Bunsen Posted March 5, 2014 Author Share Posted March 5, 2014 24th game registered Jumpsheep by fdingler Paddleship by Bill Kendrick Sijmen by me Squirrel by fdingler Shmup by Bill Kendrick Colfusion by Irgendwer Planets by Bill Kendrick Slice by Bill Kendrick GozMind by gozar Retracted Carrera by Daniel Serpell Minijong by Bill Kendrick Jump! by Xuel Count1ing Zoo by 1NG Hanged Man by Jakub Husak Gwobby Micro by Jason Kendall Minidash by Bill Kendrick Puzzler 2014 by Sleepy Drunk Pistol by mgr inz. Rafal Crack My Luggage by gozar Roguelike by ilmenit Nimx by Cliff Hatch Catch by Chris Read Grue Killer by Reaperman Joyas by Daniel Serpell Dodge Racer by Reaperman Quote Link to comment Share on other sites More sharing options...
Reaperman Posted March 5, 2014 Share Posted March 5, 2014 (edited) This morning I've put Dodge Racer into an uncompiled autobooting ATR for ease of use. For some reason, it slipped my mind that I could do that last night. I'd gotten so used to the compiled autorun disks that I forgot I had the option. I woke up with another small game idea, but it's my last day of Mardi Gras vacation, and I almost think I'd rather spend it actually 'playing' games. Dodge Racer.atr You should mention here that this is in Turbo-BASIC (I know you did in your video description), just for clarity. Also, I wouldn't call it "Atari BASIC" at the same time, it's a little confusing. Interesting little game. Not bad for your first time programming. You're right, I've changed it as far back as I can. I hadn't previously been drawing much of a distinction. Jumping to TB means I'm learning both at once--well not really, but TB documentation never seems to cover the AB stuff so it feels that way. The confusion is largely on my end. Edited March 5, 2014 by Reaperman 1 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted March 5, 2014 Share Posted March 5, 2014 Nice work Reaperman Wow. In ten lines of BASIC. Just Wow. I was thinking of trying to throw my hat in the ring with something, but entries like this are a bit intimidating! Amazing. c'mon adam242 Quote Link to comment Share on other sites More sharing options...
Kyle22 Posted March 5, 2014 Share Posted March 5, 2014 Here are the conditions of the competition: - Call of machine language programs is not permitted ( X = USR ( 1536) ) - POKing is allowed (eg change the DL, PM graphics) If poke is ok, how about DPOKE 10,ADR("ML-in-a-String"):DOS Yeah, I know... Just joking 1 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted March 5, 2014 Share Posted March 5, 2014 You're right, I've changed it as far back as I can. I hadn't previously been drawing much of a distinction. Jumping to TB means I'm learning both at once--well not really, but TB documentation never seems to cover the AB stuff so it feels that way. The confusion is largely on my end. That's it actually. TBXL is Atari BASIC plus the additional commands and changes, syntactically. Any TBXL documentation is only going to talk about the additions, because all Atari BASIC commands are valid in TBXL. Quote Link to comment Share on other sites More sharing options...
Reaperman Posted March 5, 2014 Share Posted March 5, 2014 (edited) http://www.youtube.com/watch?v=zHoHSNyUqEk I've learned a lot about scoring today, and I'd like to update Dodge Racer if I could. Short of it is that I needed the 'high score' feature to feel more like it means something in this game. It really bothered me that players could just run back and forth in small (safe) spaces, racking up huge points, so I started out today by devising creative ways to kill them off for it. I tested a few--they worked 'okay'... But wait--that's not what they would have done in the 80's. In the 80's they would have thrown so many points at players for moving forward, that snatching points by being cheap would be a complete waste of time. Huge points motivate people to take huge risks. So I went that way instead. There's now a lap system which increases a points multiplier. An audible/visible finish line granting these points/bonuses (it bugged me that I had an extra unused color), and perhaps most importantly a live score display. First lap obstacles are worth 1pt each, while completing the lap is worth 100, second lap 2 & 200, etc. (no wonder so many classic games use that scoring, it's hugely motivating and really easy to fit in tight spots). Somehow Level 2 is still squeezed in there. It takes 1000 points to see it--I haven't gotten there yet, but I'm close. DODGER.BAS Dodge Racer.atr Code: Nearly out of space, needs poke 82,0 to type in. 0D=1:W=0:F=1:P=0:H=0:DIM G$(44),J$(7),Q$(7),U$(18):G$="DODGE RACER (PRESS FIRE)":J$="SCORE: ":Q$=" HIGH: " 1GR.7:C=80:V=66:X=80:Y=66:CO.1:PL.3,70:DR.155,70:DR.155,33:DR.112,33:DR.112,4:DR.3,4:DR.3,70:PL.18,55:DR.140,55 2DR.140,48:DR.97,48:DR.97,19:DR.18,19:DR.18,55:CO.2:PAI.0,0:SO.:POKE 752,1:? G$ J$;P:?Q$;H:PAI.19,20:GOTO4 3V=40:CI.45,36,20:CI.45,36,35:CI.113,36,20:CI.113,36,35:CO.0:PL.79,29:DR.79,43:SO.:CO.2:PAI.0,0:PAI.45,35:PAI.113,35 4T=STRIG(0):IF T=0:SO.0,60,2,2:POKE 77,0:I=0:N=1:GOTO 5:ENDIF:U$="WELCOME TO LEVEL 2":CO.3:PL.1,41:PL.2,41:GOTO4 5S=STICK(0):IF S=7:D=1:ENDIF:IF S=11:D=2:ENDIF:IF S=14:D=3:ENDIF:IF S=13:D=4:ENDIF:IF D=1:X=X+1:ENDIF:IF D=2:X=X-1:ENDIF 6IF D=3:Y=Y-1:ENDIF:IF D=4:Y=Y+1:ENDIF:LOCATE X,Y,W:A=RAND(155):B=RAND(70):IF Y=41 AND X<40 AND I=1:I=0:P=P+(100*N) 7N=N+1:SO.1,0,2,5:ENDIF:IF Y=33 AND X>97:I=1:ENDIF:LOCATEA,B,L:IF L=0 AND F>10:CO.1:PLOTA,B:SO.1,50,4,4:F=1:P=P+N:CLS:?P 8IF P>=H:H=P:ENDIF:SO.1,0,0,0:ENDIF:IF W=1:GOTO 9:ENDIF:IF F=0:P=0:ENDIF:CO.2:PL.X,Y:CO.0:PL.C,V:C=X:V=Y:F=F+1:GOTO5 9SO.0,20,0,6:F=0:D=1:W=0:G$="GAME OVER":CO.1:IF P>999:GR.7:POKE 752,1:?U$:?J$;P:?Q$;H:X=68:C=68:Y=40:GOTO 3:ENDIF:GOTO1 Variables Key: X = X POSITION Y = Y POSITION C = 'OLD' X POSITION V = 'OLD' Y POSITION D = DIRECTION (1=RIGHT, 2=LEFT, 3=UP, 4=DOWN) W = COLOR VARIABLE FOR CRASH LOCATOR L = COLOR VARIABLE FOR JUNK PLACEMENT S = STICK 0 T = TRIG 0 P = POINTS H = HIGH SCORE F = FRAME DELAY A = RANDOM X VALUE B = RANDOM Y VALUE N = NUMBER LAPS COMPLETED I = LAP CHECKPOINT G$ = "DODGE RACER"/"GAME OVER" J$ = "SCORE: " Q$ = " HIGH: " U$ = "WELCOME TO LEVEL 2" Edited March 5, 2014 by Reaperman 3 Quote Link to comment Share on other sites More sharing options...
ilmenit Posted March 7, 2014 Share Posted March 7, 2014 My second game for this contest. "Abyss" - space trading game by Jakub DebskiYour father used to say: "The end of the world is not a reason to stop doing business!".Now is the time to prove it! Armageddon has come in form of black holes that appear in the galaxy.I have tried to put as much content into this game as possible. The game takes place in dynamic universe with economic price system that depend on supply and demand.This means that with high supply the price is low and with high demand the price is high.There are different ways to earn money in the game:- Trade on colonized planets (A-J)- Mine ore on unoccupied planets (o). This fills your cargo space with ore.- Fulfill missions - get to the destination planet before time runs out (Planet-Day-$Reward)Try to earn as much $ as you can before universe explodes (day 1000).The game also ends when you are out of fuel. When fuel is low (less than 5) screen gets red as a warning and you can't mine planets.Unloading of goods is possible only on planets that demand them. Do not get too many goods that nobody wants.You can increase your cargo hold, but it's expensive. Warning: technicans are not able to attach new cargo hold modules when your ship is full (when you have no free cargo hold).Beware of black holes (clubes signs). They destroy your cargo hold and it takes a lot of fuel to get out of them. Code 0 DIM M$(800),N$(11),P(10,10),E(10),F(10):GR.0:TE.0,6,"ABYSS":POK.755,0:L=150:E(0)=10:E(9)=10:AM=ADR(M$):SM=DPEEK(88):G=SM+420:FO.I=0TO9 1 POK.AM+(I*240+RAND(39)+400)MOD800,33+I:POK.AM+RAND(39)+I*80+40,84:FO.J=0TO9:P(I,J)=RAND(200)-100:NEXT J:NEXT I:POS.6,15:?"Jakub 'Ilmenit' Debski 2014":WHILE STRIG(0):WEND 2 M.AM,SM,800:R=PEEK(G):POK.G,94:POK.710,32*(E(0)<5)+128*(R=80):E(0)=E(0)-(R=80):IF R=84 AND E(0)>4:POK.AM+G-SM,111:E(3)=E(3)+E(9):E(9)=0:T=0 3 END.:IF T:D=D+1:IF NOT D MOD5:E(0)=E(0)-1:E(9)=E(9)+1:R=RAND(800):IF PEEK(AM+R)=0:POK.AM+R,80:END.:END.:END.:IF D>=K:R=RAND(20)+20:K=D+R:Q=(10+D)*10+RAND(D*20):Z=RAND(10):END. 4 POS.2,20:?"FUEL:";E(0);" DAY:";D;" MIS:";CHR$(Z+65);"-";K;"-$";Q;" ":IF E(0)<1 OR D>999:?"GAME OVER":WHILE STRIG(0):WEND:RUN:END.:S=STICK(0):S=(S=7)-(S=11)+40*((S=13)-(S=14)):IF S:T=S:END. 5 H=G+T:IF H MOD40<>31 AND H>=SM AND H<SM+800:C=PEEK(H):IF C<59 AND C:C=C-33:CLS:POS.13,0:?"PRICE PLANET SHIP":IF C=Z:L=L+Q:K=0:END.:G.6:END.:G=G+T:END.:PA.8:G.2 6 RES.:Y=Y+((S=13)-(S=14)):Y=ABS(Y)MOD10:X=(S=7)-(S=11):FO.I=0TO9:READ N$:J=I*2+1:POS.33,J:?CHR$(32+(I=Y)):IF I=Y OR T OR I=9:IF T: A=P(C,I)+RAND(D-B)-RAND(D-B):IF ABS(A)>99:A=99*SGN(A):END. 7 IF I=0 OR I=9:A=ABS(A):END.(C,I)=A:F(I)=1.7^I*10:F(I)=INT(F(I)-F(I)*A/200):POS.0,J:?N$:POS.13,J:?F(I):END.:POS.20,J:?P(C,I);" ":POS.28,J:?E(I);" " :IF I=Y AND X AND T=0:A=SGN(P(C,I)) 8 IF E( I*(A<0)+9*(A>0) ) AND L>A*F(I):L=L-A*F(I)(C,I)=P(C,I)-A:E(I)=E(I)+A:IF I<9:E(9)=E(9)-A:END.:END.:END.:END.:NEXT I:T=0:S=STICK(0)?"$";L;" ":IF NOT STRIG(0):B=D:G.2:END.:G.6 9 DATA FUEL,FOOD,ANIMALS,ORE,MACHINES,ROBOTS,MEDICINES,WEAPONS,GEMS,CARGO HOLD abyss.atr 5 Quote Link to comment Share on other sites More sharing options...
ilmenit Posted March 7, 2014 Share Posted March 7, 2014 (edited) Abyss v1.1 - fixed bugs: - GAME OVER text doesn't cover your money at the end of game. - Fixed bug in internal game economy - goods on planets are properly modified. 0 DIM M$(800),N$(11),P(10,10),E(10),F(10),B(10):GR.0:TE.0,6,"ABYSS":POK.755,0:L=150:E(0)=10:E(9)=10:AM=ADR(M$):SM=DPEEK(88):G=SM+420:FO.I=0TO9 1 POK.AM+(I*240+RAND(39)+400)MOD800,33+I:POK.AM+RAND(39)+I*80+40,84:FO.J=0TO9:P(I,J)=RAND(200)-100:NEXT J:NEXT I:POS.6,15:?"Jakub 'Ilmenit' Debski 2014":WHILE STRIG(0):WEND 2 M.AM,SM,800:R=PEEK(G):POK.G,94:POK.710,32*(E(0)<5)+128*(R=80):E(0)=E(0)-(R=80):IF R=84 AND E(0)>4:POK.AM+G-SM,111:E(3)=E(3)+E(9):E(9)=0:T=0 3 END.:IF T:D=D+1:IF NOT D MOD5:E(0)=E(0)-1:E(9)=E(9)+1:R=RAND(800):IF PEEK(AM+R)=0:POK.AM+R,80:END.:END.:END.:IF D>=K:R=RAND(20)+20:K=D+R:Q=(10+D)*10+RAND(D*20):Z=RAND(10):END. 4 POS.2,20:?"FUEL:";E(0);" DAY:";D;" MIS:";CHR$(Z+65);"-";K;"-$";Q;" ":IF E(0)<1 OR D>999:?:?"GAME OVER":WHILE STRIG(0):WEND:RUN:END.:S=STICK(0):S=(S=7)-(S=11)+40*((S=13)-(S=14)):IF S:T=S:END. 5 H=G+T:IF H MOD40<>31 AND H>=SM AND H<SM+800:C=PEEK(H):IF C<59 AND C:C=C-33:CLS:POS.13,0:?"PRICE PLANET SHIP":IF C=Z:L=L+Q:K=0:END.:G.6:END.:G=G+T:END.:PA.8:G.2 6 RES.:Y=Y+((S=13)-(S=14)):Y=ABS(Y)MOD10:X=(S=7)-(S=11):FO.I=0TO9:READ N$:J=I*2+1:POS.33,J:?CHR$(32+(I=Y)):IF I=Y OR T OR I=9:IF T:R=D-B(C):IF R>50:R=50 7 END.:A=P(C,I)+RAND(R)-RAND(R):IF ABS(A)>99:A=99*SGN(A):END.:IF I=0 OR I=9:A=ABS(A):END.(C,I)=A:F(I)=1.7^I*10:F(I)=INT(F(I)-F(I)*A/200):POS.0,J:?N$:POS.13,J:?F(I):END.:POS.20,J:?P(C,I);" ":POS.28,J:?E(I);" " 8 IF I=Y AND X AND T=0:A=SGN(P(C,I)):IF E( I*(A<0)+9*(A>0) ) AND L>A*F(I):L=L-A*F(I)(C,I)=P(C,I)-A:E(I)=E(I)+A:IF I<9:E(9)=E(9)-A:END.:END.:END.:END.:NEXT I:T=0 9 S=STICK(0)?"$";L;" ":IF NOT STRIG(0):B(C)=D:G.2:END.:G.6:DATA FUEL,FOOD,ANIMALS,ORE,MACHINES,ROBOTS,MEDICINES,WEAPONS,GEMS,CARGO HOLD abyss11.atr Edited March 7, 2014 by ilmenit 4 Quote Link to comment Share on other sites More sharing options...
Xuel Posted March 7, 2014 Share Posted March 7, 2014 Anyone want to share high scores? Here are my high scores for some of the games. Quote Link to comment Share on other sites More sharing options...
Bunsen Posted March 7, 2014 Author Share Posted March 7, 2014 25th game registered Jumpsheep by fdingler Paddleship by Bill Kendrick Sijmen by Gunnar Kanold Squirrel by fdingler Shmup by Bill Kendrick Colfusion by Irgendwer Planets by Bill Kendrick Slice by Bill Kendrick GozMind by gozar Retracted Carrera by Daniel Serpell Minijong by Bill Kendrick Jump! by Xuel Count1ing Zoo by 1NG Hanged Man by Jakub Husak Gwobby Micro by Jason Kendall Minidash by Bill Kendrick Puzzler 2014 by Sleepy Drunk Pistol by mgr inz. Rafal Crack My Luggage by gozar Roguelike by Jakub Debski Nimx by Cliff Hatch Catch by Chris Read Grue Killer by Reaperman Joyas by Daniel Serpell Dodge Racer by Reaperman Abyss by Jakub Debski Quote Link to comment Share on other sites More sharing options...
Bunsen Posted March 7, 2014 Author Share Posted March 7, 2014 My second game for this contest. "Abyss" - space trading game by Jakub Debski I have used your real name instead of your nick in the list. @Other: do you want that I replace your nickname with your real name in the list, too? Quote Link to comment Share on other sites More sharing options...
jhusak Posted March 7, 2014 Share Posted March 7, 2014 Me! Quote Link to comment Share on other sites More sharing options...
Bunsen Posted March 7, 2014 Author Share Posted March 7, 2014 Jhusak, I don't understand. Your real name IS in the list. Do you want it replaced by your nick jhusak? Quote Link to comment Share on other sites More sharing options...
+Ripdubski Posted March 9, 2014 Share Posted March 9, 2014 I was poking around atarionline.pl last night and noticed Gozmind was there. Kudos if its the same game. Quote Link to comment Share on other sites More sharing options...
Bunsen Posted March 9, 2014 Author Share Posted March 9, 2014 Another day, another game 26th game registered Jumpsheep by fdingler Paddleship by Bill Kendrick Sijmen by Gunnar Kanold Squirrel by fdingler Shmup by Bill Kendrick Colfusion by Irgendwer Planets by Bill Kendrick Slice by Bill Kendrick GozMind by gozar Retracted Carrera by Daniel Serpell Minijong by Bill Kendrick Jump! by Xuel Count1ing Zoo by 1NG Hanged Man by Jakub Husak Gwobby Micro by Jason Kendall Minidash by Bill Kendrick Puzzler 2014 by Sleepy Drunk Pistol by mgr inz. Rafal Crack My Luggage by gozar Roguelike by Jakub Debski Nimx by Cliff Hatch Catch by Chris Read Grue Killer by Reaperman Joyas by Daniel Serpell Dodge Racer by Reaperman Abyss by Jakub Debski Fuky Bird by 1NG Quote Link to comment Share on other sites More sharing options...
Bunsen Posted March 9, 2014 Author Share Posted March 9, 2014 (edited) Another hour, another game 27th game registered Jumpsheep by fdingler Paddleship by Bill Kendrick Sijmen by Gunnar Kanold Squirrel by fdingler Shmup by Bill Kendrick Colfusion by Irgendwer Planets by Bill Kendrick Slice by Bill Kendrick GozMind by gozar Retracted Carrera by Daniel Serpell Minijong by Bill Kendrick Jump! by Xuel Count1ing Zoo by 1NG Hanged Man by Jakub Husak Gwobby Micro by Jason Kendall Minidash by Bill Kendrick Puzzler 2014 by Sleepy Drunk Pistol by mgr inz. Rafal Crack My Luggage by gozar Roguelike by Jakub Debski Nimx by Cliff Hatch Catch by Chris Read Grue Killer by Reaperman Joyas by Daniel Serpell Dodge Racer by Reaperman Abyss by Jakub Debski Fuky Bird by 1NG Puzzler Duell by Sleepy Edited March 9, 2014 by Bunsen 1 Quote Link to comment Share on other sites More sharing options...
jhusak Posted March 9, 2014 Share Posted March 9, 2014 Jhusak, I don't understand. Your real name IS in the list. Do you want it replaced by your nick jhusak? Just kidding Quote Link to comment Share on other sites More sharing options...
Bunsen Posted March 9, 2014 Author Share Posted March 9, 2014 You confused me Quote Link to comment Share on other sites More sharing options...
ilmenit Posted March 10, 2014 Share Posted March 10, 2014 Abyss v1.2. Changes: - Balanced gameplay. Missions are harder and less rewarding so player has to focus on trading to get the highest score. - Fixed title screen 0 DIM M$(800),N$(11),P(10,10),E(10),F(10),B(10):GR.0:C.149:TE.0,6,"ABYSS":POK.755,0:L=150:E(0)=10:E(9)=10:AM=ADR(M$):SM=DPEEK(88):G=SM+420 1 FO.I=0TO9:POK.AM+(I*240+RAND(39)+400)MOD800,33+I:POK.AM+RAND(39)+I*80+40,84:FO.J=0TO9:P(I,J)=RAND(200)-100:NEXT J:NEXT I:POS.7,15:?"v1.2 by Jakub Debski '2014":WHILE STRIG(0):WEND 2 M.AM,SM,800:R=PEEK(G):POK.G,94:POK.710,32*(E(0)<5)+128*(R=80):E(0)=E(0)-(R=80):IF(R=84)&(E(0)>4):POK.AM+G-SM,111:E(3)=E(3)+E(9):E(9)=0:T=0:END. 3 IF T:D=D+1:IF NOT D MOD5:E(0)=E(0)-1:E(9)=E(9)+1:R=RAND(800):IF PEEK(AM+R)=0:POK.AM+R,80:END.:END.:END.:IF D>=K:R=RAND(20):K=D+R+15:Q=(20+D)*5+RAND(D*15):Z=(Z+8)MOD10:END. 4 POS.2,20:?"FUEL:";E(0);" DAY:";D;" MIS:";CHR$(Z+65);"-";K;"-$";Q;" ":IF E(0)<1 OR D>999:?:?"GAME OVER":WHILE STRIG(0):WEND:RUN:END.:S=STICK(0):S=(S=7)-(S=11)+40*((S=13)-(S=14)):IF S:T=S:END. 5 H=G+T:IF H MOD40<>31 AND H>=SM AND H<SM+800:C=PEEK(H):IF C<59 AND C:C=C-33:CLS:POS.13,0:?"PRICE PLANET SHIP":IF C=Z:L=L+Q:K=0:END.:G.6:END.:G=G+T:END.:PA.8:G.2 6 RES.:Y=Y+((S=13)-(S=14)):Y=ABS(Y)MOD10:X=(S=7)-(S=11):FO.I=0TO9:READ N$:J=I*2+1:POS.33,J:?CHR$(32+(I=Y)):IF I=Y OR T OR I=9:IF T:R=D-B(C):IF R>50:R=50 7 END.:A=P(C,I)+RAND(R)-RAND(R):IF ABS(A)>99:A=99*SGN(A):END.:IF I=0 OR I=9:A=ABS(A):END.(C,I)=A:F(I)=1.7^I*10:F(I)=INT(F(I)-F(I)*A/200):POS.0,J:?N$:POS.13,J:?F(I):END.:POS.20,J:?P(C,I);" ":POS.28,J:?E(I);" " 8 IF I=Y AND X AND T=0:A=SGN(P(C,I)):IF E( I*(A<0)+9*(A>0) ) AND L>A*F(I):L=L-A*F(I)(C,I)=P(C,I)-A:E(I)=E(I)+A:IF I<9:E(9)=E(9)-A:END.:END.:END.:END.:NEXT I:T=0 9 S=STICK(0)?"$";L;" ":IF NOT STRIG(0):B(C)=D:G.2:END.:G.6:DATA FUEL,FOOD,ANIMALS,ORE,MACHINES,ROBOTS,MEDICINES,WEAPONS,GEMS,CARGO HOLD abyss12.atr 2 Quote Link to comment Share on other sites More sharing options...
Bunsen Posted March 10, 2014 Author Share Posted March 10, 2014 Thanks, ilmenit. Version numbers help me keeping things in order. Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted March 12, 2014 Share Posted March 12, 2014 Had a play on Abyss (v1.1), great Game It was going well until I got greedy: Now I've read the instructions above will play again on v1.2 - hope you've turned off that attract mode! Quote Link to comment Share on other sites More sharing options...
ilmenit Posted March 12, 2014 Share Posted March 12, 2014 There was no space in the code for turning off attract mode Quote Link to comment Share on other sites More sharing options...
bomberpunk Posted March 12, 2014 Share Posted March 12, 2014 (edited) i'm running Altirra for the first time and I'm stuck at the title screen on Abyss v1.2. F2 to start does nothing for me. wut i do rongs? edit: nevermind, i plugged in a USB gamepad. Edited March 12, 2014 by bomberpunk Quote Link to comment Share on other sites More sharing options...
voy Posted March 12, 2014 Share Posted March 12, 2014 Try to run Altirra as Administrator. Quote Link to comment Share on other sites More sharing options...
bomberpunk Posted March 13, 2014 Share Posted March 13, 2014 ABYSS... Any reason why the color cycle starts to roll every 6 or so seconds after the game's been running a while? (I'm using v1.2 btw) Is this based on some existing game other than DOS Drug Wars? this title is great. I've been playing the shit out of it, even though I find the ship has a lag with the steering, i'm sure it's my setup. Quote Link to comment Share on other sites More sharing options...
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