GravityWorm Posted March 22 Share Posted March 22 18 minutes ago, Beeblebrox said: Bravo! One of your best images! Fantastically vivid colours. Love it! I agree! 1 1 Quote Link to comment Share on other sites More sharing options...
GravityWorm Posted March 22 Share Posted March 22 (edited) Cat from India. not a lot colors... /pal=real.act /dither=jarvis /dither_val=1.9 /dither_rand=0.41 /s=100 /threads=4 /seed=0 /save=10000000 GravityWorm_Prince Harvvey001.xex Edited March 22 by GravityWorm 3 Quote Link to comment Share on other sites More sharing options...
Atari8man2004 Posted March 22 Share Posted March 22 Racoon II Colors: 45 Plus src Atari8man_Racoon_2.xex Racoon 2.7z 8 1 Quote Link to comment Share on other sites More sharing options...
GravityWorm Posted March 22 Share Posted March 22 6 minutes ago, Atari8man2004 said: Racoon II Colors: 45 Plus src Atari8man_Racoon_2.xex 20.11 kB · 2 downloads Racoon 2.7z 110.18 kB · 0 downloads He eats a picke? 1 Quote Link to comment Share on other sites More sharing options...
Atari8man2004 Posted March 22 Share Posted March 22 Hoot Owl Colors: 42 plus src Atari8man_Hoot_Owl.xex Hoot Owl.7z 12 Quote Link to comment Share on other sites More sharing options...
GravityWorm Posted March 23 Share Posted March 23 9 hours ago, Atari8man2004 said: Hoot Owl Colors: 42 plus src Atari8man_Hoot_Owl.xex 20.59 kB · 6 downloads Hoot Owl.7z 120.04 kB · 1 download hoo hoo 1 Quote Link to comment Share on other sites More sharing options...
Atari8man2004 Posted March 23 Share Posted March 23 Mother Mary Color: Monochrome Atari8man_Mother_Mary.xex 11 Quote Link to comment Share on other sites More sharing options...
GravityWorm Posted March 23 Share Posted March 23 11 hours ago, Atari8man2004 said: Mother Mary Color: Monochrome Atari8man_Mother_Mary.xex 22.15 kB · 4 downloads We are so in telepathic connection? I am working on something connected to Apostle Cyril! He developed an alphabet. I was talking to a friend today she is catholic. I showed her Cyril's ancient alphabet. I posted Indian symbols recently, so I wonder If I could make a Atari 800/400 picture? 1 Quote Link to comment Share on other sites More sharing options...
GravityWorm Posted March 23 Share Posted March 23 ATARI in Glagolitic script A lot of colors! Palette REAL.act /pal=real.act /dither=jarvis /dither_val=2.6 /dither_rand=0.41 /s=1000 /threads=4 /seed=0 GravityWorm_Atari001.xex 4 Quote Link to comment Share on other sites More sharing options...
Atari8man2004 Posted March 23 Share Posted March 23 Marcus Aurelius Antoninus. Marcus Aurelius Antoninus was Roman emperor from 161 to 180 and a Stoic philosopher. He was a member of the Nerva–Antonine dynasty, the last of the rulers later known as the Five Good Emperors Colors: 48 Plus src Atari8man_Marcus_Aurelius.xex 7 1 Quote Link to comment Share on other sites More sharing options...
Atari8man2004 Posted March 23 Share Posted March 23 White Tiger Cub Colors: 51 Plus src Atari8man_White_Tiger_Cub.xex 10 1 Quote Link to comment Share on other sites More sharing options...
Atari8man2004 Posted March 23 Share Posted March 23 Alien Invader Colors: 65 Plus src Atari8man_Alien_Invader.xex 8 Quote Link to comment Share on other sites More sharing options...
Atari8man2004 Posted March 23 Share Posted March 23 (edited) LadyBug ND Colors: 60 plus src I like this conversion and wanted to see it without dithering . Very happy with this. Atari8man_Ladybug_ND.xex Edited March 23 by Atari8man2004 9 1 Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted March 23 Share Posted March 23 @Atari8man2004 fantastic last few conversions!! 2 Quote Link to comment Share on other sites More sharing options...
Atari8man2004 Posted March 23 Share Posted March 23 7 minutes ago, Beeblebrox said: @Atari8man2004 fantastic last few conversions!! They where converted with beta8 That converter is way better. 1 1 Quote Link to comment Share on other sites More sharing options...
GravityWorm Posted March 23 Share Posted March 23 33 colors Palette real.act GravityWorm_Celebrity_blonde_0001_CRT.xex 6 Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted March 23 Share Posted March 23 1 hour ago, Atari8man2004 said: They where converted with beta8 That converter is way better. I thought the last version of RC was ver7? Or have I missed something? Quote Link to comment Share on other sites More sharing options...
Atari8man2004 Posted March 23 Share Posted March 23 25 minutes ago, Beeblebrox said: I thought the last version of RC was ver7? Or have I missed something? Sheddy's working on a new version of the Rasta Converter that dose away with horizontal artifacts and needed some feedback last night. I threw 8 images at it some that gave me big problem with horizontal artifacts in the past and there gone! But somehow this new version dose a lot more it seems faster so on some of the images instead of using 4 threads I used only 2 and they converted just as fast but better. This new version will produce way better conversions. 3 Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted March 23 Share Posted March 23 25 minutes ago, Atari8man2004 said: Sheddy's working on a new version of the Rasta Converter that dose away with horizontal artifacts and needed some feedback last night. I threw 8 images at it some that gave me big problem with horizontal artifacts in the past and there gone! But somehow this new version dose a lot more it seems faster so on some of the images instead of using 4 threads I used only 2 and they converted just as fast but better. This new version will produce way better conversions. Ah, interesting. I didn't think sheddy was working on RC itself, rather just the slide creator and tools suite. Do you have the link to the beta 8 of Sheddy's RC? 1 Quote Link to comment Share on other sites More sharing options...
Atari8man2004 Posted March 23 Share Posted March 23 21 minutes ago, Beeblebrox said: Ah, interesting. I didn't think sheddy was working on RC itself, rather just the slide creator and tools suite. Do you have the link to the beta 8 of Sheddy's RC? I asked him to pass it to you for evaluation. Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted March 23 Share Posted March 23 17 minutes ago, Atari8man2004 said: I asked him to pass it to you for evaluation. I'd not realised it wasn't in forum circulation. Great, thanks. Can't wait to try it. 1 Quote Link to comment Share on other sites More sharing options...
+Stephen Posted March 23 Share Posted March 23 4 hours ago, Atari8man2004 said: White Tiger Cub Colors: 51 Plus src Atari8man_White_Tiger_Cub.xex 22.14 kB · 6 downloads I cannot wait to see this on a CRT. This may be the best conversion I have ever seen! 1 2 Quote Link to comment Share on other sites More sharing options...
Sheddy Posted March 24 Share Posted March 24 (edited) RastaConverter Beta8 Testing I've been messaging people who might know a bit about the RastaConverter source code to see if some simple hack or work-around could be done to help stop those ugly horizontal line artefacts it does sometimes which only show up when viewed on real Ataris or modern emulators After being pointed to an idea in the right kind of direction and place (thanks @phaeron) I've done a small hack to the Evaluator function which I'm getting some feedback from @ilmenitabout. The idea (which has been suggested by others in the past too) avoids a complete rewrite of some things, and makes RastaConverter give a bad score to scan lines that meet certain fairly simple conditions instead. In the meanwhile I've been trying it out myself with some good results, and as you can see here recently, have let @Atari8man2004 have at it, as he has a powerful rig and lots of pictures on the go, so would likely notice any problems sooner than most. So far so good by the looks of it! Thanks very much for testing. So sharing it with you all here now. @ilmenit has been kind enough to try getting his RastaConverter development environment set up again to check things out properly, which we've both found is unfortunately a pain to get working now on newer environments due to the age of the libraries and things used originally. Although it is only quite small changes, please let me know if you come across any new weirdness with this version, as it is very possible for me to have made mistakes with this, not being too familiar with the codebase or C++ (learning a lot from trying this) Thanks to @drpeter for managing to find an example of a wrongly self overlapped player and of course for highlighting the artefact issues in the first place, what causes them at a deep level and how to try and fix them (building on @phaeron findings in his Altirra Hardware Reference manual, making Altirra more accurate, and prompted at least partly by... what RastaConverter actually shows on a real Atari) Kind Regards Sheddy RastaConverterBeta8.zip sheddy_ding.xex Edited March 24 by Sheddy 3 9 Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted March 24 Share Posted March 24 (edited) @Sheddy I think this sums up my feelings having just read this... Thanks so much for your work and others on this. Will try a conversion today. Edited March 24 by Beeblebrox 2 3 Quote Link to comment Share on other sites More sharing options...
+Philsan Posted March 24 Author Share Posted March 24 6 hours ago, Sheddy said: RastaConverter Beta8 Testing I've been messaging people who might know a bit about the RastaConverter source code to see if some simple hack or work-around could be done to help stop those ugly horizontal line artefacts it does sometimes which only show up when viewed on real Ataris or modern emulators After being pointed to an idea in the right kind of direction and place (thanks @phaeron) I've done a small hack to the Evaluator function which I'm getting some feedback from @ilmenitabout. The idea (which has been suggested by others in the past too) avoids a complete rewrite of some things, and makes RastaConverter give a bad score to scan lines that meet certain fairly simple conditions instead. In the meanwhile I've been trying it out myself with some good results, and as you can see here recently, have let @Atari8man2004 have at it, as he has a powerful rig and lots of pictures on the go, so would likely notice any problems sooner than most. So far so good by the looks of it! Thanks very much for testing. So sharing it with you all here now. @ilmenit has been kind enough to try getting his RastaConverter development environment set up again to check things out properly, which we've both found is unfortunately a pain to get working now on newer environments due to the age of the libraries and things used originally. Although it is only quite small changes, please let me know if you come across any new weirdness with this version, as it is very possible for me to have made mistakes with this, not being too familiar with the codebase or C++ (learning a lot from trying this) Thanks to @drpeter for managing to find an example of a wrongly self overlapped player and of course for highlighting the artefact issues in the first place, what causes them at a deep level and how to try and fix them (building on @phaeron findings in his Altirra Hardware Reference manual, making Altirra more accurate, and prompted at least partly by... what RastaConverter actually shows on a real Atari) Kind Regards Sheddy RastaConverterBeta8.zip 2.78 MB · 0 downloads sheddy_ding.xex 18.07 kB · 0 downloads Thank you very much! I am doing a test with a tough conversion that ended with many stripes. I hope new RC doesn't work well otherwise I'll have to redo all my conversions ah ah. 😁 4 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.