+Muddyfunster Posted August 29, 2022 Share Posted August 29, 2022 56 minutes ago, Ecernosoft said: Also, The Fader.a78 file won't run on JS7800. JS7800 is based on Prosystem which has a lot of inaccuracies in the emulation. JS7800 is neat and I love it, but it's not great for stuff that requires super accurate emulation. 2 Quote Link to comment Share on other sites More sharing options...
Ecernosoft Posted August 29, 2022 Share Posted August 29, 2022 50 minutes ago, Muddyfunster said: JS7800 is based on Prosystem which has a lot of inaccuracies in the emulation. JS7800 is neat and I love it, but it's not great for stuff that requires super accurate emulation. Yeah true. If you need super accurate emulation, Just get out a real 7800 and ditch emulation! Quote Link to comment Share on other sites More sharing options...
+x=usr(1536) Posted August 29, 2022 Share Posted August 29, 2022 1 hour ago, Ecernosoft said: Yeah true. If you need super accurate emulation, Just get out a real 7800 and ditch emulation! Even that has its shortcomings. Different revisions of the hardware, people using different multicarts, different internal modifications, and variations in condition (amongst other things) can all add up to inconsistent test results on actual hardware. That said, I remain inclined to consider software testing conducted on hardware as providing a more consistent baseline point (and therefore result) than testing in emulation. That's not to say that testing in emulation is invalid: it's absolutely not. But given that the hardware is the common ancestor of the emulators, to my mind it's the target upon which software should always work properly. Quote Link to comment Share on other sites More sharing options...
Ecernosoft Posted August 29, 2022 Share Posted August 29, 2022 1 hour ago, x=usr(1536) said: Even that has its shortcomings. Different revisions of the hardware, people using different multicarts, different internal modifications, and variations in condition (amongst other things) can all add up to inconsistent test results on actual hardware. That said, I remain inclined to consider software testing conducted on hardware as providing a more consistent baseline point (and therefore result) than testing in emulation. That's not to say that testing in emulation is invalid: it's absolutely not. But given that the hardware is the common ancestor of the emulators, to my mind it's the target upon which software should always work properly. Question- Is there anything different between the different revisions functonality wise? My 7800 has the expansion port on the side. Do I have the first revision? Quote Link to comment Share on other sites More sharing options...
+x=usr(1536) Posted August 29, 2022 Share Posted August 29, 2022 3 hours ago, Ecernosoft said: Question- Is there anything different between the different revisions functonality wise? PAL versions have a BIOS without cartridge protection checks and include Asteroids as a game that starts automatically at power-up when no cartridge is inserted. For NTSC machines, the major differences seem to be the presence (or not) of a RAM timing circuit, the RAM supplier, and the CPU supplier. For more info, take a look at this thread and the comments in another thread starting here. 3 hours ago, Ecernosoft said: My 7800 has the expansion port on the side. Do I have the first revision? It's probably better to think of it as an early version as opposed to the 'first' version. While the expansion port had been dropped by about 1987/1988, it was included on different versions of the system prior to then. They've also shown up on a small number of machines with serial numbers in date ranges where they wouldn't expect to be found, so there are no 100% perfect rules for determining what may have been installed or not. 1 Quote Link to comment Share on other sites More sharing options...
Ecernosoft Posted August 29, 2022 Share Posted August 29, 2022 Ok. Quote Link to comment Share on other sites More sharing options...
Eagle Posted August 30, 2022 Author Share Posted August 30, 2022 (edited) 50 fps Bin file attached for SN cart. IMG_1453.MOV FaderA8&A9.bin Edited August 30, 2022 by Eagle 4 Quote Link to comment Share on other sites More sharing options...
Ecernosoft Posted August 30, 2022 Share Posted August 30, 2022 47 minutes ago, Eagle said: 50 fps Bin file attached for SN cart. IMG_1453.MOV 21.96 MB · 2 downloads FaderA8&A9.bin 32 kB · 1 download What is this? 1 Quote Link to comment Share on other sites More sharing options...
Eagle Posted August 30, 2022 Author Share Posted August 30, 2022 2 hours ago, Ecernosoft said: What is this? This bin file for our new cart with special banking. I attached because few devs have them. You can add header with bit 7 (mirror ram) and run on Dragon Fly or A7800 emulator. But you will have some missing graphics and you cant hear the music from SN76489. 1 Quote Link to comment Share on other sites More sharing options...
Ecernosoft Posted August 31, 2022 Share Posted August 31, 2022 (edited) Hmm, ok Edit: I can't believe this one post has over 230 replies. Edited September 2, 2022 by Ecernosoft Quote Link to comment Share on other sites More sharing options...
Eagle Posted September 11, 2022 Author Share Posted September 11, 2022 (edited) We had scroll horizontal and vertical so now we have scroll forward edit: SN cart bin attached stardust.bin Edited September 11, 2022 by Eagle 10 1 Quote Link to comment Share on other sites More sharing options...
gambler172 Posted September 12, 2022 Share Posted September 12, 2022 SN cart?? Quote Link to comment Share on other sites More sharing options...
Eagle Posted September 12, 2022 Author Share Posted September 12, 2022 2 hours ago, gambler172 said: SN cart?? 3 Quote Link to comment Share on other sites More sharing options...
+mksmith Posted September 12, 2022 Share Posted September 12, 2022 Wow! 2 Quote Link to comment Share on other sites More sharing options...
Eagle Posted September 13, 2022 Author Share Posted September 13, 2022 13 hours ago, mksmith said: Wow! I will attach full source code later. But it's much simpler than horizontal or vertical scroll Main macro below for one line: .macro render ldx #$40-1 @ lda :1,x ; clc adc count and #$0f ora :3,x tay lda texture,y sta :2,x dex bpl @- .endm and that's all Repeated 52 times with different addresses for each line Most important code lda #$06 sta $FFFF BIT 1 - enable mirroring RAM A8 BIT 2 - enable mirroring RAM A9 (only SN cart) In Atari800 world we call this Konop mode or GTIA ++ https://atariwiki.org/wiki/Wiki.jsp?page=Ironman Atari#section-Ironman+Atari-GTIA9 BTW you can add header for SN bin file with bit 7 set and will run on DF and A7800 emulator (you need sign as well because I always forget) 8 Quote Link to comment Share on other sites More sharing options...
Ecernosoft Posted September 13, 2022 Share Posted September 13, 2022 9 hours ago, Eagle said: I will attach full source code later. But it's much simpler than horizontal or vertical scroll Main macro below for one line: .macro render ldx #$40-1 @ lda :1,x ; clc adc count and #$0f ora :3,x tay lda texture,y sta :2,x dex bpl @- .endm and that's all Repeated 52 times with different addresses for each line Most important code lda #$06 sta $FFFF BIT 1 - enable mirroring RAM A8 BIT 2 - enable mirroring RAM A9 (only SN cart) In Atari800 world we call this Konop mode or GTIA ++ https://atariwiki.org/wiki/Wiki.jsp?page=Ironman Atari#section-Ironman+Atari-GTIA9 BTW you can add header for SN bin file with bit 7 set and will run on DF and A7800 emulator (you need sign as well because I always forget) Ok dude, you NEED to make a demoscene thing. Like, REALLY. If you did and posted it on YT it would be AMAZING! Or make a game! Make a great game with your asm knowledge and blow me and ICT out of the water! 🤣 Quote Link to comment Share on other sites More sharing options...
+mksmith Posted September 13, 2022 Share Posted September 13, 2022 10 hours ago, Eagle said: I will attach full source code later. But it's much simpler than horizontal or vertical scroll Main macro below for one line: .macro render ldx #$40-1 @ lda :1,x ; clc adc count and #$0f ora :3,x tay lda texture,y sta :2,x dex bpl @- .endm and that's all Repeated 52 times with different addresses for each line Most important code lda #$06 sta $FFFF BIT 1 - enable mirroring RAM A8 BIT 2 - enable mirroring RAM A9 (only SN cart) In Atari800 world we call this Konop mode or GTIA ++ https://atariwiki.org/wiki/Wiki.jsp?page=Ironman Atari#section-Ironman+Atari-GTIA9 BTW you can add header for SN bin file with bit 7 set and will run on DF and A7800 emulator (you need sign as well because I always forget) So impressive what you are achieving with these 👏 4 Quote Link to comment Share on other sites More sharing options...
+Muddyfunster Posted September 14, 2022 Share Posted September 14, 2022 Very impressive @Eagle ! 2 Quote Link to comment Share on other sites More sharing options...
Ecernosoft Posted September 14, 2022 Share Posted September 14, 2022 1 hour ago, Muddyfunster said: Very impressive @Eagle ! I have no words. You are too good. Quote Link to comment Share on other sites More sharing options...
+Stephen Posted September 14, 2022 Share Posted September 14, 2022 On 9/11/2022 at 2:06 PM, Eagle said: We had scroll horizontal and vertical so now we have scroll forward edit: SN cart bin attached stardust.bin 32 kB · 6 downloads You've really laid the gauntlet for showing the 7800 was more capable than the GTIA/ANTIC combo from the 8-bit line. I'd love to see a FRIENDLY competition for what can be achieved, best of the best in a demo situation, not general game. Wonder if you could drop this in the 5200 programming forum and spark a friendly competition, with no bickering, no mud slinging, just working code allowed. 3 Quote Link to comment Share on other sites More sharing options...
Eagle Posted September 14, 2022 Author Share Posted September 14, 2022 18 hours ago, Stephen said: I'd love to see a FRIENDLY competition for what can be achieved, best of the best in a demo situation, not general game. Numen 7800? A8 people are aware about it. I’m always posting on AtariArea discord before AAge forum. Some A8 coders are involved in SN cart project as well. Also I don’t want go in to Gr7/prior0 discussion 3 Quote Link to comment Share on other sites More sharing options...
+karri Posted September 16, 2022 Share Posted September 16, 2022 Very creative demo. But I have a bit hard time understanding how you did it... 1 Quote Link to comment Share on other sites More sharing options...
Eagle Posted September 16, 2022 Author Share Posted September 16, 2022 (edited) You need to draw Table for circles and rays (using colours from 0 to 15) Get first pixel/byte from Table_Rays - this will be lower nibble Get first pixel/byte from Table_Circles - as higher nibble Now you have x,y position for Texture (0..255) Get pixel/byte from Texture and put on screen Repeat More about demo effects you can find on Tebe website https://madteam.atari8.info/index.php?prod=fx#tunnel But you will need google translator edit: I attached tool from Tebe website. Will help you to understand and make your own tunnels/wormholes .macro render ldx #$40-1 @ lda Table_Circles,x ;Table Circles colours are $00,$01,$02,$03....$0F ; clc adc count ;incrase every cycle for tunnel animation (you can do this for circles as well and tunnel wil start rotate) and #$0f ora Table_Rays,x ;Table Rays colours are $00,$10,$20....$F0 - so you don't have to shift bits) tay ;we have in Y register x,y for Texture lda texture,y sta Screen,x ;put on screen dex bpl @- .endm tunnel.7z Edited September 17, 2022 by Eagle Quote Link to comment Share on other sites More sharing options...
+karri Posted September 16, 2022 Share Posted September 16, 2022 Thanks! These amazing looking demo effects are great! I am still trying to navigate through how to map arbitrary sized sprite graphics to scanlines. In the Lynx you had the anchor point that made the code trivial. On the 7800 I need to manually maintain some anchor x/y offset for every frame of animation. Perhaps the easiest way is just to try out different options and see what works for me. 1 Quote Link to comment Share on other sites More sharing options...
Eagle Posted September 16, 2022 Author Share Posted September 16, 2022 BTW latest example A8/A9 (Konop) mode on Atari800 I don't have to say that A7800 can do better 1 Quote Link to comment Share on other sites More sharing options...
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