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    Ah the Jaguar community. Without a doubt, the most hostile of all the gaming communities... this is my personal story of the Jaguar community. I hope you enjoy reading it as much as I enjoyed writing it.

     

    I've been a member of AA since 2005, and for 6 years managed to weave and dodge my way around all of the foolish nonsense. From double accounts, to heated discussions regarding roms, a blind loyalty to the system and it's games, and the constant bickering and antagonizing of members that don't fall in line with the "norm." At times it has been downright toxic.

     

    Two forums emerged from the 2 "factions" of the divide, one being FreeJag and the other being private. Neither has picked up any steam. Leaving AA the premier place for Jaguar enthusiasts, which seems appropriate.

     

    But I'm getting ahead of myself.

     

    Since I had the internet, approximately 1998, I've loved the free flow of information and the sharing of knowledge. One of my earliest obsessions was with the Sonic community, and I was huge into that scene around the time the Sonic 2 Beta was released. There was so much information being shared and discovered. And the rom was released to the public! Instead of an elite few controlling the flow of information, it was available for the whole world.

     

    From there, FAQs, hex charts, and documentation was shared and more great things happened. With Hex editing alone (meaning no source code) awesome hacks of the Genesis Sonic games were released. Beta levels were restored, beautiful palette swaps were released, and previously undiscovered badnicks were restored. Sonic Mega Mix, which is a terrific hack of Sonic CD, is freely available for you to burn to a CD and fire up on your Sega CD. Nothing is required to play this gem. You don't need to be a member. You don't need to donate money. The community is still thriving, and Sonic Retro is a HUGE forum, and even has an official relationship with Sega. You read that right, a rom hosting, sonic hacking, IP violating, group of people have an official relationship with Sega.

     

    This is just the tip of the iceberg, there are hundreds of examples of bending, and sometimes breaking, rules/laws resulting in wonderful things. A more recent example was a very dedicated chap who disassembled the original Super Mario Bros. (NES), reworked the code into a fully documented source code. I can't even fathom the amount of time and energy that went into this project. And it was released free to the community.

     

    And you want to know what happened when some gave away there hard work asking nothing in return? Someone took the source, and ported it to the Sega Genesis. And you know what he did? Released it to the world, free of charge, free of obligation. And from there, people started helping with the project, donating source code and other files to help make the Genesis Mario even better, and more accurate. This is what happens when people share their work. Wonderful things happen.

     

    But for some reason, these types of things quite simple don't happen in the Jaguar scene. Perhaps it's because the Jaguar is not terribly popular, and does not attract enough people to warrant the time and energy it takes to do such great things. But my gut tells me it's something else.

     

    Avoiding the drama that was the summer of 2009, and to keep with this blog's terms of use (specifically, not naming anyone) let's just say there was a shake up. A perfect storm of sorts was brewing. And when the dust settled, there were casualties. Member of the Jaguar community started rejected the "norm" and Jag fans started wanting a piece of that community pie. People wanted to download roms without being shunned. People wanted to talk about emulation. People wanted to hack, crack, explore, share, the games they've loved for years.

     

    But during this renaissance, there was resistance. The ugly term "piracy" reared it's ugly head.

     

    Now I must take a brief break from story for a disclaimer. This story and my thoughts are not meant to offend, anyone. If you are offended I offer you my sincerest apologies. If you think any of my comments are directed at you personally, they are not. And now to continue our broadcast.

     

    The term piracy reared it's ugly head. Yes, downloading roms of commercial games is illegal (unless the developer released it's rights... and speaking of that, check out the Amiga CD32 community, awesome). There is no doubt about it. But what does that really mean? I am not a lawyer. This is not legal advice. Generally speaking, developers and publishers do not want their intellectual property released for free to the public. Piracy is a real problem, and does negatively affect companies. But this very website is host to thousands of commercial roms. The owner of this website has not been sued. Draw your own conclusions.

     

    This leads me to my first problem with the Jaguar community. If you visit other game forums and mention how you played Darxide (rare 32x title) via an emulator, no one is going to berate you, no one is going to call you a pirate, no one is going to threaten litigation. In the summer of 2009, you couldn't mention you downloaded Rayman and played it on a Jaguar emulator. A vocal minority of the Jaguar community wouldn't allow such talk.

     

    This leads me to a personal lesson. Live and let live. Not everyone agrees with you. You won't agree with everyone. Chances are very high that nothing you say will change the other persons mind. The point of debate is not to "convert" the other person. It's not even about persuading the other person to believe what you are saying. The point of debate is to understand the other side. Not agree with the other side. Live and let live. It takes all kinds of people to make the world go round. And yes, that means I empathize (but not sympathize) with those that disagree.

     

    So here we are today. Coming up on the 2 year anniversary of the Jaguar's renaissance. Things are moving slowly, but I believe the community is slowly moving towards a new era of sharing and discovery. We've seen a few interesting hacks, including extracting Art and Voice files from the bubsy rom, and some work disassembling the code. Perhaps someday we'll have Bubsy hacks with tweaked controls, new sprites, and other things I can't even imagine.

     

    We've also seen some hex editing (very crude hacking) of Checkered Flag to start to tweak it's horrid controls. Who knows, if enough people show interest, share there findings, maybe someday Checkered Flag could be playable, maybe even fun!

     

    A Call To action

     

    If you've made it this far, perhaps you are wondering what the point of all of this is. Up until this point, I've been bobbing and weaving my way through the Jaguar Community, only stepping out of line once and a while to voice my opinion. But some recent experiences have made me want to step out of the shadows. It's something that I, and many others, should have done a long time ago. It's time for the Jaguar community to be a community. You don't even have to do anything if you don't want to!

     

    1. Be civil, not everyone agrees with you, and you can't change there mind. That is ok!

    2. Support emulation. Piracy and emulation are NOT the same thing. Emulation makes programming and debugging easier. Emulation can give you a way to play freely released games without dedicated hardware. You can support emulation by supporting those who are writing emulators. Get involved, test them, offer feedback, offer support.

    3. SHARE I can't express this enough. Share your findings and your discoveries. The more you share, the more others will share. The more they share, the more you get. Some people will object to sharing for "legal" or "moral" concerns. And that's fine, everyone is entitled to there own opinion.

     

    Dig through roms and find sprites that were never used in game. Take those sprites and make animated gifs and share them with the world. Find hex edits to give games unlimited lives. Find sound clips. Document and share. If whatever you are doing violates forum rules, then start your own website! Blogger and Wordpress (among others) make for great ways to document and share.

     

    As I said at the beginning of this blog, there are 2 factions of Jaguar fans. Those who like the status quo, who refuse to allow any new ideas, and stand on what they perceive as the moral high ground with a firm stance against any sort of "hacking." The other side wants to see the Jaguar flourish in it's after life, like most classic gaming systems.

     

    Which side should you be on? Neither. There is room for everyone. If you strictly want to play commercial games on your actual system, and nothing else. That is fine! I support you! There is room in the community for you. I will not try to change your mind. And you should not try to change mine. If you want to see emulation, rom hacking, sprite ripping, and game modifying, there is room for you to! All we have to do is respect each other, from the people on the extreme ends, to the the quiet majority in the middle.

     

    So please, end the hostility. Who knows, maybe we'll see the Super Mario Bros. source ported to the Jaguar. Now wouldn't that be awesome?

     

    -Kris

  1. The Tengen version, of course.

     

    Well, it's a lot better than the cruddy NES version that Nintendo made, and I got about 30000 on my first try. Just need to make my emulator save information.

     

    Graphics are nice, sound is nearly perfect (I want the theme A from the Nintendo NES version in it and for it to increase in tempo if you're too high), and controls are decent. Pick this up if you want a good Tetris game.

     

    Or to increase your collection, these are R5.

  2. Here is another release that should be close enough that programmers can get started on some games.

     

    This release requires a test version of Stella, posted in the previous blog entry.

     

    Included in this release:

    • Support for 10 sprites (player0-player9)
    • pfcolors: now works
    • Background colors per line supported (uses new bkcolors: command)
    • scorecolor: command to define score colors per line
    • Comments with semicolon now supported
    • C-style multiline comments with /* and */
    • Use of extra RAM in DPC+ (described below)

    A demo is included that shows some of the above features, except the extra RAM.

     

    Sprite 0 is flicker-free and uses player0, while sprite 1 is flickered as needed for player1-player9. Use the left joystick in the demo to move the sprites and the button to change the sprite to move to see the flicker engine in action.

     

    pfcolors: can specify from 1 to 255 colors for the playfield. Use DF4FRACINC to determine when the colors will update (the number of lines is determined by 256/x). For example: to update every 8 lines, use DF4FRACINC=16.) DF4FRACINC=0 will show the whole playfield in a single color, while DF4FRACINC=255 will update every line (but needs a "priming read" - more about that another time.) In the demo, use RESET to change DF4FRACINC.

     

    In a similar fashion, DF0FRACINC-DF3FRACINC control how often each 8-pixel swath of playfield columns gets updated. In the demo, use the right joystick can independently control these.

     

    bkcolors: works like any other color command. It uses DF6FRACINC to determine how often to update. In the demo, use SELECT to change DF6FRACINC.

     

    Some other things that RevEng pointed out have been fixed (though I'm not sure if all have.)

     

    Lastly, use of the extra RAM is via a stack as that's how the RAM is structured. You have a 256-byte stack. You can push and pull variables from the stack to effectively increase your available RAM, as follows:

     

    push a monsterX t

     

    will push variables a, monsterX and t to the stack, and you can use them for other purposes. To get them back, use pull:

     

    pull a monsterX t

     

    You can also push or pull a range:

    push a-f

     

    will push variables a-f. To get them back, use pull a-f.

     

    When you push variables, the pointer is decremented and pulling will increment. A third command to handle the stack pointer is also available. The default value for the stack pointer is 256. For example:

     

    stack 200

     

    will set the stack pointer to 200. You can also use a variable here.

  3. Lent, 1981....The video game craze is in full force and my brother and I are relentlessly pummeling my parents to get us an Atari because it's educational, everyone has one and whatever other brainwashing tecniques we could think of....an effort that would pay off at Christmas time. As per usual for us at the time we headed down to my Grandparents house in Lorain, Ohio for Easter weekend....a 3 hour trek from our suburban Detroit home. We arrived on Thursday night at 9:30, my brother and I consumed the usual over teh top sanwich platter my Grandma would prepare for our arrival and headed off to bed. The next evening we all went to the Slovak Home in Lorain....which can best be described as a VFW hall kind of place with the atmosphere which you would expect from a place like this. They had a good fish fry according to the locals. We walked in teh place and immeiately the smell hits you....I love fish fries to this day and I could tell this one was going to be top notch. We went down a worn carpet staircase to reach the basement. From a sensory standpoint it could be described as uber smokey, loud, wood paneled and packed to the gills (pun somewhat intended) with mainly 40+ year old locals getting after it hard as you do when you see the words "all you can eat". We sat down at the checkerboard covered round table for 6 and I was just about to pick up a greasy dirty menu when I noticed it. A Donkey Kong. Holy cow....A Donkey Kong!!! Let me stop right here and mention that allthough we lived a non deprived childhood...my brother and I were yet to play a video game of any kind. Pathetic...I know...but what are you gonna do? I immediately shifted my attention from the glorious batter dipped golden heavenly fish to the electric joy of the light blue stand up arcade machine less than 20 feet from my clutches. I blurted it out without thinking like ralphie going for the Red Ryder..."can I have some quarters?"...before my parents could even look, my Grandma gave my brother and I 6 of them....oh baby it was on like....Donkey Kong! I being the oldest went first....the first video game I ever played! I was just happy to be there...taking it all in....and the game went predictibly. Turn 1 - I watched in amazement as Kong ascended the building with his hostage....the graphics made my jaw drop. I took some steps got stuck on a ladder and got hit by a barrel. Turn 2 - this time I got up to the second floor and a really poorly timed jump caused my demise. Turn 3 - OK...I have the hang of this thing...I made my first successful barrel jum and then my second...got to the middle somewhere when fate dropped one on my head. GAME OVER. But I was hooked. Although my brother...only 7 at the time had no success, I, on my last game of the night, cleared level 1!.....And the fish was great

  4. Chapter 8

     

    Several weeks have passed. Tom sits in his dimly lit dorm room. His eyes scan the digicenter for the time: 5:40 P.M. He feels slightly sick, his bones weak. His wrists feel numb. He wishes he could disconnect his hands from them. If it could free him. In his mind he screams. There is nothing to be desired. He has already looked upon the face of God. Or is it just that he cannot decide? Paralyzed, no movement of the body but no peace of mind. Only scratching and screaming. The darkness is coming down again. Like the flick of a switch, the heavy veil casts its shadow upon all his thoughts and perceptions. There is a small fire burning in the center of his chest. Here where old Light once sat a false light burns. The animal hatred reigns. Let it come upon you and have its way with you. Biting flesh. His head is on fire. Sweat and rage. He wants to kill his family. He wants to kill his roommate. Sit there. Sit with it. Watch the tiny snake, the size of pinpoint, squirming through the wood in the floor. Bite. Bite. You feel the wounds of Christ. You are my stinking flower. Pleasure – beast – pain – rebirth. You’ve destroyed your religion, you’ve destroyed your mind. He glances at the clock: 5:50 P.M. as the digits crack. A shattered diamond. Hear me backwards: Raul med sin. Climb. Wire. Belt. Symbol. Crack. Shatter. High. Get up on the bed. Worship me. Worship me.

     

    “Tom?! Are you ok, man?!”

     

    His roommate Chris interrupts.

     

    “You look pretty sick, dude. Maybe we should call someone…”

     

    “FUCK OFF! GET AWAY FUCKER!” Tom snarls.

     

    “Alright, man, I was just going to ask you to come out to the bar...Jeeze...what’s up your ass?”

     

    “YOUR FUCKING MOTHER’S CUNT!” he screams.

     

    “Dude, you really need to relax. I’m leaving. Fuck off.”

     

    Tom just sits there growling, occasionally barking, biting the flesh off his lower lip, causing it to bleed into his mouth.

     

    “Piss, fuck, cunt,” he grumbles softly.

  5. I was just starting to really get into it. I was originally worried about how much grinding would be needed - I mean, the D&D ruleset doesn't exactly let you level up quickly. My mage with 3hp was always a sitting duck as well. However, I made it in and out of several treks through the slums, and even completed a fetch quest for a wizard named Ohlo.

     

    I levelled up my fighters and clerics (I had 2 of each in my party), and only needed a few XP more for my magic user. I decided that my Fighter/Thief was just a bad choice, because those dual class characters take so long to level up. It only took a few play sessions to get almost everyone to level two, and I only had to restart a few times. That's not bad. I also started getting some nice magic items - a Bracers of AC 6 and Ring of Protection +1 - perfect for the mag -and a few enchanted swords and bows. Good times. I like the fact that you don't really know what you have right away. It adds some mystery and suspense.

     

    I also like how the map view doesn't really show you everything. I stumbled on that wizard by chance, and had to find my own way to the rope guild based on his instructions (it's SE of here). Most modern games would put a waypoint marker on the map, or show the door to his room in a different color or something. The fact that you don't see details is kind of a plus in some ways because it makes you explore. You can't just look at a room and say "that floorboard is a slightly darker brown, of course there's something in there." In PoR you just have to walk around, search, and see what happens. In a way, the lack of detail makes for a more realistic game.

     

    On the downside, the interface still seemed clunky after a couple weeks. You can't just cycle through your players when at a shop, to see what each one has, you have to back out, pick the new guy, then go back into his "view" screen. And of course, it hits the disk every time it has to load a player picture. If they had an option to not see the pictures by default, it wouldn't be nearly as bad.

     

    Another frustrating aspect is that if you're in a hopeless encounter (like a half-dead party getting attacked by 20 orcs), there's no option to quit. You either have to reboot (ugh) or bide your time while all 20 orcs attack your party, and hopefully kill them quick so you can reload.

     

    On that topic, I do like how you can save anywhere you can camp. It's a long enough process that you don't just save every few steps, taking the consequence out of exploration (like trying to bash down the door I should have left alone), but it's convenient enough that I don't have to sit there and tool around trying to find a save point. I'm busy, I don't have tons of time for gaming, so when I'm done I need to be able to save, quit and stop playing.

     

    Anyways, I trekked back into the slums, killed a few more kobolds (including one big party that was a great strategic battle) and got enough XP for Wyzria to hit level 2. I sold a bunch of stuff, levelled her up, got my new spell, and started walking back to the slums to explore deeper.

     

    *beep*

     

    Guru Meditation Error.

     

    Huh? Crap, game crashed. Well, it wasn't that long since I saved - I think I did it right before I levelled up my mage. So I power cycle the Amiga.

     

    *unexpected disk error 103 - unable to load program*

     

    Huh? Let me try again.

     

    *unexpected disk error 103 - unable to load program*

     

     

    Well, apparently my disk is fubar'd. I can no longer boot the game at all. The internets say error 103 is "out of memory" but I'm not sure how that could be booting from the PoR disc. Something got really screwed up. I don't think the boot disc was in the drive at the time, so I'm pretty confused... I may keep poking around with things - if anyone has any ideas, please let me know. But for now, my adventure has come to an end. Too bad, since the game was just getting good.

  6. I have no problem with the various pacman games (original, ms pacman, pacman jr etc), however i noticed the one failing in the game, it's too samey and linear

     

    My idea is to tweak the original (and variations) by adding somethings and making it more challenging

     

    I like to call the new pacman game, pacman X, pacman TNG or Anti pacman

     

    The main difference between this pacman and the original trilogy is that not only pacman can eat the dots (pills), the ghosts can eat the pills too

     

    Additionally, there will be several modes of difficulty, at the basic level only pacman can eat the power pills, but unlike the original trilogy where the ghosts turned edible for some seconds, in the new version the power pills can have differing affects, like level skip, invincibility (for a few seconds), ghosts become edible (like the oroginal) and no ghosts (they stay in the centre for about a minute) in the next level of difficulty the ghosts can eat the power pills to give differing affects to the game like sudden death pacman (pac looses a life), invisible ghosts (for a few seconds) , disabled pacman (pac stays still for a few seconds) and faster ghosts (for a few seconds),,,obviously the power pill effects will be random for each power pill and for each completed level (both for pacman and the ghosts) and for the highest difficulty level there are no power pills

     

    Another twist in the pacman game would be the use of bonus items (in the original it was placed underneath the ghosts home in the later pacman games it scrolled in from the left and exited through the right) in the new pacman games bonus items will be replaced with power ups that will benefit either pacman or the ghosts (depending who reaches the power up first)

     

    Another twist in the game would be random effects from eating certain random numbers of dots/pills in each level, in that these effects either speed up or slow down or remove pacman or a ghost (remove pacman/ghost means you/the ghost become invisible but can still be eaten) pacman or the ghosts (whoever eats that pill/dot with that side effect)

     

    The level completes when one of two scenarios happen, pacman has eaten more dots on the level then any other ghost (individually) or if pacman has not eaten the most dots he can still complete the level after the last dot is eaten by finding the randomly placed exit within a set time (about 30 seconds) since after the last dot is eaten, if pacman hasn't eaten the last dot the normal pacman exits are closed and one exit is randomly opened, if pacman exits within the time limit the level will end and new one begins, if pacman doesn't reach the exit in time, the four ghosts will re appear one circling the exit and the other three coming after pacman moving at super spped

  7. I'm just trying to sort some stuff out in my own mind. There are lots of more interesting things to read on AA. Don't waste your time. :)

     

    I've recently purchased an N64 and an Odyssey2 and now I'm wondering how to fit them into my existing gaming spaces. The N64 is an easy one, since my wife likes several games on that system. It will be hooked to the TV in the loft. The Odyssey2 poses more of a challenge.

     

    I have no more room for consoles. Both TVs in the game room/library have as many systems hooked to them as space will allow. So my plan is to see how much I like the Odyssey2 and then decide which system to box up and put in the basement. At this point, it seems most likely that it will be the 7800. That's the system I play the least frequently.

     

    Still, I'd like to find some way to avoid boxing up any system. It seems a waste to do that.

     

    On the other hand, I feel it's a waste to even own systems that I don't play more than once or twice a year. That would include the 7800, the Lynx, the NES, and the SNES. The Genesis and Turbografx don't get much play either. Nor does the Jaguar. When it comes down to it, I'm really a pre-crash gamer.

     

    But I'm also a battle-scarred veteran of videogame collecting, and I know that chances are good that I'll regret getting rid of any system. In the 90s, I had most of the systems I have now. Then I ran out of space, found that I wasn't playing them, and got rid of most of my collection. Then about 8 or 9 years ago, I started buying it all up again (we'd moved to a new house and had settled in by then).

     

    So most likely I'll put the 7800 in the basement, perhaps along with one or two other systems. Then I'll have to give them a few years, and see if I have the urge to bring them back upstairs. If not, then maybe it'll be time to sell them.

     

    That's my current thinking on the subject, anyway.

  8. Wickeycolumbus
    Latest Entry

    It's been a while since I posted anything here, so I thought I'd share a mini game I was working on recently. It's a simple clone of the popular game Snake. Every 30 points, a new round starts with an increased snake speed. I still need to add sound effects and change the color of the score, otherwise it's pretty much done.

     

    I originally planed to release a multicart that included Adventure 1K, Assembly Line, Pong 256 bytes, RAM Combat, and RAM Helicopter but decided that Pong and the RAM games were not good enough to release. I already had a menu system all done with some cool title screen music, so I decided to remove those games and come up with a game to put in place of the others with the ~700 bytes I had freed up. I have about 100 bytes to play around with still, so if you have suggestions, let me know! I will probably do a small release in the future of the new multicart, which will include Adventure 1K, Assembly Line, and Snake.

     

    Here is the ROM, let me know what you think! Merry Christmas and happy new year!

     

    snake.bin

     

    mgc2.bin

  9. As I wrote in my last entry, I recently decided to get a Playstation 3...partly because a new gaming system interested me but mostly because it gave me a Blu-ray player. I've already bought a half-dozen Blu-ray titles with another 7 coming via the mail soon. But I have 3 PS3 games now...with anaother on the way as well. So here are my first 4 games for the Playstation 3...

     

    Red Dead Redemption--I also mentioned in my last entry that this could be my first game for the PS3 and it was indeed. I have only played this for a few minutes (lots of stuff going on)...I arrived in town, took a horse ride to an abandoned fort where my bad brother had taken it over...and then my cat brushed against my system, pulling the cord out of the wall. Bad cat! But I enjoyed what I saw and I plan to get back to this game very soon.

     

    The next two games were Christmas presents from my nephew Derek...

     

    Bioshock

    LEGO Indiana Jones: The Original Adventures

     

    Bioshock becomes my first "Greatest Hits" title for the PS3...wow, that didn't take long! I haven't been reading gaming mags in a couple of years so I'm not sure what this game is all about. I have a couple other LEGO games...one of Star Wars (on the Xbox) and one of Batman (PS2) so I have an idea on what to expect.

     

    Batman: Arkham Asylum is the game I recently put in an order that also included a couple Blu-ray titles. I have heard from several people that this is the best Batman game yet...of course, some would call that faint praise since most feel most of the Batman video games to date have pretty much sucked...though there are a couple I have enjoyed playing (mostly on the SNES). This game must have come out awhile ago since it only cost me about $22. And a sequel is already on the way.

     

    So what will be PS3 Game #3? I'm not really sure but it's taken all my resistance to keep from buying MLB: The Show 2010. I love baseball and I want to play it on this system, but it doesn't seem to make sense to get this game since the 2011 edition will probably be out in just 3 more months or so. But I will have at least 4 other games to keep me busy until that time.

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    I HAD THIS ITEM TOGETHER WITH MY LAST LOT OF ATARI ITEMS BUT I`M NOT ABLE TO FIND ANY NEWS ON THE NET ,NOTHING AT ALL...NO PICTURES ,NO NEWS FROM THE COMPANY WHO`S MADE THE ITEM...WELL I`M WONDERING TO KNOWN IF SOMEONE KNOWN MORE THAN GOOGLE!!!!!!

  10. Wow, just through sheer good fortune I got to meet in person with cd_w. Since vdub_bobby is close by, the three of of us got together last night to talk shop and have a beer. :-)

     

    cd_w on the left and vdub_bobby on the right. Chris was visiting Seattle and just happened to be doing work at my company. Through some small talk about homebrew he found out that I was there. It's a games company and he was a little surprised to find me there.

     

    I have now met in person almost every person who I've collaborated with on various 2600 projects. I almost met Tommy in Portland but in that case bad fortune somehow kept us in different areas of the show over the course of two days. Seems impossible but it happened. :-)

     

    CD_W__VDUB_BOBBY.jpg

     

    Hey guys, that was a lot of fun! It may have been the beer but I agreed to help vdub_bobby with RPS and I think also vowed to help cd_w with his projects as well. :-)

     

    Cheers!

     

    - djmips -

  11. tokumaru was kind enough to inject my title screen concept with steroids :) :

     

    New FOD Title Screen Concept

  12. I'm calling Bifröst complete (see Homebrew forum). I know it's a simple little game, but I'm quite pleased with it. Doing something completely in asm has been my long term goal since I joined AA back in '05. And of course I'm proud of everything I've done along the way.

     

    Time to take a sabbatical I think.

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    I like this site..

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    blogentry-24632-128775982605_thumb.jpegI'm a big fan of the game on the wii, i thought, hey a port of this downgraded on the atari 2600 would be pretty Awesome,

    so today i began drawing the sprites, game label and started on the programming for the game XD

     

    heres the Label art for the title. hope you Geo fans out their enjoy this when i finish it and cart it XD

  13. I'd like to apologize for neglecting this blog, which I thought would become more of an ongoing thing. I see that my last post was around November '08, which is around the time I started a new job. I'm still employed with the same company, though now I'm up in the strange (not so), exotic (still not so) land of Alaska.

     

    I've been active on a few other sites as of late, so I thought I'd pop back on AtariAge in order to see if I can pick this up again. Maybe an entry here and there, possibly a forum post or two if I find time. Ugh, so many games to play these days and there's never enough time.

     

    As for my general game collection, it's currently soaring. I haven't been able to find as many Atari games as I'd like, but in total I have about 500-600 games from different systems. Not the most impressive amount in the world, but I like to think it's pretty significant. Hopefully I can get reacquainted with some of you folks in the next few weeks, I remember everyone being so nice when I first came around - including a neat lil' logo from Random Terrain :P

  14. :thumbsup:

     

    It's rare but it happens. Sometimes I actually complete games. This actually happens much less than it should, so the list of games completed is probably something I can list off the top of my head. (Though with my memory, maybe not.)

     

    Granted, Mirror's Edge is a short game. Only nine chapters, so really all that's needed is some determination and intent. Plus I played on easy. So really it's not the completing of the game that's the amazing part, it's the fact that I actually played a game like this at all that is the miracle.

     

    I hate action games and FPS. Just can't do them without getting nervous, and I don't really know why. A lot of the time I'm sure that someone is going to sneak up behind me or pop out from around the corner. Part of the reason I started playing Mirror's Edge is because it seemed like other games out now with beautiful graphics and good action, but not FPS.

     

    But there are parts where it did become a FPS. Sure, the first time I over came my fear of the SWAT guys and took out a whole team, I was flying high that morning. "Look at me go!" I thought. But then as the levels progressed, I got over that. By the time I was on the last chapter and taking things out with the sniper rifle, I was a nervous wreck and I was done. Towards the end, I'd only play in quick bursts because I'd end up getting too nervous and need to hide under blankets. Or curse profusely. (Poor cats and their innocent ears.)

     

    But now that I've completed the game, some part of me thinks it's ready to go back. It seems to think that shooting things was kinda fun and that with a little practice, it could get better and be more awesome.

  15. We bought the new cable to hook it up to the newer tvs.. it works and all 7 games do too

     

    -Smurfs : The rescue of gargmels castle

    -E.T

    -Asteroids

    -Space invaders

    -Star raiders

    -Combat

    -Pac Man

     

     

     

     

    Each game is probably worth 20-50 dollars

    I am starting my price at 900. Or best offer. Please Email me if you are interested otowndreamer06@aol.com I also have pictures of it so if you need to see them ask me in the email and ill send them. thanks

  16. 1.Swordquest Earthworld

    2.Dragster

    3.Combat(x2)

    4.Video pinball

    5.Video chess

    6.Kangaroo

    7.RealSports volleyball

    8.Kaboom

    9.Tank-plus

    10.Super breakout

    11.Pac-man

    12.Midnight magic

    13.Super challenge football

    14.Keystone kapers

    15.Pong sports

    16.Fishing derby

    17.Maze craze

    18.Street racer

    19.Berzerk

    20.Chopper command

    21.Asteroids

    22.Bowling

    23.Mega force

    24.Astroblast

    25.Sky jinks

    26.MegaMania

    27.Football

    28.Breakaway IV

    29.Pitfall

    30.Galaxian

    31.Defender

    32.Crystal castle

    33.Circus atari

    34.Surround

    35.Demons to diamonds

    36.Dark cavern

    37.Pigs in space

    38.Donkey Kong(x2)

    39.Roc'n rope

    40.Frogger

    41.Amidar

    42.Casino

    43.Freeway

    44.River raid

    45.Space attack

    46.Cosmic ark

    47.Ms.pac-man

    48.Yars' revenge

    49.Mouse trap

    50.Advenure

    51.Haunted house

    52.E.T

    53.Phoenix

    54.Mario bros

    55.Space invaders

  17. EB Games was famous for taking trade-ins (at usually sucky prices for mad markups later) and a big trade-in item was the Playstation 2. As many know, there was a space inside to put a hard drive. After one particular experience where the customer asked for the system back for a moment, opened the door on the back and grabbed something out of it, I made the crew start opening the door to check for anything we probably would not want other customers to have before resale. Here is the top ten list in no particular order.

     

    1. new condoms

    2. used condom (we all skeezed on that one and refused to take the system. The person called the corporate office and they said he was sick. We laughed.)

    3. 2oz bag of pot (and they came running back next day)

    4. small bag of cocaine (never came back. We sent that crap down the toilet)

    5. $1000 in cash (Them I called and they came in and gave me $100 of it for my honesty, which then I distributed amongst the crew...they made sucky wages so why not)

    6. pictures of a naked woman (who apparently ended up being his mom and he was selling the pics at school)

    7. cheat sheet for a calculus exam

    8. half a PB&J sandwich (We didn't ask)

    9. report card (while the system was checked, the mother was standing right there. Fail (in more ways than one))

    10. pair of women's panties (Older woman in her 60's said for my employee to "keep those as a bonus"...he ran in the back room screaming and then dry heaving).

     

    And now, the 3 best and worst companies for free swag at EB manager conventions!

     

    BEST!

    ------

    1. Microsoft - Free Xbox one show, free multiple games every year and bonus swag, sent us Xmas presents. God bless their hearts

    2. Sega - Free Dreamcast one year, multiple games, cool doo-dads every show

    3. Nintendo - Free GBA with multiple games one year and free N64 and Gamecube games

     

    WORST

    --------

    1. Sony - Nothing except some 989 sports the final show I was there. They said we didn't deserve free PS2's so they were pariahs at the vendor show until EB forced managers to go to the Sony booth

    2. Acclaim - The gave lots of games (in store as well) but it was all crap. Lots of Mary Kate & Ashley GBC games, BMX XXX and just a whole lotta suck

    3. EA - Copies of Sims which by that point everyone who wanted it had it. Never anything else any other show.

     

    I can't ever complain about the shows themselves. Free rooms and food at the MGM Grand and Bellaggio in Vegas is nothing to sneeze at. Florida was cool as well staying at both Disney hotels, the Swan and the Dolphins. We had one show in Philly to see the corporate office and we were all pissed because we missed a Vegas turn. Worse was the 1st Vegas show I would go to was a month or so after 9/11 so people were scared. Some managers didn't even show for the flight. The DM asked if I was scared and I said "Yes...scared I won't have enough time at the blackjack tables!". All anyone ever looked forward to was the vendor show and classes for the free swag. I remember when Sony said "no free PS2's" but Sega gave us Dreamcasts and games, every class would chant "SEGA SEGA SEGA" and the Sony reps would look sooooo pissed. No company more than Sony treated us like were less than crap and honestly, the sales reflected that. A little respect from them and things would probably have been better and they learned than next show around (my last and worst show ever). Nowadays, Gamestop brings people to either Texas or Florida and from what I understand, people can't even leave the hotels they stay in. Pretty ridiculous.

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    Recent Entries

    Hitachi
    Latest Entry

    Hello to everyone who reads blogs on AtariAge. I have never written a blog anywhere before so please, go easy on me.

     

     

    My name's Adam but my screen name is Hitachi.

    I chose Hitachi because it is the brand name of the TV that my NES is currently hooked up to. It's an older TV with the built in rabbit ears, and tuning knobs for each channel button.

     

    Anyway, I've had a lot of fun and frustration so far with my gaming experience.

     

    The first system i played on was a Super Nintendo. I don't remember the exact game but it was probably donkey kong country. I actually remember renting games for it at the Hollywood video. Super Mario All-Stars is still my favorite game for it.

     

    After that, my family got an N64. Yoshi's story was one of the first games i played for it. Diddy Kong Racing is a terrible game.

     

    I got a Gameboy Color next and enjoyed it to death. Untill the gameboy advance. I played that for several years.

     

    The next system we got was of course the Gamecube. That was really fun.

     

    Then i got my electric blue DS. It is one of my favorite consoles.

     

    We got a Wii next. I really enjoy the virtual console, i have been able to play some rarer games without having to shell out the rare cash for them. Especially with games like Gradius II, it makes the shop channel very appealing.

    This is probably where my first actual frustration occurs. Last winter, it quit working. It wouldn't read disks and it quit working during a crazy long Need for Speed run. I was really upset about it and tried everything I could do to make it work. I finally sent it to Nintendo, and now it works again.

     

    I still have most of these consoles. The Gameboy color and advance are the only ones i don't.

     

    So, you know i was raised on Nintendo. My gaming 'collecting' began about a year ago around the time of my High School graduation.

     

    I acquired a Gameboy Micro, and man do i love that thing. I know it's obsolete compared to my DS, but it's so fun to have Final Fantasy IV in my pocket. It also caused me frustration while i was playing Drill dozer. The R button quit working. Luckily i have the internet to help me. It was quickly fixed.

     

    I have now 2 gameboy pockets, an original gameboy, and 7 game & watches( Club nintendo Ball, Octopus, Donkey Kong 3, Donkey Kong, Oil Panic, Mario's Cement Factory, and Spitball Sparky).

     

    The original gameboy was found at a local goodwill for eight dollars. The battery compartment was corroded which is probably why it got donated, and a nice old toothbrush helped that one out. It works perfect now.

     

     

    I also have a Sega Genesis model 2, a Sega Dreamcast, an Original Nintendo, and most recently a ColecoVision. The CV is the reason I joined these boards.

     

    I got it for a really awesome price, it has the atari expansion, the driving controller, several atari joysticks, and about a hundred games, both CV and 2600. BUT! the CV games won't play...

     

    All of the systems minus the handhelds and NES and CV are hooked up to the same TV, I used a Radioshack switchbox to allow the multiple systems. But, to enhance my gaming experience, I routed the sound out from the box to my DVD surround sound thing. And Sound into the box from the TV. DVD video goes out to the box and the box's Video goes into the TV... It took me forever to get my brain around the wiring... But when i push DVD, it plays the TV through the surround sound or the DVD when the TV is on AUX 1. Then i have a VCR hooked up to the TV's second AUX. Into the VCR, i have an RF modulator that takes one set of RCA and one Coax and turns it into one simplified Coax. This is where the Sega's play through.

     

     

    Well, I hope you enjoyed reading my boring blog. It sounds really dry after reading it over...

     

    Thanks for reading and ask me anything you want.

     

    Adam

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    Recent Entries

    xg4bx
    Latest Entry

    I just wanted to take a minute to apologize to the peeps on the modern gaming board. I've come off like a real asshole lately and I apologize. I brought an element of anger to the board that really doesn't have a place here and I'm sorry.

     

    Dave

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    Boomtown days here in Joplin. Its a local festival to celebrate the founding of this region via the lead and zinc mining.

     

    The festival is 3 days. We went on Fri and Sat.

    Friday we saw Darryl Worley

    Saturday we saw The Wille Stradlin Band and .38 Special

     

    Here are the videos we took

    http://www.youtube.com/user/edweird33

     

     

    Had a great time!!

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