector of VCS stuff that's breakable.

    In fact, the only VCS related items I own, are a pair of CX40 joysticks that I use for playing and testing VCS games on my PC (with the help of the excellent Stelladaptor).

    I did own an Atari 2600 game console once, though.

    Back in the early eighties I fell in love with the VCS when I visited a huge toy fair in Amsterdam.

    It was August 1983 and the dam of the game console software river was completely busted.

    There were dozens of game manufacturers demonstrating hundreds of different game titles and I just couldn't believe my eyes.

    Three months later I got my Atari 2600.

    I also bought this video game review book, which I still own and cherish:

    blogentry-6203-1196351976_thumb.jpg

    IMO one of the best video game review books published in Europe back then.

    I loved reading all the reviews (especially the ones describing the best and the worst games) and I only spend my money on buying the games that had four or five thumbs up.

    Eventually I ended up with these:

    Missile Command :thumbsup: :thumbsup: :thumbsup: :thumbsup: (this one came bundled with the console)
    Space Invaders :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: (this one too - the first VCS game I ever played on my own console)
    Raiders of the Lost Ark :thumbsup: :thumbsup: :thumbsup: :thumbsup: (my personal favourite - I found the Ark without reading any hints)
    Vanguard :thumbsup: :thumbsup: :thumbsup: :thumbsup: (great shooter with a lot of different game screens and... an end of level boss)
    E.T. - The Extra-Terrestrial :thumbsup: (a mistake - my mother gave it to me for my birthday together with the next two titles)
    Swordquest - FireWorld :thumbsdown: (I searched high and low for the comic book in Europe, but never found it - fascinating but extremely frustrating game)
    Yars' Revenge :thumbsup: :thumbsup: :thumbsup: (highly original action game by Howard Scott Warshaw, the creator of Raiders and E.T.)
    Enduro :thumbsup: :thumbsup: :thumbsup: :thumbsup: (very addictive racing game - loved the different weather stages)
    Pitfall II - Lost Caverns :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: (Crane's masterpiece - an incredible programming achievement on the VCS)
    Robot Tank :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: (great game - IMO better than BattleZone)
    StarMaster :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: (excellent pseudo 3D space shooter - played it a lot)
    Demon Attack :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: (very colourful Phoenix clone with funky sound FX)
    Tutankham :thumbsup: :thumbsup: :thumbsup: (I changed this one for Super Cobra after completing it in one afternoon)
    Super Cobra :thumbsup: :thumbsup: :thumbsup: (I should have kept Tutankham)
    Jawbreaker :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: (fast paced Pac-Man game - loved the rotating smilies and the toothbrush-intermezzo)
    Marauder :thumbsup: :thumbsup: :thumbsup: (I wanted to buy Berzerk first, but the seller adviced me to buy this one instead - wise seller)

    While a friend of mine owned these:

    Chopper Command :thumbsup: :thumbsup: :thumbsup: :thumbsup: (Defender in the desert)
    Space Shuttle - A Journey into Space :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: (complex but brilliantly programmed shuttle simulator)
    Riddle of the Sphinx :thumbsup: :thumbsup: :thumbsup: :thumbsup: (really liked the puzzle-adventure style of this one)
    Donkey Kong :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: (always wondered what the "ducks" in the second level were suppose to be - I now know these are fireballs)
    Mouse Trap :thumbsup: :thumbsup: :thumbsup: (cute game - loved the sound FX of this one)
    Zaxxon :thumbsup: :thumbsup: :thumbsup: (a shock at first sight - somehow, I expected it to be like the Arcade version)

    Certainly not bad games at that time and I really enjoyed playing them a lot, before I sold my Atari 2600 and all my games to someone else (I still regret this action) and stepped over to the Commodore 64 (which I luckily never sold and will never sell).

    VCS chapter closed.

    Or so I thought...

    Fifteen years later, my brother gave me a CD ROM, entitled: "And then there was... The Atari 2600!"

    On it was a VCS emulator and some 500 different Atari 2600 game ROMs...

    What happened next is described here.

    I wanted to share all this gathered information with other VCS enthousiasts and contacted the guys at Atarimania, who immediately offered me a job as a moderator, giving me full access to their database.

    I worked almost daily at the Atari 2600 section, updating every single VCS game entry (some 1500 by then) and adding a massive amount of new ones (the database now contains almost 9500 different VCS titles).

    This is our site.

    This is our team.

    And this is what I do at Atarimania:

    At least 90% of what you see in the Atari 2600 section of our database was added by me: ROMs, game titles, screenshots, scans, pictures, game info, additional comments, goodies, you name it.

    I am not a contributor, I'm the head maintainer of the Atari 2600 section.

    Every new VCS ROM or game title that I find or receive is first double-checked for its true existence before it's added to the database and every new scan or picture that's coming in, is first examined for resolution quality and cropped and/or resized by me before I add it to the correct corresponding game title.

    In short: I run the Atari 2600 section, just like Franck Palusci runs the Atari 8-Bit section and just like Marko Latvanen runs the Atari ST section.

    The site's interface and look is programmed by Franck, but his work relies heavily on the advices, suggestions and demands of the other team members.

    Again: I'm not a collector of the real thing, I'm an archivist who is trying to create the world's largest and most accurate Atari 2600 database with the help of many other VCS fans.

    Here are our main contributors (to whom I'm much obliged).

    Well, that's what I do at Atarimania, folks.

    Take care and don't forget: keep those missing scans coming!

    Cheers,

    Rom Hunter


    8)

  9. elenag
    Latest Entry

    I got a job in Seattle for a major company. I should be getting back to my game once my move is settled, but I have a zillion loose ends to wrap up before doing so.

     

    This job is going to be a defining moment in my career, I think.

    • 1
      entry
    • 0
      comments
    • 3541
      views

    Recent Entries

    I had the opportunity to attend the Oklahoma Video Game Exhibition (OVGE)--www.ovge.com this past weekend in Tulsa, OK and absolutely LOVED IT!!! A special thanks to Jesse Hardesty and others for putting on a great event! I managed to score some goodies for my collection, including Demolition Herby, and a very minty Qbert's Qubes as well. I picked up two games for my 5200 collection: Mountain King and Decathlon.

     

    I've been chipping away at my Atari collection very actively this past year, especially for the 5200 system. I'm down to 7 games on my list:

     

    H.E.R.O.

    Zenji

    Zone Ranger

    Bounty Bob Strikes Back!

    Krazy Shoot-Out

    Meteorites

    Quest for Quintana Roo

     

    HERO won't be too hard to find, but the others, well, that might put a dent in my pocket book. But, I will actively seek these games out to complete the collection. If you have any of these, shoot me a message and maybe we can make a deal.

  10. SpaceInvader
    Latest Entry

    Toejam and Earl for Sega... anyone remember that game.. It was so rediculously fun... I started thinking about it the other day... some how i have the case and booklet and no game... UURRGHHH... :x

     

    I loved when they would get mowed over by the grocery cart pushing mom and kid.. or the nerds... LOL... the lawn mower guy.. or the dreaded ice cream man... wow, what a fun game...

     

    Anyone have an extra copy for sale??

     

    SI

  11. This past year I finished my thesis, had a second child and moved on from my old job. Kids are crazy, the commute is long for ND. I drive 85 miles to work every day. That's probably nothing for CA or NY people, but it's a ways for this place.

     

    Anyway, I've been feeling a bit nostalgic these days, which caused me to take a gander at some of the 2600 designs I did a few years back. So I started back programming for the 2600 again. Picking up where I left off, I started working on a kernel that would allow me to create a set of "Table Top" sports games. You know, like table top hockey.

     

    I have become a bit rusty, and couldn't remember half the crap I once knew. However, Andrew Davies' 2600 Programming for Newbies helped me out a lot, and I found all my old links... and I have to say, the latest version of DASM, seems to be better than I remember it. I built it on my OSX Leopard machine, which I'm actually comfortable doing these days because I mostly work in HPC linux environments.

     

    So I poured myself into it this weekend, probably risked pissing off my wife a bit. My 4yo daughter was a bit angry with me too as I slept in late... really late... as I was up all night working on it. This morning when I got up... I still had 1/2 hour before noon... I realized that I probably can't work on it as much as I did this weekend... So you know, not sure when I'll have another chance to work on the code again.

     

    So I designed a pretty cool Table Top Quidditch kernel... or drew it out as a picture based on what I remembered about the TIA's capabilities.... and ended up having to drop half the features once I tried to implement it. I obviously didn't remember how limited it really is. Boy, don't ya just wish the 2600 sprites had x,y positioning? Well, I knew it didn't do that, but jeez it's so much harder to position sprites than I remember.

     

    So anyway, here's a screen capture of what I was able to implement. Hopefully, I'll get a chance to work on it further sooner rather than later. What do you think? Has it really been six years since I first joined Atari Age. Sometimes I feel old.

     

    Aaron

     

    Oh yeah, try out the binary... it doesn't do much except draw the image you see below.

  12. Due to last protokol changes ICQ repeatedly kept my messenger offline.

    But instead of installing the ad-blown original ICQ client, i'll completely

    drop my usage of ICQ and AIM instant messaging.

     

    I am sick of this shit. ICQ was great stuff, until AOL buyed them.

     

    Contact me over Jabber: xbeetle@googlemail.com/Home

  13. Edtris Couldn't Look Any Better! A+++

     

    You can trade in your old Edtris for a Totally Remastered Edtris! Check it out!!!

     

    http://www.chasethechuckwagon.com/item.cgi...item=0000002158

     

    http://cgi.ebay.com/Tetris-Atari-2600-Vide...1QQcmdZViewItem

     

     

    I am simply offering the game that is shown, which is a visually remastered version of Edtris. Also, with that order you will recieve a copy of the Edtris Instructions. I have offered people the option of sending in there old edtris games to get a deal off of the total price.

     

    The CPK game comes with the game, placed in side an original coleco cart and shown with a visually remastered cart, as you can see in the picture.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...