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What have you actually PLAYED tracker for 2022 (Season 15)


carlsson

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Arcade:

Cruisin' Exotica - 15 minutes

 

E64FD9A0-C567-491A-9D33-A9DFCF34B794.thumb.jpeg.11f987beb2029333afe414d22d6138cf.jpeg
 

A fair and polished racing game it ain’t, but for some good dumb fun it’s exceptional.

 

World Rally Championship (Gaelco) - 65 minutes

 

2276CB61-4EAE-435D-BBEF-AC50B1E2EF3D.thumb.jpeg.53cf99b7a6187555fdfdb1ce47ea91ca.jpeg

 

Finished the third rally. It's getting hard! Super fun game, highly recommended if you have an Evercade.

 

Atari 2600:

Alien - 60 minutes

 

A989C09D-047E-4DCD-8680-E05A57F0E562.thumb.jpeg.6364356165af6dc877abee2dbac48515.jpeg

 

Aquaventure - 15 minutes

Gremlins - 20 minutes

 

0A6C5B37-C6C3-4A29-B347-350DD52CE626.thumb.jpeg.fd90ca47e60336646e6fe34b640ca08c.jpeg

 

Room of Doom - 45 minutes

 

3D203004-2BF4-46D6-A997-2EF9B0E3CE47.thumb.jpeg.9c7374d93e9db58ce502f5fb321f6920.jpeg

 

Yars Return - 20 minutes

 

Atari Lynx:

Alpine Games - 25 minutes

 

47A27F3F-C1F8-4AEA-8E45-BD4E6650A459.thumb.jpeg.45e0989636b84d50e99b5395f7c5060e.jpeg

 

Centipede - 60 minutes

 

DDF00358-7FA6-4622-9CB4-5B3C3B4AE0B2.thumb.jpeg.b72b9629f0390cbec438e4177aeda4ae.jpeg

 

GCE Vectrex:

 

For VectorWar XII!!

 

Hyperchase - 80 minutes

 

(watch at 60Hz!)

 

Solar Quest - 25 minutes

 

 

LCD/Handheld:

Entex Raise the Devil Pinball - 20 minutes

Parker Bros Wildfire Pinball - 45 minutes

My go-to desk toy at the moment.

Tiger Stix Meeba - 10 minutes

 

Nintendo Game Boy:

Pinball Mania - 20 minutes

 

No Sega systems, alas, but I did play Sega's AlienFront on N-Gage in the Modern Tracker.

 

Non-qualifying:

 

Bowling! Terribly.

 

9DBD2D95-4777-420D-95AD-633CB63358CC.thumb.jpeg.3312cc6f9c217ca51227ee7dcc766a84.jpeg

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3 hours ago, jgkspsx said:

Arcade:

Cruisin' Exotica - 15 minutes

 

E64FD9A0-C567-491A-9D33-A9DFCF34B794.thumb.jpeg.11f987beb2029333afe414d22d6138cf.jpeg
 

A fair and polished racing game it ain’t, but for some good dumb fun it’s exceptional.

 

World Rally Championship (Gaelco) - 65 minutes

 

2276CB61-4EAE-435D-BBEF-AC50B1E2EF3D.thumb.jpeg.53cf99b7a6187555fdfdb1ce47ea91ca.jpeg

 

Finished the third rally. It's getting hard! Super fun game, highly recommended if you have an Evercade.

 

Atari 2600:

Alien - 60 minutes

 

A989C09D-047E-4DCD-8680-E05A57F0E562.thumb.jpeg.6364356165af6dc877abee2dbac48515.jpeg

 

Aquaventure - 15 minutes

Gremlins - 20 minutes

 

0A6C5B37-C6C3-4A29-B347-350DD52CE626.thumb.jpeg.fd90ca47e60336646e6fe34b640ca08c.jpeg

 

Room of Doom - 45 minutes

 

3D203004-2BF4-46D6-A997-2EF9B0E3CE47.thumb.jpeg.9c7374d93e9db58ce502f5fb321f6920.jpeg

 

Yars Return - 20 minutes

 

Atari Lynx:

Alpine Games - 25 minutes

 

47A27F3F-C1F8-4AEA-8E45-BD4E6650A459.thumb.jpeg.45e0989636b84d50e99b5395f7c5060e.jpeg

 

Centipede - 60 minutes

 

DDF00358-7FA6-4622-9CB4-5B3C3B4AE0B2.thumb.jpeg.b72b9629f0390cbec438e4177aeda4ae.jpeg

 

GCE Vectrex:

 

For VectorWar XII!!

 

Hyperchase - 80 minutes

 

(watch at 60Hz!)

 

Solar Quest - 25 minutes

 

 

LCD/Handheld:

Entex Raise the Devil Pinball - 20 minutes

Parker Bros Wildfire Pinball - 45 minutes

My go-to desk toy at the moment.

Tiger Stix Meeba - 10 minutes

 

Nintendo Game Boy:

Pinball Mania - 20 minutes

 

No Sega systems, alas, but I did play Sega's AlienFront on N-Gage in the Modern Tracker.

 

Non-qualifying:

 

Bowling! Terribly.

 

9DBD2D95-4777-420D-95AD-633CB63358CC.thumb.jpeg.3312cc6f9c217ca51227ee7dcc766a84.jpeg

I like how they spelled monitor wrong lol

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Here's the summary for Week 43, running from October 24 - 30. We logged 4645 minutes of eligible play, playing 82 games on a total of 22 systems.

 

Top 10:

 

1. Legend of Zelda: Ocarina of Time (N64) - 727 min.
2. Ms. Pac-Man (Tengen) (NES/Famicom) - 365 min.
3. Sensible World of Soccer 2020 (Amiga) - 348 min. (#2)
4. Yoshi's Story (N64) - 266 min.
5. Space Spartans (Intellivision) - 204 min.
6. Courier Crisis (PlayStation) - 196 min.
7. Solar Fox (Atari 2600) - 179 min. (#8)
8. Nibbler (VIC-20) - 137 min.
9. Alien (Atari 2600) - 112 min.
10. Jumping Joey (CoCo 1 & 2) - 105 min.

 

Pre-NES top 10:

 

1. Space Spartans (Intellivision) - 204 min.
2. Solar Fox (Atari 2600) - 179 min. (PN#2)
3. Nibbler (VIC-20) - 137 min.
4. Alien (Atari 2600) - 112 min.
5. Jumping Joey (CoCo 1 & 2) - 105 min.
6. Sub Hunt (Intellivision) - 102 min.
7. Ghost Chaser (Atari 8-bit) - 100 min.
8. Hyperchase (Vectrex) - 80 min.
9. Bolder Dan (VIC-20) - 76 min. (PN#8)
10. Gremlins (Atari 2600) - 72 min.

 

Top 10 systems:

 

1. N64 - 1086 min.
2. Atari 2600 - 525 min. (#2)
3. NES/Famicom - 506 min. (#6)
4. Intellivision - 350 min.
5. Amiga - 348 min. (#3)
6. Genesis - 277 min. (#9)
7. VIC-20 - 266 min. (#8)
8. PlayStation - 196 min. (#1)
9. Arcade - 149 min. (#4)
10. Game Gear - 137 min.

 

Link and his ocarina in LoZ take the overall title, 6 hours ahead of the Tengen version of Ms. Pac-Man, which in its turn is only 17 min ahead of SWoS 2020. The first pre-NES game is on overall fifth place, and despite two contributors, Solar Fox has to stick with second place, 25 minutes behind Space Spartans. The N64 quite easily becomes the most played system, but again there are less than 20 minutes between the Atari 2600 and NES for the runner-up positions.

 

Legend of Zelda: Ocarina of Time (N64) at the same time enters the 5000 Minute Club with a total of 5450 min. It moves it to all-time 34th place and on the Nintendo 64 front, only GoldenEye 007 is ahead by 277 min.

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I just remembered that I played Star Mobile on the MD Mini 2 last week and forgot to track it.

 

Arcade
Slap Fight - 128
Xexex (Japan) - 23
Zero Wing - 15
Zero Wing (2P ver) - 19

 

G/MD
Slap Fight MD - 187
Star Mobile - 5
Zero Wing - 31

 

I kind of randomly counterstopped Slap Fight on the Mega Drive. I wasn't trying to do it, but I started playing the game and suddenly noticed that my score was 6.3 million, so I decided to keep going. Once you get really close to the counterstop, everything you shoot and every powerup you pick up gives you an extend. My extends went off the screen, looped, and filled the screen again, so I had like 50 or 60 extends when I shut my Mega Drive off.

 

Pic_1107_168.thumb.jpg.5f129417de3874e3ee09b670a6ddc5ab.jpg

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Atari 8-bit:
Monster Smash! - 15 min.

 

Back to just above detection limit again. As usual, I don't find any time during weekday evenings to play games, and for the weekend I caught a cold so I've been sleeping most of the time between Friday evening to Sunday evening. At least I got a few rounds of this game and increased my previous score by 6X, which still puts me in the bottom of the HSC table for this bonus game.

 

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Here are my times for this past week (October 31st through November 6th) on classic systems:

 

Arcade:

Major Havoc - 3 min. 

Mappy - 7 min.

Mikie - 16 min.

Ms. Pac-Man - 6 min.

Pengo - 4 min.

Phoenix - 1 min.

Pleiads - 3 min.

Pooyan - 12 min.

Rally X - 4 min.

Red Alert - 2 min.

Rip Off - 2 min.

Rod-Land - 3 min.

Scramble - 3 min.

Space Panic - 2 min.

 

MSX:

Commando (Senjou no Ookami) - 48 min.

 

Nintendo Entertainment System:

Super Pitfall - 7 min.

 

This week I played a bit of Super Pitfall while mostly mapping it out via Youtube videos. Then I played a bunch of arcade games as a compatibility test to see which of the ROM sets I have still work with the current version of MAME. It occured to me that Pleiads is similar to Phoenix in a way and probably runs on the same hardware. For most games I only played a single game, except for Mappy and Mikie.

 

Lastly, there is the MSX version of Commando. Something went wrong there because it's pretty slow... many of the characters only move at 2-3 FPS, including the player. Only some of the enemy bullets run at double that rate, and your own bullets run at 4 times that rate, which still sometimes drops down to about 10 FPS. I don't understand why that version has to be that slow. At least it's got all 8 levels of the arcade (unlike the C-64 version), but according to Youtube videos, it takes about 29 minutes to play through all of them while the arcade version can be beaten in about 11 minutes... that's how slow it is. The only reason for this I can think of is that at every step of the player, it redraws the background, which is done in bitmap mode and thus requires 12.75 K of data to be transferred. It wouldn't have to be done this way though because I think the game doesn't need 768 separate character definitions, and not all definitions are changing every time the screen scrolls... so it could be done with far fewer changes to graphics memory per scroll.

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Amiga 

Sensible World of Soccer 2020 85 

 

Intellivision 

Beamrider 138

Shark! Shark! 506 (p.b. 100,450)

Sub Hunt 171 

 

 

Lots of Intellivision time this week as the Inty HSC is coming down to its final stages. It was ugly, but I managed to score above 100k on Shark! Shark!.  My thumb and hand are paying for it too!  I'm in 4th place overall and within striking distance of 3rd.  Will need to put in a lot of Sub Hunt and Beamrider time in the next 2 weeks.

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This week I played:

 

Donkey Kong 64 for Nintendo 64 - 297 minutes

King's Field (USA) for Playstation - 857 minutes

King's Field II (USA) for Playstation - 1,203 minutes

The Legend of Zelda: Ocarina of Time for Nintendo 64 - 493 minutes

Pokemon Gold Version for Game Boy Color - 86 minutes

 

Progress:

Donkey Kong 64 - started a new game and have completed the first 3 areas just with the Kongs available in each area at first. Next I will probably backtrack to the first two areas to get everything else with the unlocked Kongs.

 

King's Field (USA) - known as King's Field II in Japan. I started a new game after finishing Zelda and surprisingly completed it from beginning to end this quickly.

 

King's Field II (USA) - known as King's Field III in Japan. I started a new game after finishing King's Field (USA) and surprisingly completed it from beginning to end this quickly too. First I beat the boss without doing the special thing with the broken sword at the end to see the bad ending, then loaded my save and did the extra stuff to get the additional boss fights and good ending.

 

Zelda: Ocarina of Time - completed Bottom of the Well through the end of the game. I went back after defeating Ganon and got the Biggoron's Sword and all 100 Gold Skulltula's but still didn't get the last 7 pieces of heart or gold scale.

 

Pokemon Gold - beat the Goldenrod City gym. With Geodude and the move Magnitude, Whitney is very easy to beat as her notorious Miltank can't do much damage to Geodude's rock type.

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Atari 2600

Amidar - 20 min

 

Master System

Rastan - 10 min

Asterix - 7 min

Super Boy 2 - 124 min A true masterpiece, beat with save states, working on beating without save states now.

 

SG-1000

Bomb Jack - 21 min

 

Famicom

Antartic Adventure - 5 min

Boulder Dash - 5 min

Formation Z - 3 min

Fire Dragon - 6 min basic snake clone lol

Splatterhouse - 10 min

 

PC

Quake - 18 min

Edited by randomcat2000
forgot a game
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6 minutes ago, jgkspsx said:

Come again??? No idea what this is.

https://bootleggames.fandom.com/wiki/Super_Boy_I

Basically a sequel to a port of Super Mario Bros to the MSX, that was later ported to the master system using the SG-1000 backwards compatibility. Super Boy 2 has completely original levels and somewhat better english. The physics are janky, cheep cheeps are unbelievably frustrating, theres only 4 worlds, and the scrolling is choppy, but its still quite fun once you get the hang of it.

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Oh, I have the first one on a Game Gear bootleg multicart! Cool!

 

Oh boy, what a strange week.

 

Arcade:

Biomechanical Toy - 10 minutes

California Speed - 25 minutes

71B10C17-0108-47A6-8E99-7F40ADFC6108.thumb.jpeg.a1108e75df8c975507de141e189a6ac4.jpeg

 

Never played it before. Absolutely my favorite Rush game now. Do people talk about this game? They really should.

 

Viper Phase 1 - 20 minutes

 

C014DFD8-EEA7-4C7B-81E3-520A46E42844.thumb.jpeg.d09dcd3227d7cc26da928be853d9b724.jpeg

Found this seeming hybrid of Raiden and Aleste in a lonely corner of an arcade. A great time!


World Rally Championship - 90 minutes

 

0190D804-BED9-47BB-8F1E-E2B4B6C4EC84.thumb.jpeg.2c5a737331379ceb0a5d5f03fd5254ee.jpeg

 

Beat the game several times over, still working on my technique.

 

2A02FB9F-1732-4DAB-88DB-D1561F4EC15F.thumb.jpeg.560e66540aad4c223d93a81838cf880b.jpeg

 

GCE Vectrex:

It was Vector War XII and the Vectrex’s big Four Oh, so I played a lot.

 

Armor Attack (Malban Edition) - 25 minutes

 

FD0EB62B-F8BA-45FC-9376-D7781D650D6E.thumb.jpeg.2643711c1d3bd672a555c3a4b2d8242b.jpeg


Gyrostrology - 20 minutes

Gyrostronomy - 20 minutes

 

 

Hex - 10 minutes

 

Rocks’n’Saucers - 25 minutes

 


Save the World - 45 minutes

 


Spike - 20 minutes

 

 

Spike Gets Squished - 20 minutes

 


Vyrzon: Asteroid Belt - 20

 

 

LCD Handheld/Tabletop:

Entex Raise the Devil Pinball - 35 minutes

3964F79D-BBA3-4B04-ABD8-BAC2D1A4A680.thumb.jpeg.ca2214e0ae7b6df842af708a4cffd836.jpeg

 

Nintendo Entertainment System:

Pooyan - 25 minutes

 

Nintendo Game & Watch:

Spitball Sparky - 30 minutes

 

C410E51F-D379-4323-8C92-F3A3AA258CD5.thumb.jpeg.d4fe1e3599423d555395525aef80f324.jpeg

very fun breakout game, if a lot less hectic than the GCE ones I love.

 

Nintendo Super Nintendo Entertainment System:

Panel de Pon - 20 minutes

Pop’n Twinbee - 15 minutes


Sega Game Gear:

F1 World Championship Edition - 10 minutes

 

Sega Genesis:

Stormlord - 15 minutes

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1 hour ago, randomcat2000 said:

https://bootleggames.fandom.com/wiki/Super_Boy_I

Basically a sequel to a port of Super Mario Bros to the MSX, that was later ported to the master system using the SG-1000 backwards compatibility. Super Boy 2 has completely original levels and somewhat better english. The physics are janky, cheep cheeps are unbelievably frustrating, theres only 4 worlds, and the scrolling is choppy, but its still quite fun once you get the hang of it.

Cool!

 

AND . . . welcome to the time tracking thread(s) @randomcat2000!

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I played the following this week-

 

RCA Studio ii:

Scramble (home brew)-35 minutes

Kaboom (home brew)-20 minutes

 

Bally Astrocade:

Pirate’s Chase-30 minutes

The Incredible Wizard-10 minutes

 

SG-1000:

Wonder Boy-25 minutes

 

Super Cassette Vision:

Astro Wars-20 minutes

Astro Wars ii: Battle in Galaxy-20 minutes

Ton Ton Ball-30 minutes

Nebula-25 minutes

Lupin iii-20 minutes

Star Speeder-10 minutes

Dragon Ball: Dragon Daihikyō-25 minutes

Wai Wai Monster Land-25 minutes

 

Atari 7800:

Sirius-10 minutes

Dragon’s Descent-40 minutes

Scramble-10 minutes

Rip-off-10 minutes

 

I rounded play times off to the closest 5 minute interval because I wasn’t super consistent in timing play. I often either started timing late or was interrupted mid-play and didn’t play the whole time the timer was running so I thought rounding made sense.

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On 11/7/2022 at 1:41 PM, digdugnate said:

Sega Saturn:

 

Street Fighter Alpha Zero - 30 minutes

Isn't that a tautology? From what I understand, the Street Fighter series had Alpha in the West and Zero in Japan. Multiple titles were already tracked separately, so I suppose that means the JP version of SF Alpha, a.k.a. SF Zero.

On 11/7/2022 at 4:41 PM, onlyinajeep said:

Jumping Joey - 54 minutes (This is not a CoCo3 specific game, works on CoCo 1/2/3, but was played on a 3)

I looked up the game. It uses semi-graphics so it isn't even a case of improved graphics on newer hardware. Thus I decided to combine the two entries.

2 hours ago, Lord_of_Sipan said:

I rounded play times off to the closest 5 minute interval because I wasn’t super consistent in timing play.

That is perfectly fine, all kinds of estimates are better than nothing. Welcome aboard and for bringing systems such as the SCV and Studio II back into the tracker (I own both, but haven't played those in a while).

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