tep392 Posted November 6, 2012 Author Share Posted November 6, 2012 The latest bin crashes on me after the atari logo with my CC2. The previous one worked for me. Sorry. I forgot to swap the order of the roms. They are reversed from the order that the emulator uses. I've posted a fixed .bin. Quote Link to comment https://forums.atariage.com/topic/204250-donkey-kong-xm-pre-order-and-demo/page/7/#findComment-2634168 Share on other sites More sharing options...
fernando marrin Posted November 6, 2012 Share Posted November 6, 2012 Sorry. I forgot to swap the order of the roms. They are reversed from the order that the emulator uses. I've posted a fixed .bin. now it boots, BUT slow as hell, don't know what is happenning Quote Link to comment https://forums.atariage.com/topic/204250-donkey-kong-xm-pre-order-and-demo/page/7/#findComment-2634199 Share on other sites More sharing options...
Trebor Posted November 6, 2012 Share Posted November 6, 2012 She looks, sounds, and plays great on ProSystem...At least for what that emulator offers. Question: Can the hammer adjust colors as the timer for it wears down as it does in the Arcade, or is this another issue with palettes similar to the fireball not changing color on the rivet/ramp level? Quote Link to comment https://forums.atariage.com/topic/204250-donkey-kong-xm-pre-order-and-demo/page/7/#findComment-2634222 Share on other sites More sharing options...
tep392 Posted November 6, 2012 Author Share Posted November 6, 2012 now it boots, BUT slow as hell, don't know what is happenning Are you running on a PAL or NTSC system? Sounds like a problem with that part of the code. I'll take a look at it tonight. Quote Link to comment https://forums.atariage.com/topic/204250-donkey-kong-xm-pre-order-and-demo/page/7/#findComment-2634231 Share on other sites More sharing options...
fernando marrin Posted November 6, 2012 Share Posted November 6, 2012 Are you running on a PAL or NTSC system? Sounds like a problem with that part of the code. I'll take a look at it tonight. tried on 2 ntsc 7800s , same issue , really slow has something to do with the pal ntsc autodetection Quote Link to comment https://forums.atariage.com/topic/204250-donkey-kong-xm-pre-order-and-demo/page/7/#findComment-2634233 Share on other sites More sharing options...
tep392 Posted November 6, 2012 Author Share Posted November 6, 2012 I figured out the problem. Game was running with NTSC DLL's and PAL NMI. Not a good combo. I've posted updated files. Unfortunately, the editor messed up my post. Looks like all the CR's were deleted. It's just one long paragraph. Quote Link to comment https://forums.atariage.com/topic/204250-donkey-kong-xm-pre-order-and-demo/page/7/#findComment-2634261 Share on other sites More sharing options...
fernando marrin Posted November 6, 2012 Share Posted November 6, 2012 I figured out the problem. Game was running with NTSC DLL's and PAL NMI. Not a good combo. I've posted updated files. Unfortunately, the editor messed up my post. Looks like all the CR's were deleted. It's just one long paragraph. working great now though the mechanic ladder is still so easy to climb Quote Link to comment https://forums.atariage.com/topic/204250-donkey-kong-xm-pre-order-and-demo/page/7/#findComment-2634284 Share on other sites More sharing options...
ChuckH Posted November 6, 2012 Share Posted November 6, 2012 Looking great and thanks for the updates. I like the blue barrel and the fact that you have the hat, umbrella, and purse in the correct places now. One thing...You have the hat in the correct place on the elevator stage but you can't pick it up! Chuck Quote Link to comment https://forums.atariage.com/topic/204250-donkey-kong-xm-pre-order-and-demo/page/7/#findComment-2634324 Share on other sites More sharing options...
fernando marrin Posted November 6, 2012 Share Posted November 6, 2012 Looking great and thanks for the updates. I like the blue barrel and the fact that you have the hat, umbrella, and purse in the correct places now. One thing...You have the hat in the correct place on the elevator stage but you can't pick it up! Chuck you can't, yet Quote Link to comment https://forums.atariage.com/topic/204250-donkey-kong-xm-pre-order-and-demo/page/7/#findComment-2634329 Share on other sites More sharing options...
tep392 Posted November 6, 2012 Author Share Posted November 6, 2012 you can't, yet I found the problem. It will be fixed with the next update. Quote Link to comment https://forums.atariage.com/topic/204250-donkey-kong-xm-pre-order-and-demo/page/7/#findComment-2634396 Share on other sites More sharing options...
Bones Brigade Posted November 6, 2012 Share Posted November 6, 2012 How hard would it be to implement The US Arcade version screen order? I like the Japan screen order, but it's kinda easy to beat on normal. 1 Quote Link to comment https://forums.atariage.com/topic/204250-donkey-kong-xm-pre-order-and-demo/page/7/#findComment-2634402 Share on other sites More sharing options...
tep392 Posted November 6, 2012 Author Share Posted November 6, 2012 How hard would it be to implement The US Arcade version screen order? I like the Japan screen order, but it's kinda easy to beat on normal. It won't be too hard and is on my list of things to do. I'll will be using the a/b difficulty switch to select the order. 1 Quote Link to comment https://forums.atariage.com/topic/204250-donkey-kong-xm-pre-order-and-demo/page/7/#findComment-2634434 Share on other sites More sharing options...
Bones Brigade Posted November 6, 2012 Share Posted November 6, 2012 Sweet! Quote Link to comment https://forums.atariage.com/topic/204250-donkey-kong-xm-pre-order-and-demo/page/7/#findComment-2634457 Share on other sites More sharing options...
Defender_2600 Posted November 7, 2012 Share Posted November 7, 2012 I've made a major change to the 1st screen. Kong can now throw the blue barrels as in the arcade. I didn't change the graphic for the barrel because I couldn't come up with something that looks good with the low resolution available. I welcome the help if someone want to put together some new graphics for the barrels. TEP392 Hi Perry, thanks for the new updates and absolutely consider me in the pre-order! Here are some new graphics for the barrels, I hope they can be of help. In the arcade version the light turquoise of the stairs is the same color used for the blue barrels and the word "oil". Also, the oil has a vertical white line and some white dots. I wonder if you can make these changes. Thanks again Marco barrels sprites Donkey Kong 7800 XM.bmp 1 Quote Link to comment https://forums.atariage.com/topic/204250-donkey-kong-xm-pre-order-and-demo/page/7/#findComment-2634992 Share on other sites More sharing options...
tep392 Posted November 7, 2012 Author Share Posted November 7, 2012 Hi Perry, thanks for the new updates and absolutely consider me in the pre-order! Here are some new graphics for the barrels, I hope they can be of help. In the arcade version the light turquoise of the stairs is the same color used for the blue barrels and the word "oil". Also, the oil has a vertical white line and some white dots. I wonder if you can make these changes. Thanks again Marco Great work on the barrels! Thank you! Quote Link to comment https://forums.atariage.com/topic/204250-donkey-kong-xm-pre-order-and-demo/page/7/#findComment-2635026 Share on other sites More sharing options...
tep392 Posted November 7, 2012 Author Share Posted November 7, 2012 I have 41 firm orders for DK XM with another 16 pending and only 50 Jinks doners to build with. I did some research and it looks like I can use any of the following as doners. Barnyard Blaster Crack'ed Dark Chambers Jinks Tower Toppler If you have spares of any of these that you can sell, please PM me. I'm looking for another 10 carts. edit: I have more doner carts lined up. Good for now. TEP392 Quote Link to comment https://forums.atariage.com/topic/204250-donkey-kong-xm-pre-order-and-demo/page/7/#findComment-2635068 Share on other sites More sharing options...
tep392 Posted November 8, 2012 Author Share Posted November 8, 2012 How's this. 2 Quote Link to comment https://forums.atariage.com/topic/204250-donkey-kong-xm-pre-order-and-demo/page/7/#findComment-2635384 Share on other sites More sharing options...
fernando marrin Posted November 8, 2012 Share Posted November 8, 2012 How's this. coming out nicely please take a look at the 512k+pokey option, avoid getting many unpaid orders ... Quote Link to comment https://forums.atariage.com/topic/204250-donkey-kong-xm-pre-order-and-demo/page/7/#findComment-2635392 Share on other sites More sharing options...
Jaynz Posted November 8, 2012 Share Posted November 8, 2012 Currently, Fernando, that option would result in the game being $80 here at Atari Age... at least. Quote Link to comment https://forums.atariage.com/topic/204250-donkey-kong-xm-pre-order-and-demo/page/7/#findComment-2635576 Share on other sites More sharing options...
Defender_2600 Posted November 9, 2012 Share Posted November 9, 2012 How's this. Very good! Thank you! P.S. a particular, in Girders and Elevators levels of the arcade version, the ladders are the same color (light turquoise), while at the time in the version 7800, the color of the ladders has been corrected only in the level Girders... Quote Link to comment https://forums.atariage.com/topic/204250-donkey-kong-xm-pre-order-and-demo/page/7/#findComment-2636010 Share on other sites More sharing options...
desiv Posted November 9, 2012 Share Posted November 9, 2012 Currently, Fernando, that option would result in the game being $80 here at Atari Age... at least. I believe the point is that it might work with pokey sound on a CC2. He asked for an "option," not for it to be the only production cart. I'm thinking tho that, as part of this is for it to be an XM cart, there's not a lot of reason for the author to spend much time on this. desiv Quote Link to comment https://forums.atariage.com/topic/204250-donkey-kong-xm-pre-order-and-demo/page/7/#findComment-2636085 Share on other sites More sharing options...
DracIsBack Posted November 9, 2012 Share Posted November 9, 2012 Finally got to try this. Great work! :-) Quote Link to comment https://forums.atariage.com/topic/204250-donkey-kong-xm-pre-order-and-demo/page/7/#findComment-2636089 Share on other sites More sharing options...
tep392 Posted November 9, 2012 Author Share Posted November 9, 2012 I believe the point is that it might work with pokey sound on a CC2. He asked for an "option," not for it to be the only production cart. I'm thinking tho that, as part of this is for it to be an XM cart, there's not a lot of reason for the author to spend much time on this. desiv Yes, this is intended to be an XM game. Sound will also work with XBOARD modded 7800's. I might look at doing something for the CC2 later on, but no promises and it would be a while before that happens. Quote Link to comment https://forums.atariage.com/topic/204250-donkey-kong-xm-pre-order-and-demo/page/7/#findComment-2636098 Share on other sites More sharing options...
Bones Brigade Posted November 9, 2012 Share Posted November 9, 2012 Since the XBOARD works with it, already exists, and is infinitely cheaper to reproduce, why not have someone make a push to release more of them as an alternative to the potential that the XM never ships or gets delayed another year? Quote Link to comment https://forums.atariage.com/topic/204250-donkey-kong-xm-pre-order-and-demo/page/7/#findComment-2636109 Share on other sites More sharing options...
desiv Posted November 9, 2012 Share Posted November 9, 2012 (edited) Yes, this is intended to be an XM game. Sound will also work with XBOARD modded 7800's. I might look at doing something for the CC2 later on, but no promises and it would be a while before that happens. No problem at all.. It's a great looking/sounding game!! desiv Edited November 9, 2012 by desiv Quote Link to comment https://forums.atariage.com/topic/204250-donkey-kong-xm-pre-order-and-demo/page/7/#findComment-2636123 Share on other sites More sharing options...
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