Atari8man2004 Posted March 24 Share Posted March 24 (edited) oops! Edited March 24 by Atari8man2004 1 Quote Link to comment Share on other sites More sharing options...
Atari8man2004 Posted March 24 Share Posted March 24 Dark Forest Colors: 47 plus src Atari8man_Dark_Forest.xex 9 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted March 24 Share Posted March 24 16 minutes ago, Atari8man2004 said: Dark Forest Colors: 47 I like this one; but I think it would help if it captured a little more of the "rays of the sun" effect of the original. Quote Link to comment Share on other sites More sharing options...
GravityWorm Posted March 24 Share Posted March 24 Have someone GNU/Linux compiled new version? Quote Link to comment Share on other sites More sharing options...
GravityWorm Posted March 24 Share Posted March 24 27 minutes ago, Atari8man2004 said: Dark Forest Colors: 47 plus src Atari8man_Dark_Forest.xex 22.02 kB · 1 download Can I have the source file? Quote Link to comment Share on other sites More sharing options...
Atari8man2004 Posted March 24 Share Posted March 24 8 minutes ago, MrFish said: I like this one; but I think it would help if it captured a little more of the "rays of the sun" effect of the original. I was wondering what happen to the light rays they did not come threw in the conversion. Quote Link to comment Share on other sites More sharing options...
Atari8man2004 Posted March 24 Share Posted March 24 2 minutes ago, GravityWorm said: Can I have the source file? Quote Link to comment Share on other sites More sharing options...
Ricky Spanish Posted March 24 Share Posted March 24 2 minutes ago, Atari8man2004 said: I was wondering what happen to the light rays they did not come threw in the conversion. God rays are very difficult to duplicate. 2 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted March 24 Share Posted March 24 7 minutes ago, Atari8man2004 said: I was wondering what happen to the light rays they did not come threw in the conversion. Partly because there is no such color (hue & luminance of light, grayish turquoise) on the Atari; so, it variously gets interpreted as different shades of gray and turquoise, mixed along its path. The other thing is that the contrast of the individual rays is not quite enough for them to get defined well in the Atari's resolution. 1 Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted March 24 Share Posted March 24 normally just intensities of black with blue / torquois can get the job done, it has to be done faintly and then it looks bright in some odd way against the darkness. so mask each ray or group of rays just below limbs and adjust 1 Quote Link to comment Share on other sites More sharing options...
GravityWorm Posted March 24 Share Posted March 24 Real palette GravityWorm_Atari002.xex 3 Quote Link to comment Share on other sites More sharing options...
GravityWorm Posted March 24 Share Posted March 24 (edited) 1 hour ago, GravityWorm said: Have someone GNU/Linux compiled new version? Has someone new version of RC compiled for GNU/Linux? Edited March 24 by GravityWorm Quote Link to comment Share on other sites More sharing options...
+Philsan Posted March 24 Author Share Posted March 24 My test confirms that RC beta 8 generates fewer stripes. They are still there, but a little less. 2 2 Quote Link to comment Share on other sites More sharing options...
drpeter Posted March 24 Share Posted March 24 (edited) 44 minutes ago, Philsan said: My test confirms that RC beta 8 generates fewer stripes. They are still there, but a little less. Could you post a zip file of the Generator folder, perhaps? Shouldn't be ANY artifactual stripes, so would be good if we could look at the code for the screen kernel as well as the output.png rendition... (Stripes present in output.png as well as the xex rendition are due to limitations of the Atari hardware/rasta process, not bugs, and so are not artifacts in quite the same sense) Edited March 24 by drpeter 1 Quote Link to comment Share on other sites More sharing options...
+Stephen Posted March 24 Share Posted March 24 12 hours ago, Sheddy said: staConverterBeta8.zip 2.78 MB · 13 downloads sheddy_ding.xex 18.07 kB · 4 downloads Thanks! I will try this. While you guys are in there tweaking thing, can you please fix the following error: System.ArgumentOutOfRangeException: InvalidArgument=Value of '23' is not valid for 'index'. Parameter name: index at System.Windows.Forms.ComboBox.ObjectCollection.get_Item(Int32 index) at RCGUI.frmRCGUI.frmRCGUI_Load(Object sender, EventArgs e) The program works, but this error happens on every launch. I am on Windows 11 FWIW. I think there may be an invalid control or dropdown being referenced when the GUI initializes. 1 Quote Link to comment Share on other sites More sharing options...
dmsc Posted March 25 Share Posted March 25 Hi! 6 hours ago, GravityWorm said: Has someone new version of RC compiled for GNU/Linux? I have a branch that compiles in my Debian Linux, you need to install liballegro4-dev and libfreeimage-dev before compilation: https://github.com/dmsc/RastaConverter/tree/linux-compile # Install libraries sudo apt install liballegro4-dev libfreeimage-dev g++ make # Clone repo and checkout branch git clone https://github.com/dmsc/RastaConverter cd RastaConverter/ git checkout linux-compile # Compile cd src make Have Fun! 2 Quote Link to comment Share on other sites More sharing options...
+Stephen Posted March 25 Share Posted March 25 First test looks great - 8192 solutions, 1.14 Billion iterations (I never see an issue before 1 billion). Image has normal distance of 4.9, 26 colours. Stephen_TxK.xex 5 1 Quote Link to comment Share on other sites More sharing options...
Atari8man2004 Posted March 25 Share Posted March 25 Honey colors: 44 Plus src Atari8man_Honey.xex 11 1 Quote Link to comment Share on other sites More sharing options...
Atari8man2004 Posted March 25 Share Posted March 25 Dragonfly Colors: 78 plus src Atari8man_DragonFly.xex 7 Quote Link to comment Share on other sites More sharing options...
+Philsan Posted March 25 Author Share Posted March 25 8 hours ago, drpeter said: Could you post a zip file of the Generator folder, perhaps? Shouldn't be ANY artifactual stripes, so would be good if we could look at the code for the screen kernel as well as the output.png rendition... (Stripes present in output.png as well as the xex rendition are due to limitations of the Atari hardware/rasta process, not bugs, and so are not artifacts in quite the same sense) I attach the complete folder (W10 64 bit). RastaConverterBeta8_Test1.zip 1 2 Quote Link to comment Share on other sites More sharing options...
Sheddy Posted March 25 Share Posted March 25 11 hours ago, Stephen said: Thanks! I will try this. While you guys are in there tweaking thing, can you please fix the following error: System.ArgumentOutOfRangeException: InvalidArgument=Value of '23' is not valid for 'index'. Parameter name: index at System.Windows.Forms.ComboBox.ObjectCollection.get_Item(Int32 index) at RCGUI.frmRCGUI.frmRCGUI_Load(Object sender, EventArgs e) The program works, but this error happens on every launch. I am on Windows 11 FWIW. I think there may be an invalid control or dropdown being referenced when the GUI initializes. I think that error is coming from the separate GUI front end program. Are you able to try same options from command line to confirm? Unfortunately I don't know anyone who has the source code for the front end. 1 Quote Link to comment Share on other sites More sharing options...
Sheddy Posted March 25 Share Posted March 25 7 hours ago, dmsc said: Hi! I have a branch that compiles in my Debian Linux, you need to install liballegro4-dev and libfreeimage-dev before compilation: https://github.com/dmsc/RastaConverter/tree/linux-compile # Install libraries sudo apt install liballegro4-dev libfreeimage-dev g++ make # Clone repo and checkout branch git clone https://github.com/dmsc/RastaConverter cd RastaConverter/ git checkout linux-compile # Compile cd src make Have Fun! At some point I hope Ilmenit will be able to merge the new version source code changes into his GitHub repository if things look ok. 1 Quote Link to comment Share on other sites More sharing options...
Sheddy Posted March 25 Share Posted March 25 (edited) 7 hours ago, Stephen said: First test looks great - 8192 solutions, 1.14 Billion iterations (I never see an issue before 1 billion). Image has normal distance of 4.9, 26 colours. Stephen_TxK.xex 21.27 kB · 1 download Nice! Is that rate what you normally get or just a fluctuation with 16 threads or more? My best machine only manages peaks of 90 000, but it is old now. Edited March 25 by Sheddy Quote Link to comment Share on other sites More sharing options...
dmsc Posted March 25 Share Posted March 25 Hi! 53 minutes ago, Sheddy said: At some point I hope Ilmenit will be able to merge the new version source code changes into his GitHub repository if things look ok. I think it is already merged there, so, it is also in my branch. Have Fun! 1 1 Quote Link to comment Share on other sites More sharing options...
GravityWorm Posted March 25 Share Posted March 25 9 hours ago, dmsc said: Hi! I have a branch that compiles in my Debian Linux, you need to install liballegro4-dev and libfreeimage-dev before compilation: https://github.com/dmsc/RastaConverter/tree/linux-compile # Install libraries sudo apt install liballegro4-dev libfreeimage-dev g++ make # Clone repo and checkout branch git clone https://github.com/dmsc/RastaConverter cd RastaConverter/ git checkout linux-compile # Compile cd src make Have Fun! Thanks! 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.